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-rw-r--r--src/angle/patches/0015-ANGLE-Fix-angle-d3d11-on-MSVC2010.patch536
1 files changed, 0 insertions, 536 deletions
diff --git a/src/angle/patches/0015-ANGLE-Fix-angle-d3d11-on-MSVC2010.patch b/src/angle/patches/0015-ANGLE-Fix-angle-d3d11-on-MSVC2010.patch
deleted file mode 100644
index f78474f11a..0000000000
--- a/src/angle/patches/0015-ANGLE-Fix-angle-d3d11-on-MSVC2010.patch
+++ /dev/null
@@ -1,536 +0,0 @@
-From d9a9219ea2181dd4c1939d05747a21b67f16a906 Mon Sep 17 00:00:00 2001
-From: Andrew Knight <andrew.knight@theqtcompany.com>
-Date: Thu, 13 Nov 2014 16:33:53 +0200
-Subject: [PATCH 15/16] ANGLE: Fix -angle-d3d11 on MSVC2010
-
-Allow the D3D11 renderer to build with the June 2010 DirectX SDK.
-
-Change-Id: I2343acedab16845d6a0d4a53cf3145f583efc4a7
----
- src/3rdparty/angle/src/common/platform.h | 8 +-
- src/3rdparty/angle/src/libGLESv2/Context.cpp | 8 +-
- src/3rdparty/angle/src/libGLESv2/Data.h | 2 +-
- src/3rdparty/angle/src/libGLESv2/State.cpp | 6 +-
- .../src/libGLESv2/renderer/d3d/RendererD3D.cpp | 4 +-
- .../libGLESv2/renderer/d3d/d3d11/Renderer11.cpp | 4 +-
- .../renderer/d3d/d3d11/renderer11_utils.cpp | 137 +++++++++++++++++++++
- 7 files changed, 156 insertions(+), 13 deletions(-)
-
-diff --git a/src/3rdparty/angle/src/common/platform.h b/src/3rdparty/angle/src/common/platform.h
-index 8b2190d..972eee2 100644
---- a/src/3rdparty/angle/src/common/platform.h
-+++ b/src/3rdparty/angle/src/common/platform.h
-@@ -52,17 +52,23 @@
-
- # if defined(ANGLE_ENABLE_D3D9)
- # include <d3d9.h>
-+# if !defined(COMPILER_IMPLEMENTATION)
- # include <d3dcompiler.h>
-+# endif
- # endif
-
- # if defined(ANGLE_ENABLE_D3D11)
- # include <d3d10_1.h>
- # include <d3d10.h>
- # include <d3d11.h>
--# include <d3d11_1.h>
- # include <dxgi.h>
-+# if defined(_MSC_VER) && (_MSC_VER >= 1700)
-+# include <d3d11_1.h>
- # include <dxgi1_2.h>
-+# endif
-+# if !defined(COMPILER_IMPLEMENTATION)
- # include <d3dcompiler.h>
-+# endif
- # endif
-
- # if defined(ANGLE_ENABLE_WINDOWS_STORE)
-diff --git a/src/3rdparty/angle/src/libGLESv2/Context.cpp b/src/3rdparty/angle/src/libGLESv2/Context.cpp
-index fe9b1a2..b87689c 100644
---- a/src/3rdparty/angle/src/libGLESv2/Context.cpp
-+++ b/src/3rdparty/angle/src/libGLESv2/Context.cpp
-@@ -168,9 +168,9 @@ Context::~Context()
- }
- mIncompleteTextures.clear();
-
-- for (auto &zeroTexture : mZeroTextures)
-+ for (TextureMap::iterator i = mZeroTextures.begin(); i != mZeroTextures.end(); i++)
- {
-- zeroTexture.second.set(NULL);
-+ i->second.set(NULL);
- }
- mZeroTextures.clear();
-
-@@ -354,7 +354,7 @@ void Context::deleteFenceSync(GLsync fenceSync)
-
- void Context::deleteVertexArray(GLuint vertexArray)
- {
-- auto vertexArrayObject = mVertexArrayMap.find(vertexArray);
