diff options
Diffstat (limited to 'src/gui/math3d/qvector2d.h')
-rw-r--r-- | src/gui/math3d/qvector2d.h | 249 |
1 files changed, 4 insertions, 245 deletions
diff --git a/src/gui/math3d/qvector2d.h b/src/gui/math3d/qvector2d.h index b24f4df949..fc42579918 100644 --- a/src/gui/math3d/qvector2d.h +++ b/src/gui/math3d/qvector2d.h @@ -1,6 +1,7 @@ /**************************************************************************** ** ** Copyright (C) 2016 The Qt Company Ltd. +** Copyright (C) 2020 Klarälvdalens Datakonsult AB, a KDAB Group company, info@kdab.com, author Giuseppe D'Angelo <giuseppe.dangelo@kdab.com> ** Contact: https://www.qt.io/licensing/ ** ** This file is part of the QtGui module of the Qt Toolkit. @@ -37,250 +38,8 @@ ** ****************************************************************************/ -#ifndef QVECTOR2D_H -#define QVECTOR2D_H - -#include <QtGui/qtguiglobal.h> -#include <QtCore/qpoint.h> -#include <QtCore/qmetatype.h> - -QT_BEGIN_NAMESPACE - - -class QVector3D; -class QVector4D; -class QVariant; - -#ifndef QT_NO_VECTOR2D - -class Q_GUI_EXPORT QVector2D -{ -public: - constexpr QVector2D(); - explicit QVector2D(Qt::Initialization) {} - constexpr QVector2D(float xpos, float ypos); - constexpr explicit QVector2D(const QPoint& point); - constexpr explicit QVector2D(const QPointF& point); -#ifndef QT_NO_VECTOR3D - explicit QVector2D(const QVector3D& vector); -#endif -#ifndef QT_NO_VECTOR4D - explicit QVector2D(const QVector4D& vector); -#endif - - bool isNull() const; - - constexpr float x() const; - constexpr float y() const; - - void setX(float x); - void setY(float y); - - float &operator[](int i); - float operator[](int i) const; - - float length() const; - float lengthSquared() const; //In Qt 6 convert to inline and constexpr - - [[nodiscard]] QVector2D normalized() const; - void normalize(); - - float distanceToPoint(const QVector2D &point) const; - float distanceToLine(const QVector2D& point, const QVector2D& direction) const; - - QVector2D &operator+=(const QVector2D &vector); - QVector2D &operator-=(const QVector2D &vector); - QVector2D &operator*=(float factor); - QVector2D &operator*=(const QVector2D &vector); - QVector2D &operator/=(float divisor); - inline QVector2D &operator/=(const QVector2D &vector); - - static float dotProduct(const QVector2D& v1, const QVector2D& v2); //In Qt 6 convert to inline and constexpr - -QT_WARNING_PUSH -QT_WARNING_DISABLE_FLOAT_COMPARE - constexpr friend inline bool operator==(const QVector2D &v1, const QVector2D &v2) noexcept - { - return v1.v[0] == v2.v[0] && v1.v[1] == v2.v[1]; - } - - constexpr friend inline bool operator!=(const QVector2D &v1, const QVector2D &v2) noexcept - { - return v1.v[0] != v2.v[0] || v1.v[1] != v2.v[1]; - } -QT_WARNING_POP - - constexpr friend inline const QVector2D operator+(const QVector2D &v1, const QVector2D &v2); - constexpr friend inline const QVector2D operator-(const QVector2D &v1, const QVector2D &v2); - constexpr friend inline const QVector2D operator*(float factor, const QVector2D &vector); - constexpr friend inline const QVector2D operator*(const QVector2D &vector, float factor); - constexpr friend inline const QVector2D operator*(const QVector2D &v1, const QVector2D &v2); - constexpr friend inline const QVector2D operator-(const QVector2D &vector); - constexpr friend inline const QVector2D operator/(const QVector2D &vector, float divisor); - constexpr friend inline const QVector2D operator/(const QVector2D &vector, const QVector2D &divisor); - - constexpr friend inline bool qFuzzyCompare(const QVector2D& v1, const QVector2D& v2); - -#ifndef QT_NO_VECTOR3D - QVector3D toVector3D() const; -#endif -#ifndef QT_NO_VECTOR4D - QVector4D toVector4D() const; -#endif - - constexpr QPoint toPoint() const; - constexpr QPointF toPointF() const; - - operator