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-rw-r--r--src/gui/kernel/qhighdpiscaling.cpp50
1 files changed, 50 insertions, 0 deletions
diff --git a/src/gui/kernel/qhighdpiscaling.cpp b/src/gui/kernel/qhighdpiscaling.cpp
index 22e46e0851..4f8e9a3817 100644
--- a/src/gui/kernel/qhighdpiscaling.cpp
+++ b/src/gui/kernel/qhighdpiscaling.cpp
@@ -41,7 +41,9 @@
#include "qguiapplication.h"
#include "qscreen.h"
#include "qplatformintegration.h"
+#include "qplatformwindow.h"
#include "private/qscreen_p.h"
+#include <private/qguiapplication_p.h>
#include <QtCore/qdebug.h>
@@ -376,6 +378,46 @@ QPoint QHighDpiScaling::mapPositionFromNative(const QPoint &pos, const QPlatform
return (pos - topLeft) / scaleFactor + topLeft;
}
+QPoint QHighDpiScaling::mapPositionToGlobal(const QPoint &pos, const QPoint &windowGlobalPosition, const QWindow *window)
+{
+ QPoint globalPosCandidate = pos + windowGlobalPosition;
+ if (QGuiApplicationPrivate::screen_list.size() <= 1)
+ return globalPosCandidate;
+
+ // The global position may be outside device independent screen geometry
+ // in cases where a window spans screens. Detect this case and map via
+ // native coordinates to the correct screen.
+ auto currentScreen = window->screen();
+ if (currentScreen && !currentScreen->geometry().contains(globalPosCandidate)) {
+ auto nativeGlobalPos = QHighDpi::toNativePixels(globalPosCandidate, currentScreen);
+ if (auto actualPlatformScreen = currentScreen->handle()->screenForPosition(nativeGlobalPos))
+ return QHighDpi::fromNativePixels(nativeGlobalPos, actualPlatformScreen->screen());
+ }
+
+ return globalPosCandidate;
+}
+
+QPoint QHighDpiScaling::mapPositionFromGlobal(const QPoint &pos, const QPoint &windowGlobalPosition, const QWindow *window)
+{
+ QPoint windowPosCandidate = pos - windowGlobalPosition;
+ if (QGuiApplicationPrivate::screen_list.size() <= 1)
+ return windowPosCandidate;
+
+ // Device independent global (screen) space may discontiguous when high-dpi scaling
+ // is active. This means that the normal subtracting of the window global position from the
+ // position-to-be-mapped may not work in cases where a window spans multiple screens.
+ // Map both positions to native global space (using the correct screens), subtract there,
+ // and then map the difference back using the scale factor for the window.
+ QScreen *posScreen = QGuiApplication::screenAt(pos);
+ if (posScreen && posScreen != window->screen()) {
+ QPoint nativePos = QHighDpi::toNativePixels(pos, posScreen);
+ QPoint windowNativePos = window->handle()->geometry().topLeft();
+ return QHighDpi::fromNativeLocalPosition(nativePos - windowNativePos, window);
+ }
+
+ return windowPosCandidate;
+}
+
qreal QHighDpiScaling::screenSubfactor(const QPlatformScreen *screen)
{
qreal factor = qreal(1.0);
@@ -450,5 +492,13 @@ QPoint QHighDpiScaling::origin(const QPlatformScreen *platformScreen)
return platformScreen->geometry().topLeft();
}
+QPoint QHighDpiScaling::origin(const QWindow *window)
+{
+ if (window && window->isTopLevel() && window->screen())
+ return window->screen()->geometry().topLeft();
+
+ return QPoint(0, 0);
+}
+
#endif //QT_NO_HIGHDPISCALING
QT_END_NAMESPACE