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+/****************************************************************************
+**
+** Copyright (C) 2012 Nokia Corporation and/or its subsidiary(-ies).
+** Contact: http://www.qt-project.org/
+**
+** This file is part of the documentation of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:FDL$
+** GNU Free Documentation License
+** Alternatively, this file may be used under the terms of the GNU Free
+** Documentation License version 1.3 as published by the Free Software
+** Foundation and appearing in the file included in the packaging of
+** this file.
+**
+** Other Usage
+** Alternatively, this file may be used in accordance with the terms
+** and conditions contained in a signed written agreement between you
+** and Nokia.
+**
+**
+**
+**
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+/*!
+ \group plugins
+ \title Plugin Classes
+ \ingroup groups
+
+ \brief Plugin related classes.
+
+ These classes deal with shared libraries, (e.g. .so and DLL files),
+ and with Qt plugins.
+
+ See the \link plugins-howto.html plugins documentation\endlink.
+
+ See also the \l{ActiveQt framework} for Windows.
+*/
+
+/*!
+ \page plugins-howto.html
+ \title How to Create Qt Plugins
+ \brief A guide to creating plugins to extend Qt applications and
+ functionality provided by Qt.
+
+ \ingroup frameworks-technologies
+ \ingroup qt-basic-concepts
+
+
+ \keyword QT_DEBUG_PLUGINS
+ \keyword QT_NO_PLUGIN_CHECK
+
+ Qt provides two APIs for creating plugins:
+
+ \list
+ \li A higher-level API for writing extensions to Qt itself: custom database
+ drivers, image formats, text codecs, custom styles, etc.
+ \li A lower-level API for extending Qt applications.
+ \endlist
+
+ For example, if you want to write a custom QStyle subclass and
+ have Qt applications load it dynamically, you would use the
+ higher-level API.
+
+ Since the higher-level API is built on top of the lower-level API,
+ some issues are common to both.
+
+ If you want to provide plugins for use with \QD, see the QtDesigner
+ module documentation.
+
+ Topics:
+
+ \tableofcontents
+
+ \section1 The Higher-Level API: Writing Qt Extensions
+
+ Writing a plugin that extends Qt itself is achieved by
+ subclassing the appropriate plugin base class, implementing a few
+ functions, and adding a macro.
+
+ There are several plugin base classes. Derived plugins are stored
+ by default in sub-directories of the standard plugin directory. Qt
+ will not find plugins if they are not stored in the right
+ directory.
+
+ \table
+ \header \li Base Class \li Directory Name \li Key Case Sensitivity
+ \row \li QAccessibleBridgePlugin \li \c accessiblebridge \li Case Sensitive
+ \row \li QAccessiblePlugin \li \c accessible \li Case Sensitive
+ \row \li QDecorationPlugin \li \c decorations \li Case Insensitive
+ \row \li QFontEnginePlugin \li \c fontengines \li Case Insensitive
+ \row \li QIconEnginePlugin \li \c iconengines \li Case Insensitive
+ \row \li QImageIOPlugin \li \c imageformats \li Case Sensitive
+ \row \li QInputContextPlugin \li \c inputmethods \li Case Sensitive
+ \row \li QKbdDriverPlugin \li \c kbddrivers \li Case Insensitive
+ \row \li QMouseDriverPlugin \li \c mousedrivers \li Case Insensitive
+ \row \li QScreenDriverPlugin \li \c gfxdrivers \li Case Insensitive
+ \row \li QScriptExtensionPlugin \li \c script \li Case Sensitive
+ \row \li QSqlDriverPlugin \li \c sqldrivers \li Case Sensitive
+ \row \li QStylePlugin \li \c styles \li Case Insensitive
+ \row \li QTextCodecPlugin \li \c codecs \li Case Sensitive
+ \endtable
+
+ Suppose that you have a new style class called \c MyStyle that you
+ want to make available as a plugin. The required code is
+ straightforward, here is the class definition (\c
+ mystyleplugin.h):
+
+ \snippet code/doc_src_plugins-howto.cpp 0
+
+ Ensure that the class implementation is located in a \c .cpp file:
+
+ \snippet code/doc_src_plugins-howto.cpp 1
+
+ (Note that QStylePlugin is case insensitive, and the lower-case
+ version of the key is used in our
+ \l{QStylePlugin::create()}{create()} implementation; most other
+ plugins are case sensitive.)
