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diff --git a/src/gui/doc/src/qtgui-overview.qdoc b/src/gui/doc/src/qtgui-overview.qdoc
index ecd34f0e9e..446479c9be 100644
--- a/src/gui/doc/src/qtgui-overview.qdoc
+++ b/src/gui/doc/src/qtgui-overview.qdoc
@@ -51,6 +51,68 @@
that prefer more low-level APIs to text and font handling can use classes
like QRawFont and QGlyphRun.
+ \section1 RHI Graphics
+
+ The Qt Rendering Hardware Interface is an abstraction for hardware accelerated
+ graphics APIs, such as, \l{https://www.khronos.org/opengl/}{OpenGL},
+ \l{https://www.khronos.org/opengles/}{OpenGL ES},
+ \l{https://docs.microsoft.com/en-us/windows/desktop/direct3d}{Direct3D},
+ \l{https://developer.apple.com/metal/}{Metal}, and
+ \l{https://www.khronos.org/vulkan/}{Vulkan}.
+
+ As an alternative to using OpenGL or Vulkan directly to render to a
+ QWindow, \l QRhi and the related classes provide a portable, cross-platform
+ 3D graphics and compute API complemented by a shader conditioning and
+ transpiling pipeline. This way applications can avoid directly depending on
+ a single, and, in some cases, vendor or platform-specific 3D API.
+
+ Below is a list of the main RHI-related classes. These are complemented by
+ a number of additional classes and structs.
+
+ \list
+ \li QRhi
+ \li QShader
+ \li QShaderDescription
+ \li QRhiCommandBuffer
+ \li QRhiResourceUpdateBatch
+ \li QRhiBuffer
+ \li QRhiRenderBuffer
+ \li QRhiTexture
+ \li QRhiSampler
+ \li QRhiTextureRenderTarget
+ \li QRhiShaderResourceBindings
+ \li QRhiGraphicsPipeline
+ \li QRhiComputePipeline
+ \li QRhiSwapChain
+ \endlist
+
+ See the \l{RHI Window Example} for an introductory example of creating a
+ portable, cross-platform application that performs accelerated 3D rendering
+ onto a QWindow using QRhi.
+
+ Working directly with QWindow is the most advanced and often the most
+ flexible way of rendering with the QRhi API. It is the most low-level
+ approach, however, and limited in the sense that Qt's UI technologies,
+ widgets and Qt Quick, are not utilized at all. In many cases applications
+ will rather want to integrate QRhi-based rendering into a widget or Qt
+ Quick-based user interface. QWidget-based applications may choose to embed
+ the window as a native child into the widget hierarchy via
+ QWidget::createWindowContainer(), but in many cases \l QRhiWidget will
+ offer a more convenient enabler to integrate QRhi-based rendering into a
+ widget UI. Qt Quick provides its own set of enablers for extending the
+ 2D/3D scene with QRhi-based custom rendering.
+
+ \note The RHI family of APIs are currently offered with a limited
+ compatibility guarantee, as opposed to regular Qt public APIs. See \l QRhi
+ for details.
+
+ \section1 3D Matrix and Vector Math
+
+ The Qt GUI module also contains a few math classes to aid with the most
+ common mathematical operations related to 3D graphics. These classes
+ include \l {QMatrix4x4}, \l {QVector2D}, \l {QVector3D}, \l {QVector4D},
+ and \l {QQuaternion}.
+
\section1 OpenGL and OpenGL ES Integration
QWindow supports rendering using OpenGL and OpenGL ES, depending on what the
@@ -86,10 +148,6 @@
For more information, see the \l {OpenGL Window Example}.
- The Qt GUI module also contains a few math classes to aid with the most
- common mathematical operations related to 3D graphics. These classes include
- \l {QMatrix4x4}, \l {QVector4D}, and \l {QQuaternion}.
-
A \l {QWindow} created with the \l {QSurface::OpenGLSurface} can be used in
combination with \l QPainter and \l QOpenGLPaintDevice to have OpenGL
hardware-accelerated 2D graphics by sacrificing some of the visual quality.
@@ -104,20 +162,23 @@
On Android, Vulkan headers were added in API level 24 of the NDK.
- Relevant classes:
+ The main relevant classes for low-level Vulkan support are:
\list
- \li QVulkanDeviceFunctions
- \li QVulkanExtension
- \li QVulkanFunctions
- \li QVulkanInfoVector
\li QVulkanInstance
- \li QVulkanWindow
- \li QVulkanWindowRenderer
+ \li QVulkanFunctions
+ \li QVulkanDeviceFunctions
\endlist
+ In addition, \l QVulkanWindow provides a convenience subclass of QWindow
+ that makes it easier to get started with implementing Vulkan-based
+ rendering targeting a QWindow. Using this helper class is completely
+ optional; applications with more advanced Vulkan-based renderers may
+ instead want to use a QWindow with the \l {QSurface::VulkanSurface} type
+ directly.
+
For more information, see the \l{Hello Vulkan Widget Example}
- and the \l {Hello Vulkan Window Example}.
+ and the \l {Hello Vulkan Triangle Example}.
\section1 Drag and Drop