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diff --git a/src/gui/opengl/qopenglfunctions_3_1.h b/src/gui/opengl/qopenglfunctions_3_1.h
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-/****************************************************************************
-**
-** Copyright (C) 2013 Klaralvdalens Datakonsult AB (KDAB)
-** Copyright (C) 2016 The Qt Company Ltd.
-** Contact: https://www.qt.io/licensing/
-**
-** This file is part of the QtGui module of the Qt Toolkit.
-**
-** $QT_BEGIN_LICENSE:LGPL$
-** Commercial License Usage
-** Licensees holding valid commercial Qt licenses may use this file in
-** accordance with the commercial license agreement provided with the
-** Software or, alternatively, in accordance with the terms contained in
-** a written agreement between you and The Qt Company. For licensing terms
-** and conditions see https://www.qt.io/terms-conditions. For further
-** information use the contact form at https://www.qt.io/contact-us.
-**
-** GNU Lesser General Public License Usage
-** Alternatively, this file may be used under the terms of the GNU Lesser
-** General Public License version 3 as published by the Free Software
-** Foundation and appearing in the file LICENSE.LGPL3 included in the
-** packaging of this file. Please review the following information to
-** ensure the GNU Lesser General Public License version 3 requirements
-** will be met: https://www.gnu.org/licenses/lgpl-3.0.html.
-**
-** GNU General Public License Usage
-** Alternatively, this file may be used under the terms of the GNU
-** General Public License version 2.0 or (at your option) the GNU General
-** Public license version 3 or any later version approved by the KDE Free
-** Qt Foundation. The licenses are as published by the Free Software
-** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3
-** included in the packaging of this file. Please review the following
-** information to ensure the GNU General Public License requirements will
-** be met: https://www.gnu.org/licenses/gpl-2.0.html and
-** https://www.gnu.org/licenses/gpl-3.0.html.
-**
-** $QT_END_LICENSE$
-**
-**
-** This file was generated by glgen version 0.1
-** Command line was: glgen
-**
-** glgen is Copyright (C) 2013 Klaralvdalens Datakonsult AB (KDAB)
-**
-** This is an auto-generated file.
-** Do not edit! All changes made to it will be lost.
-**
-****************************************************************************/
-
-#ifndef QOPENGLVERSIONFUNCTIONS_3_1_H
-#define QOPENGLVERSIONFUNCTIONS_3_1_H
-
-#include <QtGui/qtguiglobal.h>
-
-#if !defined(QT_NO_OPENGL) && !defined(QT_OPENGL_ES_2)
-
-#include <QtGui/QOpenGLVersionFunctions>
-#include <QtGui/qopenglcontext.h>
-
-QT_BEGIN_NAMESPACE
-
-class Q_GUI_EXPORT QOpenGLFunctions_3_1 : public QAbstractOpenGLFunctions
-{
-public:
- QOpenGLFunctions_3_1();
- ~QOpenGLFunctions_3_1();
-
- bool initializeOpenGLFunctions() override;
-
- // OpenGL 1.0 core functions
- void glViewport(GLint x, GLint y, GLsizei width, GLsizei height);
- void glDepthRange(GLdouble nearVal, GLdouble farVal);
- GLboolean glIsEnabled(GLenum cap);
- void glGetTexLevelParameteriv(GLenum target, GLint level, GLenum pname, GLint *params);
- void glGetTexLevelParameterfv(GLenum target, GLint level, GLenum pname, GLfloat *params);
- void glGetTexParameteriv(GLenum target, GLenum pname, GLint *params);
- void glGetTexParameterfv(GLenum target, GLenum pname, GLfloat *params);
- void glGetTexImage(GLenum target, GLint level, GLenum format, GLenum type, GLvoid *pixels);
- const GLubyte * glGetString(GLenum name);
- void glGetIntegerv(GLenum pname, GLint *params);
- void glGetFloatv(GLenum pname, GLfloat *params);
- GLenum glGetError();
- void glGetDoublev(GLenum pname, GLdouble *params);
- void glGetBooleanv(GLenum pname, GLboolean *params);
- void glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels);
- void glReadBuffer(GLenum mode);
- void glPixelStorei(GLenum pname, GLint param);
- void glPixelStoref(GLenum pname, GLfloat param);
- void glDepthFunc(GLenum func);
- void glStencilOp(GLenum fail, GLenum zfail, GLenum zpass);
- void glStencilFunc(GLenum func, GLint ref, GLuint mask);
- void glLogicOp(GLenum opcode);
- void glBlendFunc(GLenum sfactor, GLenum dfactor);
- void glFlush();
- void glFinish();
- void glEnable(GLenum cap);
- void glDisable(GLenum cap);
- void glDepthMask(GLboolean flag);
- void glColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
- void glStencilMask(GLuint mask);
- void glClearDepth(GLdouble depth);
- void glClearStencil(GLint s);
- void glClearColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
- void glClear(GLbitfield mask);
- void glDrawBuffer(GLenum mode);
- void glTexImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
- void glTexImage1D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
- void glTexParameteriv(GLenum target, GLenum pname, const GLint *params);
- void glTexParameteri(GLenum target, GLenum pname, GLint param);
- void glTexParameterfv(GLenum target, GLenum pname, const GLfloat *params);
- void glTexParameterf(GLenum target, GLenum pname, GLfloat param);
- void glScissor(GLint x, GLint y, GLsizei width, GLsizei height);
- void glPolygonMode(GLenum face, GLenum mode);
- void glPointSize(GLfloat size);
- void glLineWidth(GLfloat width);
- void glHint(GLenum target, GLenum mode);
- void glFrontFace(GLenum mode);
- void glCullFace(GLenum mode);
-
- // OpenGL 1.1 core functions
- void glIndexubv(const GLubyte *c);
- void glIndexub(GLubyte c);
- GLboolean glIsTexture(GLuint texture);
- void glGenTextures(GLsizei n, GLuint *textures);
- void glDeleteTextures(GLsizei n, const GLuint *textures);
- void glBindTexture(GLenum target, GLuint texture);
