summaryrefslogtreecommitdiffstats
path: root/src/angle
diff options
context:
space:
mode:
Diffstat (limited to 'src/angle')
-rw-r--r--src/angle/src/common/common.pri5
-rw-r--r--src/angle/src/config.pri2
2 files changed, 7 insertions, 0 deletions
diff --git a/src/angle/src/common/common.pri b/src/angle/src/common/common.pri
index dfe15546f5..43ac3ee8db 100644
--- a/src/angle/src/common/common.pri
+++ b/src/angle/src/common/common.pri
@@ -7,6 +7,11 @@ INCLUDEPATH += \
LIBS_PRIVATE = $$QMAKE_LIBS_CORE $$QMAKE_LIBS_GUI
+lib_replace.match = $$[QT_INSTALL_LIBS/get]
+lib_replace.replace = $$[QT_INSTALL_LIBS/raw]
+lib_replace.CONFIG = path
+QMAKE_PRL_INSTALL_REPLACE += lib_replace
+
# DirectX is included in the Windows 8 Kit, but everything else requires the DX SDK.
win32-msvc2012|win32-msvc2013|winrt {
FXC = fxc.exe
diff --git a/src/angle/src/config.pri b/src/angle/src/config.pri
index 07a18620da..f23bebef44 100644
--- a/src/angle/src/config.pri
+++ b/src/angle/src/config.pri
@@ -41,6 +41,8 @@ DEFINES += _WINDOWS \
CONFIG += angle_d3d11 # Remove to disable D3D11 renderer
+equals(QMAKE_TARGET_OS, xp): CONFIG -= angle_d3d11
+
angle_d3d11 {
DEFINES += ANGLE_ENABLE_D3D11 ANGLE_DEFAULT_D3D11=1
!build_pass: message("Enabling D3D11 mode for ANGLE")