QVariant() const; - -private: - float v[2]; - - friend class QVector3D; - friend class QVector4D; -}; - -Q_DECLARE_TYPEINFO(QVector2D, Q_PRIMITIVE_TYPE); - -constexpr inline QVector2D::QVector2D() : v{0.0f, 0.0f} {} - -constexpr inline QVector2D::QVector2D(float xpos, float ypos) : v{xpos, ypos} {} - -constexpr inline QVector2D::QVector2D(const QPoint& point) : v{float(point.x()), float(point.y())} {} - -constexpr inline QVector2D::QVector2D(const QPointF& point) : v{float(point.x()), float(point.y())} {} - -inline bool QVector2D::isNull() const -{ - return qIsNull(v[0]) && qIsNull(v[1]); -} - -constexpr inline float QVector2D::x() const { return v[0]; } -constexpr inline float QVector2D::y() const { return v[1]; } - -inline void QVector2D::setX(float aX) { v[0] = aX; } -inline void QVector2D::setY(float aY) { v[1] = aY; } - -inline float &QVector2D::operator[](int i) -{ - Q_ASSERT(uint(i) < 2u); - return v[i]; -} - -inline float QVector2D::operator[](int i) const -{ - Q_ASSERT(uint(i) < 2u); - return v[i]; -} - -inline QVector2D &QVector2D::operator+=(const QVector2D &vector) -{ - v[0] += vector.v[0]; - v[1] += vector.v[1]; - return *this; -} - -inline QVector2D &QVector2D::operator-=(const QVector2D &vector) -{ - v[0] -= vector.v[0]; - v[1] -= vector.v[1]; - return *this; -} - -inline QVector2D &QVector2D::operator*=(float factor) -{ - v[0] *= factor; - v[1] *= factor; - return *this; -} - -inline QVector2D &QVector2D::operator*=(const QVector2D &vector) -{ - v[0] *= vector.v[0]; - v[1] *= vector.v[1]; - return *this; -} - -inline QVector2D &QVector2D::operator/=(float divisor) -{ - v[0] /= divisor; - v[1] /= divisor; - return *this; -} - -inline QVector2D &QVector2D::operator/=(const QVector2D &vector) -{ - v[0] /= vector.v[0]; - v[1] /= vector.v[1]; - return *this; -} - -constexpr inline const QVector2D operator+(const QVector2D &v1, const QVector2D &v2) -{ - return QVector2D(v1.v[0] + v2.v[0], v1.v[1] + v2.v[1]); -} - -constexpr inline const QVector2D operator-(const QVector2D &v1, const QVector2D &v2) -{ - return QVector2D(v1.v[0] - v2.v[0], v1.v[1] - v2.v[1]); -} - -constexpr inline const QVector2D operator*(float factor, const QVector2D &vector) -{ - return QVector2D(vector.v[0] * factor, vector.v[1] * factor); -} - -constexpr inline const QVector2D operator*(const QVector2D &vector, float factor) -{ - return QVector2D(vector.v[0] * factor, vector.v[1] * factor); -} - -constexpr inline const QVector2D operator*(const QVector2D &v1, const QVector2D &v2) -{ - return QVector2D(v1.v[0] * v2.v[0], v1.v[1] * v2.v[1]); -} - -constexpr inline const QVector2D operator-(const QVector2D &vector) -{ - return QVector2D(-vector.v[0], -vector.v[1]); -} - -constexpr inline const QVector2D operator/(const QVector2D &vector, float divisor) -{ - return QVector2D(vector.v[0] / divisor, vector.v[1] / divisor); -} - -constexpr inline const QVector2D operator/(const QVector2D &vector, const QVector2D &divisor) -{ - return QVector2D(vector.v[0] / divisor.v[0], vector.v[1] / divisor.v[1]); -} - -constexpr inline bool qFuzzyCompare(const QVector2D& v1, const QVector2D& v2) -{ - return qFuzzyCompare(v1.v[0], v2.v[0]) && qFuzzyCompare(v1.v[1], v2.v[1]); -} - -constexpr inline QPoint QVector2D::toPoint() const -{ - return QPoint(qRound(v[0]), qRound(v[1])); -} - -constexpr inline QPointF QVector2D::toPointF() const -{ - return QPointF(qreal(v[0]), qreal(v[1])); -} - -#ifndef QT_NO_DEBUG_STREAM -Q_GUI_EXPORT QDebug operator<<(QDebug dbg, const QVector2D &vector); -#endif - -#ifndef QT_NO_DATASTREAM -Q_GUI_EXPORT QDataStream &operator<<(QDataStream &, const QVector2D &); -Q_GUI_EXPORT QDataStream &operator>>(QDataStream &, QVector2D &); -#endif - -#endif - -QT_END_NAMESPACE +#include <QtGui/qvectornd.h> +#if 0 +#pragma qt_sync_stop_processing #endif |