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diff --git a/src/corelib/statemachine/qstate.cpp b/src/corelib/statemachine/qstate.cpp
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-/****************************************************************************
-**
-** Copyright (C) 2016 The Qt Company Ltd.
-** Contact: https://www.qt.io/licensing/
-**
-** This file is part of the QtCore module of the Qt Toolkit.
-**
-** $QT_BEGIN_LICENSE:LGPL$
-** Commercial License Usage
-** Licensees holding valid commercial Qt licenses may use this file in
-** accordance with the commercial license agreement provided with the
-** Software or, alternatively, in accordance with the terms contained in
-** a written agreement between you and The Qt Company. For licensing terms
-** and conditions see https://www.qt.io/terms-conditions. For further
-** information use the contact form at https://www.qt.io/contact-us.
-**
-** GNU Lesser General Public License Usage
-** Alternatively, this file may be used under the terms of the GNU Lesser
-** General Public License version 3 as published by the Free Software
-** Foundation and appearing in the file LICENSE.LGPL3 included in the
-** packaging of this file. Please review the following information to
-** ensure the GNU Lesser General Public License version 3 requirements
-** will be met: https://www.gnu.org/licenses/lgpl-3.0.html.
-**
-** GNU General Public License Usage
-** Alternatively, this file may be used under the terms of the GNU
-** General Public License version 2.0 or (at your option) the GNU General
-** Public license version 3 or any later version approved by the KDE Free
-** Qt Foundation. The licenses are as published by the Free Software
-** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3
-** included in the packaging of this file. Please review the following
-** information to ensure the GNU General Public License requirements will
-** be met: https://www.gnu.org/licenses/gpl-2.0.html and
-** https://www.gnu.org/licenses/gpl-3.0.html.
-**
-** $QT_END_LICENSE$
-**
-****************************************************************************/
-
-#include "qstate_p.h"
-#include "qhistorystate.h"
-#include "qhistorystate_p.h"
-#include "qabstracttransition.h"
-#include "qabstracttransition_p.h"
-#include "qsignaltransition.h"
-#include "qstatemachine.h"
-#include "qstatemachine_p.h"
-
-QT_BEGIN_NAMESPACE
-
-/*!
- \class QState
- \inmodule QtCore
-
- \brief The QState class provides a general-purpose state for QStateMachine.
-
- \since 4.6
- \ingroup statemachine
-
- QState objects can have child states, and can have transitions to other
- states. QState is part of \l{The State Machine Framework}.
-
- The addTransition() function adds a transition. The removeTransition()
- function removes a transition. The transitions() function returns the
- state's outgoing transitions.
-
- The assignProperty() function is used for defining property assignments that
- should be performed when a state is entered.
-
- Top-level states must be passed a QStateMachine object as their parent
- state, or added to a state machine using QStateMachine::addState().
-
- \section1 States with Child States
-
- The childMode property determines how child states are treated. For
- non-parallel state groups, the setInitialState() function must be called to
- set the initial state. The child states are mutually exclusive states, and
- the state machine needs to know which child state to enter when the parent
- state is the target of a transition.
-
- The state emits the QState::finished() signal when a final child state
- (QFinalState) is entered.
-
- The setErrorState() sets the state's error state. The error state is the
- state that the state machine will transition to if an error is detected when
- attempting to enter the state (e.g. because no initial state has been set).
-
-*/
-
-/*!
- \property QState::initialState
-
- \brief the initial state of this state (one of its child states)
-*/
-
-/*!
- \property QState::errorState
-
- \brief the error state of this state
-*/
-
-/*!
- \property QState::childMode
-
- \brief the child mode of this state
-
- The default value of this property is QState::ExclusiveStates.
-*/
-
-/*!
- \enum QState::ChildMode
-
- This enum specifies how a state's child states are treated.
-
- \value ExclusiveStates The child states are mutually exclusive and an
- initial state must be set by calling QState::setInitialState().
-
- \value ParallelStates The child states are parallel. When the parent state
- is entered, all its child states are entered in parallel.
-*/
-
-/*!
- \enum QState::RestorePolicy
-
- This enum specifies the restore policy type. The restore policy
- takes effect when the machine enters a state which sets one or more
- properties. If the restore policy is set to RestoreProperties,
- the state machine will save the original value of the property before the
- new value is set.
-
- Later, when the machine either enters a state which does not set
- a value for the given property, the property will automatically be restored
- to its initial value.