- void glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels);
- void glTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels);
- void glCopyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
- void glCopyTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width);
- void glCopyTexImage2D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
- void glCopyTexImage1D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border);
- void glPolygonOffset(GLfloat factor, GLfloat units);
- void glGetPointerv(GLenum pname, GLvoid* *params);
- void glDrawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices);
- void glDrawArrays(GLenum mode, GLint first, GLsizei count);
-
- // OpenGL 1.2 core functions
- void glCopyTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height);
- void glTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels);
- void glTexImage3D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
- void glDrawRangeElements(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices);
- void glBlendEquation(GLenum mode);
- void glBlendColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
-
- // OpenGL 1.3 core functions
- void glGetCompressedTexImage(GLenum target, GLint level, GLvoid *img);
- void glCompressedTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid *data);
- void glCompressedTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data);
- void glCompressedTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *data);
- void glCompressedTexImage1D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid *data);
- void glCompressedTexImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data);
- void glCompressedTexImage3D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *data);
- void glSampleCoverage(GLfloat value, GLboolean invert);
- void glActiveTexture(GLenum texture);
-
- // OpenGL 1.4 core functions
- void glPointParameteriv(GLenum pname, const GLint *params);
- void glPointParameteri(GLenum pname, GLint param);
- void glPointParameterfv(GLenum pname, const GLfloat *params);
- void glPointParameterf(GLenum pname, GLfloat param);
- void glMultiDrawElements(GLenum mode, const GLsizei *count, GLenum type, const GLvoid* const *indices, GLsizei drawcount);
- void glMultiDrawArrays(GLenum mode, const GLint *first, const GLsizei *count, GLsizei drawcount);
- void glBlendFuncSeparate(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
-
- // OpenGL 1.5 core functions
- void glGetBufferPointerv(GLenum target, GLenum pname, GLvoid* *params);
- void glGetBufferParameteriv(GLenum target, GLenum pname, GLint *params);
- GLboolean glUnmapBuffer(GLenum target);
- GLvoid* glMapBuffer(GLenum target, GLenum access);
- void glGetBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, GLvoid *data);
- void glBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid *data);
- void glBufferData(GLenum target, GLsizeiptr size, const GLvoid *data, GLenum usage);
- GLboolean glIsBuffer(GLuint buffer);
- void glGenBuffers(GLsizei n, GLuint *buffers);
- void glDeleteBuffers(GLsizei n, const GLuint *buffers);
- void glBindBuffer(GLenum target, GLuint buffer);
- void glGetQueryObjectuiv(GLuint id, GLenum pname, GLuint *params);
- void glGetQueryObjectiv(GLuint id, GLenum pname, GLint *params);
- void glGetQueryiv(GLenum target, GLenum pname, GLint *params);
- void glEndQuery(GLenum target);
- void glBeginQuery(GLenum target, GLuint id);
- GLboolean glIsQuery(GLuint id);
- void glDeleteQueries(GLsizei n, const GLuint *ids);
- void glGenQueries(GLsizei n, GLuint *ids);
-
- // OpenGL 2.0 core functions
- void glVertexAttribPointer(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid *pointer);
- void glValidateProgram(GLuint program);
- void glUniformMatrix4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
- void glUniformMatrix3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
- void glUniformMatrix2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
- void glUniform4iv(GLint location, GLsizei count, const GLint *value);
- void glUniform3iv(GLint location, GLsizei count, const GLint *value);
- void glUniform2iv(GLint location, GLsizei count, const GLint *value);
- void glUniform1iv(GLint location, GLsizei count, const GLint *value);
- void glUniform4fv(GLint location, GLsizei count, const GLfloat *value);
- void glUniform3fv(GLint location, GLsizei count, const GLfloat *value);
- void glUniform2fv(GLint location, GLsizei count, const GLfloat *value);
- void glUniform1fv(GLint location, GLsizei count, const GLfloat *value);
- void glUniform4i(GLint location, GLint v0, GLint v1, GLint v2, GLint v3);
- void glUniform3i(GLint location, GLint v0, GLint v1, GLint v2);
- void glUniform2i(GLint location, GLint v0, GLint v1);
- void glUniform1i(GLint location, GLint v0);
- void glUniform4f(GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);
- void glUniform3f(GLint location, GLfloat v0, GLfloat v1, GLfloat v2);
- void glUniform2f(GLint location, GLfloat v0, GLfloat v1);
- void glUniform1f(GLint location, GLfloat v0);
- void glUseProgram(GLuint program);
- void glShaderSource(GLuint shader, GLsizei count, const GLchar* const *string, const GLint *length);
- void glLinkProgram(GLuint program);
- GLboolean glIsShader(GLuint shader);
- GLboolean glIsProgram(GLuint program);
- void glGetVertexAttribPointerv(GLuint index, GLenum pname, GLvoid* *pointer);
- void glGetVertexAttribiv(GLuint index, GLenum pname, GLint *params);
- void glGetVertexAttribfv(GLuint index, GLenum pname, GLfloat *params);
- void glGetVertexAttribdv(GLuint index, GLenum pname, GLdouble *params);
- void glGetUniformiv(GLuint program, GLint location, GLint *params);
- void glGetUniformfv(GLuint program, GLint location, GLfloat *params);
