diff options
Diffstat (limited to 'src/angle/src/libGLESv2/libGLESv2.pro')
-rw-r--r-- | src/angle/src/libGLESv2/libGLESv2.pro | 107 |
1 files changed, 107 insertions, 0 deletions
diff --git a/src/angle/src/libGLESv2/libGLESv2.pro b/src/angle/src/libGLESv2/libGLESv2.pro new file mode 100644 index 0000000000..a4e83ea10d --- /dev/null +++ b/src/angle/src/libGLESv2/libGLESv2.pro @@ -0,0 +1,107 @@ +TEMPLATE = lib +TARGET = libGLESv2 +DEPENDPATH += . shaders + +include(../common/common.pri) + +INCLUDEPATH += $$OUT_PWD/.. + +LIBS += -ld3d9 -ld3dcompiler +STATICLIBS = translator_common translator_hlsl preprocessor + +for(libname, STATICLIBS) { + # Appends 'd' to the library for debug builds and builds up the fully + # qualified path to pass to the linker. + staticlib = $$QT_BUILD_TREE/lib/$${QMAKE_PREFIX_STATICLIB}$$qtLibraryTarget($$libname).$${QMAKE_EXTENSION_STATICLIB} + LIBS += $$staticlib + PRE_TARGETDEPS += $$staticlib +} + +HEADERS += \ + $$ANGLE_DIR/src/libGLESv2/BinaryStream.h \ + $$ANGLE_DIR/src/libGLESv2/Blit.h \ + $$ANGLE_DIR/src/libGLESv2/Buffer.h \ + $$ANGLE_DIR/src/libGLESv2/Context.h \ + $$ANGLE_DIR/src/libGLESv2/D3DConstantTable.h \ + $$ANGLE_DIR/src/libGLESv2/Fence.h \ + $$ANGLE_DIR/src/libGLESv2/Framebuffer.h \ + $$ANGLE_DIR/src/libGLESv2/HandleAllocator.h \ + $$ANGLE_DIR/src/libGLESv2/IndexDataManager.h \ + $$ANGLE_DIR/src/libGLESv2/main.h \ + $$ANGLE_DIR/src/libGLESv2/mathutil.h \ + $$ANGLE_DIR/src/libGLESv2/Program.h \ + $$ANGLE_DIR/src/libGLESv2/ProgramBinary.h \ + $$ANGLE_DIR/src/libGLESv2/Query.h \ + $$ANGLE_DIR/src/libGLESv2/Renderbuffer.h \ + $$ANGLE_DIR/src/libGLESv2/resource.h \ + $$ANGLE_DIR/src/libGLESv2/ResourceManager.h \ + $$ANGLE_DIR/src/libGLESv2/Shader.h \ + $$ANGLE_DIR/src/libGLESv2/Texture.h \ + $$ANGLE_DIR/src/libGLESv2/utilities.h \ + $$ANGLE_DIR/src/libGLESv2/vertexconversion.h \ + $$ANGLE_DIR/src/libGLESv2/VertexDataManager.h + +SOURCES += \ + $$ANGLE_DIR/src/libGLESv2/Blit.cpp \ + $$ANGLE_DIR/src/libGLESv2/Buffer.cpp \ + $$ANGLE_DIR/src/libGLESv2/Context.cpp \ + $$ANGLE_DIR/src/libGLESv2/D3DConstantTable.cpp \ + $$ANGLE_DIR/src/libGLESv2/Fence.cpp \ + $$ANGLE_DIR/src/libGLESv2/Framebuffer.cpp \ + $$ANGLE_DIR/src/libGLESv2/Float16ToFloat32.cpp \ + $$ANGLE_DIR/src/libGLESv2/HandleAllocator.cpp \ + $$ANGLE_DIR/src/libGLESv2/IndexDataManager.cpp \ + $$ANGLE_DIR/src/libGLESv2/libGLESv2.cpp \ + $$ANGLE_DIR/src/libGLESv2/main.cpp \ + $$ANGLE_DIR/src/libGLESv2/Program.cpp \ + $$ANGLE_DIR/src/libGLESv2/ProgramBinary.cpp \ + $$ANGLE_DIR/src/libGLESv2/Query.cpp \ + $$ANGLE_DIR/src/libGLESv2/Renderbuffer.cpp \ + $$ANGLE_DIR/src/libGLESv2/ResourceManager.cpp \ + $$ANGLE_DIR/src/libGLESv2/Shader.cpp \ + $$ANGLE_DIR/src/libGLESv2/Texture.cpp \ + $$ANGLE_DIR/src/libGLESv2/TextureSSE2.cpp \ + $$ANGLE_DIR/src/libGLESv2/utilities.cpp \ + $$ANGLE_DIR/src/libGLESv2/VertexDataManager.cpp + +float_converter.target = float_converter +float_converter.commands = python $$ANGLE_DIR/src/libGLESv2/Float16ToFloat32.py \ + > $$ANGLE_DIR/src/libGLESv2/Float16ToFloat32.cpp +QMAKE_EXTRA_TARGETS += float_converter + +# Generate the shader header files. +PS_INPUT = $$ANGLE_DIR/src/libGLESv2/shaders/Blit.ps +VS_INPUT = $$ANGLE_DIR/src/libGLESv2/shaders/Blit.vs +PIXEL_SHADERS = passthroughps luminanceps componentmaskps +VERTEX_SHADERS = standardvs flipyvs +SHADER_DIR = $$OUT_PWD/shaders + +for (ps, PIXEL_SHADERS) { + fxc_$${ps}.commands = $$FXC /nologo /E $$ps /T ps_2_0 /Fh ${QMAKE_FILE_OUT} ${QMAKE_FILE_NAME} + fxc_$${ps}.output = $$SHADER_DIR/$${ps}.h + fxc_$${ps}.input = PS_INPUT + fxc_$${ps}.dependency_type = TYPE_C + fxc_$${ps}.variable_out = HEADERS + QMAKE_EXTRA_COMPILERS += fxc_$${ps} +} +for (vs, VERTEX_SHADERS) { + fxc_$${vs}.commands = $$FXC /nologo /E $$vs /T vs_2_0 /Fh ${QMAKE_FILE_OUT} ${QMAKE_FILE_NAME} + fxc_$${vs}.output = $$SHADER_DIR/$${vs}.h + fxc_$${vs}.input = VS_INPUT + fxc_$${vs}.dependency_type = TYPE_C + fxc_$${vs}.variable_out = HEADERS + QMAKE_EXTRA_COMPILERS += fxc_$${vs} +} + +load(qt_installs) + +khr_headers.files = $$ANGLE_DIR/include/KHR/khrplatform.h +khr_headers.path = $$[QT_INSTALL_HEADERS]/KHR +gles2_headers.files = \ + $$ANGLE_DIR/include/GLES2/gl2.h \ + $$ANGLE_DIR/include/GLES2/gl2ext.h \ + $$ANGLE_DIR/include/GLES2/gl2platform.h +gles2_headers.path = $$[QT_INSTALL_HEADERS]/GLES2 +INSTALLS += khr_headers gles2_headers + + |