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+/****************************************************************************
+**
+** Copyright (C) 2020 The Qt Company Ltd.
+** Contact: https://www.qt.io/licensing/
+**
+** This file is part of the QtGui module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** Commercial License Usage
+** Licensees holding valid commercial Qt licenses may use this file in
+** accordance with the commercial license agreement provided with the
+** Software or, alternatively, in accordance with the terms contained in
+** a written agreement between you and The Qt Company. For licensing terms
+** and conditions see https://www.qt.io/terms-conditions. For further
+** information use the contact form at https://www.qt.io/contact-us.
+**
+** GNU Lesser General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU Lesser
+** General Public License version 3 as published by the Free Software
+** Foundation and appearing in the file LICENSE.LGPL3 included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU Lesser General Public License version 3 requirements
+** will be met: https://www.gnu.org/licenses/lgpl-3.0.html.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU
+** General Public License version 2.0 or (at your option) the GNU General
+** Public license version 3 or any later version approved by the KDE Free
+** Qt Foundation. The licenses are as published by the Free Software
+** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3
+** included in the packaging of this file. Please review the following
+** information to ensure the GNU General Public License requirements will
+** be met: https://www.gnu.org/licenses/gpl-2.0.html and
+** https://www.gnu.org/licenses/gpl-3.0.html.
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#include "qinputdevice.h"
+#include "qinputdevice_p.h"
+#include <QCoreApplication>
+#include <QDebug>
+#include <QMutex>
+#include <QScreen>
+
+QT_BEGIN_NAMESPACE
+
+/*!
+ \class QInputDevice
+ \brief The QInputDevice class describes a device from which a QInputEvent originates.
+ \since 6.0
+ \inmodule QtGui
+
+ Each QInputEvent contains a QInputDevice pointer to allow accessing
+ device-specific properties like type, capabilities and seat. It is the
+ responsibility of the platform or generic plug-ins to discover, create and
+ register an instance of this class corresponding to each available input
+ device, via QWindowSystemInterface::registerInputDevice(), before
+ generating any input event referring to that device.
+
+ Applications do not need to instantiate this class, but can read the
+ instances pointed to by QInputEvent::device() and QInputDevice::devices().
+*/
+
+/*!
+ Creates a new invalid input device instance.
+*/
+QInputDevice::QInputDevice()
+ : QObject(*(new QInputDevicePrivate(QString(), -1, QInputDevice::DeviceType::Unknown)), nullptr)
+{
+}
+
+QInputDevice::~QInputDevice()
+{
+ QInputDevicePrivate::unregisterDevice(this);
+}
+
+/*!
+ Creates a new input device instance. The given \a name is normally a
+ manufacturer-assigned model name if available, or something else
+ identifiable; \a id is a platform-specific number that will be unique per
+ device (for example the xinput ID on X11); \a type identifies what kind of
+ device. On window systems that are capable of handling input from multiple
+ users or sets of input devices at the same time (such as Wayland or X11),
+ \a seatName identifies the name of the set of devices that will be used
+ together. If the device is a child or slave device (for example one of
+ several mice that can take turns moving the "core pointer"), the master
+ device should be given as the \a parent.
+
+ The platform plugin creates, registers and continues to own each device
+ instance; usually \a parent should be given for memory management purposes
+ even if there is no master for a particular device.
+
+ By default, capabilities() are \c None.
+*/
+QInputDevice::QInputDevice(const QString &name, qint64 id, QInputDevice::DeviceType type,
+ const QString &seatName, QObject *parent)
+ : QObject(*new QInputDevicePrivate(name, id, type, QInputDevice::Capability::None, seatName), parent)
+{
+}
+
+/*!
+ \internal
+*/
+QInputDevice::QInputDevice(QInputDevicePrivate &d, QObject *parent)
+ : QObject(d, parent)
+{
+}
+
+/*!
+ Returns the device name.
+
+ This string may be empty. It is however useful on systems that have
+ multiple input devices: it can be used to differentiate from which device a
+ QPointerEvent originates.
+*/
+QString QInputDevice::name() const
+{
+ Q_D(const QInputDevice);
+ return d->name;
+}
+
+/*!
+ Returns the device type.
+*/
+QInputDevice::DeviceType QInputDevice::type() const
+{
+ Q_D(const QInputDevice);
+ return d->deviceType;
+}
+
+/*!
+ Returns the device capabilities.
+*/
+QInputDevice::Capabilities QInputDevice::capabilities() const
+{
+ Q_D(const QInputDevice);
+ return QInputDevice::Capabilities(d->capabilities);
+}
+
+/*!
+ Returns whether the device capabilities include the given \a capability.
+*/
+bool QInputDevice::hasCapability(QInputDevice::Capability capability) const
+{
+ return capabilities().testFlag(capability);
+}
+
+/*!