- GLint glGetUniformLocation(GLuint program, const GLchar *name);
- void glGetShaderSource(GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source);
- void glGetShaderInfoLog(GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog);
- void glGetShaderiv(GLuint shader, GLenum pname, GLint *params);
- void glGetProgramInfoLog(GLuint program, GLsizei bufSize, GLsizei *length, GLchar *infoLog);
- void glGetProgramiv(GLuint program, GLenum pname, GLint *params);
- GLint glGetAttribLocation(GLuint program, const GLchar *name);
- void glGetAttachedShaders(GLuint program, GLsizei maxCount, GLsizei *count, GLuint *obj);
- void glGetActiveUniform(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name);
- void glGetActiveAttrib(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name);
- void glEnableVertexAttribArray(GLuint index);
- void glDisableVertexAttribArray(GLuint index);
- void glDetachShader(GLuint program, GLuint shader);
- void glDeleteShader(GLuint shader);
- void glDeleteProgram(GLuint program);
- GLuint glCreateShader(GLenum type);
- GLuint glCreateProgram();
- void glCompileShader(GLuint shader);
- void glBindAttribLocation(GLuint program, GLuint index, const GLchar *name);
- void glAttachShader(GLuint program, GLuint shader);
- void glStencilMaskSeparate(GLenum face, GLuint mask);
- void glStencilFuncSeparate(GLenum face, GLenum func, GLint ref, GLuint mask);
- void glStencilOpSeparate(GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass);
- void glDrawBuffers(GLsizei n, const GLenum *bufs);
- void glBlendEquationSeparate(GLenum modeRGB, GLenum modeAlpha);
-
- // OpenGL 2.1 core functions
- void glUniformMatrix4x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
- void glUniformMatrix3x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
- void glUniformMatrix4x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
- void glUniformMatrix2x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
- void glUniformMatrix3x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
- void glUniformMatrix2x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
-
- // OpenGL 3.0 core functions
- GLboolean glIsVertexArray(GLuint array);
- void glGenVertexArrays(GLsizei n, GLuint *arrays);
- void glDeleteVertexArrays(GLsizei n, const GLuint *arrays);
- void glBindVertexArray(GLuint array);
- void glFlushMappedBufferRange(GLenum target, GLintptr offset, GLsizeiptr length);
- GLvoid* glMapBufferRange(GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access);
- void glFramebufferTextureLayer(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer);
- void glRenderbufferStorageMultisample(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);
- void glBlitFramebuffer(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter);
- void glGenerateMipmap(GLenum target);
- void glGetFramebufferAttachmentParameteriv(GLenum target, GLenum attachment, GLenum pname, GLint *params);
- void glFramebufferRenderbuffer(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer);
- void glFramebufferTexture3D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset);
- void glFramebufferTexture2D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
- void glFramebufferTexture1D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
- GLenum glCheckFramebufferStatus(GLenum target);
- void glGenFramebuffers(GLsizei n, GLuint *framebuffers);
- void glDeleteFramebuffers(GLsizei n, const GLuint *framebuffers);
- void glBindFramebuffer(GLenum target, GLuint framebuffer);
- GLboolean glIsFramebuffer(GLuint framebuffer);
- void glGetRenderbufferParameteriv(GLenum target, GLenum pname, GLint *params);
- void glRenderbufferStorage(GLenum target, GLenum internalformat, GLsizei width, GLsizei height);
- void glGenRenderbuffers(GLsizei n, GLuint *renderbuffers);
- void glDeleteRenderbuffers(GLsizei n, const GLuint *renderbuffers);
- void glBindRenderbuffer(GLenum target, GLuint renderbuffer);
- GLboolean glIsRenderbuffer(GLuint renderbuffer);
- const GLubyte * glGetStringi(GLenum name, GLuint index);
- void glClearBufferfi(GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil);
- void glClearBufferfv(GLenum buffer, GLint drawbuffer, const GLfloat *value);
- void glClearBufferuiv(GLenum buffer, GLint drawbuffer, const GLuint *value);
- void glClearBufferiv(GLenum buffer, GLint drawbuffer, const GLint *value);
- void glGetTexParameterIuiv(GLenum target, GLenum pname, GLuint *params);
- void glGetTexParameterIiv(GLenum target, GLenum pname, GLint *params);
- void glTexParameterIuiv(GLenum target, GLenum pname, const GLuint *params);
- void glTexParameterIiv(GLenum target, GLenum pname, const GLint *params);
- void glUniform4uiv(GLint location, GLsizei count, const GLuint *value);
- void glUniform3uiv(GLint location, GLsizei count, const GLuint *value);
- void glUniform2uiv(GLint location, GLsizei count, const GLuint *value);
- void glUniform1uiv(GLint location, GLsizei count, const GLuint *value);
- void glUniform4ui(GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3);
- void glUniform3ui(GLint location, GLuint v0, GLuint v1, GLuint v2);
- void glUniform2ui(GLint location, GLuint v0, GLuint v1);
- void glUniform1ui(GLint location, GLuint v0);
- GLint glGetFragDataLocation(GLuint program, const GLchar *name);
- void glBindFragDataLocation(GLuint program, GLuint color, const GLchar *name);
- void glGetUniformuiv(GLuint program, GLint location, GLuint *params);
- void glGetVertexAttribIuiv(GLuint index, GLenum pname, GLuint *params);
- void glGetVertexAttribIiv(GLuint index, GLenum pname, GLint *params);
- void glVertexAttribIPointer(GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
- void glEndConditionalRender();
