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+// Copyright (C) 2022 The Qt Company Ltd.
+// Copyright (C) 2016 Intel Corporation.
+// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR LGPL-3.0-only OR GPL-2.0-only OR GPL-3.0-only
+
+#include "qchronotimer.h"
+#include "qtimer_p.h"
+#include "qsingleshottimer_p.h"
+
+#include "qabstracteventdispatcher.h"
+#include "qcoreapplication.h"
+#include "qcoreapplication_p.h"
+#include "qdeadlinetimer.h"
+#include "qmetaobject_p.h"
+#include "qobject_p.h"
+#include "qproperty_p.h"
+#include "qthread.h"
+
+using namespace std::chrono_literals;
+
+QT_BEGIN_NAMESPACE
+
+/*!
+ \class QChronoTimer
+ \inmodule QtCore
+ \since 6.8
+ \ingroup events
+
+ \brief The QChronoTimer class provides repetitive and single-shot timers.
+
+ The QChronoTimer class provides a high-level programming interface for
+ timers. To use it, create a QChronoTimer, either passing the interval to the
+ constructor, or setting it after construction using setInterval(), connect
+ its timeout() signal to the appropriate slots, and call start(). From then
+ on, it will emit the timeout() signal at constant intervals. For example:
+
+ \snippet timers/timers.cpp timer-interval-in-ctor
+ \snippet timers/timers.cpp timer-setinterval
+
+ You can set a timer to time out only once by calling setSingleShot(true).
+
+ QChronoTimer also has singleShot() static methods:
+
+ \snippet timers/timers.cpp qchronotimer-singleshot
+
+ In multithreaded applications, you can use QChronoTimer in any thread
+ that has an event loop. To start an event loop from a non-GUI
+ thread, use QThread::exec(). Qt uses the timer's
+ \l{QObject::thread()}{thread affinity} to determine which thread
+ will emit the \l{QChronoTimer::}{timeout()} signal. Because of this, you
+ must start and stop the timer in its thread; it is not possible to
+ start a timer from another thread.
+
+ As a special case, a QChronoTimer with a timeout of \c 0ns will time out
+ as soon as possible, though the ordering between zero timers and other
+ sources of events is unspecified. Zero timers can be used to do some
+ work while still providing a responsive user interface:
+
+ \snippet timers/timers.cpp zero-timer
+
+ From then on, \c processOneThing() will be called repeatedly. It should
+ be written in such a way that it always returns quickly (for example,
+ after processing one data item) so that Qt can deliver events to the user
+ interface and stop the timer as soon as it has done all its work. This
+ is the traditional way of implementing heavy work in GUI applications,
+ but as multithreading is becoming available on more platforms, a modern
+ alternative is doing the heavy work in a thread other than the GUI (main)
+ thread. Qt has the QThread class, which can be used to achieve that.
+
+ \section1 Accuracy and Timer Resolution
+
+ The accuracy of timers depends on the underlying operating system and
+ hardware. Most platforms support requesting nano-second precision for
+ timers (for example, libc's \c nanosleep), though the accuracy of the
+ timer will not equal this resolution in many real-world situations.
+
+ You can set the \l{Qt::TimerType}{timer type} to tell QChronoTimer which
+ precision to request from the system.
+
+ For Qt::PreciseTimer, QChronoTimer will try to keep the precision at
+ \c 1ns. Precise timers will never time out earlier than expected.
+
+ For Qt::CoarseTimer and Qt::VeryCoarseTimer types, QChronoTimer may wake
+ up earlier than expected, within the margins for those types:
+ \list
+ \li 5% of the interval for Qt::CoarseTimer
+ \li \c 500ms for Qt::VeryCoarseTimer
+ \endlist
+
+ All timer types may time out later than expected if the system is busy or
+ unable to provide the requested accuracy. In such a case of timeout
+ overrun, Qt will emit timeout() only once, even if multiple timeouts have
+ expired, and then will resume the original interval.