-+ VertexArrayMap::iterator vertexArrayObject = mVertexArrayMap.find(vertexArray);
-
- if (vertexArrayObject != mVertexArrayMap.end())
- {
-@@ -460,7 +460,7 @@ FenceSync *Context::getFenceSync(GLsync handle) const
-
- VertexArray *Context::getVertexArray(GLuint handle) const
- {
-- auto vertexArray = mVertexArrayMap.find(handle);
-+ VertexArrayMap::const_iterator vertexArray = mVertexArrayMap.find(handle);
-
- if (vertexArray == mVertexArrayMap.end())
- {
-diff --git a/src/3rdparty/angle/src/libGLESv2/Data.h b/src/3rdparty/angle/src/libGLESv2/Data.h
-index cff872a..9234403 100644
---- a/src/3rdparty/angle/src/libGLESv2/Data.h
-+++ b/src/3rdparty/angle/src/libGLESv2/Data.h
-@@ -14,7 +14,7 @@
- namespace gl
- {
-
--struct Data final
-+struct Data
- {
- public:
- Data(GLint clientVersion, const State &state, const Caps &caps,
-diff --git a/src/3rdparty/angle/src/libGLESv2/State.cpp b/src/3rdparty/angle/src/libGLESv2/State.cpp
-index e7acda2..b5b62f5 100644
---- a/src/3rdparty/angle/src/libGLESv2/State.cpp
-+++ b/src/3rdparty/angle/src/libGLESv2/State.cpp
-@@ -665,13 +665,13 @@ void State::detachTexture(const TextureMap &zeroTextures, GLuint texture)
-
- void State::initializeZeroTextures(const TextureMap &zeroTextures)
- {
-- for (const auto &zeroTexture : zeroTextures)
-+ for (TextureMap::const_iterator i = zeroTextures.begin(); i != zeroTextures.end(); i++)
- {
-- auto &samplerTextureArray = mSamplerTextures[zeroTexture.first];
-+ TextureBindingVector &samplerTextureArray = mSamplerTextures[i->first];
-
- for (size_t textureUnit = 0; textureUnit < samplerTextureArray.size(); ++textureUnit)
- {
-- samplerTextureArray[textureUnit].set(zeroTexture.second.get());
-+ samplerTextureArray[textureUnit].set(i->second.get());
- }
- }
- }
-diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/d3d/RendererD3D.cpp b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/RendererD3D.cpp
-index 6f58243..97da6da 100644
---- a/src/3rdparty/angle/src/libGLESv2/renderer/d3d/RendererD3D.cpp
-+++ b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/RendererD3D.cpp
-@@ -27,9 +27,9 @@ RendererD3D::RendererD3D(egl::Display *display)
-
- RendererD3D::~RendererD3D()
- {
-- for (auto &incompleteTexture : mIncompleteTextures)
-+ for (gl::TextureMap::iterator i = mIncompleteTextures.begin(); i != mIncompleteTextures.end(); ++i)
- {
-- incompleteTexture.second.set(NULL);
-+ i->second.set(NULL);
- }
- mIncompleteTextures.clear();
- }
-diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d11/Renderer11.cpp b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d11/Renderer11.cpp
-index 46b9984..a28fd78 100644
---- a/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d11/Renderer11.cpp
-+++ b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d11/Renderer11.cpp
-@@ -873,7 +873,7 @@ bool Renderer11::applyPrimitiveType(GLenum mode, GLsizei count)
