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-rw-r--r--src/gui/kernel/qplatforminputcontext.cpp149
1 files changed, 103 insertions, 46 deletions
diff --git a/src/gui/kernel/qplatforminputcontext.cpp b/src/gui/kernel/qplatforminputcontext.cpp
index 83a05d0221..9d3ee4acb6 100644
--- a/src/gui/kernel/qplatforminputcontext.cpp
+++ b/src/gui/kernel/qplatforminputcontext.cpp
@@ -1,46 +1,11 @@
-/****************************************************************************
-**
-** Copyright (C) 2016 The Qt Company Ltd.
-** Contact: https://www.qt.io/licensing/
-**
-** This file is part of the QtGui module of the Qt Toolkit.
-**
-** $QT_BEGIN_LICENSE:LGPL$
-** Commercial License Usage
-** Licensees holding valid commercial Qt licenses may use this file in
-** accordance with the commercial license agreement provided with the
-** Software or, alternatively, in accordance with the terms contained in
-** a written agreement between you and The Qt Company. For licensing terms
-** and conditions see https://www.qt.io/terms-conditions. For further
-** information use the contact form at https://www.qt.io/contact-us.
-**
-** GNU Lesser General Public License Usage
-** Alternatively, this file may be used under the terms of the GNU Lesser
-** General Public License version 3 as published by the Free Software
-** Foundation and appearing in the file LICENSE.LGPL3 included in the
-** packaging of this file. Please review the following information to
-** ensure the GNU Lesser General Public License version 3 requirements
-** will be met: https://www.gnu.org/licenses/lgpl-3.0.html.
-**
-** GNU General Public License Usage
-** Alternatively, this file may be used under the terms of the GNU
-** General Public License version 2.0 or (at your option) the GNU General
-** Public license version 3 or any later version approved by the KDE Free
-** Qt Foundation. The licenses are as published by the Free Software
-** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3
-** included in the packaging of this file. Please review the following
-** information to ensure the GNU General Public License requirements will
-** be met: https://www.gnu.org/licenses/gpl-2.0.html and
-** https://www.gnu.org/licenses/gpl-3.0.html.
-**
-** $QT_END_LICENSE$
-**
-****************************************************************************/
+// Copyright (C) 2016 The Qt Company Ltd.
+// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR LGPL-3.0-only OR GPL-2.0-only OR GPL-3.0-only
#include "qplatforminputcontext.h"
#include <qguiapplication.h>
#include <QRect>
#include "private/qkeymapper_p.h"
+#include "private/qhighdpiscaling_p.h"
#include <qpa/qplatforminputcontext_p.h>
#include <QtGui/qtransform.h>
@@ -82,6 +47,11 @@ QT_BEGIN_NAMESPACE
QPlatformInputContext::QPlatformInputContext()
: QObject(*(new QPlatformInputContextPrivate))
{
+ // Delay initialization of cached input direction
+ // until super class has finished constructing.
+ QMetaObject::invokeMethod(this, [this]{
+ m_inputDirection = inputDirection();
+ }, Qt::QueuedConnection);
}
/*!
@@ -130,7 +100,7 @@ void QPlatformInputContext::update(Qt::InputMethodQueries)
}
/*!
- Called when when the word currently being composed in input item is tapped by
+ Called when the word currently being composed in the input item is tapped by
the user. Input methods often use this information to offer more word
suggestions to the user.
*/
@@ -227,22 +197,29 @@ void QPlatformInputContext::emitInputPanelVisibleChanged()
QLocale QPlatformInputContext::locale() const
{
- return qt_keymapper_private()->keyboardInputLocale;
+ return QLocale::system();
}
void QPlatformInputContext::emitLocaleChanged()
{
emit QGuiApplication::inputMethod()->localeChanged();
+
+ // Changing the locale might have updated the input direction
+ emitInputDirectionChanged(inputDirection());
}
Qt::LayoutDirection QPlatformInputContext::inputDirection() const
{
- return qt_keymapper_private()->keyboardInputDirection;
+ return locale().textDirection();
}
void QPlatformInputContext::emitInputDirectionChanged(Qt::LayoutDirection newDirection)
{
+ if (newDirection == m_inputDirection)
+ return;
+
emit QGuiApplication::inputMethod()->inputDirectionChanged(newDirection);
+ m_inputDirection = newDirection;
}
/*!