+
+ \section1 Alternatives to QChronoTimer
+
+ An alternative to using QChronoTimer is to call QObject::startTimer()
+ for your object and reimplement the QObject::timerEvent() event handler
+ in your class (which must be a sub-class of QObject). The disadvantage
+ is that timerEvent() does not support such high-level features as
+ single-shot timers or signals.
+
+ Another alternative is QBasicTimer. It is typically less cumbersome
+ than using QObject::startTimer() directly. See \l{Timers} for an
+ overview of all three approaches.
+
+ Some operating systems limit the number of timers that may be used;
+ Qt does its best to work around these limitations.
+
+ \sa QBasicTimer, QTimerEvent, QObject::timerEvent(), Timers,
+ {Analog Clock}
+*/
+
+/*!
+ Constructs a timer with the given \a parent, using the default interval,
+ \c 0ns.
+*/
+QChronoTimer::QChronoTimer(QObject *parent)
+ : QChronoTimer(0ns, parent)
+{
+}
+
+/*!
+ Constructs a timer with the given \a parent, using an interval of \a nsec.
+*/
+QChronoTimer::QChronoTimer(std::chrono::nanoseconds nsec, QObject *parent)
+ : QObject(*new QTimerPrivate(nsec, this), parent)
+{
+ Q_ASSERT(!d_func()->isQTimer);
+}
+
+/*!
+ Destroys the timer.
+*/
+QChronoTimer::~QChronoTimer()
+{
+ if (d_func()->isActive()) // stop running timer
+ stop();
+}
+
+/*!
+ \fn void QChronoTimer::timeout()
+
+ This signal is emitted when the timer times out.
+
+ \sa interval, start(), stop()
+*/
+
+/*!
+ \property QChronoTimer::active
+
+ This boolean property is \c true if the timer is running; otherwise
+ \c false.
+*/
+
+/*!
+ Returns \c true if the timer is running (pending); otherwise returns
+ false.
+*/
+bool QChronoTimer::isActive() const
+{
+ return d_func()->isActiveData.value();
+}
+
+QBindable<bool> QChronoTimer::bindableActive()
+{
+ return QBindable<bool>(&d_func()->isActiveData);
+}
+
+/*!
+ Returns a Qt::TimerId representing the timer ID if the timer is running;
+ otherwise returns \c Qt::TimerId::Invalid.
+
+ \sa Qt::TimerId
+*/
+Qt::TimerId QChronoTimer::id() const
+{
+ return d_func()->id;
+}
+
+/*! \overload start()
+
+ Starts or restarts the timer with the timeout specified in \l interval.
+
+ If the timer is already running, it will be
+ \l{QChronoTimer::stop()}{stopped} and restarted.
+
+ If \l singleShot is true, the timer will be activated only once.
+*/
+void QChronoTimer::start()
+{
+ auto *d = d_func();
+ if (d->isActive()) // stop running timer
+ stop();
+ const auto id = Qt::TimerId{QObject::startTimer(d->intervalDuration, d->type)};
+ if (id > Qt::TimerId::Invalid) {
+ d->id = id;
+ d->isActiveData.notify();
+ }
+}
+
+/*!
+ Stops the timer.
+
+ \sa start()
+*/
+void QChronoTimer::stop()
+{
+ auto *d = d_func();
+ if (d->isActive()) {
+ QObject::killTimer(d->id);
+ d->id = Qt::TimerId::Invalid;
+ d->isActiveData.notify();
+ }
+}
+
+/*!
+ \reimp
+*/
+void QChronoTimer::timerEvent(QTimerEvent *e)
+{
+ auto *d = d_func();
+ if (Qt::TimerId{e->timerId()} == d->id) {
+ if (d->single)
+ stop();
+ Q_EMIT timeout(QPrivateSignal());
+ }
+}
+
+/*!
