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+/****************************************************************************
+**
+** Copyright (C) 2011 Nokia Corporation and/or its subsidiary(-ies).
+** All rights reserved.
+** Contact: Nokia Corporation (qt-info@nokia.com)
+**
+** This file is part of the QtCore module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** No Commercial Usage
+** This file contains pre-release code and may not be distributed.
+** You may use this file in accordance with the terms and conditions
+** contained in the Technology Preview License Agreement accompanying
+** this package.
+**
+** GNU Lesser General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU Lesser
+** General Public License version 2.1 as published by the Free Software
+** Foundation and appearing in the file LICENSE.LGPL included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU Lesser General Public License version 2.1 requirements
+** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
+**
+** In addition, as a special exception, Nokia gives you certain additional
+** rights. These rights are described in the Nokia Qt LGPL Exception
+** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
+**
+** If you have questions regarding the use of this file, please contact
+** Nokia at qt-info@nokia.com.
+**
+**
+**
+**
+**
+**
+**
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#include "qtimer.h"
+#include "qabstracteventdispatcher.h"
+#include "qcoreapplication.h"
+#include "qobject_p.h"
+
+QT_BEGIN_NAMESPACE
+
+/*!
+ \class QTimer
+ \brief The QTimer class provides repetitive and single-shot timers.
+
+ \ingroup events
+
+
+ The QTimer class provides a high-level programming interface for
+ timers. To use it, create a QTimer, connect its timeout() signal
+ to the appropriate slots, and call start(). From then on it will
+ emit the timeout() signal at constant intervals.
+
+ Example for a one second (1000 millisecond) timer (from the
+ \l{widgets/analogclock}{Analog Clock} example):
+
+ \snippet examples/widgets/analogclock/analogclock.cpp 4
+ \snippet examples/widgets/analogclock/analogclock.cpp 5
+ \snippet examples/widgets/analogclock/analogclock.cpp 6
+
+ From then on, the \c update() slot is called every second.
+
+ You can set a timer to time out only once by calling
+ setSingleShot(true). You can also use the static
+ QTimer::singleShot() function to call a slot after a specified
+ interval:
+
+ \snippet doc/src/snippets/timers/timers.cpp 3
+
+ In multithreaded applications, you can use QTimer in any thread
+ that has an event loop. To start an event loop from a non-GUI
+ thread, use QThread::exec(). Qt uses the timer's
+ \l{QObject::thread()}{thread affinity} to determine which thread
+ will emit the \l{QTimer::}{timeout()} signal. Because of this, you
+ must start and stop the timer in its thread; it is not possible to
+ start a timer from another thread.
+
+ As a special case, a QTimer with a timeout of 0 will time out as
+ soon as all the events in the window system's event queue have
+ been processed. This can be used to do heavy work while providing
+ a snappy user interface:
+
+ \snippet doc/src/snippets/timers/timers.cpp 4
+ \snippet doc/src/snippets/timers/timers.cpp 5
+ \snippet doc/src/snippets/timers/timers.cpp 6
+
+ \c processOneThing() will from then on be called repeatedly. It
+ should be written in such a way that it always returns quickly
+ (typically after processing one data item) so that Qt can deliver
+ events to widgets and stop the timer as soon as it has done all
+ its work. This is the traditional way of implementing heavy work
+ in GUI applications; multithreading is now becoming available on
+ more and more platforms, and we expect that zero-millisecond
+ QTimers will gradually be replaced by \l{QThread}s.
+
+ \section1 Accuracy and Timer Resolution
+
+ Timers will never time out earlier than the specified timeout value
+ and they are not guaranteed to time out at the exact value specified.
+ In many situations, they may time out late by a period of time that
+ depends on the accuracy of the system timers.
+
+ The accuracy of timers depends on the underlying operating system
+ and hardware. Most platforms support a resolution of 1 millisecond,
+ though the accuracy of the timer will not equal this resolution
+ in many real-world situations.
+
+ If Qt is unable to deliver the requested number of timer clicks,
+ it will silently discard some.
+
+ \section1 Alternatives to QTimer
+
+ An alternative to using QTimer is to call QObject::startTimer()
+ for your object and reimplement the QObject::timerEvent() event
+ handler in your class (which must inherit QObject). The
+ disadvantage is that timerEvent() does not support such
+ high-level features as single-shot timers or signals.
+
+ Another alternative to using QTimer is to use QBasicTimer. It is
+ typically less cumbersome than using QObject::startTimer()
+ directly. See \l{Timers} for an overview of all three approaches.
+
+ Some operating systems limit the number of timers that may be
+ used; Qt tries to work around these limitations.
+
+ \sa QBasicTimer, QTimerEvent, QObject::timerEvent(), Timers,
+ {Analog Clock Example}, {Wiggly Example}
+*/
+
+
+static const int INV_TIMER = -1; // invalid timer id
+
+/*!
+ Constructs a timer with the given \a parent.
+*/
+
+QTimer::QTimer(QObject *parent)
+ : QObject(parent), id(INV_TIMER), inter(0), del(0), single(0), nulltimer(0)
+{
+}
+
+
+#ifdef QT3_SUPPORT
+/*!
+ Constructs a timer called \a name, with a \a parent.
+*/
+
+QTimer::QTimer(QObject *parent, const char *name)
+ : QObject(parent), id(INV_TIMER), single(0), nulltimer(0)
+{
+ setObjectName(QString::fromAscii(name));
+}
+#endif
+
+/*!
+ Destroys the timer.
+*/
+
+QTimer::~QTimer()
+{
+ if (id != INV_TIMER) // stop running timer
+ stop();
+}
+
+
+/*!
+ \fn void QTimer::timeout()
+
+ This signal is emitted when the timer times out.