-
- void Renderer11::unsetSRVsWithResource(gl::SamplerType samplerType, const ID3D11Resource *resource)
- {
-- auto &currentSRVs = (samplerType == gl::SAMPLER_VERTEX ? mCurVertexSRVs : mCurPixelSRVs);
-+ std::vector<ID3D11ShaderResourceView *> &currentSRVs = (samplerType == gl::SAMPLER_VERTEX ? mCurVertexSRVs : mCurPixelSRVs);
-
- for (size_t resourceIndex = 0; resourceIndex < currentSRVs.size(); ++resourceIndex)
- {
-@@ -3398,7 +3398,7 @@ Workarounds Renderer11::generateWorkarounds() const
-
- void Renderer11::setShaderResource(gl::SamplerType shaderType, UINT resourceSlot, ID3D11ShaderResourceView *srv)
- {
-- auto &currentSRVs = (shaderType == gl::SAMPLER_VERTEX ? mCurVertexSRVs : mCurPixelSRVs);
-+ std::vector<ID3D11ShaderResourceView *> &currentSRVs = (shaderType == gl::SAMPLER_VERTEX ? mCurVertexSRVs : mCurPixelSRVs);
-
- ASSERT(static_cast<size_t>(resourceSlot) < currentSRVs.size());
-
-diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d11/renderer11_utils.cpp b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d11/renderer11_utils.cpp
-index cbfe557..5831c57 100644
---- a/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d11/renderer11_utils.cpp
-+++ b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d11/renderer11_utils.cpp
-@@ -18,6 +18,85 @@
-
- #include <algorithm>
-
-+#ifndef D3D_FL9_1_DEFAULT_MAX_ANISOTROPY
-+# define D3D_FL9_1_DEFAULT_MAX_ANISOTROPY 2
-+#endif
-+#ifndef D3D_FL9_1_SIMULTANEOUS_RENDER_TARGET_COUNT
-+# define D3D_FL9_1_SIMULTANEOUS_RENDER_TARGET_COUNT 1
-+#endif
-+#ifndef D3D_FL9_3_SIMULTANEOUS_RENDER_TARGET_COUNT
-+# define D3D_FL9_3_SIMULTANEOUS_RENDER_TARGET_COUNT 4
-+#endif
-+#ifndef D3D_FL9_1_IA_PRIMITIVE_MAX_COUNT
-+# define D3D_FL9_1_IA_PRIMITIVE_MAX_COUNT 65535
-+#endif
-+#ifndef D3D_FL9_2_IA_PRIMITIVE_MAX_COUNT
-+# define D3D_FL9_2_IA_PRIMITIVE_MAX_COUNT 1048575
-+#endif
-+#ifndef D3D_FL9_1_REQ_TEXTURECUBE_DIMENSION
-+# define D3D_FL9_1_REQ_TEXTURECUBE_DIMENSION 512
-+#endif
-+#ifndef D3D_FL9_3_REQ_TEXTURECUBE_DIMENSION
-+# define D3D_FL9_3_REQ_TEXTURECUBE_DIMENSION 4096
-+#endif
-+#ifndef D3D_FL9_1_REQ_TEXTURE2D_U_OR_V_DIMENSION
-+# define D3D_FL9_1_REQ_TEXTURE2D_U_OR_V_DIMENSION 2048
-+#endif
-+#ifndef D3D_FL9_1_REQ_TEXTURE3D_U_V_OR_W_DIMENSION
-+# define D3D_FL9_1_REQ_TEXTURE3D_U_V_OR_W_DIMENSION 256
-+#endif
-+#ifndef D3D_FL9_3_REQ_TEXTURE2D_U_OR_V_DIMENSION
-+# define D3D_FL9_3_REQ_TEXTURE2D_U_OR_V_DIMENSION 4096
-+#endif
-+#ifndef D3D11_REQ_TEXTURECUBE_DIMENSION
-+# define D3D11_REQ_TEXTURECUBE_DIMENSION 16384
-+#endif
-+#ifndef D3D11_REQ_TEXTURE2D_ARRAY_AXIS_DIMENSION
-+# define D3D11_REQ_TEXTURE2D_ARRAY_AXIS_DIMENSION 2048
-+#endif
-+#ifndef D3D11_REQ_TEXTURE3D_U_V_OR_W_DIMENSION
-+# define D3D11_REQ_TEXTURE3D_U_V_OR_W_DIMENSION 2048
-+#endif
-+#ifndef D3D11_REQ_DRAWINDEXED_INDEX_COUNT_2_TO_EXP