+
+ In addition a \c mystyleplugin.json file containing meta data
+ describing the plugin is required for most plugins. For style
+ plugins it simply contains a list of styles that can be created
+ by the plugin:
+
+ \snippet code/doc_src_plugins-howto.qdoc 6
+
+ The type of information that needs to be provided in the json file
+ is plugin dependent, please see the class documentation for
+ details on the information that needs to be contained in the
+ file.
+
+ For database drivers, image formats, text codecs, and most other
+ plugin types, no explicit object creation is required. Qt will
+ find and create them as required. Styles are an exception, since
+ you might want to set a style explicitly in code. To apply a
+ style, use code like this:
+
+ \snippet code/doc_src_plugins-howto.cpp 2
+
+ Some plugin classes require additional functions to be
+ implemented. See the class documentation for details of the
+ virtual functions that must be reimplemented for each type of
+ plugin.
+
+ The \l{Style Plugin Example} shows how to implement a plugin
+ that extends the QStylePlugin base class.
+
+ \section1 The Lower-Level API: Extending Qt Applications
+
+ Not only Qt itself but also Qt application can be extended
+ through plugins. This requires the application to detect and load
+ plugins using QPluginLoader. In that context, plugins may provide
+ arbitrary functionality and are not limited to database drivers,
+ image formats, text codecs, styles, and the other types of plugin
+ that extend Qt's functionality.
+
+ Making an application extensible through plugins involves the
+ following steps:
+
+ \list 1
+ \li Define a set of interfaces (classes with only pure virtual
+ functions) used to talk to the plugins.
+ \li Use the Q_DECLARE_INTERFACE() macro to tell Qt's
+ \l{meta-object system} about the interface.
+ \li Use QPluginLoader in the application to load the plugins.
+ \li Use qobject_cast() to test whether a plugin implements a given
+ interface.
+ \endlist
+
+ Writing a plugin involves these steps:
+
+ \list 1
+ \li Declare a plugin class that inherits from QObject and from the
+ interfaces that the plugin wants to provide.
+ \li Use the Q_INTERFACES() macro to tell Qt's \l{meta-object
+ system} about the interfaces.
+ \li Export the plugin using the Q_PLUGIN_METADATA() macro.
+ \li Build the plugin using a suitable \c .pro file.
+ \endlist
+
+ For example, here's the definition of an interface class:
+
+ \snippet examples/tools/plugandpaint/interfaces.h 2
+
+ Here's the definition of a plugin class that implements that
+ interface:
+
+ \snippet examples/tools/plugandpaintplugins/extrafilters/extrafiltersplugin.h 0
+
+ The \l{tools/plugandpaint}{Plug & Paint} example documentation
+ explains this process in detail. See also \l{Creating Custom
+ Widgets for Qt Designer} for information about issues that are
+ specific to \QD. You can also take a look at the \l{Echo Plugin
+ Example} is a more trivial example on how to implement a plugin
+ that extends Qt applications. Please note that a QCoreApplication
+ must have been initialized before plugins can be loaded.
+
+ \section1 Locating Plugins
+
+ Qt applications automatically know which plugins are available,
+ because plugins are stored in the standard plugin subdirectories.
+ Because of this applications don't require any code to find and load
+ plugins, since Qt handles them automatically.
+
+ During development, the directory for plugins is \c{QTDIR/plugins}
+ (where \c QTDIR is the directory where Qt is installed), with each
+ type of plugin in a subdirectory for that type, e.g. \c styles. If
+ you want your applications to use plugins and you don't want to use
+ the standard plugins path, have your installation process
+ determine the path you want to use for the plugins, and save the
+ path, e.g. using QSettings, for the application to read when it
+ runs. The application can then call
+ QCoreApplication::addLibraryPath() with this path and your
+ plugins will be available to the application. Note that the final
+ part of the path (e.g., \c styles) cannot be changed.
