diff options
Diffstat (limited to 'src/angle/patches/0015-ANGLE-Invalidate-client-window-area-when-resizing-sw.patch')
-rw-r--r-- | src/angle/patches/0015-ANGLE-Invalidate-client-window-area-when-resizing-sw.patch | 37 |
1 files changed, 37 insertions, 0 deletions
diff --git a/src/angle/patches/0015-ANGLE-Invalidate-client-window-area-when-resizing-sw.patch b/src/angle/patches/0015-ANGLE-Invalidate-client-window-area-when-resizing-sw.patch new file mode 100644 index 0000000000..9380437761 --- /dev/null +++ b/src/angle/patches/0015-ANGLE-Invalidate-client-window-area-when-resizing-sw.patch @@ -0,0 +1,37 @@ +From 7d300c6e7d05f4e31c966f1298d11da3eae9d679 Mon Sep 17 00:00:00 2001 +From: Val Doroshchuk <valentyn.doroshchuk@qt.io> +Date: Fri, 21 Jun 2019 11:24:06 +0200 +Subject: [PATCH] ANGLE: Invalidate client window area when resizing swap chain + +Inspired by: +https://codereview.appspot.com/6812076/ +Resizing a window larger results in the newly exposed region being invalidated +but the old region is treated as valid. +This can result in the old region no longer updating. +Was added to D3D9. + +Improving a fix from Filippo Cucchetto: +https://codereview.qt-project.org/c/qt/qtbase/+/195336 +and pushing to D3D11. + +ifndef protects against compilation error for WinRT. +Invalidate() should be used only for desktop apps. + +diff --git a/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/SwapChain11.cpp b/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/SwapChain11.cpp +index dcfd06484d..e8f13b388f 100644 +--- a/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/SwapChain11.cpp ++++ b/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/SwapChain11.cpp +@@ -504,6 +504,10 @@ EGLint SwapChain11::resize(const gl::Context *context, + ASSERT(SUCCEEDED(result)); + if (SUCCEEDED(result)) + { ++#ifndef ANGLE_ENABLE_WINDOWS_STORE ++ if (mNativeWindow->getNativeWindow()) ++ InvalidateRect(mNativeWindow->getNativeWindow(), nullptr, FALSE); ++#endif + const auto &format = + d3d11::Format::Get(mOffscreenRenderTargetFormat, mRenderer->getRenderer11DeviceCaps()); + mBackBufferTexture.set(backbufferTexture, format); +-- +2.14.2.windows.1 + |