-+# define D3D11_REQ_DRAWINDEXED_INDEX_COUNT_2_TO_EXP 32
-+#endif
-+#ifndef D3D11_REQ_DRAW_VERTEX_COUNT_2_TO_EXP
-+# define D3D11_REQ_DRAW_VERTEX_COUNT_2_TO_EXP 32
-+#endif
-+#ifndef D3D10_1_STANDARD_VERTEX_ELEMENT_COUNT
-+# define D3D10_1_STANDARD_VERTEX_ELEMENT_COUNT 32
-+#endif
-+#ifndef D3D11_STANDARD_VERTEX_ELEMENT_COUNT
-+# define D3D11_STANDARD_VERTEX_ELEMENT_COUNT 32
-+#endif
-+#ifndef D3D10_1_SO_BUFFER_SLOT_COUNT
-+# define D3D10_1_SO_BUFFER_SLOT_COUNT 4
-+#endif
-+#ifndef D3D11_SO_BUFFER_SLOT_COUNT
-+# define D3D11_SO_BUFFER_SLOT_COUNT 4
-+#endif
-+#ifndef D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT
-+# define D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT 14
-+#endif
-+#ifndef D3D11_COMMONSHADER_SAMPLER_SLOT_COUNT
-+# define D3D11_COMMONSHADER_SAMPLER_SLOT_COUNT 16
-+#endif
-+#ifndef D3D11_COMMONSHADER_TEXEL_OFFSET_MAX_NEGATIVE
-+# define D3D11_COMMONSHADER_TEXEL_OFFSET_MAX_NEGATIVE -8
-+#endif
-+#ifndef D3D11_COMMONSHADER_TEXEL_OFFSET_MAX_POSITIVE
-+# define D3D11_COMMONSHADER_TEXEL_OFFSET_MAX_POSITIVE 7
-+#endif
-+#ifndef D3D11_REQ_CONSTANT_BUFFER_ELEMENT_COUNT
-+# define D3D11_REQ_CONSTANT_BUFFER_ELEMENT_COUNT 4096
-+#endif
-+#ifndef D3D11_PS_INPUT_REGISTER_COUNT
-+# define D3D11_PS_INPUT_REGISTER_COUNT 32
-+#endif
-+#ifndef D3D10_1_VS_OUTPUT_REGISTER_COUNT
-+# define D3D10_1_VS_OUTPUT_REGISTER_COUNT 32
-+#endif
-+
- namespace rx
- {
-
-@@ -276,7 +355,9 @@ static bool GetNPOTTextureSupport(D3D_FEATURE_LEVEL featureLevel)
- {
- switch (featureLevel)
- {
-+#if !defined(_MSC_VER) || (_MSC_VER >= 1800)
- case D3D_FEATURE_LEVEL_11_1:
-+#endif
- case D3D_FEATURE_LEVEL_11_0:
- case D3D_FEATURE_LEVEL_10_1:
- case D3D_FEATURE_LEVEL_10_0: return true;
-@@ -294,7 +375,9 @@ static float GetMaximumAnisotropy(D3D_FEATURE_LEVEL featureLevel)
- {
- switch (featureLevel)
- {
-+#if !defined(_MSC_VER) || (_MSC_VER >= 1800)
- case D3D_FEATURE_LEVEL_11_1:
-+#endif
- case D3D_FEATURE_LEVEL_11_0: return D3D11_MAX_MAXANISOTROPY;
-
- case D3D_FEATURE_LEVEL_10_1:
-@@ -314,7 +397,9 @@ static bool GetOcclusionQuerySupport(D3D_FEATURE_LEVEL featureLevel)
- {
- switch (featureLevel)
- {
-+#if !defined(_MSC_VER) || (_MSC_VER >= 1800)
- case D3D_FEATURE_LEVEL_11_1:
-+#endif
- case D3D_FEATURE_LEVEL_11_0:
- case D3D_FEATURE_LEVEL_10_1:
- case D3D_FEATURE_LEVEL_10_0: return true;
-@@ -334,7 +419,9 @@ static bool GetEventQuerySupport(D3D_FEATURE_LEVEL featureLevel)
-
- switch (featureLevel)
- {
-+#if !defined(_MSC_VER) || (_MSC_VER >= 1800)
- case D3D_FEATURE_LEVEL_11_1:
-+#endif
- case D3D_FEATURE_LEVEL_11_0:
- case D3D_FEATURE_LEVEL_10_1:
- case D3D_FEATURE_LEVEL_10_0:
-@@ -352,7 +439,9 @@ static bool GetInstancingSupport(D3D_FEATURE_LEVEL featureLevel)
-
- switch (featureLevel)
- {
-+#if !defined(_MSC_VER) || (_MSC_VER >= 1800)
- case D3D_FEATURE_LEVEL_11_1:
-+#endif
- case D3D_FEATURE_LEVEL_11_0:
