diff options
Diffstat (limited to 'src/gui/opengl/platform/egl/qeglplatformcontext.cpp')
-rw-r--r-- | src/gui/opengl/platform/egl/qeglplatformcontext.cpp | 838 |
1 files changed, 838 insertions, 0 deletions
diff --git a/src/gui/opengl/platform/egl/qeglplatformcontext.cpp b/src/gui/opengl/platform/egl/qeglplatformcontext.cpp new file mode 100644 index 0000000000..0a6e83e875 --- /dev/null +++ b/src/gui/opengl/platform/egl/qeglplatformcontext.cpp @@ -0,0 +1,838 @@ +// Copyright (C) 2021 The Qt Company Ltd. +// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR LGPL-3.0-only OR GPL-2.0-only OR GPL-3.0-only + +#include "qeglplatformcontext_p.h" +#include "qeglconvenience_p.h" +#include "qeglpbuffer_p.h" +#include <qpa/qplatformwindow.h> +#include <QtGui/qopenglcontext.h> +#include <QtCore/qdebug.h> + +#ifdef Q_OS_ANDROID +#include <QtCore/private/qjnihelpers_p.h> +#endif +#ifndef Q_OS_WIN +#include <dlfcn.h> +#endif + +QT_BEGIN_NAMESPACE + +/*! + \class QEGLPlatformContext + \brief An EGL context implementation. + \since 5.2 + \internal + \ingroup qpa + + Implement QPlatformOpenGLContext using EGL. To use it in platform + plugins a subclass must be created since + eglSurfaceForPlatformSurface() has to be reimplemented. This + function is used for mapping platform surfaces (windows) to EGL + surfaces and is necessary since different platform plugins may + have different ways of handling native windows (for example, a + plugin may choose not to back every platform window by a real EGL + surface). Other than that, no further customization is necessary. + */ + +// Constants from EGL_KHR_create_context +#ifndef EGL_CONTEXT_MINOR_VERSION_KHR +#define EGL_CONTEXT_MINOR_VERSION_KHR 0x30FB +#endif +#ifndef EGL_CONTEXT_FLAGS_KHR +#define EGL_CONTEXT_FLAGS_KHR 0x30FC +#endif +#ifndef EGL_CONTEXT_OPENGL_PROFILE_MASK_KHR +#define EGL_CONTEXT_OPENGL_PROFILE_MASK_KHR 0x30FD +#endif +#ifndef EGL_CONTEXT_OPENGL_DEBUG_BIT_KHR +#define EGL_CONTEXT_OPENGL_DEBUG_BIT_KHR 0x00000001 +#endif +#ifndef EGL_CONTEXT_OPENGL_FORWARD_COMPATIBLE_BIT_KHR +#define EGL_CONTEXT_OPENGL_FORWARD_COMPATIBLE_BIT_KHR 0x00000002 +#endif +#ifndef EGL_CONTEXT_OPENGL_CORE_PROFILE_BIT_KHR +#define EGL_CONTEXT_OPENGL_CORE_PROFILE_BIT_KHR 0x00000001 +#endif +#ifndef EGL_CONTEXT_OPENGL_COMPATIBILITY_PROFILE_BIT_KHR +#define EGL_CONTEXT_OPENGL_COMPATIBILITY_PROFILE_BIT_KHR 0x00000002 +#endif + +// Constants for OpenGL which are not available in the ES headers. +#ifndef GL_CONTEXT_FLAGS +#define GL_CONTEXT_FLAGS 0x821E +#endif +#ifndef GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT +#define GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT 0x0001 +#endif +#ifndef GL_CONTEXT_FLAG_DEBUG_BIT +#define GL_CONTEXT_FLAG_DEBUG_BIT 0x00000002 +#endif +#ifndef GL_CONTEXT_PROFILE_MASK +#define GL_CONTEXT_PROFILE_MASK 0x9126 +#endif +#ifndef GL_CONTEXT_CORE_PROFILE_BIT +#define GL_CONTEXT_CORE_PROFILE_BIT 0x00000001 +#endif +#ifndef GL_CONTEXT_COMPATIBILITY_PROFILE_BIT +#define GL_CONTEXT_COMPATIBILITY_PROFILE_BIT 0x00000002 +#endif + +QEGLPlatformContext::QEGLPlatformContext(const QSurfaceFormat &format, QPlatformOpenGLContext *share, EGLDisplay display, + EGLConfig *config, Flags flags) + : m_eglDisplay(display) + , m_flags(flags) + , m_ownsContext(true) +{ + m_eglConfig = config ? *config : q_configFromGLFormat(display, format); + + m_format = q_glFormatFromConfig(m_eglDisplay, m_eglConfig, format); + // m_format now has the renderableType() resolved (it cannot be Default anymore) + // but does not yet contain version, profile, options. + m_shareContext = share ? static_cast<QEGLPlatformContext *>(share)->m_eglContext : nullptr; + + QList<EGLint> contextAttrs; + contextAttrs.append(EGL_CONTEXT_CLIENT_VERSION); + contextAttrs.append(format.majorVersion()); + const bool hasKHRCreateContext = q_hasEglExtension(m_eglDisplay, "EGL_KHR_create_context"); + if (hasKHRCreateContext) { + contextAttrs.append(EGL_CONTEXT_MINOR_VERSION_KHR); + contextAttrs.append(format.minorVersion()); + int flags = 0; + // The debug bit is supported both for OpenGL and OpenGL ES. + if (format.testOption(QSurfaceFormat::DebugContext)) + flags |= EGL_CONTEXT_OPENGL_DEBUG_BIT_KHR; + // The fwdcompat bit is only for OpenGL 3.0+. + if (m_format.renderableType() == QSurfaceFormat::OpenGL + && format.majorVersion() >= 3 + && !format.testOption(QSurfaceFormat::DeprecatedFunctions)) + flags |= EGL_CONTEXT_OPENGL_FORWARD_COMPATIBLE_BIT_KHR; + if (flags) { + contextAttrs.append(EGL_CONTEXT_FLAGS_KHR); + contextAttrs.append(flags); + } + // Profiles are OpenGL only and mandatory in 3.2+. The value is silently ignored for < 3.2. + if (m_format.renderableType() == QSurfaceFormat::OpenGL) { + contextAttrs.append(EGL_CONTEXT_OPENGL_PROFILE_MASK_KHR); + contextAttrs.append(format.profile() == QSurfaceFormat::CoreProfile + ? EGL_CONTEXT_OPENGL_CORE_PROFILE_BIT_KHR + : EGL_CONTEXT_OPENGL_COMPATIBILITY_PROFILE_BIT_KHR); + } + } + +#ifdef EGL_EXT_protected_content + if (format.testOption(QSurfaceFormat::ProtectedContent)) { + if (q_hasEglExtension(m_eglDisplay, "EGL_EXT_protected_content")) { + contextAttrs.append(EGL_PROTECTED_CONTENT_EXT); + contextAttrs.append(EGL_TRUE); + } else { + m_format.setOption(QSurfaceFormat::ProtectedContent, false); + } + } +#endif + + // Special Options for OpenVG surfaces + if (m_format.renderableType() == QSurfaceFormat::OpenVG) { + contextAttrs.append(EGL_ALPHA_MASK_SIZE); + contextAttrs.append(8); + } + + contextAttrs.append(EGL_NONE); + m_contextAttrs = contextAttrs; + + switch (m_format.renderableType()) { + case QSurfaceFormat::OpenVG: + m_api = EGL_OPENVG_API; + break; +#ifdef EGL_VERSION_1_4 + case QSurfaceFormat::OpenGL: + m_api = EGL_OPENGL_API; + break; +#endif // EGL_VERSION_1_4 + default: + m_api = EGL_OPENGL_ES_API; + break; + } + + eglBindAPI(m_api); + m_eglContext = eglCreateContext(m_eglDisplay, m_eglConfig, m_shareContext, contextAttrs.constData()); + if (m_eglContext == EGL_NO_CONTEXT && m_shareContext != EGL_NO_CONTEXT) { + m_shareContext = nullptr; + m_eglContext = eglCreateContext(m_eglDisplay, m_eglConfig, nullptr, contextAttrs.constData()); + } + + if (m_eglContext == EGL_NO_CONTEXT) { + qWarning("QEGLPlatformContext: Failed to create context: %x", eglGetError()); + return; + } + + static const bool printConfig = qEnvironmentVariableIntValue("QT_QPA_EGLFS_DEBUG"); + if (printConfig) { + qDebug() << "Created context for format" << format << "with config:"; + q_printEglConfig(m_eglDisplay, m_eglConfig); + + static const bool printAllConfigs = qEnvironmentVariableIntValue("QT_QPA_EGLFS_DEBUG") > 1; + if (printAllConfigs) { + EGLint numConfigs = 0; + eglGetConfigs(m_eglDisplay, nullptr, 0, &numConfigs); + QVector<EGLConfig> configs; + configs.resize(numConfigs); + eglGetConfigs(m_eglDisplay, configs.data(), numConfigs, &numConfigs); + qDebug("\nAll EGLConfigs: count=%d", numConfigs); + for (EGLint i = 0; i < numConfigs; ++i) { + qDebug("EGLConfig #%d", i); + q_printEglConfig(m_eglDisplay, configs[i]); + } + qDebug("\n"); + } + } + + // Cannot just call updateFormatFromGL() since it relies on virtuals. Defer it to initialize(). +} + +void QEGLPlatformContext::adopt(EGLContext context, EGLDisplay display, QPlatformOpenGLContext *share) +{ + Q_ASSERT(!m_ownsContext); + + m_eglDisplay = display; + + // Figure out the EGLConfig. + EGLint value = 0; + eglQueryContext(m_eglDisplay, context, EGL_CONFIG_ID, &value); + EGLint n = 0; + EGLConfig cfg; + const EGLint attribs[] = { EGL_CONFIG_ID, value, EGL_NONE }; + if (eglChooseConfig(m_eglDisplay, attribs, &cfg, 1, &n) && n == 1) { + m_eglConfig = cfg; + m_format = q_glFormatFromConfig(m_eglDisplay, m_eglConfig); + } else { + qWarning("QEGLPlatformContext: Failed to get framebuffer configuration for context"); + } + + // Fetch client API type. + value = 0; + eglQueryContext(m_eglDisplay, context, EGL_CONTEXT_CLIENT_TYPE, &value); + if (value == EGL_OPENGL_API || value == EGL_OPENGL_ES_API) { + // if EGL config supports both OpenGL and OpenGL ES render type, + // q_glFormatFromConfig() with the default "referenceFormat" parameter + // will always figure it out as OpenGL render type. + // We can override it to match user's real render type. + if (value == EGL_OPENGL_ES_API) + m_format.setRenderableType(QSurfaceFormat::OpenGLES); + m_api = value; + eglBindAPI(m_api); + } else { + qWarning("QEGLPlatformContext: Failed to get client API type"); + m_api = EGL_OPENGL_ES_API; + } + + m_eglContext = context; + m_shareContext = share ? static_cast<QEGLPlatformContext *>(share)->m_eglContext : nullptr; + updateFormatFromGL(); +} + +void QEGLPlatformContext::initialize() +{ + if (m_eglContext != EGL_NO_CONTEXT) + updateFormatFromGL(); +} + +// Base implementation for pbuffers. Subclasses will handle the specialized cases for +// platforms without pbuffers. +EGLSurface QEGLPlatformContext::createTemporaryOffscreenSurface() +{ + // Make the context current to ensure the GL version query works. This needs a surface too. + const EGLint pbufferAttributes[] = { + EGL_WIDTH, 1, + EGL_HEIGHT, 1, + EGL_LARGEST_PBUFFER, EGL_FALSE, + EGL_NONE + }; + + // Cannot just pass m_eglConfig because it may not be suitable for pbuffers. Instead, + // do what QEGLPbuffer would do: request a config with the same attributes but with + // PBUFFER_BIT set. + EGLConfig config = q_configFromGLFormat(m_eglDisplay, m_format, false, EGL_PBUFFER_BIT); + + return eglCreatePbufferSurface(m_eglDisplay, config, pbufferAttributes); +} + +void QEGLPlatformContext::destroyTemporaryOffscreenSurface(EGLSurface surface) +{ + eglDestroySurface(m_eglDisplay, surface); +} + +void QEGLPlatformContext::runGLChecks() +{ + // Nothing to do here, subclasses may override in order to perform OpenGL + // queries needing a context. +} + +void QEGLPlatformContext::updateFormatFromGL() +{ +#ifndef QT_NO_OPENGL + // Have to save & restore to prevent QOpenGLContext::currentContext() from becoming + // inconsistent after QOpenGLContext::create(). + EGLDisplay prevDisplay = eglGetCurrentDisplay(); + if (prevDisplay == EGL_NO_DISPLAY) // when no context is current + prevDisplay = m_eglDisplay; + EGLContext prevContext = eglGetCurrentContext(); + EGLSurface prevSurfaceDraw = eglGetCurrentSurface(EGL_DRAW); + EGLSurface prevSurfaceRead = eglGetCurrentSurface(EGL_READ); + + // Rely