- void glBeginConditionalRender(GLuint id, GLenum mode);
- void glClampColor(GLenum target, GLenum clamp);
- void glGetTransformFeedbackVarying(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name);
- void glTransformFeedbackVaryings(GLuint program, GLsizei count, const GLchar* const *varyings, GLenum bufferMode);
- void glBindBufferBase(GLenum target, GLuint index, GLuint buffer);
- void glBindBufferRange(GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size);
- void glEndTransformFeedback();
- void glBeginTransformFeedback(GLenum primitiveMode);
- GLboolean glIsEnabledi(GLenum target, GLuint index);
- void glDisablei(GLenum target, GLuint index);
- void glEnablei(GLenum target, GLuint index);
- void glGetIntegeri_v(GLenum target, GLuint index, GLint *data);
- void glGetBooleani_v(GLenum target, GLuint index, GLboolean *data);
- void glColorMaski(GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a);
-
- // OpenGL 3.1 core functions
- void glCopyBufferSubData(GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size);
- void glUniformBlockBinding(GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding);
- void glGetActiveUniformBlockName(GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformBlockName);
- void glGetActiveUniformBlockiv(GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint *params);
- GLuint glGetUniformBlockIndex(GLuint program, const GLchar *uniformBlockName);
- void glGetActiveUniformName(GLuint program, GLuint uniformIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformName);
- void glGetActiveUniformsiv(GLuint program, GLsizei uniformCount, const GLuint *uniformIndices, GLenum pname, GLint *params);
- void glGetUniformIndices(GLuint program, GLsizei uniformCount, const GLchar* const *uniformNames, GLuint *uniformIndices);
- void glPrimitiveRestartIndex(GLuint index);
- void glTexBuffer(GLenum target, GLenum internalformat, GLuint buffer);
- void glDrawElementsInstanced(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLsizei instancecount);
- void glDrawArraysInstanced(GLenum mode, GLint first, GLsizei count, GLsizei instancecount);
-
-private:
- friend class QOpenGLContext;
-
- static bool isContextCompatible(QOpenGLContext *context);
- static QOpenGLVersionProfile versionProfile();
-
- QOpenGLFunctions_1_0_CoreBackend* d_1_0_Core;
- QOpenGLFunctions_1_1_CoreBackend* d_1_1_Core;
- QOpenGLFunctions_1_2_CoreBackend* d_1_2_Core;
- QOpenGLFunctions_1_3_CoreBackend* d_1_3_Core;
- QOpenGLFunctions_1_4_CoreBackend* d_1_4_Core;
- QOpenGLFunctions_1_5_CoreBackend* d_1_5_Core;
- QOpenGLFunctions_2_0_CoreBackend* d_2_0_Core;
- QOpenGLFunctions_2_1_CoreBackend* d_2_1_Core;
- QOpenGLFunctions_3_0_CoreBackend* d_3_0_Core;
- QOpenGLFunctions_3_1_CoreBackend* d_3_1_Core;
-};
-
-// OpenGL 1.0 core functions
-inline void QOpenGLFunctions_3_1::glViewport(GLint x, GLint y, GLsizei width, GLsizei height)
-{
- d_1_0_Core->f.Viewport(x, y, width, height);
-}
-
-inline void QOpenGLFunctions_3_1::glDepthRange(GLdouble nearVal, GLdouble farVal)
-{
- d_1_0_Core->f.DepthRange(nearVal, farVal);
-}
-
-inline GLboolean QOpenGLFunctions_3_1::glIsEnabled(GLenum cap)
-{
- return d_1_0_Core->f.IsEnabled(cap);
-}
-
-inline void QOpenGLFunctions_3_1::glGetTexLevelParameteriv(GLenum target, GLint level, GLenum pname, GLint *params)
-{
- d_1_0_Core->f.GetTexLevelParameteriv(target, level, pname, params);
-}
-
-inline void QOpenGLFunctions_3_1::glGetTexLevelParameterfv(GLenum target, GLint level, GLenum pname, GLfloat *params)
-{
- d_1_0_Core->f.GetTexLevelParameterfv(target, level, pname, params);
-}
-
-inline void QOpenGLFunctions_3_1::glGetTexParameteriv(GLenum target, GLenum pname, GLint *params)
-{
- d_1_0_Core->f.GetTexParameteriv(target, pname, params);
-}
-
-inline void QOpenGLFunctions_3_1::glGetTexParameterfv(GLenum target, GLenum pname, GLfloat *params)
-{
- d_1_0_Core->f.GetTexParameterfv(target, pname, params);
-}
-
-inline void QOpenGLFunctions_3_1::glGetTexImage(GLenum target, GLint level, GLenum format, GLenum type, GLvoid *pixels)
-{
- d_1_0_Core->f.GetTexImage(target, level, format, type, pixels);
-}
-
-inline const GLubyte * QOpenGLFunctions_3_1::glGetString(GLenum name)
-{
- return d_1_0_Core->f.GetString(name);
-}
-
-inline void QOpenGLFunctions_3_1::glGetIntegerv(GLenum pname, GLint *params)
-{
- d_1_0_Core->f.GetIntegerv(pname, params);
-}
-
-inline void QOpenGLFunctions_3_1::glGetFloatv(GLenum pname, GLfloat *params)
-{
- d_1_0_Core->f.GetFloatv(pname, params);
-}
-
-inline GLenum QOpenGLFunctions_3_1::glGetError()
-{
- return d_1_0_Core->f.GetError();
-}
-
-inline void QOpenGLFunctions_3_1::glGetDoublev(GLenum pname, GLdouble *params)
-{
- d_1_0_Core->f.GetDoublev(pname, params);
-}
-
-inline void QOpenGLFunctions_3_1::glGetBooleanv(GLenum pname, GLboolean *params)
-{
- d_1_0_Core->f.GetBooleanv(pname, params);
-}
-
-inline void QOpenGLFunctions_3_1::glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels)
-{
- d_1_0_Core->f.ReadPixels(x, y, width, height, format, type, pixels);
-}
-
-inline void QOpenGLFunctions_3_1::glReadBuffer(GLenum mode)
-{
- d_1_0_Core->f.ReadBuffer(mode);
-}
-
-inline void QOpenGLFunctions_3_1::glPixelStorei(GLenum pname, GLint param)
-{
- d_1_0_Core->f.PixelStorei(pname, param);
-}
-
-inline void QOpenGLFunctions_3_1::glPixelStoref(GLenum pname, GLfloat param)
-{
- d_1_0_Core->f.PixelStoref(pname, param);
-}
-
-inline void QOpenGLFunctions_3_1::glDepthFunc(GLenum func)
-{
- d_1_0_Core->f.DepthFunc(func);
-}
-
-inline void QOpenGLFunctions_3_1::glStencilOp(GLenum fail, GLenum zfail, GLenum zpass)
-{
- d_1_0_Core->f.StencilOp(fail, zfail, zpass);
-}
-
-inline void QOpenGLFunctions_3_1::glStencilFunc(GLenum func, GLint ref, GLuint mask)