+ \fn template <typename Functor> QMetaObject::Connection QChronoTimer::callOnTimeout(const QObject *context, Functor &&slot, Qt::ConnectionType connectionType = Qt::AutoConnection)
+ \overload callOnTimeout()
+
+ Creates a connection from the timeout() signal to \a slot to be placed in a
+ specific event loop of \a context, with connection type \a connectionType,
+ and returns a handle to the connection.
+
+ This method is provided as a convenience. It's equivalent to calling:
+ \code
+ QObject::connect(timer, &QChronoTimer::timeout, context, slot, connectionType);
+ \endcode
+
+ \sa QObject::connect(), timeout()
+*/
+
+/*!
+ \property QChronoTimer::singleShot
+ \brief Whether the timer is a single-shot timer
+
+ A single-shot timer fires only once, non-single-shot timers fire every
+ \l interval.
+
+ The default value for this property is \c false.
+
+ \sa interval, singleShot()
+*/
+void QChronoTimer::setSingleShot(bool singleShot)
+{
+ d_func()->single = singleShot;
+}
+
+bool QChronoTimer::isSingleShot() const
+{
+ return d_func()->single;
+}
+
+QBindable<bool> QChronoTimer::bindableSingleShot()
+{
+ return QBindable<bool>(&d_func()->single);
+}
+
+/*!
+ \property QChronoTimer::interval
+ \brief The timeout interval
+
+ The default value for this property is \c 0ns.
+
+ A QChronoTimer with a timeout of \c 0ns will time out as soon as all
+ the events in the window system's event queue have been processed.
+
+ Setting the interval of an active timer changes the interval and acquires
+ a new id(). If the timer is not active, only the interval is changed.
+
+ \sa singleShot
+*/
+void QChronoTimer::setInterval(std::chrono::nanoseconds nsec)
+{
+ auto *d = d_func();
+ d->intervalDuration.removeBindingUnlessInWrapper();
+ const bool intervalChanged = nsec != d->intervalDuration.valueBypassingBindings();
+ d->intervalDuration.setValueBypassingBindings(nsec);
+ if (d->isActive()) { // Create new timer
+ QObject::killTimer(d->id); // Restart timer
+ const auto newId = Qt::TimerId{QObject::startTimer(nsec, d->type)};
+ if (newId > Qt::TimerId::Invalid) {
+ // Restarted successfully. No need to update the active state.
+ d->id = newId;
+ } else {
+ // Failed to start the timer.
+ // Need to notify about active state change.
+ d->id = Qt::TimerId::Invalid;
+ d->isActiveData.notify();
+ }
+ }
+ if (intervalChanged)
+ d->intervalDuration.notify();
+}
+
+std::chrono::nanoseconds QChronoTimer::interval() const
+{
+ return d_func()->intervalDuration.value();
+}
+
+QBindable<std::chrono::nanoseconds> QChronoTimer::bindableInterval()
+{
+ return {&d_func()->intervalDuration};
+}
+
+/*!
+ \property QChronoTimer::remainingTime
+ \brief The remaining time
+
+ Returns the remaining duration until the timeout.
+
+ If the timer is inactive, the returned duration will be negative.
+
+ If the timer is overdue, the returned duration will be \c 0ns.
+
+ \sa interval
+*/
+std::chrono::nanoseconds QChronoTimer::remainingTime() const
+{
+ if (isActive())
+ return QAbstractEventDispatcher::instance()->remainingTime(d_func()->id);
+ return std::chrono::nanoseconds::min();
+}
+
+/*!
+ \property QChronoTimer::timerType
+ \brief Controls the accuracy of the timer
+
+ The default value for this property is \c Qt::CoarseTimer.
