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+/****************************************************************************
+**
+** Copyright (C) 2012 Digia Plc and/or its subsidiary(-ies).
+** Contact: http://www.qt-project.org/legal
+**
+** This file is part of the documentation of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:FDL$
+** Commercial License Usage
+** Licensees holding valid commercial Qt licenses may use this file in
+** accordance with the commercial license agreement provided with the
+** Software or, alternatively, in accordance with the terms contained in
+** a written agreement between you and Digia. For licensing terms and
+** conditions see http://qt.digia.com/licensing. For further information
+** use the contact form at http://qt.digia.com/contact-us.
+**
+** GNU Free Documentation License Usage
+** Alternatively, this file may be used under the terms of the GNU Free
+** Documentation License version 1.3 as published by the Free Software
+** Foundation and appearing in the file included in the packaging of
+** this file. Please review the following information to ensure
+** the GNU Free Documentation License version 1.3 requirements
+** will be met: http://www.gnu.org/copyleft/fdl.html.
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+/*!
+ \page timers.html
+ \title Timers
+ \brief How to use Qt timers in your application.
+
+ \ingroup best-practices
+
+ QObject, the base class of all Qt objects, provides the basic
+ timer support in Qt. With QObject::startTimer(), you start a
+ timer with an interval in milliseconds as argument. The function
+ returns a unique integer timer ID. The timer will now fire at
+ regular intervals until you explicitly call QObject::killTimer()
+ with the timer ID.
+
+ For this mechanism to work, the application must run in an event
+ loop. You start an event loop with QApplication::exec(). When a
+ timer fires, the application sends a QTimerEvent, and the flow of
+ control leaves the event loop until the timer event is processed.
+ This implies that a timer cannot fire while your application is
+ busy doing something else. In other words: the accuracy of timers
+ depends on the granularity of your application.
+
+ In multithreaded applications, you can use the timer mechanism in
+ any thread that has an event loop. To start an event loop from a
+ non-GUI thread, use QThread::exec(). Qt uses the object's
+ \l{QObject::thread()}{thread affinity} to determine which thread
+ will deliver the QTimerEvent. Because of this, you must start and
+ stop all timers in the object's thread; it is not possible to
+ start timers for objects in another thread.
+
+ The upper limit for the interval value is determined by the number
+ of milliseconds that can be specified in a signed integer
+ (in practice, this is a period of just over 24 days). The accuracy
+ depends on the underlying operating system. Windows 2000 has 15
+ millisecond accuracy; other systems that we have tested can handle
+ 1 millisecond intervals.
+
+ The main API for the timer functionality is QTimer. That class
+ provides regular timers that emit a signal when the timer fires, and
+ inherits QObject so that it fits well into the ownership structure
+ of most GUI programs. The normal way of using it is like this:
+
+ \snippet timers/timers.cpp 0
+ \snippet timers/timers.cpp 1
+ \snippet timers/timers.cpp 2
+
+ The QTimer object is made into a child of this widget so that,
+ when this widget is deleted, the timer is deleted too.
+ Next, its \l{QTimer::}{timeout()} signal is connected to the slot
+ that will do the work, it is started with a value of 1000
+ milliseconds, indicating that it will time out every second.
+
+ QTimer also provides a static function for single-shot timers.
+ For example:
+
+ \snippet timers/timers.cpp 3
+
+ 200 milliseconds (0.2 seconds) after this line of code is
+ executed, the \c updateCaption() slot will be called.
+
+ For QTimer to work, you must have an event loop in your
+ application; that is, you must call QCoreApplication::exec()
+ somewhere. Timer events will be delivered only while the event
+ loop is running.
+
+ In multithreaded applications, you can use QTimer in any thread
+ that has an event loop. To start an event loop from a non-GUI
+ thread, use QThread::exec(). Qt uses the timer's
+ \l{QObject::thread()}{thread affinity} to determine which thread
+ will emit the \l{QTimer::}{timeout()} signal. Because of this, you
+ must start and stop the timer in its thread; it is not possible to
+ start a timer from another thread.
+
+ The \l{widgets/analogclock}{Analog Clock} example shows how to use
+ QTimer to redraw a widget at regular intervals. From \c{AnalogClock}'s
+ implementation:
+
+ \snippet analogclock.cpp 0
+ \snippet analogclock.cpp 2
+ \snippet analogclock.cpp 3
+ \snippet analogclock.cpp 4
+ \snippet analogclock.cpp 5
+ \snippet analogclock.cpp 6
+ \dots
+ \snippet analogclock.cpp 7
+
+ Every second, QTimer will call the QWidget::update() slot to
+ refresh the clock's display.
+
+ If you already have a QObject subclass and want an easy
+ optimization, you can use QBasicTimer instead of QTimer. With
+ QBasicTimer, you must reimplement
+ \l{QObject::timerEvent()}{timerEvent()} in your QObject subclass
+ and handle the timeout there. The \l{widgets/wiggly}{Wiggly}
+ example shows how to use QBasicTimer.
+*/