-{
- d_1_0_Core->f.StencilFunc(func, ref, mask);
-}
-
-inline void QOpenGLFunctions_3_1::glLogicOp(GLenum opcode)
-{
- d_1_0_Core->f.LogicOp(opcode);
-}
-
-inline void QOpenGLFunctions_3_1::glBlendFunc(GLenum sfactor, GLenum dfactor)
-{
- d_1_0_Core->f.BlendFunc(sfactor, dfactor);
-}
-
-inline void QOpenGLFunctions_3_1::glFlush()
-{
- d_1_0_Core->f.Flush();
-}
-
-inline void QOpenGLFunctions_3_1::glFinish()
-{
- d_1_0_Core->f.Finish();
-}
-
-inline void QOpenGLFunctions_3_1::glEnable(GLenum cap)
-{
- d_1_0_Core->f.Enable(cap);
-}
-
-inline void QOpenGLFunctions_3_1::glDisable(GLenum cap)
-{
- d_1_0_Core->f.Disable(cap);
-}
-
-inline void QOpenGLFunctions_3_1::glDepthMask(GLboolean flag)
-{
- d_1_0_Core->f.DepthMask(flag);
-}
-
-inline void QOpenGLFunctions_3_1::glColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha)
-{
- d_1_0_Core->f.ColorMask(red, green, blue, alpha);
-}
-
-inline void QOpenGLFunctions_3_1::glStencilMask(GLuint mask)
-{
- d_1_0_Core->f.StencilMask(mask);
-}
-
-inline void QOpenGLFunctions_3_1::glClearDepth(GLdouble depth)
-{
- d_1_0_Core->f.ClearDepth(depth);
-}
-
-inline void QOpenGLFunctions_3_1::glClearStencil(GLint s)
-{
- d_1_0_Core->f.ClearStencil(s);
-}
-
-inline void QOpenGLFunctions_3_1::glClearColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
-{
- d_1_0_Core->f.ClearColor(red, green, blue, alpha);
-}
-
-inline void QOpenGLFunctions_3_1::glClear(GLbitfield mask)
-{
- d_1_0_Core->f.Clear(mask);
-}
-
-inline void QOpenGLFunctions_3_1::glDrawBuffer(GLenum mode)
-{
- d_1_0_Core->f.DrawBuffer(mode);
-}
-
-inline void QOpenGLFunctions_3_1::glTexImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels)
-{
- d_1_0_Core->f.TexImage2D(target, level, internalformat, width, height, border, format, type, pixels);
-}
-
-inline void QOpenGLFunctions_3_1::glTexImage1D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid *pixels)
-{
- d_1_0_Core->f.TexImage1D(target, level, internalformat, width, border, format, type, pixels);
-}
-
-inline void QOpenGLFunctions_3_1::glTexParameteriv(GLenum target, GLenum pname, const GLint *params)
-{
- d_1_0_Core->f.TexParameteriv(target, pname, params);
-}
-
-inline void QOpenGLFunctions_3_1::glTexParameteri(GLenum target, GLenum pname, GLint param)
-{
- d_1_0_Core->f.TexParameteri(target, pname, param);
-}
-
-inline void QOpenGLFunctions_3_1::glTexParameterfv(GLenum target, GLenum pname, const GLfloat *params)
-{
- d_1_0_Core->f.TexParameterfv(target, pname, params);
-}
-
-inline void QOpenGLFunctions_3_1::glTexParameterf(GLenum target, GLenum pname, GLfloat param)
-{
- d_1_0_Core->f.TexParameterf(target, pname, param);
-}
-
-inline void QOpenGLFunctions_3_1::glScissor(GLint x, GLint y, GLsizei width, GLsizei height)
-{
- d_1_0_Core->f.Scissor(x, y, width, height);
-}
-
-inline void QOpenGLFunctions_3_1::glPolygonMode(GLenum face, GLenum mode)
-{
- d_1_0_Core->f.PolygonMode(face, mode);
-}
-
-inline void QOpenGLFunctions_3_1::glPointSize(GLfloat size)
-{
- d_1_0_Core->f.PointSize(size);
-}
-
-inline void QOpenGLFunctions_3_1::glLineWidth(GLfloat width)
-{
- d_1_0_Core->f.LineWidth(width);
-}
-
-inline void QOpenGLFunctions_3_1::glHint(GLenum target, GLenum mode)
-{
- d_1_0_Core->f.Hint(target, mode);
-}
-
-inline void QOpenGLFunctions_3_1::glFrontFace(GLenum mode)
-{
- d_1_0_Core->f.FrontFace(mode);
-}
-
-inline void QOpenGLFunctions_3_1::glCullFace(GLenum mode)
-{
- d_1_0_Core->f.CullFace(mode);
-}
-
-
-// OpenGL 1.1 core functions
-inline void QOpenGLFunctions_3_1::glIndexubv(const GLubyte *c)
-{
- Q_UNUSED(c);
- QOPENGL_DEPRECATEDFUNCTION;
-}
-
-inline void QOpenGLFunctions_3_1::glIndexub(GLubyte c)
-{
- Q_UNUSED(c);
- QOPENGL_DEPRECATEDFUNCTION;
-}
-
-inline GLboolean QOpenGLFunctions_3_1::glIsTexture(GLuint texture)
-{
- return d_1_1_Core->f.IsTexture(texture);
-}
-
-inline void QOpenGLFunctions_3_1::glGenTextures(GLsizei n, GLuint *textures)
-{
- d_1_1_Core->f.GenTextures(n, textures);
-}
-
-inline void QOpenGLFunctions_3_1::glDeleteTextures(GLsizei n, const GLuint *textures)
-{
- d_1_1_Core->f.DeleteTextures(n, textures);
-}
-
-inline void QOpenGLFunctions_3_1::glBindTexture(GLenum target, GLuint texture)
-{
- d_1_1_Core->f.BindTexture(target, texture);
-}
-
-inline void QOpenGLFunctions_3_1::glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels)
-{
- d_1_1_Core->f.TexSubImage2D(target, level, xoffset, yoffset, width, height, format, type, pixels);
-}
-
-inline void QOpenGLFunctions_3_1::glTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels)
-{
- d_1_1_Core->f.TexSubImage1D(target, level, xoffset, width, format, type, pixels);
-}
-
-inline void QOpenGLFunctions_3_1::glCopyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height)
-{
- d_1_1_Core->f.CopyTexSubImage2D(target, level, xoffset, yoffset, x, y, width, height);
-}
-
-inline void QOpenGLFunctions_3_1::glCopyTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width)
-{
- d_1_1_Core->f.CopyTexSubImage1D(target, level, xoffset, x, y, width);
-}
-
-inline void QOpenGLFunctions_3_1::glCopyTexImage2D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border)
-{
- d_1_1_Core->f.CopyTexImage2D(target, level, internalformat, x, y, width, height, border);
-}
-
-inline void QOpenGLFunctions_3_1::glCopyTexImage1D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border)
-{
- d_1_1_Core->f.CopyTexImage1D(target, level, internalformat, x, y, width, border);
-}
-
-inline void QOpenGLFunctions_3_1::glPolygonOffset(GLfloat factor, GLfloat units)
-{
- d_1_1_Core->f.PolygonOffset(factor, units);
-}
-
-inline void QOpenGLFunctions_3_1::glGetPointerv(GLenum pname, GLvoid* *params)
-{
- Q_UNUSED(pname);
- Q_UNUSED(params);
- QOPENGL_DEPRECATEDFUNCTION;
-}
-