+
+ \sa Qt::TimerType
+*/
+void QChronoTimer::setTimerType(Qt::TimerType atype)
+{
+ d_func()->type = atype;
+}
+
+Qt::TimerType QChronoTimer::timerType() const
+{
+ return d_func()->type;
+}
+
+QBindable<Qt::TimerType> QChronoTimer::bindableTimerType()
+{
+ return {&d_func()->type};
+}
+
+/*!
+ \overload
+ \reentrant
+
+ This static function calls the slot \a member, on object \a receiver, after
+ time interval \a interval. \a timerType affects the precision of the timer
+
+ \a member has to be a member function of \a receiver; you need to use the
+ \c SLOT() macro to get this parameter.
+
+ This function is provided as a convenience to save the need to use a
+ \l{QObject::timerEvent()}{timerEvent} or create a local QChronoTimer
+ object.
+
+ \sa start(), Qt::TimerType
+*/
+void QChronoTimer::singleShot(std::chrono::nanoseconds interval, Qt::TimerType timerType,
+ const QObject *receiver, const char *member)
+{
+ if (Q_UNLIKELY(interval < 0ns)) {
+ qWarning("QChronoTimer::singleShot: Timers cannot have negative timeouts");
+ return;
+ }
+ if (receiver && member) {
+ if (interval == 0ns) {
+ // special code shortpath for 0-timers
+ const char* bracketPosition = strchr(member, '(');
+ if (!bracketPosition || !(member[0] >= '0' && member[0] <= '2')) {
+ qWarning("QChronoTimer::singleShot: Invalid slot specification");
+ return;
+ }
+ const auto methodName = QByteArrayView(member + 1, // extract method name
+ bracketPosition - 1 - member).trimmed();
+ QMetaObject::invokeMethod(const_cast<QObject *>(receiver),
+ methodName.toByteArray().constData(),
+ Qt::QueuedConnection);
+ return;
+ }
+ (void) new QSingleShotTimer(interval, timerType, receiver, member);
+ }
+}
+
+/*!
+ \internal
+
+ \list
+ \li \a interval the time interval
+ \li \a timerType the type of the timer; this affects the precision of
+ the timer
+ \li \a receiver the receiver or context object; if this is \c nullptr,
+ this method will figure out a context object to use, see code
+ comments below
+ \li \a slotObj a callable, for example a lambda
+ \endlist
+*/
+void QChronoTimer::singleShotImpl(std::chrono::nanoseconds interval, Qt::TimerType timerType,
+ const QObject *receiver, QtPrivate::QSlotObjectBase *slotObj)
+{
+ if (interval == 0ns) {
+ bool deleteReceiver = false;
+ // Optimize: set a receiver context when none is given, such that we can use
+ // QMetaObject::invokeMethod which is more efficient than going through a timer.
+ // We need a QObject living in the current thread. But the QThread itself lives
+ // in a different thread - with the exception of the main QThread which lives in
+ // itself. And QThread::currentThread() is among the few QObjects we know that will
+ // most certainly be there. Note that one can actually call singleShot before the
+ // QApplication is created!
+ if (!receiver && QThread::currentThread() == QCoreApplicationPrivate::mainThread()) {
+ // reuse main thread as context object
+ receiver = QThread::currentThread();
+ } else if (!receiver) {
+ // Create a receiver context object on-demand. According to the benchmarks,
+ // this is still more efficient than going through a timer.
+ receiver = new QObject;
+ deleteReceiver = true;
+ }
+
+ auto h = QtPrivate::invokeMethodHelper({});
+ QMetaObject::invokeMethodImpl(const_cast<QObject *>(receiver), slotObj,
+ Qt::QueuedConnection, h.parameterCount(), h.parameters.data(), h.typeNames.data(),
+ h.metaTypes.data());
+
+ if (deleteReceiver)
+ const_cast<QObject *>(receiver)->deleteLater();
+ return;
+ }
+
+ new QSingleShotTimer(interval, timerType, receiver, slotObj);
+}
+
+QT_END_NAMESPACE
+
+#include "moc_qchronotimer.cpp"