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-rw-r--r--src/corelib/animation/qabstractanimation.cpp68
1 files changed, 43 insertions, 25 deletions
diff --git a/src/corelib/animation/qabstractanimation.cpp b/src/corelib/animation/qabstractanimation.cpp
index 4965ed4fd5..9687af0987 100644
--- a/src/corelib/animation/qabstractanimation.cpp
+++ b/src/corelib/animation/qabstractanimation.cpp
@@ -856,12 +856,15 @@ qint64 QAnimationDriver::elapsed() const
QDefaultAnimationDriver::QDefaultAnimationDriver(QUnifiedTimer *timer)
: QAnimationDriver(nullptr), m_unified_timer(timer)
{
- connect(this, SIGNAL(started()), this, SLOT(startTimer()));
- connect(this, SIGNAL(stopped()), this, SLOT(stopTimer()));
+ connect(this, &QAnimationDriver::started, this, &QDefaultAnimationDriver::startTimer);
+ connect(this, &QAnimationDriver::stopped, this, &QDefaultAnimationDriver::stopTimer);
}
QDefaultAnimationDriver::~QDefaultAnimationDriver()
- = default;
+{
+ disconnect(this, &QAnimationDriver::started, this, &QDefaultAnimationDriver::startTimer);
+ disconnect(this, &QAnimationDriver::stopped, this, &QDefaultAnimationDriver::stopTimer);
+}
void QDefaultAnimationDriver::timerEvent(QTimerEvent *e)
{
@@ -901,13 +904,13 @@ QAbstractAnimationPrivate::~QAbstractAnimationPrivate() { }
void QAbstractAnimationPrivate::setState(QAbstractAnimation::State newState)
{
Q_Q(QAbstractAnimation);
- if (state == newState)
+ const QAbstractAnimation::State oldState = state.valueBypassingBindings();
+ if (oldState == newState)
return;
if (loopCount == 0)
return;
- QAbstractAnimation::State oldState = state;
int oldCurrentTime = currentTime;
int oldCurrentLoop = currentLoop;
QAbstractAnimation::Direction oldDirection = direction;
@@ -941,13 +944,15 @@ void QAbstractAnimationPrivate::setState(QAbstractAnimation::State newState)
}
q->updateState(newState, oldState);
- if (!guard || newState != state) //this is to be safe if updateState changes the state
+ //this is to be safe if updateState changes the state
+ if (!guard || newState != state.valueBypassingBindings())
return;
// Notify state change
state.notify();
emit q->stateChanged(newState, oldState);
- if (!guard || newState != state) //this is to be safe if updateState changes the state
+ //this is to be safe if updateState changes the state
+ if (!guard || newState != state.valueBypassingBindings())
return;
switch (state) {
@@ -1301,46 +1306,59 @@ void QAbstractAnimation::setCurrentTime(int msecs)
msecs = qMax(msecs, 0);
// Calculate new time and loop.
- int dura = duration();
- int totalDura = dura <= 0 ? dura : ((d->loopCount < 0) ? -1 : dura * d->loopCount);
+ const int dura = duration();
+ const int totalLoopCount = d->loopCount;
+ const int totalDura = dura <= 0 ? dura : ((totalLoopCount < 0) ? -1 : dura * totalLoopCount);
if (totalDura != -1)
msecs = qMin(totalDura, msecs);
- const int oldCurrentTime = d->totalCurrentTime;
- d->totalCurrentTime = msecs;
+ d->totalCurrentTime.removeBindingUnlessInWrapper();
+
+ const int oldCurrentTime = d->totalCurrentTime.valueBypassingBindings();
+ d->totalCurrentTime.setValueBypassingBindings(msecs);
+
+ QAbstractAnimation::Direction currentDirection = d->direction;
// Update new values.
- int oldLoop = d->currentLoop;
- d->currentLoop = ((dura <= 0) ? 0 : (msecs / dura));
- if (d->currentLoop == d->loopCount) {
+ const int oldLoop = d->currentLoop.valueBypassingBindings();
+ int newCurrentLoop = (dura <= 0) ? 0 : (msecs / dura);
+ if (newCurrentLoop == totalLoopCount) {
//we're at the end
d->currentTime = qMax(0, dura);
- d->currentLoop = qMax(0, d->loopCount - 1);
+ newCurrentLoop = qMax(0, totalLoopCount - 1);
} else {
- if (d->direction == Forward) {
+ if (currentDirection == Forward) {
d->currentTime = (dura <= 0) ? msecs : (msecs % dura);
} else {
d->currentTime = (dura <= 0) ? msecs : ((msecs - 1) % dura) + 1;
if (d->currentTime == dura)
- d->currentLoop = d->currentLoop - 1;
+ newCurrentLoop = newCurrentLoop - 1;
}
}
+ d->currentLoop.setValueBypassingBindings(newCurrentLoop);
+ // this is a virtual function, so it can update the properties as well
updateCurrentTime(d->currentTime);
- if (d->currentLoop != oldLoop)
+
+ // read the property values again
+ newCurrentLoop = d->currentLoop.valueBypassingBindings();
+ currentDirection = d->direction;
+ const int newTotalCurrentTime = d->totalCurrentTime.valueBypassingBindings();
+
+ if (newCurrentLoop != oldLoop)
d->currentLoop.notify();
/* Notify before calling stop: As seen in tst_QSequentialAnimationGroup::clear
* we might delete the animation when stop is called. Thus after stop no member
* of the object must be used anymore.
*/
- if (oldCurrentTime != d->totalCurrentTime)
+ if (oldCurrentTime != newTotalCurrentTime)
d->totalCurrentTime.notify();
// All animations are responsible for stopping the animation when their
// own end state is reached; in this case the animation is time driven,
// and has reached the end.
- if ((d->direction == Forward && d->totalCurrentTime == totalDura)
- || (d->direction == Backward && d->totalCurrentTime == 0)) {
+ if ((currentDirection == Forward && newTotalCurrentTime == totalDura)
+ || (currentDirection == Backward && newTotalCurrentTime == 0)) {
stop();
}
}
@@ -1364,7 +1382,7 @@ void QAbstractAnimation::setCurrentTime(int msecs)
void QAbstractAnimation::start(DeletionPolicy policy)
{
Q_D(QAbstractAnimation);
- if (d->state == Running)
+ if (d->state.valueBypassingBindings() == Running)
return;
d->deleteWhenStopped = policy;
d->setState(Running);
@@ -1384,7 +1402,7 @@ void QAbstractAnimation::stop()
{
Q_D(QAbstractAnimation);
- if (d->state == Stopped)
+ if (d->state.valueBypassingBindings() == Stopped)
return;
d->setState(Stopped);
@@ -1400,7 +1418,7 @@ void QAbstractAnimation::stop()
void QAbstractAnimation::pause()
{
Q_D(QAbstractAnimation);
- if (d->state == Stopped) {
+ if (d->state.valueBypassingBindings() == Stopped) {
qWarning("QAbstractAnimation::pause: Cannot pause a stopped animation");
return;
}
@@ -1418,7 +1436,7 @@ void QAbstractAnimation::pause()
void QAbstractAnimation::resume()
{
Q_D(QAbstractAnimation);
- if (d->state != Paused) {
+ if (d->state.valueBypassingBindings() != Paused) {
qWarning("QAbstractAnimation::resume: "
"Cannot resume an animation that is not paused");
return;