-inline void QOpenGLFunctions_3_1::glDrawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices)
-{
- d_1_1_Core->f.DrawElements(mode, count, type, indices);
-}
-
-inline void QOpenGLFunctions_3_1::glDrawArrays(GLenum mode, GLint first, GLsizei count)
-{
- d_1_1_Core->f.DrawArrays(mode, first, count);
-}
-
-
-// OpenGL 1.2 core functions
-inline void QOpenGLFunctions_3_1::glCopyTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height)
-{
- d_1_2_Core->f.CopyTexSubImage3D(target, level, xoffset, yoffset, zoffset, x, y, width, height);
-}
-
-inline void QOpenGLFunctions_3_1::glTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels)
-{
- d_1_2_Core->f.TexSubImage3D(target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, pixels);
-}
-
-inline void QOpenGLFunctions_3_1::glTexImage3D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels)
-{
- d_1_2_Core->f.TexImage3D(target, level, internalformat, width, height, depth, border, format, type, pixels);
-}
-
-inline void QOpenGLFunctions_3_1::glDrawRangeElements(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices)
-{
- d_1_2_Core->f.DrawRangeElements(mode, start, end, count, type, indices);
-}
-
-inline void QOpenGLFunctions_3_1::glBlendEquation(GLenum mode)
-{
- d_1_2_Core->f.BlendEquation(mode);
-}
-
-inline void QOpenGLFunctions_3_1::glBlendColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
-{
- d_1_2_Core->f.BlendColor(red, green, blue, alpha);
-}
-
-
-// OpenGL 1.3 core functions
-inline void QOpenGLFunctions_3_1::glGetCompressedTexImage(GLenum target, GLint level, GLvoid *img)
-{
- d_1_3_Core->f.GetCompressedTexImage(target, level, img);
-}
-
-inline void QOpenGLFunctions_3_1::glCompressedTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid *data)
-{
- d_1_3_Core->f.CompressedTexSubImage1D(target, level, xoffset, width, format, imageSize, data);
-}
-
-inline void QOpenGLFunctions_3_1::glCompressedTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data)
-{
- d_1_3_Core->f.CompressedTexSubImage2D(target, level, xoffset, yoffset, width, height, format, imageSize, data);
-}
-
-inline void QOpenGLFunctions_3_1::glCompressedTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *data)
-{
- d_1_3_Core->f.CompressedTexSubImage3D(target, level, xoffset, yoffset, zoffset, width, height, depth, format, imageSize, data);
-}
-
-inline void QOpenGLFunctions_3_1::glCompressedTexImage1D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid *data)
-{
- d_1_3_Core->f.CompressedTexImage1D(target, level, internalformat, width, border, imageSize, data);
-}
-
-inline void QOpenGLFunctions_3_1::glCompressedTexImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data)
-{
- d_1_3_Core->f.CompressedTexImage2D(target, level, internalformat, width, height, border, imageSize, data);
-}
-
-inline void QOpenGLFunctions_3_1::glCompressedTexImage3D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *data)
-{
- d_1_3_Core->f.CompressedTexImage3D(target, level, internalformat, width, height, depth, border, imageSize, data);
-}
-
-inline void QOpenGLFunctions_3_1::glSampleCoverage(GLfloat value, GLboolean invert)
-{
- d_1_3_Core->f.SampleCoverage(value, invert);
-}
-
-inline void QOpenGLFunctions_3_1::glActiveTexture(GLenum texture)
-{
- d_1_3_Core->f.ActiveTexture(texture);
-}
-
-
-// OpenGL 1.4 core functions
-inline void QOpenGLFunctions_3_1::glPointParameteriv(GLenum pname, const GLint *params)
-{
- d_1_4_Core->f.PointParameteriv(pname, params);
-}
-
-inline void QOpenGLFunctions_3_1::glPointParameteri(GLenum pname, GLint param)
-{
- d_1_4_Core->f.PointParameteri(pname, param);
-}
-
-inline void QOpenGLFunctions_3_1::glPointParameterfv(GLenum pname, const GLfloat *params)
-{
- d_1_4_Core->f.PointParameterfv(pname, params);
-}
-
-inline void QOpenGLFunctions_3_1::glPointParameterf(GLenum pname, GLfloat param)
-{
- d_1_4_Core->f.PointParameterf(pname, param);
-}
-
-inline void QOpenGLFunctions_3_1::glMultiDrawElements(GLenum mode, const GLsizei *count, GLenum type, const GLvoid* const *indices, GLsizei drawcount)
-{
- d_1_4_Core->f.MultiDrawElements(mode, count, type, indices, drawcount);
-}
-
-inline void QOpenGLFunctions_3_1::glMultiDrawArrays(GLenum mode, const GLint *first, const GLsizei *count, GLsizei drawcount)
-{
- d_1_4_Core->f.MultiDrawArrays(mode, first, count, drawcount);
-}
-
-inline void QOpenGLFunctions_3_1::glBlendFuncSeparate(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha)
-{
- d_1_4_Core->f.BlendFuncSeparate(sfactorRGB, dfactorRGB, sfactorAlpha, dfactorAlpha);
-}
-
-
-// OpenGL 1.5 core functions
-inline void QOpenGLFunctions_3_1::glGetBufferPointerv(GLenum target, GLenum pname, GLvoid* *params)
-{
- d_1_5_Core->f.GetBufferPointerv(target, pname, params);
-}
-
-inline void QOpenGLFunctions_3_1::glGetBufferParameteriv(GLenum target, GLenum pname, GLint *params)
-{
- d_1_5_Core->f.GetBufferParameteriv(target, pname, params);
-}
-
-inline GLboolean QOpenGLFunctions_3_1::glUnmapBuffer(GLenum target)
-{
- return d_1_5_Core->f.UnmapBuffer(target);
-}
-
-inline GLvoid* QOpenGLFunctions_3_1::glMapBuffer(GLenum target, GLenum access)
-{
- return d_1_5_Core->f.MapBuffer(target, access);
-}
-
-inline void QOpenGLFunctions_3_1::glGetBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, GLvoid *data)
-{
- d_1_5_Core->f.GetBufferSubData(target, offset, size, data);
-}
-
-inline void QOpenGLFunctions_3_1::glBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid *data)
-{
- d_1_5_Core->f.BufferSubData(target, offset, size, data);
-}
-
-inline void QOpenGLFunctions_3_1::glBufferData(GLenum target, GLsizeiptr size, const GLvoid *data, GLenum usage)
-{
- d_1_5_Core->f.BufferData(target, size, data, usage);
-}
-
-inline GLboolean QOpenGLFunctions_3_1::glIsBuffer(GLuint buffer)
