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+// Copyright (C) 2021 The Qt Company Ltd.
+// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR GFDL-1.3-no-invariants-only
+
+/*!
+ \page bindableproperties.html
+ \title Qt Bindable Properties
+ \brief Qt's bindable properties.
+
+ \ingroup qt-basic-concepts
+ \keyword Qt's Bindable Properties
+
+ Qt provides bindable properties. Bindable properties are properties
+ which either have a value or are specified using any C++ function,
+ typically a C++ lambda expression.
+ In case they are specified using a C++ function, they are
+ updated automatically whenever their dependencies change.
+
+ Bindable properties are implemented in the class QProperty, which
+ consists of the data object and a pointer to a management data structure, and
+ in class QObjectBindableProperty, which consists only of the data object and
+ uses the encapsulating QObject to store the pointer to the
+ management data structure.
+
+ \section1 Why Use Bindable Properties?
+
+ Property bindings are one of the core features of QML. They allow to specify
+ relationships between different object properties and automatically update
+ properties' values whenever their dependencies change. Bindable properties
+ allow to achieve the same not only in QML code, but also in C++. Using
+ bindable properties can help to simplify your program, by eliminating a lot
+ of boilerplate code for tracking and reacting to dependency updates of
+ different objects.
+
+ The \l {Introductory Example} below demonstrates the usage of bindable
+ properties in C++ code. You can also check \l {Bindable Properties} example
+ to see how the bindable properties can help to improve your code.
+
+ \section1 Introductory Example
+
+ The binding expression computes the value by reading other QProperty values.
+ Behind the scenes this dependency is tracked. Whenever a change in any property's
+ dependency is detected, the binding expression is re-evaluated and the new
+ result is applied to the property. For example:
+
+ \code
+ QProperty<QString> firstname("John");
+ QProperty<QString> lastname("Smith");
+ QProperty<int> age(41);
+
+ QProperty<QString> fullname;
+ fullname.setBinding([&]() { return firstname.value() + " " + lastname.value() + " age: " + QString::number(age.value()); });
+
+ qDebug() << fullname.value(); // Prints "John Smith age: 41"
+
+ firstname = "Emma"; // Triggers binding reevaluation
+
+ qDebug() << fullname.value(); // Prints the new value "Emma Smith age: 41"
+
+ // Birthday is coming up
+ age.setValue(age.value() + 1); // Triggers re-evaluation
+
+ qDebug() << fullname.value(); // Prints "Emma Smith age: 42"
+ \endcode
+
+ When a new value is assigned to the \c firstname property, the binding
+ expression for \c fullname is reevaluated. So when the last \c qDebug() statement
+ tries to read the name value of the \c fullname property, the new value is returned.
+
+ Since bindings are C++ functions, they may do anything that's possible
+ in C++. This includes calling other functions. If those functions access values
+ held by QProperty, they automatically become dependencies to the binding.
+
+ Binding expressions may use properties of any type, so in the above example the age
+ is an integer and folded into the string value using conversion to integer, but
+ the dependency is fully tracked.
+
+ \section1 Bindable Property Getters and Setters
+
+ When a class has a bindable property, either using QProperty
+ or QObjectBindableProperty, special care has to be taken when formulating
+ getters and setters for that property.
+
+ \section2 Bindable Property Getters
+
+ To ensure proper operation of the automatic dependency-tracking system,
+ every possible code path in a getter needs to read from the underlying
+ property object.
+ In addition, the property must not be written inside the getter.
+ Design patterns which recompute or refresh anything in the getter
+ are not compatible with bindable properties.
+
+ It is therefore recommended to only use trivial getters with bindable properties.
+
+ \section2 Bindable Property Setters
+
+ To ensure proper operation of the automatic dependency-tracking system,
+ every possible code path in a setter needs to write to the underlying
+ property object, even if the value did not change.
+
+ Any other code in a setter has a high propability of being incorrect.
+ Any code doing updates based on the new value is most likely a bug,
+ as this code won't be executed when the property is changed
+ through a binding.
+
+ It is therefore recommended to only use trivial setters with bindable properties.
+
+ \section1 Writing to a Bindable Property
+
+ Bindable properties inform their dependent properties about each change.
+ This might trigger change handlers, which in turn might call arbitrary code.
+ Thus, every write to a bindable property has to be inspected carefully.
+ The following problems might occur.
+
+ \section2 Writing Intermediate Values to Bindable Properties
+
+ Bindable properties must not be used as variables in algorithms. Each value written
+ would be communicated to dependent properties.
+ For example, in the following code, other properties that depend on
+ \b myProperty would be first informed about the change to \b 42, then about
+ the change to \b maxValue.
+
+ \badcode
+ myProperty = somecomputation(); // returning, say, 42
+ if (myProperty.value() > maxValue)
+ myProperty = maxValue;
+ \endcode
+
+ Instead, perform the computation in a separate variable. Correct usage is shown in the
+ following example.