on the surfaceless extension, if available. This is beneficial since we can + // avoid creating an extra pbuffer surface which is apparently troublesome with some + // drivers (Mesa) when certain attributes are present (multisampling). + EGLSurface tempSurface = EGL_NO_SURFACE; + EGLContext tempContext = EGL_NO_CONTEXT; + if (m_flags.testFlag(NoSurfaceless) || !q_hasEglExtension(m_eglDisplay, "EGL_KHR_surfaceless_context")) + tempSurface = createTemporaryOffscreenSurface(); + + EGLBoolean ok = eglMakeCurrent(m_eglDisplay, tempSurface, tempSurface, m_eglContext); + if (!ok) { + EGLConfig config = q_configFromGLFormat(m_eglDisplay, m_format, false, EGL_PBUFFER_BIT); + tempContext = eglCreateContext(m_eglDisplay, config, nullptr, m_contextAttrs.constData()); + if (tempContext != EGL_NO_CONTEXT) + ok = eglMakeCurrent(m_eglDisplay, tempSurface, tempSurface, tempContext); + } + if (ok) { + if (m_format.renderableType() == QSurfaceFormat::OpenGL + || m_format.renderableType() == QSurfaceFormat::OpenGLES) { + const GLubyte *s = glGetString(GL_VERSION); + if (s) { + QByteArray version = QByteArray(reinterpret_cast<const char *>(s)); + int major, minor; + if (QPlatformOpenGLContext::parseOpenGLVersion(version, major, minor)) { + m_format.setMajorVersion(major); + m_format.setMinorVersion(minor); + } + } + m_format.setProfile(QSurfaceFormat::NoProfile); + m_format.setOptions(QSurfaceFormat::FormatOptions()); + if (m_format.renderableType() == QSurfaceFormat::OpenGL) { + // Check profile and options. + if (m_format.majorVersion() < 3) { + m_format.setOption(QSurfaceFormat::DeprecatedFunctions); + } else { + GLint value = 0; + glGetIntegerv(GL_CONTEXT_FLAGS, &value); + if (!(value & GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT)) + m_format.setOption(QSurfaceFormat::DeprecatedFunctions); + if (value & GL_CONTEXT_FLAG_DEBUG_BIT) + m_format.setOption(QSurfaceFormat::DebugContext); + if (m_format.version() >= qMakePair(3, 2)) { + value = 0; + glGetIntegerv(GL_CONTEXT_PROFILE_MASK, &value); + if (value & GL_CONTEXT_CORE_PROFILE_BIT) + m_format.setProfile(QSurfaceFormat::CoreProfile); + else if (value & GL_CONTEXT_COMPATIBILITY_PROFILE_BIT) + m_format.setProfile(QSurfaceFormat::CompatibilityProfile); + } + } + } + } + runGLChecks(); + eglMakeCurrent(prevDisplay, prevSurfaceDraw, prevSurfaceRead, prevContext); + } else { + qWarning("QEGLPlatformContext: Failed to make temporary surface current, format not updated (%x)", eglGetError()); + } + if (tempSurface != EGL_NO_SURFACE) + destroyTemporaryOffscreenSurface(tempSurface); + if (tempContext != EGL_NO_CONTEXT) + eglDestroyContext(m_eglDisplay, tempContext); +#endif // QT_NO_OPENGL +} + +bool QEGLPlatformContext::makeCurrent(QPlatformSurface *surface) +{ + Q_ASSERT(surface->surface()->supportsOpenGL()); + + eglBindAPI(m_api); + + EGLSurface eglSurface = eglSurfaceForPlatformSurface(surface); + + // shortcut: on some GPUs, eglMakeCurrent is not a cheap operation + if (eglGetCurrentContext() == m_eglContext && + eglGetCurrentDisplay() == m_eglDisplay && + eglGetCurrentSurface(EGL_READ) == eglSurface && + eglGetCurrentSurface(EGL_DRAW) == eglSurface) { + return true; + } + + const bool ok = eglMakeCurrent(m_eglDisplay, eglSurface, eglSurface, m_eglContext); + if (ok) { + if (!m_swapIntervalEnvChecked) { + m_swapIntervalEnvChecked = true; + if (qEnvironmentVariableIsSet("QT_QPA_EGLFS_SWAPINTERVAL")) { + QByteArray swapIntervalString = qgetenv("QT_QPA_EGLFS_SWAPINTERVAL"); + bool intervalOk; + const int swapInterval = swapIntervalString.toInt(&intervalOk); + if (intervalOk) + m_swapIntervalFromEnv = swapInterval; + } + } + const int requestedSwapInterval = m_swapIntervalFromEnv >= 0 + ? m_swapIntervalFromEnv + : surface->format().swapInterval(); + if (requestedSwapInterval >= 0 && m_swapInterval != requestedSwapInterval) { + m_swapInterval = requestedSwapInterval; + if (eglSurface != EGL_NO_SURFACE) // skip if using surfaceless context + eglSwapInterval(eglDisplay(), m_swapInterval); + } + } else { + qWarning("QEGLPlatformContext: eglMakeCurrent failed: %x", eglGetError()); + } + + return ok; +} + +QEGLPlatformContext::~QEGLPlatformContext() +{ + if (m_ownsContext && m_eglContext != EGL_NO_CONTEXT) + eglDestroyContext(m_eglDisplay, m_eglContext); + + m_eglContext = EGL_NO_CONTEXT; +} + +void QEGLPlatformContext::doneCurrent() +{ + eglBindAPI(m_api); + bool ok = eglMakeCurrent(m_eglDisplay, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT); + if (!ok) + qWarning("QEGLPlatformContext: eglMakeCurrent failed: %x", eglGetError()); +} + +void QEGLPlatformContext::swapBuffers(QPlatformSurface *surface) +{ + eglBindAPI(m_api); + EGLSurface eglSurface = eglSurfaceForPlatformSurface(surface); + if (eglSurface != EGL_NO_SURFACE) { // skip if using surfaceless context + bool ok = eglSwapBuffers(m_eglDisplay, eglSurface); + if (!ok) + qWarning("QEGLPlatformContext: eglSwapBuffers failed: %x", eglGetError()); + } +} + +QFunctionPointer QEGLPlatformContext::getProcAddress(const char *procName) +{ + eglBindAPI(m_api); + QFunctionPointer proc = (QFunctionPointer) eglGetProcAddress(procName); +#if !defined(Q_OS_WIN) && !defined(Q_OS_INTEGRITY) + if (!proc) + proc = (QFunctionPointer) dlsym(RTLD_DEFAULT, procName); +#elif !defined(QT_OPENGL_DYNAMIC) + // On systems without KHR_get_all_proc_addresses and without + // dynamic linking there still has to be a way to access the + // standard GLES functions. QOpenGL(Extra)Functions never makes + // direct GL API calls since Qt 5.7, so all such workarounds are + // expected to be handled in the platform plugin. + if (!proc) { + static struct StdFunc { + const char *name; + QFunctionPointer func; + } standardFuncs[] = { +#if QT_CONFIG(opengles2) + { "glBindTexture", (QFunctionPointer) ::glBindTexture }, + { "glBlendFunc", (QFunctionPointer) ::glBlendFunc }, + { "glClear", (QFunctionPointer) ::glClear }, + { "glClearColor", (QFunctionPointer) ::glClearColor }, + { "glClearStencil", (QFunctionPointer) ::glClearStencil }, + { "glColorMask", (QFunctionPointer) ::glColorMask }, + { "glCopyTexImage2D", (QFunctionPointer) ::glCopyTexImage2D }, + { "glCopyTexSubImage2D", (QFunctionPointer) ::glCopyTexSubImage2D }, + { "glCullFace", (QFunctionPointer) ::glCullFace }, + { "glDeleteTextures", (QFunctionPointer) ::glDeleteTextures }, + { "glDepthFunc", (QFunctionPointer) ::glDepthFunc }, + { "glDepthMask", (QFunctionPointer) ::glDepthMask }, + { "glDisable", (QFunctionPointer) ::glDisable }, + { "glDrawArrays", (QFunctionPointer) ::glDrawArrays }, + { "glDrawElements", (QFunctionPointer) ::glDrawElements }, + { "glEnable", (QFunctionPointer) ::glEnable }, + { "glFinish", (QFunctionPointer) ::glFinish }, + { "glFlush", (QFunctionPointer) ::glFlush }, + { "glFrontFace", (QFunctionPointer) ::glFrontFace }, + { "glGenTextures", (QFunctionPointer) ::glGenTextures }, + { "glGetBooleanv", (QFunctionPointer) ::glGetBooleanv }, + { "glGetError", (QFunctionPointer) ::glGetError }, + { "glGetFloatv", (QFunctionPointer) ::glGetFloatv }, + { "glGetIntegerv", (QFunctionPointer) ::glGetIntegerv }, + { "glGetString", (QFunctionPointer) ::glGetString }, + { "glGetTexParameterfv", (QFunctionPointer) ::glGetTexParameterfv }, + { "glGetTexParameteriv", (QFunctionPointer) ::glGetTexParameteriv }, + { "glHint", (QFunctionPointer) ::glHint }, + { "glIsEnabled", (QFunctionPointer) ::glIsEnabled }, + { "glIsTexture", (QFunctionPointer) ::glIsTexture }, + { "glLineWidth", (QFunctionPointer) ::glLineWidth }, + { "glPixelStorei", (QFunctionPointer) ::glPixelStorei }, + { "glPolygonOffset", (QFunctionPointer) ::glPolygonOffset }, + { "glReadPixels", (QFunctionPointer) ::glReadPixels }, + { "glScissor", (QFunctionPointer) ::glScissor }, + { "glStencilFunc", (QFunctionPointer) ::glStencilFunc }, + { "glStencilMask", (QFunctionPointer) ::glStencilMask }, + { "glStencilOp", (QFunctionPointer) ::glStencilOp }, + { "glTexImage2D", (QFunctionPointer) ::glTexImage2D }, + { "glTexParameterf", (QFunctionPointer) ::glTexParameterf }, + { "glTexParameterfv", (QFunctionPointer) ::glTexParameterfv }, + { "glTexParameteri", (QFunctionPointer) ::glTexParameteri }, + { "glTexParameteriv", (QFunctionPointer) ::glTexParameteriv }, + { "glTexSubImage2D", (QFunctionPointer) ::glTexSubImage2D }, + { "glViewport", (QFunctionPointer) ::glViewport }, + + { "glActiveTexture", (QFunctionPointer) ::glActiveTexture }, + { "glAttachShader", (QFunctionPointer) ::glAttachShader }, + { "glBindAttribLocation", (QFunctionPointer) ::glBindAttribLocation }, + { "glBindBuffer", (QFunctionPointer) ::glBindBuffer }, + { "glBindFramebuffer", (QFunctionPointer) ::glBindFramebuffer }, + { "glBindRenderbuffer", (QFunctionPointer) ::glBindRenderbuffer }, + { "glBlendColor", (QFunctionPointer) ::glBlendColor }, + { "glBlendEquation", (QFunctionPointer) ::glBlendEquation }, + { "glBlendEquationSeparate", (QFunctionPointer) ::glBlendEquationSeparate }, + { "glBlendFuncSeparate", (QFunctionPointer) ::glBlendFuncSeparate }, + { "glBufferData", (QFunctionPointer) ::glBufferData }, + { "glBufferSubData", (QFunctionPointer) ::glBufferSubData }, + { "glCheckFramebufferStatus", (QFunctionPointer) ::glCheckFramebufferStatus }, + { "glCompileShader", (QFunctionPointer) ::glCompileShader }, + { "glCompressedTexImage2D", (QFunctionPointer) ::glCompressedTexImage2D }, + { "glCompressedTexSubImage2D", (QFunctionPointer) ::glCompressedTexSubImage2D }, + { "glCreateProgram", (QFunctionPointer) ::glCreateProgram }, + { "glCreateShader", (QFunctionPointer) ::glCreateShader }, + { "glDeleteBuffers", (QFunctionPointer) ::glDeleteBuffers }, + { "glDeleteFramebuffers", (QFunctionPointer) ::glDeleteFramebuffers }, + { "glDeleteProgram", (QFunctionPointer) ::glDeleteProgram }, + { "glDeleteRenderbuffers", (QFunctionPointer) ::glDeleteRenderbuffers }, + { "glDeleteShader", (QFunctionPointer) ::glDeleteShader }, + { "glDetachShader", (QFunctionPointer) ::glDetachShader }, + { "glDisableVertexAttribArray", (QFunctionPointer) ::glDisableVertexAttribArray }, + { "glEnableVertexAttribArray", (QFunctionPointer) ::glEnableVertexAttribArray }, + { "glFramebufferRenderbuffer", (QFunctionPointer) ::glFramebufferRenderbuffer }, + { "glFramebufferTexture2D", (QFunctionPointer) ::glFramebufferTexture2D }, + { "glGenBuffers", (QFunctionPointer) ::glGenBuffers }, + { "glGenerateMipmap", (QFunctionPointer) ::glGenerateMipmap }, + { "glGenFramebuffers", (QFunctionPointer) ::glGenFramebuffers }, + { "glGenRenderbuffers", (QFunctionPointer) ::glGenRenderbuffers }, + { "glGetActiveAttrib", (QFunctionPointer) ::glGetActiveAttrib }, + { "glGetActiveUniform", (QFunctionPointer) ::glGetActiveUniform }, + { "glGetAttachedShaders", (QFunctionPointer) ::glGetAttachedShaders }, + { "glGetAttribLocation", (QFunctionPointer) ::glGetAttribLocation }, + { "glGetBufferParameteriv", (QFunctionPointer) ::glGetBufferParameteriv }, + { "glGetFramebufferAttachmentParameteriv", (QFunctionPointer) ::glGetFramebufferAttachmentParameteriv }, + { "glGetProgramiv", (QFunctionPointer) ::glGetProgramiv }, + { "glGetProgramInfoLog", (QFunctionPointer) ::glGetProgramInfoLog }, + { "glGetRenderbufferParameteriv", (QFunctionPointer) ::glGetRenderbufferParameteriv }, + { "glGetShaderiv", (QFunctionPointer) ::glGetShaderiv }, + { "glGetShaderInfoLog", (QFunctionPointer) ::glGetShaderInfoLog }, + { "glGetShaderPrecisionFormat", (QFunctionPointer) ::glGetShaderPrecisionFormat }, + { "glGetShaderSource", (QFunctionPointer) ::glGetShaderSource }, + { "glGetUniformfv", (QFunctionPointer) ::glGetUniformfv }, + { "glGetUniformiv", (QFunctionPointer) ::glGetUniformiv }, + { "glGetUniformLocation", (QFunctionPointer) ::glGetUniformLocation }, + { "glGetVertexAttribfv", (QFunctionPointer) ::glGetVertexAttribfv }, + { "glGetVertexAttribiv", (QFunctionPointer) ::glGetVertexAttribiv }, + { "glGetVertexAttribPointerv", (QFunctionPointer) ::glGetVertexAttribPointerv }, + { "glIsBuffer", (QFunctionPointer) ::glIsBuffer }, + { "glIsFramebuffer", (QFunctionPointer) ::glIsFramebuffer }, + { "glIsProgram", (QFunctionPointer) ::glIsProgram }, + { "glIsRenderbuffer", (QFunctionPointer) ::glIsRenderbuffer }, + { "glIsShader", (QFunctionPointer) ::glIsShader }, + { "glLinkProgram", (QFunctionPointer) ::glLinkProgram }, + { "glReleaseShaderCompiler", (QFunctionPointer) ::glReleaseShaderCompiler }, + { "glRenderbufferStorage", (QFunctionPointer) ::glRenderbufferStorage }, + { "glSampleCoverage", (QFunctionPointer) ::glSampleCoverage }, + { "glShaderBinary", (QFunctionPointer) ::glShaderBinary }, + { "glShaderSource", (QFunctionPointer) ::glShaderSource }, + { "glStencilFuncSeparate", (QFunctionPointer) ::glStencilFuncSeparate }, + { "glStencilMaskSeparate", (QFunctionPointer) ::glStencilMaskSeparate }, + { "glStencilOpSeparate", (QFunctionPointer) ::glStencilOpSeparate }, + { "glUniform1f", (QFunctionPointer) ::glUniform1f }, + { "glUniform1fv", (QFunctionPointer) ::glUniform1fv }, + { "glUniform1i", (QFunctionPointer) ::glUniform1i }, + { "glUniform1iv", (QFunctionPointer) ::glUniform1iv }, + { "glUniform2f", (QFunctionPointer) ::glUniform2f }, + { "glUniform2fv", (QFunctionPointer) ::glUniform2fv }, + { "glUniform2i", (QFunctionPointer) ::glUniform2i }, + { "glUniform2iv", (QFunctionPointer) ::glUniform2iv }, + { "glUniform3f", (QFunctionPointer) ::glUniform3f }, + { "glUniform3fv", (QFunctionPointer) ::glUniform3fv }, + { "glUniform3i", (QFunctionPointer) ::glUniform3i }, + { "glUniform3iv", (QFunctionPointer) ::glUniform3iv }, + { "glUniform4f", (QFunctionPointer) ::glUniform4f }, + { "glUniform4fv", (QFunctionPointer) ::glUniform4fv }, + { "glUniform4i", (QFunctionPointer) ::glUniform4i }, + { "glUniform4iv", (QFunctionPointer) ::glUniform4iv }, + { "glUniformMatrix2fv", (QFunctionPointer) ::glUniformMatrix2fv }, + { "glUniformMatrix3fv", (QFunctionPointer) ::glUniformMatrix3fv }, + { "glUniformMatrix4fv", (QFunctionPointer) ::glUniformMatrix4fv }, + { "glUseProgram", (QFunctionPointer) ::glUseProgram }, + { "glValidateProgram", (QFunctionPointer) ::glValidateProgram }, + { "glVertexAttrib1f", (QFunctionPointer) ::glVertexAttrib1f }, + { "glVertexAttrib1fv", (QFunctionPointer) ::glVertexAttrib1fv }, + { "glVertexAttrib2f", (QFunctionPointer) ::glVertexAttrib2f }, + { "glVertexAttrib2fv", (QFunctionPointer) ::glVertexAttrib2fv }, + { "glVertexAttrib3f", (QFunctionPointer) ::glVertexAttrib3f }, + { "glVertexAttrib3fv", (QFunctionPointer) ::glVertexAttrib3fv }, + { "glVertexAttrib4f", (QFunctionPointer) ::glVertexAttrib4f }, + { "glVertexAttrib4fv", (QFunctionPointer) ::glVertexAttrib4fv }, + { "glVertexAttribPointer", (QFunctionPointer) ::glVertexAttribPointer }, + + { "glClearDepthf", (QFunctionPointer) ::glClearDepthf }, + { "glDepthRangef", (QFunctionPointer) ::glDepthRangef }, +#endif // QT_CONFIG(opengles2) + +#if QT_CONFIG(opengles3) + { "glBeginQuery", (QFunctionPointer) ::glBeginQuery }, + { "glBeginTransformFeedback", (QFunctionPointer) ::glBeginTransformFeedback }, + { "glBindBufferBase", (QFunctionPointer) ::glBindBufferBase }, + { "glBindBufferRange", (QFunctionPointer) ::glBindBufferRange }, + { "glBindSampler", (QFunctionPointer) ::glBindSampler }, + { "glBindTransformFeedback", (QFunctionPointer) ::glBindTransformFeedback }, + { "glBindVertexArray", (QFunctionPointer) ::glBindVertexArray }, + { "glBlitFramebuffer", (QFunctionPointer) ::glBlitFramebuffer }, + { "glClearBufferfi", (QFunctionPointer) ::glClearBufferfi }, + { "glClearBufferfv", (QFunctionPointer) ::glClearBufferfv }, + { "glClearBufferiv", (QFunctionPointer) ::glClearBufferiv }, + { "glClearBufferuiv", (QFunctionPointer) ::glClearBufferuiv }, + { "glClientWaitSync", (QFunctionPointer) ::glClientWaitSync }, + { "glCompressedTexImage3D", (QFunctionPointer) ::glCompressedTexImage3D }, + { "glCompressedTexSubImage3D", (QFunctionPointer) ::glCompressedTexSubImage3D }, + { "glCopyBufferSubData", (QFunctionPointer) ::glCopyBufferSubData }, + { "glCopyTexSubImage3D", (QFunctionPointer) ::glCopyTexSubImage3D }, + { "glDeleteQueries", (QFunctionPointer) ::glDeleteQueries }, + { "glDeleteSamplers", (QFunctionPointer) ::glDeleteSamplers }, + { "glDeleteSync", (QFunctionPointer) ::glDeleteSync }, + { "glDeleteTransformFeedbacks", (QFunctionPointer) ::glDeleteTransformFeedbacks }, + { "glDeleteVertexArrays", (QFunctionPointer) ::glDeleteVertexArrays }, + { "glDrawArraysInstanced", (QFunctionPointer) ::glDrawArraysInstanced }, + { "glDrawBuffers", (QFunctionPointer) ::glDrawBuffers }, + { "glDrawElementsInstanced", (QFunctionPointer) ::glDrawElementsInstanced }, + { "glDrawRangeElements", (QFunctionPointer) ::glDrawRangeElements }, + { "glEndQuery", (QFunctionPointer) ::glEndQuery }, + { "glEndTransformFeedback", (QFunctionPointer) ::glEndTransformFeedback }, + { "glFenceSync", (QFunctionPointer) ::glFenceSync }, + { "glFlushMappedBufferRange", (QFunctionPointer) ::glFlushMappedBufferRange }, + { "glFramebufferTextureLayer", (QFunctionPointer) ::glFramebufferTextureLayer }, + { "glGenQueries", (QFunctionPointer) ::glGenQueries }, + { "glGenSamplers", (QFunctionPointer) ::glGenSamplers }, + { "glGenTransformFeedbacks", (QFunctionPointer) ::glGenTransformFeedbacks }, + { "glGenVertexArrays", (QFunctionPointer) ::glGenVertexArrays }, + { "glGetActiveUniformBlockName", (QFunctionPointer) ::glGetActiveUniformBlockName }, + { "glGetActiveUniformBlockiv", (QFunctionPointer) ::glGetActiveUniformBlockiv }, + { "glGetActiveUniformsiv", (QFunctionPointer) ::glGetActiveUniformsiv }, + { "glGetBufferParameteri64v", (QFunctionPointer) ::glGetBufferParameteri64v }, + { "glGetBufferPointerv", (QFunctionPointer) ::glGetBufferPointerv }, + { "glGetFragDataLocation", (QFunctionPointer) ::glGetFragDataLocation }, + { "glGetInteger64i_v", (QFunctionPointer) ::glGetInteger64i_v }, + { "glGetInteger64v", (QFunctionPointer) ::glGetInteger64v }, + { "glGetIntegeri_v", (QFunctionPointer) ::glGetIntegeri_v }, + { "glGetInternalformativ", (QFunctionPointer) ::glGetInternalformativ }, + { "glGetProgramBinary", (QFunctionPointer) ::glGetProgramBinary }, + { "glGetQueryObjectuiv", (QFunctionPointer) ::glGetQueryObjectuiv }, + { "glGetQueryiv", (QFunctionPointer) ::glGetQueryiv }, + { "glGetSamplerParameterfv", (QFunctionPointer) ::glGetSamplerParameterfv }, + { "glGetSamplerParameteriv", (QFunctionPointer) ::glGetSamplerParameteriv }, + { "glGetStringi", (QFunctionPointer) ::glGetStringi }, + { "glGetSynciv", (QFunctionPointer) ::glGetSynciv }, + { "glGetTransformFeedbackVarying", (QFunctionPointer) ::glGetTransformFeedbackVarying }, + { "glGetUniformBlockIndex", (QFunctionPointer) ::glGetUniformBlockIndex }, + { "glGetUniformIndices", (QFunctionPointer) ::glGetUniformIndices }, + { "glGetUniformuiv", (QFunctionPointer) ::glGetUniformuiv }, + { "glGetVertexAttribIiv", (QFunctionPointer) ::glGetVertexAttribIiv }, + { "glGetVertexAttribIuiv", (QFunctionPointer) ::glGetVertexAttribIuiv }, + { "glInvalidateFramebuffer", (QFunctionPointer) ::glInvalidateFramebuffer }, + { "glInvalidateSubFramebuffer", (QFunctionPointer) ::glInvalidateSubFramebuffer }, + { "glIsQuery", (QFunctionPointer) ::glIsQuery }, + { "glIsSampler", (QFunctionPointer) ::glIsSampler }, + { "glIsSync", (QFunctionPointer) ::glIsSync }, + { "glIsTransformFeedback", (QFunctionPointer) ::glIsTransformFeedback }, + { "glIsVertexArray", (QFunctionPointer) ::glIsVertexArray }, + { "glMapBufferRange", (QFunctionPointer) ::glMapBufferRange }, + { "glPauseTransformFeedback", (QFunctionPointer) ::glPauseTransformFeedback }, + { "glProgramBinary", (QFunctionPointer) ::glProgramBinary }, + { "glProgramParameteri", (QFunctionPointer) ::glProgramParameteri }, + { "glReadBuffer", (QFunctionPointer) ::glReadBuffer }, + { "glRenderbufferStorageMultisample", (QFunctionPointer) ::glRenderbufferStorageMultisample }, + { "glResumeTransformFeedback", (QFunctionPointer) ::glResumeTransformFeedback }, + { "glSamplerParameterf", (QFunctionPointer) ::glSamplerParameterf }, + { "glSamplerParameterfv", (QFunctionPointer) ::glSamplerParameterfv }, + { "glSamplerParameteri", (QFunctionPointer) ::glSamplerParameteri }, + { "glSamplerParameteriv", (QFunctionPointer) ::glSamplerParameteriv }, + { "glTexImage3D", (QFunctionPointer) ::glTexImage3D }, + { "glTexStorage2D", (QFunctionPointer) ::glTexStorage2D }, + { "glTexStorage3D", (QFunctionPointer) ::glTexStorage3D }, + { "glTexSubImage3D", (QFunctionPointer) ::glTexSubImage3D }, + { "glTransformFeedbackVaryings", (QFunctionPointer) ::glTransformFeedbackVaryings }, + { "glUniform1ui", (QFunctionPointer) ::glUniform1ui }, + { "glUniform1uiv", (QFunctionPointer) ::glUniform1uiv }, + { "glUniform2ui", (QFunctionPointer) ::glUniform2ui }, + { "glUniform2uiv", (QFunctionPointer) ::glUniform2uiv }, + { "glUniform3ui", (QFunctionPointer) ::glUniform3ui }, + { "glUniform3uiv", (QFunctionPointer) ::glUniform3uiv }, + { "glUniform4ui", (QFunctionPointer) ::glUniform4ui }, + { "glUniform4uiv", (QFunctionPointer) ::glUniform4uiv }, + { "glUniformBlockBinding", (QFunctionPointer) ::glUniformBlockBinding }, + { "glUniformMatrix2x3fv", (QFunctionPointer) ::glUniformMatrix2x3fv }, + { "glUniformMatrix2x4fv", (QFunctionPointer) ::glUniformMatrix2x4fv }, + { "glUniformMatrix3x2fv", (QFunctionPointer) ::glUniformMatrix3x2fv }, + { "glUniformMatrix3x4fv", (QFunctionPointer) ::glUniformMatrix3x4fv }, + { "glUniformMatrix4x2fv", (QFunctionPointer) ::glUniformMatrix4x2fv }, + { "glUniformMatrix4x3fv", (QFunctionPointer) ::glUniformMatrix4x3fv }, + { "glUnmapBuffer", (QFunctionPointer) ::glUnmapBuffer }, + { "glVertexAttribDivisor", (QFunctionPointer) ::glVertexAttribDivisor }, + { "glVertexAttribI4i", (QFunctionPointer) ::glVertexAttribI4i }, + { "glVertexAttribI4iv", (QFunctionPointer) ::glVertexAttribI4iv }, + { "glVertexAttribI4ui", (QFunctionPointer) ::glVertexAttribI4ui }, + { "glVertexAttribI4uiv", (QFunctionPointer) ::glVertexAttribI4uiv }, + { "glVertexAttribIPointer", (QFunctionPointer) ::glVertexAttribIPointer }, + { "glWaitSync", (QFunctionPointer) ::glWaitSync }, +#endif // QT_CONFIG(opengles3) + +#if QT_CONFIG(opengles31) + { "glActiveShaderProgram", (QFunctionPointer) ::glActiveShaderProgram }, + { "glBindImageTexture", (QFunctionPointer) ::glBindImageTexture }, + { "glBindProgramPipeline", (QFunctionPointer) ::glBindProgramPipeline }, + { "glBindVertexBuffer", (QFunctionPointer) ::glBindVertexBuffer }, + { "glCreateShaderProgramv", (QFunctionPointer) ::glCreateShaderProgramv }, + { "glDeleteProgramPipelines", (QFunctionPointer) ::glDeleteProgramPipelines }, + { "glDispatchCompute", (QFunctionPointer) ::glDispatchCompute }, + { "glDispatchComputeIndirect", (QFunctionPointer) ::glDispatchComputeIndirect }, + { "glDrawArraysIndirect", (QFunctionPointer) ::glDrawArraysIndirect }, + { "glDrawElementsIndirect", (QFunctionPointer) ::glDrawElementsIndirect }, + { "glFramebufferParameteri", (QFunctionPointer) ::glFramebufferParameteri }, + { "glGenProgramPipelines", (QFunctionPointer) ::glGenProgramPipelines }, + { "glGetBooleani_v", (QFunctionPointer) ::glGetBooleani_v }, + { "glGetFramebufferParameteriv", (QFunctionPointer) ::glGetFramebufferParameteriv }, + { "glGetMultisamplefv", (QFunctionPointer) ::glGetMultisamplefv }, + { "glGetProgramInterfaceiv", (QFunctionPointer) ::glGetProgramInterfaceiv }, + { "glGetProgramPipelineInfoLog", (QFunctionPointer) ::glGetProgramPipelineInfoLog }, + { "glGetProgramPipelineiv", (QFunctionPointer) ::glGetProgramPipelineiv }, + { "glGetProgramResourceIndex", (QFunctionPointer) ::glGetProgramResourceIndex }, + { "glGetProgramResourceLocation", (QFunctionPointer) ::glGetProgramResourceLocation }, + { "glGetProgramResourceName", (QFunctionPointer) ::glGetProgramResourceName }, + { "glGetProgramResourceiv", (QFunctionPointer) ::glGetProgramResourceiv }, + { "glGetTexLevelParameterfv", (QFunctionPointer) ::glGetTexLevelParameterfv }, + { "glGetTexLevelParameteriv", (QFunctionPointer) ::glGetTexLevelParameteriv }, + { "glIsProgramPipeline", (QFunctionPointer) ::glIsProgramPipeline }, + { "glMemoryBarrier", (QFunctionPointer) ::glMemoryBarrier }, + { "glMemoryBarrierByRegion", (QFunctionPointer) ::glMemoryBarrierByRegion }, + { "glProgramUniform1f", (QFunctionPointer) ::glProgramUniform1f }, + { "glProgramUniform1fv", (QFunctionPointer) ::glProgramUniform1fv }, + { "glProgramUniform1i", (QFunctionPointer) ::glProgramUniform1i }, + { "glProgramUniform1iv", (QFunctionPointer) ::glProgramUniform1iv }, + { "glProgramUniform1ui", (QFunctionPointer) ::glProgramUniform1ui }, + { "glProgramUniform1uiv", (QFunctionPointer) ::glProgramUniform1uiv }, + { "glProgramUniform2f", (QFunctionPointer) ::glProgramUniform2f }, + { "glProgramUniform2fv", (QFunctionPointer) ::glProgramUniform2fv }, + { "glProgramUniform2i", (QFunctionPointer) ::glProgramUniform2i }, + { "glProgramUniform2iv", (QFunctionPointer) ::glProgramUniform2iv }, + { "glProgramUniform2ui", (QFunctionPointer) ::glProgramUniform2ui }, + { "glProgramUniform2uiv", (QFunctionPointer) ::glProgramUniform2uiv }, + { "glProgramUniform3f", (QFunctionPointer) ::glProgramUniform3f }, + { "glProgramUniform3fv", (QFunctionPointer) ::glProgramUniform3fv }, + { "glProgramUniform3i", (QFunctionPointer) ::glProgramUniform3i }, + { "glProgramUniform3iv", (QFunctionPointer) ::glProgramUniform3iv }, + { "glProgramUniform3ui", (QFunctionPointer) ::glProgramUniform3ui }, + { "glProgramUniform3uiv", (QFunctionPointer) ::glProgramUniform3uiv }, + { "glProgramUniform4f", (QFunctionPointer) ::glProgramUniform4f }, + { "glProgramUniform4fv", (QFunctionPointer) ::glProgramUniform4fv }, + { "glProgramUniform4i", (QFunctionPointer) ::glProgramUniform4i }, + { "glProgramUniform4iv", (QFunctionPointer) ::glProgramUniform4iv }, + { "glProgramUniform4ui", (QFunctionPointer) ::glProgramUniform4ui }, + { "glProgramUniform4uiv", (QFunctionPointer) ::glProgramUniform4uiv }, + { "glProgramUniformMatrix2fv", (QFunctionPointer) ::glProgramUniformMatrix2fv }, + { "glProgramUniformMatrix2x3fv", (QFunctionPointer) ::glProgramUniformMatrix2x3fv }, + { "glProgramUniformMatrix2x4fv", (QFunctionPointer) ::glProgramUniformMatrix2x4fv }, + { "glProgramUniformMatrix3fv", (QFunctionPointer) ::glProgramUniformMatrix3fv }, + { "glProgramUniformMatrix3x2fv", (QFunctionPointer) ::glProgramUniformMatrix3x2fv }, + { "glProgramUniformMatrix3x4fv", (QFunctionPointer) ::glProgramUniformMatrix3x4fv }, + { "glProgramUniformMatrix4fv", (QFunctionPointer) ::glProgramUniformMatrix4fv }, + { "glProgramUniformMatrix4x2fv", (QFunctionPointer) ::glProgramUniformMatrix4x2fv }, + { "glProgramUniformMatrix4x3fv", (QFunctionPointer) ::glProgramUniformMatrix4x3fv }, + { "glSampleMaski", (QFunctionPointer) ::glSampleMaski }, + { "glTexStorage2DMultisample", (QFunctionPointer) ::glTexStorage2DMultisample }, + { "glUseProgramStages", (QFunctionPointer) ::glUseProgramStages }, + { "glValidateProgramPipeline", (QFunctionPointer) ::glValidateProgramPipeline }, + { "glVertexAttribBinding", (QFunctionPointer) ::glVertexAttribBinding }, + { "glVertexAttribFormat", (QFunctionPointer) ::glVertexAttribFormat }, + { "glVertexAttribIFormat", (QFunctionPointer) ::glVertexAttribIFormat }, + { "glVertexBindingDivisor", (QFunctionPointer) ::glVertexBindingDivisor }, +#endif // QT_CONFIG(opengles31) + +#if QT_CONFIG(opengles32) + { "glBlendBarrier", (QFunctionPointer) ::glBlendBarrier }, + { "glCopyImageSubData", (QFunctionPointer) ::glCopyImageSubData }, + { "glDebugMessageControl", (QFunctionPointer) ::glDebugMessageControl }, + { "glDebugMessageInsert", (QFunctionPointer) ::glDebugMessageInsert }, + { "glDebugMessageCallback", (QFunctionPointer) ::glDebugMessageCallback }, + { "glGetDebugMessageLog", (QFunctionPointer) ::glGetDebugMessageLog }, + { "glPushDebugGroup", (QFunctionPointer) ::glPushDebugGroup }, + { "glPopDebugGroup", (QFunctionPointer) ::glPopDebugGroup }, + { "glObjectLabel", (QFunctionPointer) ::glObjectLabel }, + { "glGetObjectLabel", (QFunctionPointer) ::glGetObjectLabel }, + { "glObjectPtrLabel", (QFunctionPointer) ::glObjectPtrLabel }, + { "glGetObjectPtrLabel", (QFunctionPointer) ::glGetObjectPtrLabel }, + { "glGetPointerv", (QFunctionPointer) ::glGetPointerv }, + { "glEnablei", (QFunctionPointer) ::glEnablei }, + { "glDisablei", (QFunctionPointer) ::glDisablei }, + { "glBlendEquationi", (QFunctionPointer) ::glBlendEquationi }, + { "glBlendEquationSeparatei", (QFunctionPointer) ::glBlendEquationSeparatei }, + { "glBlendFunci", (QFunctionPointer) ::glBlendFunci }, + { "glBlendFuncSeparatei", (QFunctionPointer) ::glBlendFuncSeparatei }, + { "glColorMaski", (QFunctionPointer) ::glColorMaski }, + { "glIsEnabledi", (QFunctionPointer) ::glIsEnabledi }, + { "glDrawElementsBaseVertex", (QFunctionPointer) ::glDrawElementsBaseVertex }, + { "glDrawRangeElementsBaseVertex", (QFunctionPointer) ::glDrawRangeElementsBaseVertex }, + { "glDrawElementsInstancedBaseVertex", (QFunctionPointer) ::glDrawElementsInstancedBaseVertex }, + { "glFramebufferTexture", (QFunctionPointer) ::glFramebufferTexture }, + { "glPrimitiveBoundingBox", (QFunctionPointer) ::glPrimitiveBoundingBox }, + { "glGetGraphicsResetStatus", (QFunctionPointer) ::glGetGraphicsResetStatus }, + { "glReadnPixels", (QFunctionPointer) ::glReadnPixels }, + { "glGetnUniformfv", (QFunctionPointer) ::glGetnUniformfv }, + { "glGetnUniformiv", (QFunctionPointer) ::glGetnUniformiv }, + { "glGetnUniformuiv", (QFunctionPointer) ::glGetnUniformuiv }, + { "glMinSampleShading", (QFunctionPointer) ::glMinSampleShading }, + { "glPatchParameteri", (QFunctionPointer) ::glPatchParameteri }, + { "glTexParameterIiv", (QFunctionPointer) ::glTexParameterIiv }, + { "glTexParameterIuiv", (QFunctionPointer) ::glTexParameterIuiv }, + { "glGetTexParameterIiv", (QFunctionPointer) ::glGetTexParameterIiv }, + { "glGetTexParameterIuiv", (QFunctionPointer) ::glGetTexParameterIuiv }, + { "glSamplerParameterIiv", (QFunctionPointer) ::glSamplerParameterIiv }, + { "glSamplerParameterIuiv", (QFunctionPointer) ::glSamplerParameterIuiv }, + { "glGetSamplerParameterIiv", (QFunctionPointer) ::glGetSamplerParameterIiv }, + { "glGetSamplerParameterIuiv", (QFunctionPointer) ::glGetSamplerParameterIuiv }, + { "glTexBuffer", (QFunctionPointer) ::glTexBuffer }, + { "glTexBufferRange", (QFunctionPointer) ::glTexBufferRange }, + { "glTexStorage3DMultisample", (QFunctionPointer) ::glTexStorage3DMultisample }, +#endif // QT_CONFIG(opengles32) + }; + + for (size_t i = 0; i < sizeof(standardFuncs) / sizeof(StdFunc); ++i) { + if (!qstrcmp(procName, standardFuncs[i].name)) { + proc = standardFuncs[i].func; + break; + } + } + } +#endif + + return proc; +} + +QSurfaceFormat QEGLPlatformContext::format() const +{ + return m_format; +} + +EGLContext QEGLPlatformContext::eglContext() const +{ + return m_eglContext; +} + +EGLDisplay QEGLPlatformContext::eglDisplay() const +{ + return m_eglDisplay; +} + +EGLConfig QEGLPlatformContext::eglConfig() const +{ + return m_eglConfig; +} + +QT_END_NAMESPACE |