-{
- return d_1_5_Core->f.IsBuffer(buffer);
-}
-
-inline void QOpenGLFunctions_3_1::glGenBuffers(GLsizei n, GLuint *buffers)
-{
- d_1_5_Core->f.GenBuffers(n, buffers);
-}
-
-inline void QOpenGLFunctions_3_1::glDeleteBuffers(GLsizei n, const GLuint *buffers)
-{
- d_1_5_Core->f.DeleteBuffers(n, buffers);
-}
-
-inline void QOpenGLFunctions_3_1::glBindBuffer(GLenum target, GLuint buffer)
-{
- d_1_5_Core->f.BindBuffer(target, buffer);
-}
-
-inline void QOpenGLFunctions_3_1::glGetQueryObjectuiv(GLuint id, GLenum pname, GLuint *params)
-{
- d_1_5_Core->f.GetQueryObjectuiv(id, pname, params);
-}
-
-inline void QOpenGLFunctions_3_1::glGetQueryObjectiv(GLuint id, GLenum pname, GLint *params)
-{
- d_1_5_Core->f.GetQueryObjectiv(id, pname, params);
-}
-
-inline void QOpenGLFunctions_3_1::glGetQueryiv(GLenum target, GLenum pname, GLint *params)
-{
- d_1_5_Core->f.GetQueryiv(target, pname, params);
-}
-
-inline void QOpenGLFunctions_3_1::glEndQuery(GLenum target)
-{
- d_1_5_Core->f.EndQuery(target);
-}
-
-inline void QOpenGLFunctions_3_1::glBeginQuery(GLenum target, GLuint id)
-{
- d_1_5_Core->f.BeginQuery(target, id);
-}
-
-inline GLboolean QOpenGLFunctions_3_1::glIsQuery(GLuint id)
-{
- return d_1_5_Core->f.IsQuery(id);
-}
-
-inline void QOpenGLFunctions_3_1::glDeleteQueries(GLsizei n, const GLuint *ids)
-{
- d_1_5_Core->f.DeleteQueries(n, ids);
-}
-
-inline void QOpenGLFunctions_3_1::glGenQueries(GLsizei n, GLuint *ids)
-{
- d_1_5_Core->f.GenQueries(n, ids);
-}
-
-
-// OpenGL 2.0 core functions
-inline void QOpenGLFunctions_3_1::glVertexAttribPointer(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid *pointer)
-{
- d_2_0_Core->f.VertexAttribPointer(index, size, type, normalized, stride, pointer);
-}
-
-inline void QOpenGLFunctions_3_1::glValidateProgram(GLuint program)
-{
- d_2_0_Core->f.ValidateProgram(program);
-}
-
-inline void QOpenGLFunctions_3_1::glUniformMatrix4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
-{
- d_2_0_Core->f.UniformMatrix4fv(location, count, transpose, value);
-}
-
-inline void QOpenGLFunctions_3_1::glUniformMatrix3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
-{
- d_2_0_Core->f.UniformMatrix3fv(location, count, transpose, value);
-}
-
-inline void QOpenGLFunctions_3_1::glUniformMatrix2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
-{
- d_2_0_Core->f.UniformMatrix2fv(location, count, transpose, value);
-}
-
-inline void QOpenGLFunctions_3_1::glUniform4iv(GLint location, GLsizei count, const GLint *value)
-{
- d_2_0_Core->f.Uniform4iv(location, count, value);
-}
-
-inline void QOpenGLFunctions_3_1::glUniform3iv(GLint location, GLsizei count, const GLint *value)
-{
- d_2_0_Core->f.Uniform3iv(location, count, value);
-}
-
-inline void QOpenGLFunctions_3_1::glUniform2iv(GLint location, GLsizei count, const GLint *value)
-{
- d_2_0_Core->f.Uniform2iv(location, count, value);
-}
-
-inline void QOpenGLFunctions_3_1::glUniform1iv(GLint location, GLsizei count, const GLint *value)
-{
- d_2_0_Core->f.Uniform1iv(location, count, value);
-}
-
-inline void QOpenGLFunctions_3_1::glUniform4fv(GLint location, GLsizei count, const GLfloat *value)
-{
- d_2_0_Core->f.Uniform4fv(location, count, value);
-}
-
-inline void QOpenGLFunctions_3_1::glUniform3fv(GLint location, GLsizei count, const GLfloat *value)
-{
- d_2_0_Core->f.Uniform3fv(location, count, value);
-}
-
-inline void QOpenGLFunctions_3_1::glUniform2fv(GLint location, GLsizei count, const GLfloat *value)
-{
- d_2_0_Core->f.Uniform2fv(location, count, value);
-}
-
-inline void QOpenGLFunctions_3_1::glUniform1fv(GLint location, GLsizei count, const GLfloat *value)
-{
- d_2_0_Core->f.Uniform1fv(location, count, value);
-}
-
-inline void QOpenGLFunctions_3_1::glUniform4i(GLint location, GLint v0, GLint v1, GLint v2, GLint v3)
-{
- d_2_0_Core->f.Uniform4i(location, v0, v1, v2, v3);
-}
-
-inline void QOpenGLFunctions_3_1::glUniform3i(GLint location, GLint v0, GLint v1, GLint v2)
-{
- d_2_0_Core->f.Uniform3i(location, v0, v1, v2);
-}
-
-inline void QOpenGLFunctions_3_1::glUniform2i(GLint location, GLint v0, GLint v1)
-{
- d_2_0_Core->f.Uniform2i(location, v0, v1);
-}
-
-inline void QOpenGLFunctions_3_1::glUniform1i(GLint location, GLint v0)
-{
- d_2_0_Core->f.Uniform1i(location, v0);
-}
-
-inline void QOpenGLFunctions_3_1::glUniform4f(GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3)
-{
- d_2_0_Core->f.Uniform4f(location, v0, v1, v2, v3);
-}
-
-inline void QOpenGLFunctions_3_1::glUniform3f(GLint location, GLfloat v0, GLfloat v1, GLfloat v2)
-{
- d_2_0_Core->f.Uniform3f(location, v0, v1, v2);
-}
-
-inline void QOpenGLFunctions_3_1::glUniform2f(GLint location, GLfloat v0, GLfloat v1)
-{
- d_2_0_Core->f.Uniform2f(location, v0, v1);
-}
-
-inline void QOpenGLFunctions_3_1::glUniform1f(GLint location, GLfloat v0)
-{
- d_2_0_Core->f.Uniform1f(location, v0);
-}
-
-inline void QOpenGLFunctions_3_1::glUseProgram(GLuint program)
-{
- d_2_0_Core->f.UseProgram(program);
-}
-
-inline void QOpenGLFunctions_3_1::glShaderSource(GLuint shader, GLsizei count, const GLchar* const *string, const GLint *length)
-{
- d_2_0_Core->f.ShaderSource(shader, count, string, length);
-}
-
-inline void QOpenGLFunctions_3_1::glLinkProgram(GLuint program)
-{
- d_2_0_Core->f.LinkProgram(program);
-}
-
-inline GLboolean QOpenGLFunctions_3_1::glIsShader(GLuint shader)
-{
- return d_2_0_Core->f.IsShader(shader);
-}
-
-inline GLboolean QOpenGLFunctions_3_1::glIsProgram(GLuint program)
-{
- return d_2_0_Core->f.IsProgram(program);
-}
-
-inline void QOpenGLFunctions_3_1::glGetVertexAttribPointerv(GLuint index, GLenum pname, GLvoid* *pointer)
-{
- d_2_0_Core->f.GetVertexAttribPointerv(index, pname, pointer);
-}
-
