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-rw-r--r--src/gui/kernel/qevent.cpp9
1 files changed, 9 insertions, 0 deletions
diff --git a/src/gui/kernel/qevent.cpp b/src/gui/kernel/qevent.cpp
index 4782fa5f49..0ea32f3127 100644
--- a/src/gui/kernel/qevent.cpp
+++ b/src/gui/kernel/qevent.cpp
@@ -3292,6 +3292,9 @@ QWindowStateChangeEvent::~QWindowStateChangeEvent()
QEvent::TouchCancel. Reimplement QWidget::event() or QAbstractScrollArea::viewportEvent() for
widgets and QGraphicsItem::sceneEvent() for items in a graphics view to receive touch events.
+ Unlike widgets, QWindows receive touch events always, there is no need to opt in. When working
+ directly with a QWindow, it is enough to reimplement QWindow::touchEvent().
+
The QEvent::TouchUpdate and QEvent::TouchEnd events are sent to the widget or item that
accepted the QEvent::TouchBegin event. If the QEvent::TouchBegin event is not accepted and not
filtered by an event filter, then no further touch events are sent until the next
@@ -3308,6 +3311,12 @@ QWindowStateChangeEvent::~QWindowStateChangeEvent()
each touch point can be retrieved using the QTouchEvent::TouchPoint class. The
Qt::TouchPointState enum describes the different states that a touch point may have.
+ \note The list of touchPoints() will never be partial: A touch event will always contain a touch
+ point for each existing physical touch contacts targetting the window or widget to which the
+ event is sent. For instance, assuming that all touches target the same window or widget, an
+ event with a condition of touchPoints().count()==2 is guaranteed to imply that the number of
+ fingers touching the touchscreen or touchpad is exactly two.
+
\section1 Event Delivery and Propagation
By default, QGuiApplication translates the first touch point in a QTouchEvent into