diff options
Diffstat (limited to 'src/gui/math3d')
-rw-r--r-- | src/gui/math3d/qgenericmatrix.h | 2 | ||||
-rw-r--r-- | src/gui/math3d/qquaternion.h | 4 | ||||
-rw-r--r-- | src/gui/math3d/qvector2d.h | 2 | ||||
-rw-r--r-- | src/gui/math3d/qvector4d.h | 2 |
4 files changed, 5 insertions, 5 deletions
diff --git a/src/gui/math3d/qgenericmatrix.h b/src/gui/math3d/qgenericmatrix.h index 1381014a04..9d8869ff3a 100644 --- a/src/gui/math3d/qgenericmatrix.h +++ b/src/gui/math3d/qgenericmatrix.h @@ -64,7 +64,7 @@ public: void fill(T value); - Q_REQUIRED_RESULT QGenericMatrix<M, N, T> transposed() const; + [[nodiscard]] QGenericMatrix<M, N, T> transposed() const; QGenericMatrix<N, M, T>& operator+=(const QGenericMatrix<N, M, T>& other); QGenericMatrix<N, M, T>& operator-=(const QGenericMatrix<N, M, T>& other); diff --git a/src/gui/math3d/qquaternion.h b/src/gui/math3d/qquaternion.h index cfe495530e..be8951145d 100644 --- a/src/gui/math3d/qquaternion.h +++ b/src/gui/math3d/qquaternion.h @@ -90,12 +90,12 @@ public: float length() const; float lengthSquared() const; - Q_REQUIRED_RESULT QQuaternion normalized() const; + [[nodiscard]] QQuaternion normalized() const; void normalize(); inline QQuaternion inverted() const; - Q_REQUIRED_RESULT QQuaternion conjugated() const; + [[nodiscard]] QQuaternion conjugated() const; QVector3D rotatedVector(const QVector3D& vector) const; diff --git a/src/gui/math3d/qvector2d.h b/src/gui/math3d/qvector2d.h index 983f236f84..18d6d03b7d 100644 --- a/src/gui/math3d/qvector2d.h +++ b/src/gui/math3d/qvector2d.h @@ -82,7 +82,7 @@ public: float length() const; float lengthSquared() const; //In Qt 6 convert to inline and constexpr - Q_REQUIRED_RESULT QVector2D normalized() const; + [[nodiscard]] QVector2D normalized() const; void normalize(); float distanceToPoint(const QVector2D &point) const; diff --git a/src/gui/math3d/qvector4d.h b/src/gui/math3d/qvector4d.h index 6f6ec213b9..4165ec25ef 100644 --- a/src/gui/math3d/qvector4d.h +++ b/src/gui/math3d/qvector4d.h @@ -88,7 +88,7 @@ public: float length() const; float lengthSquared() const; //In Qt 6 convert to inline and constexpr - Q_REQUIRED_RESULT QVector4D normalized() const; + [[nodiscard]] QVector4D normalized() const; void normalize(); QVector4D &operator+=(const QVector4D &vector); |