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-rw-r--r--src/gui/math3d/qvector2d.h249
1 files changed, 4 insertions, 245 deletions
diff --git a/src/gui/math3d/qvector2d.h b/src/gui/math3d/qvector2d.h
index b24f4df949..fc42579918 100644
--- a/src/gui/math3d/qvector2d.h
+++ b/src/gui/math3d/qvector2d.h
@@ -1,6 +1,7 @@
/****************************************************************************
**
** Copyright (C) 2016 The Qt Company Ltd.
+** Copyright (C) 2020 Klarälvdalens Datakonsult AB, a KDAB Group company, info@kdab.com, author Giuseppe D'Angelo <giuseppe.dangelo@kdab.com>
** Contact: https://www.qt.io/licensing/
**
** This file is part of the QtGui module of the Qt Toolkit.
@@ -37,250 +38,8 @@
**
****************************************************************************/
-#ifndef QVECTOR2D_H
-#define QVECTOR2D_H
-
-#include <QtGui/qtguiglobal.h>
-#include <QtCore/qpoint.h>
-#include <QtCore/qmetatype.h>
-
-QT_BEGIN_NAMESPACE
-
-
-class QVector3D;
-class QVector4D;
-class QVariant;
-
-#ifndef QT_NO_VECTOR2D
-
-class Q_GUI_EXPORT QVector2D
-{
-public:
- constexpr QVector2D();
- explicit QVector2D(Qt::Initialization) {}
- constexpr QVector2D(float xpos, float ypos);
- constexpr explicit QVector2D(const QPoint& point);
- constexpr explicit QVector2D(const QPointF& point);
-#ifndef QT_NO_VECTOR3D
- explicit QVector2D(const QVector3D& vector);
-#endif
-#ifndef QT_NO_VECTOR4D
- explicit QVector2D(const QVector4D& vector);
-#endif
-
- bool isNull() const;
-
- constexpr float x() const;
- constexpr float y() const;
-
- void setX(float x);
- void setY(float y);
-
- float &operator[](int i);
- float operator[](int i) const;
-
- float length() const;
- float lengthSquared() const; //In Qt 6 convert to inline and constexpr
-
- [[nodiscard]] QVector2D normalized() const;
- void normalize();
-
- float distanceToPoint(const QVector2D &point) const;
- float distanceToLine(const QVector2D& point, const QVector2D& direction) const;
-
- QVector2D &operator+=(const QVector2D &vector);
- QVector2D &operator-=(const QVector2D &vector);
- QVector2D &operator*=(float factor);
- QVector2D &operator*=(const QVector2D &vector);
- QVector2D &operator/=(float divisor);
- inline QVector2D &operator/=(const QVector2D &vector);
-
- static float dotProduct(const QVector2D& v1, const QVector2D& v2); //In Qt 6 convert to inline and constexpr
-
-QT_WARNING_PUSH
-QT_WARNING_DISABLE_FLOAT_COMPARE
- constexpr friend inline bool operator==(const QVector2D &v1, const QVector2D &v2) noexcept
- {
- return v1.v[0] == v2.v[0] && v1.v[1] == v2.v[1];
- }
-
- constexpr friend inline bool operator!=(const QVector2D &v1, const QVector2D &v2) noexcept
- {
- return v1.v[0] != v2.v[0] || v1.v[1] != v2.v[1];
- }
-QT_WARNING_POP
-
- constexpr friend inline const QVector2D operator+(const QVector2D &v1, const QVector2D &v2);
- constexpr friend inline const QVector2D operator-(const QVector2D &v1, const QVector2D &v2);
- constexpr friend inline const QVector2D operator*(float factor, const QVector2D &vector);
- constexpr friend inline const QVector2D operator*(const QVector2D &vector, float factor);
- constexpr friend inline const QVector2D operator*(const QVector2D &v1, const QVector2D &v2);
- constexpr friend inline const QVector2D operator-(const QVector2D &vector);
- constexpr friend inline const QVector2D operator/(const QVector2D &vector, float divisor);
- constexpr friend inline const QVector2D operator/(const QVector2D &vector, const QVector2D &divisor);
-
- constexpr friend inline bool qFuzzyCompare(const QVector2D& v1, const QVector2D& v2);
-
-#ifndef QT_NO_VECTOR3D
- QVector3D toVector3D() const;
-#endif
-#ifndef QT_NO_VECTOR4D
- QVector4D toVector4D() const;
-#endif
-
- constexpr QPoint toPoint() const;
- constexpr QPointF toPointF() const;
-
