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-rw-r--r--src/gui/math3d/qquaternion.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/gui/math3d/qquaternion.cpp b/src/gui/math3d/qquaternion.cpp
index dba72d3e10..018f6fb731 100644
--- a/src/gui/math3d/qquaternion.cpp
+++ b/src/gui/math3d/qquaternion.cpp
@@ -460,7 +460,7 @@ void QQuaternion::getEulerAngles(float *pitch, float *yaw, float *roll) const
// "A tutorial on SE(3) transformation parameterizations and on-manifold optimization".
// We can only detect Gimbal lock when we normalize, which we can't do when
- // length is nearly zero. Do so before multiplying co-ordinates, to avoid
+ // length is nearly zero. Do so before multiplying coordinates, to avoid
// underflow.
const float len = length();
const bool rescale = !qFuzzyIsNull(len);