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Diffstat (limited to 'src/gui/math3d/qvector4d.h')
-rw-r--r-- | src/gui/math3d/qvector4d.h | 320 |
1 files changed, 6 insertions, 314 deletions
diff --git a/src/gui/math3d/qvector4d.h b/src/gui/math3d/qvector4d.h index 6f6ec213b9..a9e55a8ef8 100644 --- a/src/gui/math3d/qvector4d.h +++ b/src/gui/math3d/qvector4d.h @@ -1,317 +1,9 @@ -/**************************************************************************** -** -** Copyright (C) 2016 The Qt Company Ltd. -** Contact: https://www.qt.io/licensing/ -** -** This file is part of the QtGui module of the Qt Toolkit. -** -** $QT_BEGIN_LICENSE:LGPL$ -** Commercial License Usage -** Licensees holding valid commercial Qt licenses may use this file in -** accordance with the commercial license agreement provided with the -** Software or, alternatively, in accordance with the terms contained in -** a written agreement between you and The Qt Company. For licensing terms -** and conditions see https://www.qt.io/terms-conditions. For further -** information use the contact form at https://www.qt.io/contact-us. -** -** GNU Lesser General Public License Usage -** Alternatively, this file may be used under the terms of the GNU Lesser -** General Public License version 3 as published by the Free Software -** Foundation and appearing in the file LICENSE.LGPL3 included in the -** packaging of this file. Please review the following information to -** ensure the GNU Lesser General Public License version 3 requirements -** will be met: https://www.gnu.org/licenses/lgpl-3.0.html. -** -** GNU General Public License Usage -** Alternatively, this file may be used under the terms of the GNU -** General Public License version 2.0 or (at your option) the GNU General -** Public license version 3 or any later version approved by the KDE Free -** Qt Foundation. The licenses are as published by the Free Software -** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3 -** included in the packaging of this file. Please review the following -** information to ensure the GNU General Public License requirements will -** be met: https://www.gnu.org/licenses/gpl-2.0.html and -** https://www.gnu.org/licenses/gpl-3.0.html. -** -** $QT_END_LICENSE$ -** -****************************************************************************/ +// Copyright (C) 2016 The Qt Company Ltd. +// Copyright (C) 2020 Klarälvdalens Datakonsult AB, a KDAB Group company, info@kdab.com, author Giuseppe D'Angelo <giuseppe.dangelo@kdab.com> +// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR LGPL-3.0-only OR GPL-2.0-only OR GPL-3.0-only -#ifndef QVECTOR4D_H -#define QVECTOR4D_H - -#include <QtGui/qtguiglobal.h> -#include <QtCore/qpoint.h> -#include <QtCore/qmetatype.h> - -QT_BEGIN_NAMESPACE - - -class QMatrix4x4; -class QVector2D; -class QVector3D; - -#ifndef QT_NO_VECTOR4D - -class Q_GUI_EXPORT QVector4D -{ -public: - constexpr QVector4D(); - explicit QVector4D(Qt::Initialization) {} - constexpr QVector4D(float xpos, float ypos, float zpos, float wpos); - constexpr explicit QVector4D(const QPoint& point); - constexpr explicit QVector4D(const QPointF& point); -#ifndef QT_NO_VECTOR2D - QVector4D(const QVector2D& vector); - QVector4D(const QVector2D& vector, float zpos, float wpos); -#endif -#ifndef QT_NO_VECTOR3D - QVector4D(const QVector3D& vector); - QVector4D(const QVector3D& vector, float wpos); -#endif - - bool isNull() const; - - constexpr float x() const; - constexpr float y() const; - constexpr float z() const; - constexpr float w() const; - - void setX(float x); - void setY(float y); - void setZ(float z); - void setW(float w); - - float &operator[](int