-
- Only one initial value will be saved for any given property. If a value for a property has
- already been saved by the state machine, it will not be overwritten until the property has been
- successfully restored.
-
- \value DontRestoreProperties The state machine should not save the initial values of properties
- and restore them later.
- \value RestoreProperties The state machine should save the initial values of properties
- and restore them later.
-
- \sa QStateMachine::globalRestorePolicy, QState::assignProperty()
-*/
-
-QStatePrivate::QStatePrivate()
- : QAbstractStatePrivate(StandardState),
- errorState(nullptr), initialState(nullptr), childMode(QState::ExclusiveStates),
- childStatesListNeedsRefresh(true), transitionsListNeedsRefresh(true)
-{
-}
-
-QStatePrivate::~QStatePrivate()
-{
-}
-
-void QStatePrivate::emitFinished()
-{
- Q_Q(QState);
- emit q->finished(QState::QPrivateSignal());
-}
-
-void QStatePrivate::emitPropertiesAssigned()
-{
- Q_Q(QState);
- emit q->propertiesAssigned(QState::QPrivateSignal());
-}
-
-/*!
- Constructs a new state with the given \a parent state.
-*/
-QState::QState(QState *parent)
- : QAbstractState(*new QStatePrivate, parent)
-{
-}
-
-/*!
- Constructs a new state with the given \a childMode and the given \a parent
- state.
-*/
-QState::QState(ChildMode childMode, QState *parent)
- : QAbstractState(*new QStatePrivate, parent)
-{
- Q_D(QState);
- d->childMode = childMode;
-}
-
-/*!
- \internal
-*/
-QState::QState(QStatePrivate &dd, QState *parent)
- : QAbstractState(dd, parent)
-{
-}
-
-/*!
- Destroys this state.
-*/
-QState::~QState()
-{
-}
-
-QList<QAbstractState*> QStatePrivate::childStates() const
-{
- if (childStatesListNeedsRefresh) {
- childStatesList.clear();
- QList<QObject*>::const_iterator it;
- for (it = children.constBegin(); it != children.constEnd(); ++it) {
- QAbstractState *s = qobject_cast<QAbstractState*>(*it);
- if (!s || qobject_cast<QHistoryState*>(s))
- continue;
- childStatesList.append(s);
- }
- childStatesListNeedsRefresh = false;
- }
- return childStatesList;
-}
-
-QList<QHistoryState*> QStatePrivate::historyStates() const
-{
- QList<QHistoryState*> result;
- QList<QObject*>::const_iterator it;
- for (it = children.constBegin(); it != children.constEnd(); ++it) {
- QHistoryState *h = qobject_cast<QHistoryState*>(*it);
- if (h)
- result.append(h);
- }
- return result;
-}
-
-QList<QAbstractTransition*> QStatePrivate::transitions() const
-{
- if (transitionsListNeedsRefresh) {
- transitionsList.clear();
- QList<QObject*>::const_iterator it;
- for (it = children.constBegin(); it != children.constEnd(); ++it) {
- QAbstractTransition *t = qobject_cast<QAbstractTransition*>(*it);
- if (t)
- transitionsList.append(t);
- }
- transitionsListNeedsRefresh = false;
- }
- return transitionsList;
-}
-
-#ifndef QT_NO_PROPERTIES
-
-/*!
- Instructs this state to set the property with the given \a name of the given
- \a object to the given \a value when the state is entered.
-
- \sa propertiesAssigned()
-*/
-void QState::assignProperty(QObject *object, const char *name,
- const QVariant &value)
-{
- Q_D(QState);
- if (!object) {
- qWarning("QState::assignProperty: cannot assign property '%s' of null object", name);
- return;
- }
- for (int i = 0; i < d->propertyAssignments.size(); ++i) {
- QPropertyAssignment &assn = d->propertyAssignments[i];
- if (assn.hasTarget(object, name)) {
- assn.value = value;
- return;
- }
- }
- d->propertyAssignments.append(QPropertyAssignment(object, name, value));
-}
-
-#endif // QT_NO_PROPERTIES
-
-/*!
- Returns this state's error state.
-
- \sa QStateMachine::error()
-*/
-QAbstractState *QState::errorState() const
-{
- Q_D(const QState);
- return d->errorState;
-}
-
-/*!
- Sets this state's error state to be the given \a state. If the error state
- is not set, or if it is set to \nullptr, the state will inherit its parent's error
- state recursively. If no error state is set for the state itself or any of
- its ancestors, an error will cause the machine to stop executing and an error
- will be printed to the console.
