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-rw-r--r--src/gui/kernel/qscreen.cpp12
1 files changed, 6 insertions, 6 deletions
diff --git a/src/gui/kernel/qscreen.cpp b/src/gui/kernel/qscreen.cpp
index ce26b9dd93..3546ce01dd 100644
--- a/src/gui/kernel/qscreen.cpp
+++ b/src/gui/kernel/qscreen.cpp
@@ -401,7 +401,7 @@ static int log2(uint i)
Qt::PrimaryOrientation is interpreted as the screen's primaryOrientation().
*/
-int QScreen::angleBetween(Qt::ScreenOrientation a, Qt::ScreenOrientation b)
+int QScreen::angleBetween(Qt::ScreenOrientation a, Qt::ScreenOrientation b) const
{
if (a == Qt::PrimaryOrientation)
a = primaryOrientation();
@@ -436,7 +436,7 @@ int QScreen::angleBetween(Qt::ScreenOrientation a, Qt::ScreenOrientation b)
Qt::PrimaryOrientation is interpreted as the screen's primaryOrientation().
*/
-QTransform QScreen::transformBetween(Qt::ScreenOrientation a, Qt::ScreenOrientation b, const QRect &target)
+QTransform QScreen::transformBetween(Qt::ScreenOrientation a, Qt::ScreenOrientation b, const QRect &target) const
{
if (a == Qt::PrimaryOrientation)
a = primaryOrientation();
@@ -477,7 +477,7 @@ QTransform QScreen::transformBetween(Qt::ScreenOrientation a, Qt::ScreenOrientat
Qt::PrimaryOrientation is interpreted as the screen's primaryOrientation().
*/
-QRect QScreen::mapBetween(Qt::ScreenOrientation a, Qt::ScreenOrientation b, const QRect &rect)
+QRect QScreen::mapBetween(Qt::ScreenOrientation a, Qt::ScreenOrientation b, const QRect &rect) const
{
if (a == Qt::PrimaryOrientation)
a = primaryOrientation();
@@ -503,7 +503,7 @@ QRect QScreen::mapBetween(Qt::ScreenOrientation a, Qt::ScreenOrientation b, cons
Qt::PrimaryOrientation is interpreted as the screen's primaryOrientation().
*/
-bool QScreen::isPortrait(Qt::ScreenOrientation o)
+bool QScreen::isPortrait(Qt::ScreenOrientation o) const
{
return o == Qt::PortraitOrientation || o == Qt::InvertedPortraitOrientation
|| (o == Qt::PrimaryOrientation && primaryOrientation() == Qt::PortraitOrientation);
@@ -515,7 +515,7 @@ bool QScreen::isPortrait(Qt::ScreenOrientation o)
Qt::PrimaryOrientation is interpreted as the screen's primaryOrientation().
*/
-bool QScreen::isLandscape(Qt::ScreenOrientation o)
+bool QScreen::isLandscape(Qt::ScreenOrientation o) const
{
return o == Qt::LandscapeOrientation || o == Qt::InvertedLandscapeOrientation
|| (o == Qt::PrimaryOrientation && primaryOrientation() == Qt::LandscapeOrientation);
@@ -580,7 +580,7 @@ void QScreenPrivate::updatePrimaryOrientation()
safe. This depends on the underlying window system.
*/
-QPixmap QScreen::grabWindow(WId window, int x, int y, int w, int h) const
+QPixmap QScreen::grabWindow(WId window, int x, int y, int w, int h)
{
const QPlatformScreen *platformScreen = handle();
if (!platformScreen) {