- operator QVariant() const;
-
-private:
- float v[2];
-
- friend class QVector3D;
- friend class QVector4D;
-};
-
-Q_DECLARE_TYPEINFO(QVector2D, Q_PRIMITIVE_TYPE);
-
-constexpr inline QVector2D::QVector2D() : v{0.0f, 0.0f} {}
-
-constexpr inline QVector2D::QVector2D(float xpos, float ypos) : v{xpos, ypos} {}
-
-constexpr inline QVector2D::QVector2D(const QPoint& point) : v{float(point.x()), float(point.y())} {}
-
-constexpr inline QVector2D::QVector2D(const QPointF& point) : v{float(point.x()), float(point.y())} {}
-
-inline bool QVector2D::isNull() const
-{
- return qIsNull(v[0]) && qIsNull(v[1]);
-}
-
-constexpr inline float QVector2D::x() const { return v[0]; }
-constexpr inline float QVector2D::y() const { return v[1]; }
-
-inline void QVector2D::setX(float aX) { v[0] = aX; }
-inline void QVector2D::setY(float aY) { v[1] = aY; }
-
-inline float &QVector2D::operator[](int i)
-{
- Q_ASSERT(uint(i) < 2u);
- return v[i];
-}
-
-inline float QVector2D::operator[](int i) const
-{
- Q_ASSERT(uint(i) < 2u);
- return v[i];
-}
-
-inline QVector2D &QVector2D::operator+=(const QVector2D &vector)
-{
- v[0] += vector.v[0];
- v[1] += vector.v[1];
- return *this;
-}
-
-inline QVector2D &QVector2D::operator-=(const QVector2D &vector)
-{
- v[0] -= vector.v[0];
- v[1] -= vector.v[1];
- return *this;
-}
-
-inline QVector2D &QVector2D::operator*=(float factor)
-{
- v[0] *= factor;
- v[1] *= factor;
- return *this;
-}
-
-inline QVector2D &QVector2D::operator*=(const QVector2D &vector)
-{
- v[0] *= vector.v[0];
- v[1] *= vector.v[1];
- return *this;
-}
-
-inline QVector2D &QVector2D::operator/=(float divisor)
-{
- v[0] /= divisor;
- v[1] /= divisor;
- return *this;
-}
-
-inline QVector2D &QVector2D::operator/=(const QVector2D &vector)
-{
- v[0] /= vector.v[0];
- v[1] /= vector.v[1];
- return *this;
-}
-
-constexpr inline const QVector2D operator+(const QVector2D &v1, const QVector2D &v2)
-{
- return QVector2D(v1.v[0] + v2.v[0], v1.v[1] + v2.v[1]);
-}
-
-constexpr inline const QVector2D operator-(const QVector2D &v1, const QVector2D &v2)
-{
- return QVector2D(v1.v[0] - v2.v[0], v1.v[1] - v2.v[1]);
-}
-
-constexpr inline const QVector2D operator*(float factor, const QVector2D &vector)
-{
- return QVector2D(vector.v[0] * factor, vector.v[1] * factor);
-}
-
-constexpr inline const QVector2D operator*(const QVector2D &vector, float factor)
-{
- return QVector2D(vector.v[0] * factor, vector.v[1] * factor);
-}
-
-constexpr inline const QVector2D operator*(const QVector2D &v1, const QVector2D &v2)
-{
- return QVector2D(v1.v[0] * v2.v[0], v1.v[1] * v2.v[1]);
-}
-
-constexpr inline const QVector2D operator-(const QVector2D &vector)
-{
- return QVector2D(-vector.v[0], -vector.v[1]);
-}
-
-constexpr inline const QVector2D operator/(const QVector2D &vector, float divisor)
-{
- return QVector2D(vector.v[0] / divisor, vector.v[1] / divisor);
-}
-
-constexpr inline const QVector2D operator/(const QVector2D &vector, const QVector2D &divisor)
-{
- return QVector2D(vector.v[0] / divisor.v[0], vector.v[1] / divisor.v[1]);
-}
-
-constexpr inline bool qFuzzyCompare(const QVector2D& v1, const QVector2D& v2)
-{
- return qFuzzyCompare(v1.v[0], v2.v[0]) && qFuzzyCompare(v1.v[1], v2.v[1]);
-}
-
-constexpr inline QPoint QVector2D::toPoint() const
-{
- return QPoint(qRound(v[0]), qRound(v[1]));
-}
-
-constexpr inline QPointF QVector2D::toPointF() const
-{
- return QPointF(qreal(v[0]), qreal(v[1]));
-}
-
-#ifndef QT_NO_DEBUG_STREAM
-Q_GUI_EXPORT QDebug operator<<(QDebug dbg, const QVector2D &vector);
-#endif
-
-#ifndef QT_NO_DATASTREAM
-Q_GUI_EXPORT QDataStream &operator<<(QDataStream &, const QVector2D &);
-Q_GUI_EXPORT QDataStream &operator>>(QDataStream &, QVector2D &);
-#endif
-
-#endif
-
-QT_END_NAMESPACE
+#include <QtGui/qvectornd.h>
+#if 0
+#pragma qt_sync_stop_processing
#endif