- case D3D_FEATURE_LEVEL_10_1:
- case D3D_FEATURE_LEVEL_10_0:
-@@ -375,7 +464,9 @@ static bool GetDerivativeInstructionSupport(D3D_FEATURE_LEVEL featureLevel)
-
- switch (featureLevel)
- {
-+#if !defined(_MSC_VER) || (_MSC_VER >= 1800)
- case D3D_FEATURE_LEVEL_11_1:
-+#endif
- case D3D_FEATURE_LEVEL_11_0:
- case D3D_FEATURE_LEVEL_10_1:
- case D3D_FEATURE_LEVEL_10_0:
-@@ -393,7 +484,9 @@ static size_t GetMaximumSimultaneousRenderTargets(D3D_FEATURE_LEVEL featureLevel
-
- switch (featureLevel)
- {
-+#if !defined(_MSC_VER) || (_MSC_VER >= 1800)
- case D3D_FEATURE_LEVEL_11_1:
-+#endif
- case D3D_FEATURE_LEVEL_11_0: return D3D11_SIMULTANEOUS_RENDER_TARGET_COUNT;
-
- case D3D_FEATURE_LEVEL_10_1:
-@@ -411,7 +504,9 @@ static size_t GetMaximum2DTextureSize(D3D_FEATURE_LEVEL featureLevel)
- {
- switch (featureLevel)
- {
-+#if !defined(_MSC_VER) || (_MSC_VER >= 1800)
- case D3D_FEATURE_LEVEL_11_1:
-+#endif
- case D3D_FEATURE_LEVEL_11_0: return D3D11_REQ_TEXTURE2D_U_OR_V_DIMENSION;
-
- case D3D_FEATURE_LEVEL_10_1:
-@@ -429,7 +524,9 @@ static size_t GetMaximumCubeMapTextureSize(D3D_FEATURE_LEVEL featureLevel)
- {
- switch (featureLevel)
- {
-+#if !defined(_MSC_VER) || (_MSC_VER >= 1800)
- case D3D_FEATURE_LEVEL_11_1:
-+#endif
- case D3D_FEATURE_LEVEL_11_0: return D3D11_REQ_TEXTURECUBE_DIMENSION;
-
- case D3D_FEATURE_LEVEL_10_1:
-@@ -447,7 +544,9 @@ static size_t GetMaximum2DTextureArraySize(D3D_FEATURE_LEVEL featureLevel)
- {
- switch (featureLevel)
- {
-+#if !defined(_MSC_VER) || (_MSC_VER >= 1800)
- case D3D_FEATURE_LEVEL_11_1:
-+#endif
- case D3D_FEATURE_LEVEL_11_0: return D3D11_REQ_TEXTURE2D_ARRAY_AXIS_DIMENSION;
-
- case D3D_FEATURE_LEVEL_10_1:
-@@ -465,7 +564,9 @@ static size_t GetMaximum3DTextureSize(D3D_FEATURE_LEVEL featureLevel)
- {
- switch (featureLevel)
- {
-+#if !defined(_MSC_VER) || (_MSC_VER >= 1800)
- case D3D_FEATURE_LEVEL_11_1:
-+#endif
- case D3D_FEATURE_LEVEL_11_0: return D3D11_REQ_TEXTURE3D_U_V_OR_W_DIMENSION;
-
- case D3D_FEATURE_LEVEL_10_1:
-@@ -483,7 +584,9 @@ static size_t GetMaximumViewportSize(D3D_FEATURE_LEVEL featureLevel)
- {
- switch (featureLevel)
- {
-+#if !defined(_MSC_VER) || (_MSC_VER >= 1800)
- case D3D_FEATURE_LEVEL_11_1:
-+#endif
- case D3D_FEATURE_LEVEL_11_0: return D3D11_VIEWPORT_BOUNDS_MAX;
-
- case D3D_FEATURE_LEVEL_10_1:
-@@ -507,7 +610,9 @@ static size_t GetMaximumDrawIndexedIndexCount(D3D_FEATURE_LEVEL featureLevel)
-
- switch (featureLevel)
- {
-+#if !defined(_MSC_VER) || (_MSC_VER >= 1800)
- case D3D_FEATURE_LEVEL_11_1:
-+#endif
- case D3D_FEATURE_LEVEL_11_0:
- case D3D_FEATURE_LEVEL_10_1:
- case D3D_FEATURE_LEVEL_10_0: return std::numeric_limits<GLint>::max();
-@@ -529,7 +634,9 @@ static size_t GetMaximumDrawVertexCount(D3D_FEATURE_LEVEL featureLevel)
-
- switch (featureLevel)
- {
-+#if !defined(_MSC_VER) || (_MSC_VER >= 1800)