@@ -270,16 +247,20 @@ void QPlatformInputContextPrivate::setInputMethodAccepted(bool accepted)
}
/*!
- * \brief QPlatformInputContext::setSelectionOnFocusObject
- * \param anchorPos Beginning of selection in currently active window coordinates
- * \param cursorPos End of selection in currently active window coordinates
- */
-void QPlatformInputContext::setSelectionOnFocusObject(const QPointF &anchorPos, const QPointF &cursorPos)
+ \brief QPlatformInputContext::setSelectionOnFocusObject
+ \param anchorPos Beginning of selection in currently active window native coordinates
+ \param cursorPos End of selection in currently active window native coordinates
+*/
+void QPlatformInputContext::setSelectionOnFocusObject(const QPointF &nativeAnchorPos, const QPointF &nativeCursorPos)
{
QObject *focus = qApp->focusObject();
if (!focus)
return;
+ QWindow *window = qApp->focusWindow();
+ const QPointF &anchorPos = QHighDpi::fromNativePixels(nativeAnchorPos, window);
+ const QPointF &cursorPos = QHighDpi::fromNativePixels(nativeCursorPos, window);
+
QInputMethod *im = QGuiApplication::inputMethod();
const QTransform mapToLocal = im->inputItemTransform().inverted();
bool success;
@@ -297,4 +278,80 @@ void QPlatformInputContext::setSelectionOnFocusObject(const QPointF &anchorPos,
}
}
+/*!
+ \brief QPlatformInputContext::queryFocusObject
+
+ Queries the current foucus object with a window position in native pixels.
+*/
+QVariant QPlatformInputContext::queryFocusObject(Qt::InputMethodQuery query, QPointF nativePosition)
+{
+ const QPointF position = QHighDpi::fromNativePixels(nativePosition, QGuiApplication::focusWindow());
+ const QInputMethod *im = QGuiApplication::inputMethod();
+ const QTransform mapToLocal = im->inputItemTransform().inverted();
+ return im->queryFocusObject(query, mapToLocal.map(position));
+}
+
+/*!
+ \brief QPlatformInputContext::inputItemRectangle
+
+ Returns the input item rectangle for the currently active window
+ and input methiod in native window coordinates.
+*/
+QRectF QPlatformInputContext::inputItemRectangle()
+{
+ QInputMethod *im = QGuiApplication::inputMethod();
+ const QRectF deviceIndependentRectangle = im->inputItemTransform().mapRect(im->inputItemRectangle());
+ return QHighDpi::toNativePixels(deviceIndependentRectangle, QGuiApplication::focusWindow());
+}
+
+/*!
+ \brief QPlatformInputContext::inputItemClipRectangle
+
+ Returns the input item clip rectangle for the currently active window
+ and input methiod in native window coordinates.
+*/
+QRectF QPlatformInputContext::inputItemClipRectangle()
+{
+ return QHighDpi::toNativePixels(
+ QGuiApplication::inputMethod()->inputItemClipRectangle(), QGuiApplication::focusWindow());
+}
+
+/*!
+ \brief QPlatformInputContext::cursorRectangle
+
+ Returns the cursor rectangle for the currently active window
+ and input methiod in native window coordinates.
+*/
+QRectF QPlatformInputContext::cursorRectangle()
+{
+ return QHighDpi::toNativePixels(
+ QGuiApplication::inputMethod()->cursorRectangle(), QGuiApplication::focusWindow());
+}
+
+/*!
+ \brief QPlatformInputContext::anchorRectangle
+
+ Returns the anchor rectangle for the currently active window
+ and input methiod in native window coordinates.
+*/
+QRectF QPlatformInputContext::anchorRectangle()
+{
+ return QHighDpi::toNativePixels(
+ QGuiApplication::inputMethod()->anchorRectangle(), QGuiApplication::focusWindow());
+}
+
+/*!
+ \brief QPlatformInputContext::keyboardRectangle
+
+ Returns the keyboard rectangle for the currently active window
+ and input methiod in native window coordinates.
+*/
+QRectF QPlatformInputContext::keyboardRectangle()
+{
+ return QHighDpi::toNativePixels(
+ QGuiApplication::inputMethod()->keyboardRectangle(), QGuiApplication::focusWindow());
+}
+
QT_END_NAMESPACE
+
+#include "moc_qplatforminputcontext.cpp"