diff options
Diffstat (limited to 'src/gui/math3d/qvector3d.cpp')
-rw-r--r-- | src/gui/math3d/qvector3d.cpp | 10 |
1 files changed, 5 insertions, 5 deletions
diff --git a/src/gui/math3d/qvector3d.cpp b/src/gui/math3d/qvector3d.cpp index 226483c227..7e3ed7c61b 100644 --- a/src/gui/math3d/qvector3d.cpp +++ b/src/gui/math3d/qvector3d.cpp @@ -144,8 +144,8 @@ QVector3D::QVector3D(const QVector4D& vector) /*! \fn bool QVector3D::isNull() const - Returns true if the x, y, and z coordinates are set to 0.0, - otherwise returns false. + Returns \c true if the x, y, and z coordinates are set to 0.0, + otherwise returns \c false. */ /*! @@ -438,7 +438,7 @@ float QVector3D::distanceToLine \fn bool operator==(const QVector3D &v1, const QVector3D &v2) \relates QVector3D - Returns true if \a v1 is equal to \a v2; otherwise returns false. + Returns \c true if \a v1 is equal to \a v2; otherwise returns \c false. This operator uses an exact floating-point comparison. */ @@ -446,7 +446,7 @@ float QVector3D::distanceToLine \fn bool operator!=(const QVector3D &v1, const QVector3D &v2) \relates QVector3D - Returns true if \a v1 is not equal to \a v2; otherwise returns false. + Returns \c true if \a v1 is not equal to \a v2; otherwise returns \c false. This operator uses an exact floating-point comparison. */ @@ -524,7 +524,7 @@ float QVector3D::distanceToLine \fn bool qFuzzyCompare(const QVector3D& v1, const QVector3D& v2) \relates QVector3D - Returns true if \a v1 and \a v2 are equal, allowing for a small + Returns \c true if \a v1 and \a v2 are equal, allowing for a small fuzziness factor for floating-point comparisons; false otherwise. */ |