- case D3D_FEATURE_LEVEL_11_1:
-+#endif
- case D3D_FEATURE_LEVEL_11_0:
- case D3D_FEATURE_LEVEL_10_1:
- case D3D_FEATURE_LEVEL_10_0: return std::numeric_limits<GLint>::max();
-@@ -546,7 +653,9 @@ static size_t GetMaximumVertexInputSlots(D3D_FEATURE_LEVEL featureLevel)
- {
- switch (featureLevel)
- {
-+#if !defined(_MSC_VER) || (_MSC_VER >= 1800)
- case D3D_FEATURE_LEVEL_11_1:
-+#endif
- case D3D_FEATURE_LEVEL_11_0: return D3D11_STANDARD_VERTEX_ELEMENT_COUNT;
-
- case D3D_FEATURE_LEVEL_10_1: return D3D10_1_STANDARD_VERTEX_ELEMENT_COUNT;
-@@ -566,7 +675,9 @@ static size_t GetMaximumVertexUniformVectors(D3D_FEATURE_LEVEL featureLevel)
- // TODO(geofflang): Remove hard-coded limit once the gl-uniform-arrays test can pass
- switch (featureLevel)
- {
-+#if !defined(_MSC_VER) || (_MSC_VER >= 1800)
- case D3D_FEATURE_LEVEL_11_1:
-+#endif
- case D3D_FEATURE_LEVEL_11_0: return 1024; // D3D11_REQ_CONSTANT_BUFFER_ELEMENT_COUNT;
-
- case D3D_FEATURE_LEVEL_10_1:
-@@ -591,7 +702,9 @@ static size_t GetMaximumVertexUniformBlocks(D3D_FEATURE_LEVEL featureLevel)
- {
- switch (featureLevel)
- {
-+#if !defined(_MSC_VER) || (_MSC_VER >= 1800)
- case D3D_FEATURE_LEVEL_11_1:
-+#endif
- case D3D_FEATURE_LEVEL_11_0: return D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - GetReservedVertexUniformBuffers();
-
- case D3D_FEATURE_LEVEL_10_1:
-@@ -618,7 +731,9 @@ static size_t GetMaximumVertexOutputVectors(D3D_FEATURE_LEVEL featureLevel)
-
- switch (featureLevel)
- {
-+#if !defined(_MSC_VER) || (_MSC_VER >= 1800)
- case D3D_FEATURE_LEVEL_11_1:
-+#endif
- case D3D_FEATURE_LEVEL_11_0: return D3D11_VS_OUTPUT_REGISTER_COUNT - GetReservedVertexOutputVectors();
-
- case D3D_FEATURE_LEVEL_10_1: return D3D10_1_VS_OUTPUT_REGISTER_COUNT - GetReservedVertexOutputVectors();
-@@ -637,7 +752,9 @@ static size_t GetMaximumVertexTextureUnits(D3D_FEATURE_LEVEL featureLevel)
- {
- switch (featureLevel)
- {
-+#if !defined(_MSC_VER) || (_MSC_VER >= 1800)
- case D3D_FEATURE_LEVEL_11_1:
-+#endif
- case D3D_FEATURE_LEVEL_11_0: return D3D11_COMMONSHADER_SAMPLER_SLOT_COUNT;
-
- case D3D_FEATURE_LEVEL_10_1:
-@@ -659,7 +776,9 @@ static size_t GetMaximumPixelUniformVectors(D3D_FEATURE_LEVEL featureLevel)
- // TODO(geofflang): Remove hard-coded limit once the gl-uniform-arrays test can pass
- switch (featureLevel)
- {
-+#if !defined(_MSC_VER) || (_MSC_VER >= 1800)
- case D3D_FEATURE_LEVEL_11_1:
-+#endif
- case D3D_FEATURE_LEVEL_11_0: return 1024; // D3D11_REQ_CONSTANT_BUFFER_ELEMENT_COUNT;
-
- case D3D_FEATURE_LEVEL_10_1:
-@@ -684,7 +803,9 @@ static size_t GetMaximumPixelUniformBlocks(D3D_FEATURE_LEVEL featureLevel)
- {
- switch (featureLevel)
- {
-+#if !defined(_MSC_VER) || (_MSC_VER >= 1800)
- case D3D_FEATURE_LEVEL_11_1:
-+#endif
- case D3D_FEATURE_LEVEL_11_0: return D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - GetReservedPixelUniformBuffers();