+ Returns the platform ID (for example xinput ID on the X11 platform).
+
+ All platforms are expected to provide a unique ID for each device.
+*/
+qint64 QInputDevice::id() const
+{
+ Q_D(const QInputDevice);
+ return d->id;
+}
+
+/*!
+ Returns the seat with which the device is associated, if known; otherwise empty.
+
+ Devices that are intended to be used together by one user may be configured
+ to have the same seat name. That is only possible on Wayland and X11
+ platforms so far.
+*/
+QString QInputDevice::seatName() const
+{
+ Q_D(const QInputDevice);
+ return d->seatName;
+}
+
+typedef QVector<const QInputDevice *> InputDevicesVector;
+Q_GLOBAL_STATIC(InputDevicesVector, deviceList)
+static QBasicMutex devicesMutex;
+
+/*!
+ Returns a list of all registered input devices (keyboards and pointing devices).
+
+ \note The returned list cannot be used to add new devices. To add a simulated
+ touch screen for an autotest, QTest::createTouchDevice() can be used.
+ Platform plugins should call \l QWindowSystemInterface::registerInputDevice()
+ to add devices as they are discovered.
+*/
+QVector<const QInputDevice *> QInputDevice::devices()
+{
+ QMutexLocker lock(&devicesMutex);
+ return *deviceList();
+}
+
+/*!
+ Returns the core or master keyboard on the given seat \a seatName.
+*/
+const QInputDevice *QInputDevice::primaryKeyboard(const QString& seatName)
+{
+ QMutexLocker locker(&devicesMutex);
+ InputDevicesVector v = *deviceList();
+ locker.unlock();
+ const QInputDevice *ret = nullptr;
+ for (const QInputDevice *d : v) {
+ if (d->type() == DeviceType::Keyboard && d->seatName() == seatName) {
+ // the master keyboard's parent is not another input device
+ if (!d->parent() || !qobject_cast<const QInputDevice *>(d->parent()))
+ return d;
+ if (!ret)
+ ret = d;
+ }
+ }
+ if (!ret) {
+ qWarning() << "no keyboards registered for seat" << seatName
+ << "The platform plugin should have provided one via "
+ "QWindowSystemInterface::registerInputDevice(). Creating a default one for now.";
+ ret = new QInputDevice(QLatin1String("core keyboard"), 0, DeviceType::Keyboard, seatName);
+ QInputDevicePrivate::registerDevice(ret);
+ return ret;
+ }
+ qWarning() << "core keyboard ambiguous for seat" << seatName;
+ return ret;
+}
+
+/*!
+ \internal
+ Checks whether a matching device is already registered
+ (via operator==, not pointer equality).
+*/
+bool QInputDevicePrivate::isRegistered(const QInputDevice *dev)
+{
+ if (!dev)
+ return false;
+ QMutexLocker locker(&devicesMutex);
+ InputDevicesVector v = *deviceList();
+ for (const QInputDevice *d : v)
+ if (d && *d == *dev)
+ return true;
+ return false;
+}
+
+/*!
+ \internal
+ Find the device with the given \a id, which must be unique.
+
+ \note Use QPointingDevice::tabletDevice() if the device is a tablet
+ or a tablet stylus; in that case, \a id is not unique.
+*/
+const QInputDevice *QInputDevicePrivate::fromId(qint64 id)
+{
+ QMutexLocker locker(&devicesMutex);
+ for (const QInputDevice *dev : *deviceList())
+ if (const_cast<QInputDevicePrivate *>(QInputDevicePrivate::get(dev))->id == id)
+ return dev;
+ return nullptr;
+}
+
+void QInputDevicePrivate::registerDevice(const QInputDevice *dev)
+{
+ QMutexLocker lock(&devicesMutex);
+ deviceList()->append(dev);
+}
+
+/*!
+ \internal
+*/
+void QInputDevicePrivate::unregisterDevice(const QInputDevice *dev)
+{
+ QMutexLocker lock(&devicesMutex);
+ deviceList()->removeOne(dev);
+}
+
+bool QInputDevice::operator==(const QInputDevice &other) const
+{
+ return id() == other.id();
+}
+
+#ifndef QT_NO_DEBUG_STREAM
+QDebug operator<<(QDebug debug, const QInputDevice *device)
+{
+ QDebugStateSaver saver(debug);
+ debug.nospace();
+ debug.noquote();
+ debug << "QInputDevice(";
+ if (device) {
+ debug << '"' << device->name() << "\", type=" << device->type()
+ << Qt::hex << ", ID=" << device->id() << ", seat='" << device->seatName() << "'";
+ } else {
+ debug << '0';
+ }
+ debug << ')';
+ return debug;
+}
+#endif // !QT_NO_DEBUG_STREAM
+
+QT_END_NAMESPACE