i); - float operator[](int i) const; - - float length() const; - float lengthSquared() const; //In Qt 6 convert to inline and constexpr - - Q_REQUIRED_RESULT QVector4D normalized() const; - void normalize(); - - QVector4D &operator+=(const QVector4D &vector); - QVector4D &operator-=(const QVector4D &vector); - QVector4D &operator*=(float factor); - QVector4D &operator*=(const QVector4D &vector); - QVector4D &operator/=(float divisor); - inline QVector4D &operator/=(const QVector4D &vector); - - static float dotProduct(const QVector4D& v1, const QVector4D& v2); //In Qt 6 convert to inline and constexpr - - constexpr friend inline bool operator==(const QVector4D &v1, const QVector4D &v2); - constexpr friend inline bool operator!=(const QVector4D &v1, const QVector4D &v2); - constexpr friend inline const QVector4D operator+(const QVector4D &v1, const QVector4D &v2); - constexpr friend inline const QVector4D operator-(const QVector4D &v1, const QVector4D &v2); - constexpr friend inline const QVector4D operator*(float factor, const QVector4D &vector); - constexpr friend inline const QVector4D operator*(const QVector4D &vector, float factor); - constexpr friend inline const QVector4D operator*(const QVector4D &v1, const QVector4D& v2); - constexpr friend inline const QVector4D operator-(const QVector4D &vector); - constexpr friend inline const QVector4D operator/(const QVector4D &vector, float divisor); - constexpr friend inline const QVector4D operator/(const QVector4D &vector, const QVector4D &divisor); - - constexpr friend inline bool qFuzzyCompare(const QVector4D& v1, const QVector4D& v2); - -#ifndef QT_NO_VECTOR2D - QVector2D toVector2D() const; - QVector2D toVector2DAffine() const; -#endif -#ifndef QT_NO_VECTOR3D - QVector3D toVector3D() const; - QVector3D toVector3DAffine() const; -#endif - - constexpr QPoint toPoint() const; - constexpr QPointF toPointF() const; - - operator QVariant() const; - -private: - float v[4]; - - friend class QVector2D; - friend class QVector3D; -#ifndef QT_NO_MATRIX4X4 - friend QVector4D operator*(const QVector4D& vector, const QMatrix4x4& matrix); - friend QVector4D operator*(const QMatrix4x4& matrix, const QVector4D& vector); -#endif -}; - -Q_DECLARE_TYPEINFO(QVector4D, Q_PRIMITIVE_TYPE); - -constexpr inline QVector4D::QVector4D() : v{0.0f, 0.0f, 0.0f, 0.0f} {} - -constexpr inline QVector4D::QVector4D(float xpos, float ypos, float zpos, float wpos) : v{xpos, ypos, zpos, wpos} {} - -constexpr inline QVector4D::QVector4D(const QPoint& point) : v{float(point.x()), float(point.y()), 0.0f, 0.0f} {} - -constexpr inline QVector4D::QVector4D(const QPointF& point) : v{float(point.x()), float(point.y()), 0.0f, 0.0f} {} - -inline bool QVector4D::isNull() const -{ - return qIsNull(v[0]) && qIsNull(v[1]) && qIsNull(v[2]) && qIsNull(v[3]); -} - -constexpr inline float QVector4D::x() const { return v[0]; } -constexpr inline float QVector4D::y() const { return v[1]; } -constexpr inline float QVector4D::z() const { return v[2]; } -constexpr inline float QVector4D::w() const { return v[3]; } - -inline void QVector4D::setX(float aX) { v[0] = aX; } -inline void QVector4D::setY(float aY) { v[1] = aY; } -inline void QVector4D::setZ(float aZ) { v[2] = aZ; } -inline void QVector4D::setW(float aW) { v[3] = aW; } - -inline float &QVector4D::operator[](int i) -{ - Q_ASSERT(uint(i) < 4u); - return v[i]; -} - -inline float QVector4D::operator[](int i) const -{ - Q_ASSERT(uint(i) < 4u); - return v[i]; -} - -inline QVector4D &QVector4D::operator+=(const QVector4D &vector) -{ - v[0] += vector.v[0]; - v[1] += vector.v[1]; - v[2] += vector.v[2]; - v[3] += vector.v[3]; - return *this; -} - -inline QVector4D &QVector4D::operator-=(const QVector4D &vector) -{ - v[0] -= vector.v[0]; - v[1] -= vector.v[1]; - v[2] -= vector.v[2]; - v[3] -= vector.v[3]; - return *this; -} - -inline QVector4D &QVector4D::operator*=(float factor) -{ - v[0] *= factor; - v[1] *= factor; - v[2] *= factor; - v[3] *= factor; - return *this; -} - -inline QVector4D &QVector4D::operator*=(const QVector4D &vector) -{ - v[0] *= vector.v[0]; - v[1] *= vector.v[1]; - v[2] *= vector.v[2]; - v[3] *= vector.v[3]; - return *this; -} - -inline QVector4D &QVector4D::operator/=(float divisor) -{ - v[0] /= divisor; - v[1] /= divisor; - v[2] /= divisor; - v[3] /= divisor; - return *this; -} - -inline QVector4D &QVector4D::operator/=(const QVector4D &vector) -{ - v[0] /= vector.v[0]; - v[1] /= vector.v[1]; - v[2] /= vector.v[2]; - v[3] /= vector.v[3]; - return *this; -} - -QT_WARNING_PUSH -QT_WARNING_DISABLE_FLOAT_COMPARE - -constexpr inline bool operator==(const QVector4D &v1, const QVector4D &v2) -{ - return v1.v[0] == v2.v[0] && v1.v[1] == v2.v[1] && v1.v[2] == v2.v[2] && v1.v[3] == v2.v[3]; -} - -constexpr inline bool operator!=(const QVector4D &v1, const QVector4D &v2) -{ - return v1.v[0] != v2.v[0] || v1.v[1] != v2.v[1] || v1.v[2] != v2.v[2] || v1.v[3] != v2.v[3]; -} -QT_WARNING_POP - -constexpr inline const QVector4D operator+(const QVector4D &v1, const QVector4D &v2) -{ - return QVector4D(v1.v[0] + v2.v[0], v1.v[1] + v2.v[1], v1.v[2] + v2.v[2], v1.v[3] + v2.v[3]); -} - -constexpr inline const QVector4D operator-(const QVector4D &v1, const QVector4D &v2) -{ - return QVector4D(v1.v[0] - v2.v[0], v1.v[1] - v2.v[1], v1.v[2] - v2.v[2], v1.v[3] - v2.v[3]); -} - -constexpr inline const QVector4D operator*(float factor, const QVector4D &vector) -{ - return QVector4D(vector.v[0] * factor, vector.v[1] * factor, vector.v[2] * factor, vector.v[3] * factor); -} - -constexpr inline const QVector4D operator*(const QVector4D &vector, float factor) -{ - return QVector4D(vector.v[0] * factor, vector.v[1] * factor, vector.v[2] * factor, vector.v[3] * factor); -} - -constexpr inline const QVector4D operator*(const QVector4D &v1, const QVector4D& v2) -{ - return QVector4D(v1.v[0] * v2.v[0], v1.v[1] * v2.v[1], v1.v[2] * v2.v[2], v1.v[3] * v2.v[3]); -} - -constexpr inline const QVector4D operator-(const QVector4D &vector) -{ - return QVector4D(-vector.v[0], -vector.v[1], -vector.v[2], -vector.v[3]); -} - -constexpr inline const QVector4D operator/(const QVector4D &vector, float divisor) -{ - return QVector4D(vector.v[0] / divisor, vector.v[1] / divisor, vector.v[2] / divisor, vector.v[3] / divisor); -} - -constexpr inline const QVector4D operator/(const QVector4D &vector, const QVector4D &divisor) -{ - return QVector4D(vector.v[0] / divisor.v[0], vector.v[1] / divisor.v[1], vector.v[2] / divisor.v[2], vector.v[3] / divisor.v[3]); -} - -constexpr inline bool qFuzzyCompare(const QVector4D& v1, const QVector4D& v2) -{ - return qFuzzyCompare(v1.v[0], v2.v[0]) && - qFuzzyCompare(v1.v[1], v2.v[1]) && - qFuzzyCompare(v1.v[2], v2.v[2]) && - qFuzzyCompare(v1.v[3], v2.v[3]); -} - -constexpr inline QPoint QVector4D::toPoint() const -{ - return QPoint(qRound(v[0]), qRound(v[1])); -} - -constexpr inline QPointF QVector4D::toPointF() const -{ - return QPointF(qreal(v[0]), qreal(v[1])); -} - -#ifndef QT_NO_DEBUG_STREAM -Q_GUI_EXPORT QDebug operator<<(QDebug dbg, const QVector4D &vector); -#endif - -#ifndef QT_NO_DATASTREAM -Q_GUI_EXPORT QDataStream &operator<<(QDataStream &, const QVector4D &); -Q_GUI_EXPORT QDataStream &operator>>(QDataStream &, QVector4D &); -#endif - -#endif - -QT_END_NAMESPACE +#include <QtGui/qvectornd.h> +#if 0 +#pragma qt_sync_stop_processing #endif |