+
+ If you want the plugin to be loadable then one approach is to
+ create a subdirectory under the application and place the plugin
+ in that directory. If you distribute any of the plugins that come
+ with Qt (the ones located in the \c plugins directory), you must
+ copy the sub-directory under \c plugins where the plugin is
+ located to your applications root folder (i.e., do not include the
+ \c plugins directory).
+
+ For more information about deployment,
+ see the \l {Deploying Qt Applications} and \l {Deploying Plugins}
+ documentation.
+
+ \section1 Static Plugins
+
+ The normal and most flexible way to include a plugin with an
+ application is to compile it into a dynamic library that is shipped
+ separately, and detected and loaded at runtime.
+
+ Plugins can be linked statically against your application. If you
+ build the static version of Qt, this is the only option for
+ including Qt's predefined plugins. Using static plugins makes the
+ deployment less error-prone, but has the disadvantage that no
+ functionality from plugins can be added without a complete rebuild
+ and redistribution of the application.
+
+ When compiled as a static library, Qt provides the following
+ static plugins:
+
+ \table
+ \header \li Plugin name \li Type \li Description
+ \row \li \c qtaccessiblewidgets \li Accessibility \li Accessibility for Qt widgets
+ \row \li \c qgif \li Image formats \li GIF
+ \row \li \c qjpeg \li Image formats \li JPEG
+ \row \li \c qmng \li Image formats \li MNG
+ \row \li \c qico \li Image formats \li ICO
+ \row \li \c qsvg \li Image formats \li SVG
+ \row \li \c qtiff \li Image formats \li TIFF
+ \row \li \c qsqldb2 \li SQL driver \li IBM DB2 \row \li \c qsqlibase \li SQL driver \li Borland InterBase
+ \row \li \c qsqlite \li SQL driver \li SQLite version 3
+ \row \li \c qsqlite2 \li SQL driver \li SQLite version 2
+ \row \li \c qsqlmysql \li SQL driver \li MySQL
+ \row \li \c qsqloci \li SQL driver \li Oracle (OCI)
+ \row \li \c qsqlodbc \li SQL driver \li Open Database Connectivity (ODBC)
+ \row \li \c qsqlpsql \li SQL driver \li PostgreSQL
+ \row \li \c qsqltds \li SQL driver \li Sybase Adaptive Server (TDS)
+ \endtable
+
+ To link statically against those plugins, you need to use the
+ Q_IMPORT_PLUGIN() macro in your application and you need to add
+ the required plugins to your build using \c QTPLUGIN.
+ For example, in your \c main.cpp:
+
+ \snippet code/doc_src_plugins-howto.cpp 4
+
+ In the \c .pro file for your application, you need the following
+ entry:
+
+ \snippet code/doc_src_plugins-howto.pro 5
+
+ It is also possible to create your own static plugins, by
+ following these steps:
+
+ \list 1
+ \li Add \c{CONFIG += static} to your plugin's \c .pro file.
+ \li Use the Q_IMPORT_PLUGIN() macro in your application.
+ \li Link your application with your plugin library using \c LIBS
+ in the \c .pro file.
+ \endlist
+
+ See the \l{tools/plugandpaint}{Plug & Paint} example and the
+ associated \l{tools/plugandpaintplugins/basictools}{Basic Tools}
+ plugin for details on how to do this.
+
+ \note If you are not using qmake to build your application you need
+ to make sure that the \c{QT_STATICPLUGIN} preprocessor macro is
+ defined.
+
+ \section1 Deploying and Debugging Plugins
+
+ The \l{Deploying Plugins} document covers the process of deploying
+ plugins with applications and debugging them when problems arise.
+
+ \sa QPluginLoader, QLibrary, {Plug & Paint Example}
+*/