-*/
-void QState::setErrorState(QAbstractState *state)
-{
- Q_D(QState);
- if (state != nullptr && qobject_cast<QStateMachine*>(state)) {
- qWarning("QStateMachine::setErrorState: root state cannot be error state");
- return;
- }
- if (state != nullptr && (!state->machine() || ((state->machine() != machine()) && !qobject_cast<QStateMachine*>(this)))) {
- qWarning("QState::setErrorState: error state cannot belong "
- "to a different state machine");
- return;
- }
-
- if (d->errorState != state) {
- d->errorState = state;
- emit errorStateChanged(QState::QPrivateSignal());
- }
-}
-
-/*!
- Adds the given \a transition. The transition has this state as the source.
- This state takes ownership of the transition.
-*/
-void QState::addTransition(QAbstractTransition *transition)
-{
- Q_D(QState);
- if (!transition) {
- qWarning("QState::addTransition: cannot add null transition");
- return ;
- }
-
- transition->setParent(this);
- const QList<QPointer<QAbstractState>> &targets = QAbstractTransitionPrivate::get(transition)->targetStates;
- for (int i = 0; i < targets.size(); ++i) {
- QAbstractState *t = targets.at(i).data();
- if (!t) {
- qWarning("QState::addTransition: cannot add transition to null state");
- return ;
- }
- if ((QAbstractStatePrivate::get(t)->machine() != d->machine())
- && QAbstractStatePrivate::get(t)->machine() && d->machine()) {
- qWarning("QState::addTransition: cannot add transition "
- "to a state in a different state machine");
- return ;
- }
- }
- if (QStateMachine *mach = machine())
- QStateMachinePrivate::get(mach)->maybeRegisterTransition(transition);
-}
-
-/*!
- \fn template <typename PointerToMemberFunction> QState::addTransition(const QObject *sender, PointerToMemberFunction signal, QAbstractState *target);
- \since 5.5
- \overload
-
- Adds a transition associated with the given \a signal of the given \a sender
- object, and returns the new QSignalTransition object. The transition has
- this state as the source, and the given \a target as the target state.
-*/
-
-/*!
- Adds a transition associated with the given \a signal of the given \a sender
- object, and returns the new QSignalTransition object. The transition has
- this state as the source, and the given \a target as the target state.
-*/
-QSignalTransition *QState::addTransition(const QObject *sender, const char *signal,
- QAbstractState *target)
-{
- if (!sender) {
- qWarning("QState::addTransition: sender cannot be null");
- return nullptr;
- }
- if (!signal) {
- qWarning("QState::addTransition: signal cannot be null");
- return nullptr;
- }
- if (!target) {
- qWarning("QState::addTransition: cannot add transition to null state");
- return nullptr;
- }
- int offset = (*signal == '0'+QSIGNAL_CODE) ? 1 : 0;
- const QMetaObject *meta = sender->metaObject();
- if (meta->indexOfSignal(signal+offset) == -1) {
- if (meta->indexOfSignal(QMetaObject::normalizedSignature(signal+offset)) == -1) {
- qWarning("QState::addTransition: no such signal %s::%s",
- meta->className(), signal+offset);
- return nullptr;
- }
- }
- QSignalTransition *trans = new QSignalTransition(sender, signal);
- trans->setTargetState(target);
- addTransition(trans);
- return trans;
-}
-
-namespace {
-
-// ### Make public?
-class UnconditionalTransition : public QAbstractTransition
-{
-public:
- UnconditionalTransition(QAbstractState *target)
- : QAbstractTransition()
- { setTargetState(target); }
-protected:
- void onTransition(QEvent *) override {}
- bool eventTest(QEvent *) override { return true; }
-};
-
-} // namespace
-
-/*!
- Adds an unconditional transition from this state to the given \a target
- state, and returns then new transition object.
-*/
-QAbstractTransition *QState::addTransition(QAbstractState *target)
-{
- if (!target) {
- qWarning("QState::addTransition: cannot add transition to null state");
- return nullptr;
- }
- UnconditionalTransition *trans = new UnconditionalTransition(target);
- addTransition(trans);
- return trans;
-}
-
-/*!
- Removes the given \a transition from this state. The state releases
- ownership of the transition.
