diff options
Diffstat (limited to 'src/gui/doc/src/coordsys.qdoc')
-rw-r--r-- | src/gui/doc/src/coordsys.qdoc | 20 |
1 files changed, 10 insertions, 10 deletions
diff --git a/src/gui/doc/src/coordsys.qdoc b/src/gui/doc/src/coordsys.qdoc index 655dbf7cf3..bfa046f7fb 100644 --- a/src/gui/doc/src/coordsys.qdoc +++ b/src/gui/doc/src/coordsys.qdoc @@ -97,10 +97,10 @@ \row \li - \snippet doc/src/snippets/code/doc_src_coordsys.cpp 0 + \snippet code/doc_src_coordsys.cpp 0 \li - \snippet doc/src/snippets/code/doc_src_coordsys.cpp 1 + \snippet code/doc_src_coordsys.cpp 1 \endtable When rendering with a pen with an even number of pixels, the @@ -163,10 +163,10 @@ \row \li - \snippet doc/src/snippets/code/doc_src_coordsys.cpp 2 + \snippet code/doc_src_coordsys.cpp 2 \li - \snippet doc/src/snippets/code/doc_src_coordsys.cpp 3 + \snippet code/doc_src_coordsys.cpp 3 \endtable \section1 Transformations @@ -238,7 +238,7 @@ \row \li {2,1} - \snippet examples/widgets/analogclock/analogclock.cpp 9 + \snippet widgets/analogclock/analogclock.cpp 9 First, we set up the painter. We translate the coordinate system so that point (0, 0) is in the widget's center, instead of being @@ -253,7 +253,7 @@ See also the \l {Window-Viewport Conversion} section. - \snippet examples/widgets/analogclock/analogclock.cpp 18 + \snippet widgets/analogclock/analogclock.cpp 18 We draw the clock's hour hand by rotating the coordinate system and calling QPainter::drawConvexPolygon(). Thank's to the @@ -268,14 +268,14 @@ the code guarantees that the code that follows won't be disturbed by the transformations we've used. - \snippet examples/widgets/analogclock/analogclock.cpp 24 + \snippet widgets/analogclock/analogclock.cpp 24 We do the same for the clock's minute hand, which is defined by the four points (1, 0), (0, 1), (-1, 0), and (0, -40). These coordinates specify a hand that is thinner and longer than the minute hand. - \snippet examples/widgets/analogclock/analogclock.cpp 27 + \snippet widgets/analogclock/analogclock.cpp 27 Finally, we draw the clock face, which consists of twelve short lines at 30-degree intervals. At the end of that, the painter is @@ -319,7 +319,7 @@ -50) to (50, 50) with (0, 0) in the center by calling the QPainter::setWindow() function: - \snippet doc/src/snippets/code/doc_src_coordsys.cpp 4 + \snippet code/doc_src_coordsys.cpp 4 Now, the logical coordinates (-50,-50) correspond to the paint device's physical coordinates (0, 0). Independent of the paint @@ -333,7 +333,7 @@ viewport and "window" maintain the same aspect ratio to prevent deformation: - \snippet doc/src/snippets/code/doc_src_coordsys.cpp 5 + \snippet code/doc_src_coordsys.cpp 5 If we make the logical coordinate system a square, we should also make the viewport a square using the QPainter::setViewport() |