+
+ \code
+ int newValue = someComputation();
+ if (newValue > maxValue)
+ newValue = maxValue;
+ myProperty = newValue; // only write to the property once
+ \endcode
+
+ \section2 Writing Bindable Properties in Transitional States
+
+ When a bindable property is a member of a class, each write to that property
+ might expose the current state to the outside. So bindable properties must
+ not be written in transient states, when class invariants are not met.
+
+ For example, in a class representing a circle which holds two members
+ \b radius and \b area consistent, a setter might look like this (where radius
+ is a bindable property):
+
+ \badcode
+ void setRadius(double newValue)
+ {
+ radius = newValue; // this might trigger change handlers
+ area = M_PI * radius * radius;
+ emit radiusChanged();
+ }
+ \endcode
+
+ Here, code triggered in change handlers might use the circle, while it has
+ the new radius, but still the old area.
+
+ \section1 Bindable Properties with Virtual Setters and Getters
+
+ Property setters and getters should normally be minimal and do nothing but
+ setting the property; hence it is not normally appropriate for such setters
+ and getters to be virtual. There is nothing it makes sense for the derived
+ class to do.
+
+ However some Qt classes can have properties with virtual setters. When
+ subclassing such a Qt class, overriding such setters requires special care.
+
+ In any case the base implementation \e must be called for the binding to
+ work correctly.
+
+ The following illustrates this approach.
+
+ \badcode
+ void DerivedClass::setValue(int val)
+ {
+ // do something
+ BaseClass::setValue(val);
+ // probably do something else
+ }
+ \endcode
+
+ All the common rules and recommendations regarding writing to bindable
+ properties also apply here. As soon as the base class implementation is
+ called, all the observers are notified about the change to the property.
+ This means that class invariants must be met before calling the base
+ implementation.
+
+ In the rare case where such virtual getters or setters are necessary, the
+ base class should document the requirements it imposes on overrides.
+
+ \section1 Formulating a Property Binding
+
+ Any C++ expression evaluating to the correct type can be used as a binding
+ expression and be given to the setBinding() method. However, to formulate
+ a correct binding, some rules must be followed.
+
+ Dependency tracking only works on bindable properties. It's the developer's
+ responsibility to ensure that all properties used in the binding expression
+ are bindable properties. When non-bindable properties are used in a binding
+ expression, changes to those properties do not trigger updates to the bound
+ property. No warning or error is generated either at compile-time or at run-time.
+ The bound property will be updated only when bindable properties used in the
+ binding expression are changed.
+ Non-bindable properties might be used in a binding if it's possible
+ to ensure that markDirty is called on the property being bound on each
+ change of the non-bindable dependency.
+
+ The bound property might evaluate its binding several times during its lifetime.
+ The developer must make sure that all objects used in the binding expression
+ live longer than the binding.
+
+ The bindable property system is not thread-safe. Properties used in the binding
+ expression on one thread must not be read or modified by any other thread.
+ An object of a QObject-derived class which has a property with a binding must
+ not be moved to a different thread.
+ Also, an object of a QObject-derived class which has a property which is used
+ in a binding must not be moved to a different thread. In this context, it's
+ irrelevant whether it's used in a binding of a property in the same object
+ or in a binding of a property in another object.
+
+ The binding expression should not read from the property it's a binding for. Otherwise,
+ an evaluation loop exists.
+
+ The binding expression must not write to the property it's a binding for.
+
+ Functions used as bindings as well as all code which is called inside a binding
+ must not co_await. Doing so can confuse the property system's tracking of dependencies.
+
+ \section1 Bindable Properties and Multithreading
+
+ Bindable properties are not threadsafe, unless stated otherwise.
+ A bindable property must not be read or modified by any thread other than
+ the one is was created in.
+
+ \section1 Tracking Bindable Properties
+
+ Sometimes the relationships between properties cannot be expressed using
+ bindings. Instead you may need to run custom code whenever the value of a property
+ changes and instead of assigning the value to another property, pass it to
+ other parts of your application. For example writing data into a network socket
+ or printing debug output. QProperty provides two mechanisms for tracking.
+
+ You can register for a callback function to be called whenever the value of
+ a property changes, by using onValueChanged(). If you want the callback to also
+ be called for the current value of the property, register your callback using
+ subscribe() instead.
+
+ \section1 Interaction with Q_PROPERTYs
+
+ A \l {The Property System}{Q_PROPERTY} that defines \c BINDABLE can be bound and
+ used in binding expressions. You can implement such properties using \l {QProperty},
+ \l {QObjectBindableProperty}, or \l {QObjectComputedProperty}.
+
+ Q_PROPERTYs without \c BINDABLE can also be bound and be used in binding expressions,
+ as long as they define a \c NOTIFY signal. You must wrap the property in a \l QBindable
+ using the \c {QBindable(QObject* obj, const char* property)} constructor. Then, the
+ property can be bound using \l QBindable::setBinding() or used in a binding
+ expression via \l QBindable::value(). You must use \c QBindable::value() in binding
+ expressions instead of the normal property \c READ function (or \c MEMBER) to enable
+ dependency tracking if the property is not \c BINDABLE.
+
+*/