+
+ \sa interval, start(), stop()
+*/
+
+/*!
+ \property QTimer::active
+ \since 4.3
+
+ This boolean property is true if the timer is running; otherwise
+ false.
+*/
+
+/*!
+ \fn bool QTimer::isActive() const
+
+ Returns true if the timer is running (pending); otherwise returns
+ false.
+*/
+
+/*!
+ \fn int QTimer::timerId() const
+
+ Returns the ID of the timer if the timer is running; otherwise returns
+ -1.
+*/
+
+
+/*! \overload start()
+
+ Starts or restarts the timer with the timeout specified in \l interval.
+
+ If \l singleShot is true, the timer will be activated only once.
+*/
+void QTimer::start()
+{
+ if (id != INV_TIMER) // stop running timer
+ stop();
+ nulltimer = (!inter && single);
+ id = QObject::startTimer(inter);
+}
+
+/*!
+ Starts or restarts the timer with a timeout interval of \a msec
+ milliseconds.
+*/
+void QTimer::start(int msec)
+{
+ inter = msec;
+ start();
+}
+
+
+#ifdef QT3_SUPPORT
+/*! \overload start()
+
+ Call setSingleShot(\a sshot) and start(\a msec) instead.
+*/
+
+int QTimer::start(int msec, bool sshot)
+{
+ if (id >=0 && nulltimer && !msec && sshot)
+ return id;
+ stop();
+ setInterval(msec);
+ setSingleShot(sshot);
+ start();
+ return timerId();
+}
+#endif
+
+
+/*!
+ Stops the timer.
+
+ \sa start()
+*/
+
+void QTimer::stop()
+{
+ if (id != INV_TIMER) {
+ QObject::killTimer(id);
+ id = INV_TIMER;
+ }
+}
+
+
+/*!
+ \reimp
+*/
+void QTimer::timerEvent(QTimerEvent *e)
+{
+ if (e->timerId() == id) {
+ if (single)
+ stop();
+ emit timeout();
+ }
+}
+
+class QSingleShotTimer : public QObject
+{
+ Q_OBJECT
+ int timerId;
+public:
+ ~QSingleShotTimer();
+ QSingleShotTimer(int msec, QObject *r, const char * m);
+Q_SIGNALS:
+ void timeout();
+protected:
+ void timerEvent(QTimerEvent *);
+};
+
+QSingleShotTimer::QSingleShotTimer(int msec, QObject *receiver, const char *member)
+ : QObject(QAbstractEventDispatcher::instance())
+{
+ connect(this, SIGNAL(timeout()), receiver, member);
+ timerId = startTimer(msec);
+}
+
+QSingleShotTimer::~QSingleShotTimer()
+{
+ if (timerId > 0)
+ killTimer(timerId);
+}
+
+void QSingleShotTimer::timerEvent(QTimerEvent *)
+{
+ // need to kill the timer _before_ we emit timeout() in case the
+ // slot connected to timeout calls processEvents()
+ if (timerId > 0)
+ killTimer(timerId);
+ timerId = -1;
+ emit timeout();
+
+ // we would like to use delete later here, but it feels like a
+ // waste to post a new event to handle this event, so we just unset the flag
+ // and explicitly delete...
+ qDeleteInEventHandler(this);
+}
+
+QT_BEGIN_INCLUDE_NAMESPACE
+#include "qtimer.moc"
+QT_END_INCLUDE_NAMESPACE
+
+/*!
+ \reentrant
+ This static function calls a slot after a given time interval.
+
+ It is very convenient to use this function because you do not need
+ to bother with a \link QObject::timerEvent() timerEvent\endlink or
+ create a local QTimer object.
+
+ Example:
+ \snippet doc/src/snippets/code/src_corelib_kernel_qtimer.cpp 0
+
+ This sample program automatically terminates after 10 minutes
+ (600,000 milliseconds).
+
+ The \a receiver is the receiving object and the \a member is the
+ slot. The time interval is \a msec milliseconds.
+
+ \sa start()
+*/
+
+void QTimer::singleShot(int msec, QObject *receiver, const char *member)
+{
+ if (receiver && member) {
+ if (msec == 0) {
+ // special code shortpath for 0-timers
+ const char* bracketPosition = strchr(member, '(');
+ if (!bracketPosition || !(member[0] >= '0' && member[0] <= '3')) {
+ qWarning("QTimer::singleShot: Invalid slot specification");
+ return;
+ }
+ QByteArray methodName(member+1, bracketPosition - 1 - member); // extract method name
+ QMetaObject::invokeMethod(receiver, methodName.constData(), Qt::QueuedConnection);
+ return;
+ }
+ (void) new QSingleShotTimer(msec, receiver, member);
+ }
+}
+
+/*!
+ \property QTimer::singleShot
+ \brief whether the timer is a single-shot timer
+
+ A single-shot timer fires only once, non-single-shot timers fire
+ every \l interval milliseconds.
+
+ \sa interval, singleShot()
+*/
+
+/*!
+ \property QTimer::interval
+ \brief the timeout interval in milliseconds
+
+ The default value for this property is 0. A QTimer with a timeout
+ interval of 0 will time out as soon as all the events in the window
+ system's event queue have been processed.
+
+ Setting the interval of an active timer changes its timerId().
+
+ \sa singleShot
+*/
+void QTimer::setInterval(int msec)
+{
+ inter = msec;
+ if (id != INV_TIMER) { // create new timer
+ QObject::killTimer(id); // restart timer
+ id = QObject::startTimer(msec);
+ }
+}
+
+/*! \fn void QTimer::changeInterval(int msec)
+
+ Use setInterval(msec) or start(msec) instead.
+*/
+
+QT_END_NAMESPACE