-
- case D3D_FEATURE_LEVEL_10_1:
-@@ -703,7 +824,9 @@ static size_t GetMaximumPixelInputVectors(D3D_FEATURE_LEVEL featureLevel)
- {
- switch (featureLevel)
- {
-+#if !defined(_MSC_VER) || (_MSC_VER >= 1800)
- case D3D_FEATURE_LEVEL_11_1:
-+#endif
- case D3D_FEATURE_LEVEL_11_0: return D3D11_PS_INPUT_REGISTER_COUNT - GetReservedVertexOutputVectors();
-
- case D3D_FEATURE_LEVEL_10_1:
-@@ -722,7 +845,9 @@ static size_t GetMaximumPixelTextureUnits(D3D_FEATURE_LEVEL featureLevel)
- {
- switch (featureLevel)
- {
-+#if !defined(_MSC_VER) || (_MSC_VER >= 1800)
- case D3D_FEATURE_LEVEL_11_1:
-+#endif
- case D3D_FEATURE_LEVEL_11_0: return D3D11_COMMONSHADER_SAMPLER_SLOT_COUNT;
-
- case D3D_FEATURE_LEVEL_10_1:
-@@ -741,7 +866,9 @@ static int GetMinimumTexelOffset(D3D_FEATURE_LEVEL featureLevel)
- {
- switch (featureLevel)
- {
-+#if !defined(_MSC_VER) || (_MSC_VER >= 1800)
- case D3D_FEATURE_LEVEL_11_1:
-+#endif
- case D3D_FEATURE_LEVEL_11_0: return D3D11_COMMONSHADER_TEXEL_OFFSET_MAX_NEGATIVE;
-
- case D3D_FEATURE_LEVEL_10_1:
-@@ -760,7 +887,9 @@ static int GetMaximumTexelOffset(D3D_FEATURE_LEVEL featureLevel)
- {
- switch (featureLevel)
- {
-+#if !defined(_MSC_VER) || (_MSC_VER >= 1800)
- case D3D_FEATURE_LEVEL_11_1:
-+#endif
- case D3D_FEATURE_LEVEL_11_0: return D3D11_COMMONSHADER_TEXEL_OFFSET_MAX_POSITIVE;
- case D3D_FEATURE_LEVEL_10_1:
- case D3D_FEATURE_LEVEL_10_0: return D3D11_COMMONSHADER_TEXEL_OFFSET_MAX_POSITIVE;
-@@ -783,7 +912,9 @@ static size_t GetMaximumConstantBufferSize(D3D_FEATURE_LEVEL featureLevel)
-
- switch (featureLevel)
- {
-+#if !defined(_MSC_VER) || (_MSC_VER >= 1800)
- case D3D_FEATURE_LEVEL_11_1:
-+#endif
- case D3D_FEATURE_LEVEL_11_0: return D3D11_REQ_CONSTANT_BUFFER_ELEMENT_COUNT * bytesPerComponent;
-
- case D3D_FEATURE_LEVEL_10_1:
-@@ -802,7 +933,9 @@ static size_t GetMaximumStreamOutputBuffers(D3D_FEATURE_LEVEL featureLevel)
- {
- switch (featureLevel)
- {
-+#if !defined(_MSC_VER) || (_MSC_VER >= 1800)
- case D3D_FEATURE_LEVEL_11_1:
-+#endif
- case D3D_FEATURE_LEVEL_11_0: return D3D11_SO_BUFFER_SLOT_COUNT;
-
- case D3D_FEATURE_LEVEL_10_1: return D3D10_1_SO_BUFFER_SLOT_COUNT;
-@@ -820,7 +953,9 @@ static size_t GetMaximumStreamOutputInterleavedComponents(D3D_FEATURE_LEVEL feat
- {
- switch (featureLevel)
- {
-+#if !defined(_MSC_VER) || (_MSC_VER >= 1800)
- case D3D_FEATURE_LEVEL_11_1:
-+#endif
- case D3D_FEATURE_LEVEL_11_0:
-
- case D3D_FEATURE_LEVEL_10_1:
-@@ -838,7 +973,9 @@ static size_t GetMaximumStreamOutputSeparateComponents(D3D_FEATURE_LEVEL feature
- {
- switch (featureLevel)
- {
-+#if !defined(_MSC_VER) || (_MSC_VER >= 1800)
- case D3D_FEATURE_LEVEL_11_1:
-+#endif
- case D3D_FEATURE_LEVEL_11_0: return GetMaximumStreamOutputInterleavedComponents(featureLevel) /
- GetMaximumStreamOutputBuffers(featureLevel);
-
---
-1.9.4.msysgit.1
-