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-rw-r--r--src/gui/math3d/qgenericmatrix.cpp1
-rw-r--r--src/gui/math3d/qmatrix4x4.cpp1
-rw-r--r--src/gui/math3d/qquaternion.cpp1
-rw-r--r--src/gui/math3d/qvector2d.cpp1
-rw-r--r--src/gui/math3d/qvector3d.cpp1
-rw-r--r--src/gui/math3d/qvector4d.cpp1
6 files changed, 6 insertions, 0 deletions
diff --git a/src/gui/math3d/qgenericmatrix.cpp b/src/gui/math3d/qgenericmatrix.cpp
index 08ed0ae40f..a05a47fa54 100644
--- a/src/gui/math3d/qgenericmatrix.cpp
+++ b/src/gui/math3d/qgenericmatrix.cpp
@@ -49,6 +49,7 @@ QT_BEGIN_NAMESPACE
\since 4.6
\ingroup painting
\ingroup painting-3D
+ \inmodule QtGui
The QGenericMatrix template has three parameters:
diff --git a/src/gui/math3d/qmatrix4x4.cpp b/src/gui/math3d/qmatrix4x4.cpp
index 0eb3506779..76135f0eff 100644
--- a/src/gui/math3d/qmatrix4x4.cpp
+++ b/src/gui/math3d/qmatrix4x4.cpp
@@ -54,6 +54,7 @@ QT_BEGIN_NAMESPACE
\brief The QMatrix4x4 class represents a 4x4 transformation matrix in 3D space.
\since 4.6
\ingroup painting-3D
+ \inmodule QtGui
The QMatrix4x4 class in general is treated as a row-major matrix, in that the
constructors and operator() functions take data in row-major format, as is
diff --git a/src/gui/math3d/qquaternion.cpp b/src/gui/math3d/qquaternion.cpp
index e61dc4bb1d..9671680e9c 100644
--- a/src/gui/math3d/qquaternion.cpp
+++ b/src/gui/math3d/qquaternion.cpp
@@ -53,6 +53,7 @@ QT_BEGIN_NAMESPACE
\brief The QQuaternion class represents a quaternion consisting of a vector and scalar.
\since 4.6
\ingroup painting-3D
+ \inmodule QtGui
Quaternions are used to represent rotations in 3D space, and
consist of a 3D rotation axis specified by the x, y, and z
diff --git a/src/gui/math3d/qvector2d.cpp b/src/gui/math3d/qvector2d.cpp
index 3c3581f3f4..ae4df34e8b 100644
--- a/src/gui/math3d/qvector2d.cpp
+++ b/src/gui/math3d/qvector2d.cpp
@@ -56,6 +56,7 @@ QT_BEGIN_NAMESPACE
\since 4.6
\ingroup painting
\ingroup painting-3D
+ \inmodule QtGui
The QVector2D class can also be used to represent vertices in 2D space.
We therefore do not need to provide a separate vertex class.
diff --git a/src/gui/math3d/qvector3d.cpp b/src/gui/math3d/qvector3d.cpp
index adf3da4010..b282163559 100644
--- a/src/gui/math3d/qvector3d.cpp
+++ b/src/gui/math3d/qvector3d.cpp
@@ -55,6 +55,7 @@ QT_BEGIN_NAMESPACE
\brief The QVector3D class represents a vector or vertex in 3D space.
\since 4.6
\ingroup painting-3D
+ \inmodule QtGui
Vectors are one of the main building blocks of 3D representation and
drawing. They consist of three coordinates, traditionally called
diff --git a/src/gui/math3d/qvector4d.cpp b/src/gui/math3d/qvector4d.cpp
index 6b29221d92..3f542c1c13 100644
--- a/src/gui/math3d/qvector4d.cpp
+++ b/src/gui/math3d/qvector4d.cpp
@@ -55,6 +55,7 @@ QT_BEGIN_NAMESPACE
\brief The QVector4D class represents a vector or vertex in 4D space.
\since 4.6
\ingroup painting-3D
+ \inmodule QtGui
The QVector4D class can also be used to represent vertices in 4D space.
We therefore do not need to provide a separate vertex class.