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diff --git a/src/corelib/doc/src/objectmodel/bindableproperties.qdoc b/src/corelib/doc/src/objectmodel/bindableproperties.qdoc
index 75cc6f67d5..9b3ea6ae66 100644
--- a/src/corelib/doc/src/objectmodel/bindableproperties.qdoc
+++ b/src/corelib/doc/src/objectmodel/bindableproperties.qdoc
@@ -1,29 +1,5 @@
-/****************************************************************************
-**
-** Copyright (C) 2021 The Qt Company Ltd.
-** Contact: https://www.qt.io/licensing/
-**
-** This file is part of the documentation of the Qt Toolkit.
-**
-** $QT_BEGIN_LICENSE:FDL$
-** Commercial License Usage
-** Licensees holding valid commercial Qt licenses may use this file in
-** accordance with the commercial license agreement provided with the
-** Software or, alternatively, in accordance with the terms contained in
-** a written agreement between you and The Qt Company. For licensing terms
-** and conditions see https://www.qt.io/terms-conditions. For further
-** information use the contact form at https://www.qt.io/contact-us.
-**
-** GNU Free Documentation License Usage
-** Alternatively, this file may be used under the terms of the GNU Free
-** Documentation License version 1.3 as published by the Free Software
-** Foundation and appearing in the file included in the packaging of
-** this file. Please review the following information to ensure
-** the GNU Free Documentation License version 1.3 requirements
-** will be met: https://www.gnu.org/licenses/fdl-1.3.html.
-** $QT_END_LICENSE$
-**
-****************************************************************************/
+// Copyright (C) 2021 The Qt Company Ltd.
+// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR GFDL-1.3-no-invariants-only
/*!
\page bindableproperties.html
@@ -45,13 +21,26 @@
uses the encapsulating QObject to store the pointer to the
management data structure.
+ \section1 Why Use Bindable Properties?
+
+ Property bindings are one of the core features of QML. They allow to specify
+ relationships between different object properties and automatically update
+ properties' values whenever their dependencies change. Bindable properties
+ allow to achieve the same not only in QML code, but also in C++. Using
+ bindable properties can help to simplify your program, by eliminating a lot
+ of boilerplate code for tracking and reacting to dependency updates of
+ different objects.
+
+ The \l {Introductory Example} below demonstrates the usage of bindable
+ properties in C++ code. You can also check \l {Bindable Properties} example
+ to see how the bindable properties can help to improve your code.
+
\section1 Introductory Example
The binding expression computes the value by reading other QProperty values.
Behind the scenes this dependency is tracked. Whenever a change in any property's
dependency is detected, the binding expression is re-evaluated and the new
- result is applied to the property. This happens lazily, by marking the binding
- as dirty and evaluating it only when the property's value is requested. For example:
+ result is applied to the property. For example:
\code
QProperty<QString> firstname("John");
@@ -63,20 +52,19 @@
qDebug() << fullname.value(); // Prints "John Smith age: 41"
- firstname = "Emma"; // Marks binding expression as dirty
+ firstname = "Emma"; // Triggers binding reevaluation
- qDebug() << fullname.value(); // Re-evaluates the binding expression and prints "Emma Smith age: 41"
+ qDebug() << fullname.value(); // Prints the new value "Emma Smith age: 41"
// Birthday is coming up
- age.setValue(age.value() + 1);
+ age.setValue(age.value() + 1); // Triggers re-evaluation
- qDebug() << fullname.value(); // Re-evaluates the binding expression and prints "Emma Smith age: 42"
+ qDebug() << fullname.value(); // Prints "Emma Smith age: 42"
\endcode
When a new value is assigned to the \c firstname property, the binding
- expression for \c fullname is marked as dirty. So when the last \c qDebug() statement
- tries to read the name value of the \c fullname property, the expression is
- evaluated again, \c firstname() will be called again and return the new value.
+ expression for \c fullname is reevaluated. So when the last \c qDebug() statement
+ tries to read the name value of the \c fullname property, the new value is returned.
Since bindings are C++ functions, they may do anything that's possible
in C++. This includes calling other functions. If those functions access values
@@ -116,6 +104,136 @@
It is therefore recommended to only use trivial setters with bindable properties.
+ \section1 Writing to a Bindable Property
+
+ Bindable properties inform their dependent properties about each change.
+ This might trigger change handlers, which in turn might call arbitrary code.
+ Thus, every write to a bindable property has to be inspected carefully.
+ The following problems might occur.
+
+ \section2 Writing Intermediate Values to Bindable Properties
+
+ Bindable properties must not be used as variables in algorithms. Each value written
+ would be communicated to dependent properties.
+ For example, in the following code, other properties that depend on
+ \b myProperty would be first informed about the change to \b 42, then about
+ the change to \b maxValue.
+
+ \badcode
+ myProperty = somecomputation(); // returning, say, 42
+ if (myProperty.value() > maxValue)
+ myProperty = maxValue;
+ \endcode
+
+ Instead, perform the computation in a separate variable. Correct usage is shown in the
+ following example.