-
- \sa addTransition()
-*/
-void QState::removeTransition(QAbstractTransition *transition)
-{
- Q_D(QState);
- if (!transition) {
- qWarning("QState::removeTransition: cannot remove null transition");
- return;
- }
- if (transition->sourceState() != this) {
- qWarning("QState::removeTransition: transition %p's source state (%p)"
- " is different from this state (%p)",
- transition, transition->sourceState(), this);
- return;
- }
- QStateMachinePrivate *mach = QStateMachinePrivate::get(d->machine());
- if (mach)
- mach->unregisterTransition(transition);
- transition->setParent(nullptr);
-}
-
-/*!
- \since 4.7
-
- Returns this state's outgoing transitions (i.e. transitions where
- this state is the \l{QAbstractTransition::sourceState()}{source
- state}), or an empty list if this state has no outgoing transitions.
-
- \sa addTransition()
-*/
-QList<QAbstractTransition*> QState::transitions() const
-{
- Q_D(const QState);
- return d->transitions();
-}
-
-/*!
- \reimp
-*/
-void QState::onEntry(QEvent *event)
-{
- Q_UNUSED(event);
-}
-
-/*!
- \reimp
-*/
-void QState::onExit(QEvent *event)
-{
- Q_UNUSED(event);
-}
-
-/*!
- Returns this state's initial state, or \nullptr if the state has no
- initial state.
-*/
-QAbstractState *QState::initialState() const
-{
- Q_D(const QState);
- return d->initialState;
-}
-
-/*!
- Sets this state's initial state to be the given \a state.
- \a state has to be a child of this state.
-*/
-void QState::setInitialState(QAbstractState *state)
-{
- Q_D(QState);
- if (d->childMode == QState::ParallelStates) {
- qWarning("QState::setInitialState: ignoring attempt to set initial state "
- "of parallel state group %p", this);
- return;
- }
- if (state && (state->parentState() != this)) {
- qWarning("QState::setInitialState: state %p is not a child of this state (%p)",
- state, this);
- return;
- }
- if (d->initialState != state) {
- d->initialState = state;
- emit initialStateChanged(QState::QPrivateSignal());
- }
-}
-
-/*!
- Returns the child mode of this state.
-*/
-QState::ChildMode QState::childMode() const
-{
- Q_D(const QState);
- return d->childMode;
-}
-
-/*!
- Sets the child \a mode of this state.
-*/
-void QState::setChildMode(ChildMode mode)
-{
- Q_D(QState);
-
- if (mode == QState::ParallelStates && d->initialState) {
- qWarning("QState::setChildMode: setting the child-mode of state %p to "
- "parallel removes the initial state", this);
- d->initialState = nullptr;
- emit initialStateChanged(QState::QPrivateSignal());
- }
-
- if (d->childMode != mode) {
- d->childMode = mode;
- emit childModeChanged(QState::QPrivateSignal());
- }
-}
-
-/*!
- \reimp
-*/
-bool QState::event(QEvent *e)
-{
- Q_D(QState);
- if ((e->type() == QEvent::ChildAdded) || (e->type() == QEvent::ChildRemoved)) {
- d->childStatesListNeedsRefresh = true;
- d->transitionsListNeedsRefresh = true;
- if ((e->type() == QEvent::ChildRemoved) && (static_cast<QChildEvent *>(e)->child() == d->initialState))
- d->initialState = nullptr;
- }
- return QAbstractState::event(e);
-}
-
-/*!
- \fn QState::finished()
-
- This signal is emitted when a final child state of this state is entered.
-
- \sa QFinalState
-*/
-
-/*!
- \fn QState::propertiesAssigned()
-
- This signal is emitted when all properties have been assigned their final value. If the state
- assigns a value to one or more properties for which an animation exists (either set on the
- transition or as a default animation on the state machine), then the signal will not be emitted
- until all such animations have finished playing.
-
- If there are no relevant animations, or no property assignments defined for the state, then
- the signal will be emitted immediately before the state is entered.
-
- \sa QState::assignProperty(), QAbstractTransition::addAnimation()
-*/
-
-/*!
- \fn QState::childModeChanged()
- \since 5.4
-
- This signal is emitted when the childMode property is changed.
-
- \sa QState::childMode
-*/
-
-/*!
- \fn QState::initialStateChanged()
- \since 5.4
-
- This signal is emitted when the initialState property is changed.
-
- \sa QState::initialState
-*/
-
-/*!
- \fn QState::errorStateChanged()
- \since 5.4
-
- This signal is emitted when the errorState property is changed.
-
- \sa QState::errorState
-*/
-
-QT_END_NAMESPACE
-
-#include "moc_qstate.cpp"