+
+ \code
+ int newValue = someComputation();
+ if (newValue > maxValue)
+ newValue = maxValue;
+ myProperty = newValue; // only write to the property once
+ \endcode
+
+ \section2 Writing Bindable Properties in Transitional States
+
+ When a bindable property is a member of a class, each write to that property
+ might expose the current state to the outside. So bindable properties must
+ not be written in transient states, when class invariants are not met.
+
+ For example, in a class representing a circle which holds two members
+ \b radius and \b area consistent, a setter might look like this (where radius
+ is a bindable property):
+
+ \badcode
+ void setRadius(double newValue)
+ {
+ radius = newValue; // this might trigger change handlers
+ area = M_PI * radius * radius;
+ emit radiusChanged();
+ }
+ \endcode
+
+ Here, code triggered in change handlers might use the circle, while it has
+ the new radius, but still the old area.
+
+ \section1 Bindable Properties with Virtual Setters and Getters
+
+ Property setters and getters should normally be minimal and do nothing but
+ setting the property; hence it is not normally appropriate for such setters
+ and getters to be virtual. There is nothing it makes sense for the derived
+ class to do.
+
+ However some Qt classes can have properties with virtual setters. When
+ subclassing such a Qt class, overriding such setters requires special care.
+
+ In any case the base implementation \e must be called for the binding to
+ work correctly.
+
+ The following illustrates this approach.
+
+ \badcode
+ void DerivedClass::setValue(int val)
+ {
+ // do something
+ BaseClass::setValue(val);
+ // probably do something else
+ }
+ \endcode
+
+ All the common rules and recommendations regarding writing to bindable
+ properties also apply here. As soon as the base class implementation is
+ called, all the observers are notified about the change to the property.
+ This means that class invariants must be met before calling the base
+ implementation.
+
+ In the rare case where such virtual getters or setters are necessary, the
+ base class should document the requirements it imposes on overrides.
+
+ \section1 Formulating a Property Binding
+
+ Any C++ expression evaluating to the correct type can be used as a binding
+ expression and be given to the setBinding() method. However, to formulate
+ a correct binding, some rules must be followed.
+
+ Dependency tracking only works on bindable properties. It's the developer's
+ responsibility to ensure that all properties used in the binding expression
+ are bindable properties. When non-bindable properties are used in a binding
+ expression, changes to those properties do not trigger updates to the bound
+ property. No warning or error is generated either at compile-time or at run-time.
+ The bound property will be updated only when bindable properties used in the
+ binding expression are changed.
+ Non-bindable properties might be used in a binding if it's possible
+ to ensure that markDirty is called on the property being bound on each
+ change of the non-bindable dependency.
+
+ The bound property might evaluate its binding several times during its lifetime.
+ The developer must make sure that all objects used in the binding expression
+ live longer than the binding.
+
+ The bindable property system is not thread-safe. Properties used in the binding
+ expression on one thread must not be read or modified by any other thread.
+ An object of a QObject-derived class which has a property with a binding must
+ not be moved to a different thread.
+ Also, an object of a QObject-derived class which has a property which is used
+ in a binding must not be moved to a different thread. In this context, it's
+ irrelevant whether it's used in a binding of a property in the same object
+ or in a binding of a property in another object.
+
+ The binding expression should not read from the property it's a binding for. Otherwise,
+ an evaluation loop exists.
+
+ The binding expression must not write to the property it's a binding for.
+
+ Functions used as bindings as well as all code which is called inside a binding
+ must not co_await. Doing so can confuse the property system's tracking of dependencies.
+
+ \section1 Bindable Properties and Multithreading
+
+ Bindable properties are not threadsafe, unless stated otherwise.
+ A bindable property must not be read or modified by any thread other than
+ the one is was created in.
+
\section1 Tracking Bindable Properties
Sometimes the relationships between properties cannot be expressed using
@@ -129,4 +247,18 @@
be called for the current value of the property, register your callback using
subscribe() instead.
+ \section1 Interaction with Q_PROPERTYs
+
+ A \l {The Property System}{Q_PROPERTY} that defines \c BINDABLE can be bound and
+ used in binding expressions. You can implement such properties using \l {QProperty},
+ \l {QObjectBindableProperty}, or \l {QObjectComputedProperty}.
+
+ Q_PROPERTYs without \c BINDABLE can also be bound and be used in binding expressions,
+ as long as they define a \c NOTIFY signal. You must wrap the property in a \l QBindable
+ using the \c {QBindable(QObject* obj, const char* property)} constructor. Then, the
+ property can be bound using \l QBindable::setBinding() or used in a binding
+ expression via \l QBindable::value(). You must use \c QBindable::value() in binding
+ expressions instead of the normal property \c READ function (or \c MEMBER) to enable
+ dependency tracking if the property is not \c BINDABLE.
+
*/