-inline void QOpenGLFunctions_3_1::glGetVertexAttribiv(GLuint index, GLenum pname, GLint *params)
-{
- d_2_0_Core->f.GetVertexAttribiv(index, pname, params);
-}
-
-inline void QOpenGLFunctions_3_1::glGetVertexAttribfv(GLuint index, GLenum pname, GLfloat *params)
-{
- d_2_0_Core->f.GetVertexAttribfv(index, pname, params);
-}
-
-inline void QOpenGLFunctions_3_1::glGetVertexAttribdv(GLuint index, GLenum pname, GLdouble *params)
-{
- d_2_0_Core->f.GetVertexAttribdv(index, pname, params);
-}
-
-inline void QOpenGLFunctions_3_1::glGetUniformiv(GLuint program, GLint location, GLint *params)
-{
- d_2_0_Core->f.GetUniformiv(program, location, params);
-}
-
-inline void QOpenGLFunctions_3_1::glGetUniformfv(GLuint program, GLint location, GLfloat *params)
-{
- d_2_0_Core->f.GetUniformfv(program, location, params);
-}
-
-inline GLint QOpenGLFunctions_3_1::glGetUniformLocation(GLuint program, const GLchar *name)
-{
- return d_2_0_Core->f.GetUniformLocation(program, name);
-}
-
-inline void QOpenGLFunctions_3_1::glGetShaderSource(GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source)
-{
- d_2_0_Core->f.GetShaderSource(shader, bufSize, length, source);
-}
-
-inline void QOpenGLFunctions_3_1::glGetShaderInfoLog(GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog)
-{
- d_2_0_Core->f.GetShaderInfoLog(shader, bufSize, length, infoLog);
-}
-
-inline void QOpenGLFunctions_3_1::glGetShaderiv(GLuint shader, GLenum pname, GLint *params)
-{
- d_2_0_Core->f.GetShaderiv(shader, pname, params);
-}
-
-inline void QOpenGLFunctions_3_1::glGetProgramInfoLog(GLuint program, GLsizei bufSize, GLsizei *length, GLchar *infoLog)
-{
- d_2_0_Core->f.GetProgramInfoLog(program, bufSize, length, infoLog);
-}
-
-inline void QOpenGLFunctions_3_1::glGetProgramiv(GLuint program, GLenum pname, GLint *params)
-{
- d_2_0_Core->f.GetProgramiv(program, pname, params);
-}
-
-inline GLint QOpenGLFunctions_3_1::glGetAttribLocation(GLuint program, const GLchar *name)
-{
- return d_2_0_Core->f.GetAttribLocation(program, name);
-}
-
-inline void QOpenGLFunctions_3_1::glGetAttachedShaders(GLuint program, GLsizei maxCount, GLsizei *count, GLuint *obj)
-{
- d_2_0_Core->f.GetAttachedShaders(program, maxCount, count, obj);
-}
-
-inline void QOpenGLFunctions_3_1::glGetActiveUniform(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name)
-{
- d_2_0_Core->f.GetActiveUniform(program, index, bufSize, length, size, type, name);
-}
-
-inline void QOpenGLFunctions_3_1::glGetActiveAttrib(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name)
-{
- d_2_0_Core->f.GetActiveAttrib(program, index, bufSize, length, size, type, name);
-}
-
-inline void QOpenGLFunctions_3_1::glEnableVertexAttribArray(GLuint index)
-{
- d_2_0_Core->f.EnableVertexAttribArray(index);
-}
-
-inline void QOpenGLFunctions_3_1::glDisableVertexAttribArray(GLuint index)
-{
- d_2_0_Core->f.DisableVertexAttribArray(index);
-}
-
-inline void QOpenGLFunctions_3_1::glDetachShader(GLuint program, GLuint shader)
-{
- d_2_0_Core->f.DetachShader(program, shader);
-}
-
-inline void QOpenGLFunctions_3_1::glDeleteShader(GLuint shader)
-{
- d_2_0_Core->f.DeleteShader(shader);
-}
-
-inline void QOpenGLFunctions_3_1::glDeleteProgram(GLuint program)
-{
- d_2_0_Core->f.DeleteProgram(program);
-}
-
-inline GLuint QOpenGLFunctions_3_1::glCreateShader(GLenum type)
-{
- return d_2_0_Core->f.CreateShader(type);
-}
-
-inline GLuint QOpenGLFunctions_3_1::glCreateProgram()
-{
- return d_2_0_Core->f.CreateProgram();
-}
-
-inline void QOpenGLFunctions_3_1::glCompileShader(GLuint shader)
-{
- d_2_0_Core->f.CompileShader(shader);
-}
-
-inline void QOpenGLFunctions_3_1::glBindAttribLocation(GLuint program, GLuint index, const GLchar *name)
-{
- d_2_0_Core->f.BindAttribLocation(program, index, name);
-}
-
-inline void QOpenGLFunctions_3_1::glAttachShader(GLuint program, GLuint shader)
-{
- d_2_0_Core->f.AttachShader(program, shader);
-}
-
-inline void QOpenGLFunctions_3_1::glStencilMaskSeparate(GLenum face, GLuint mask)
-{
- d_2_0_Core->f.StencilMaskSeparate(face, mask);
-}
-
-inline void QOpenGLFunctions_3_1::glStencilFuncSeparate(GLenum face, GLenum func, GLint ref, GLuint mask)
-{
- d_2_0_Core->f.StencilFuncSeparate(face, func, ref, mask);
-}
-
-inline void QOpenGLFunctions_3_1::glStencilOpSeparate(GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass)
-{
- d_2_0_Core->f.StencilOpSeparate(face, sfail, dpfail, dppass);
-}
-
-inline void QOpenGLFunctions_3_1::glDrawBuffers(GLsizei n, const GLenum *bufs)
-{
- d_2_0_Core->f.DrawBuffers(n, bufs);
-}
-
-inline void QOpenGLFunctions_3_1::glBlendEquationSeparate(GLenum modeRGB, GLenum modeAlpha)
-{
- d_2_0_Core->f.BlendEquationSeparate(modeRGB, modeAlpha);
-}
-
-
-// OpenGL 2.1 core functions
-inline void QOpenGLFunctions_3_1::glUniformMatrix4x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
-{
- d_2_1_Core->f.UniformMatrix4x3fv(location, count, transpose, value);
-}
-
-inline void QOpenGLFunctions_3_1::glUniformMatrix3x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
-{
- d_2_1_Core->f.UniformMatrix3x4fv(location, count, transpose, value);
-}
-
-inline void QOpenGLFunctions_3_1::glUniformMatrix4x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
-{
- d_2_1_Core->f.UniformMatrix4x2fv(location, count, transpose, value);
-}
-
-inline void QOpenGLFunctions_3_1::glUniformMatrix2x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
-{
- d_2_1_Core->f.UniformMatrix2x4fv(location, count, transpose, value);
-}
-
-inline void QOpenGLFunctions_3_1::glUniformMatrix3x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
-{
- d_2_1_Core->f.UniformMatrix3x2fv(location, count, transpose, value);
-}
-
-inline void QOpenGLFunctions_3_1::glUniformMatrix2x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
-{
- d_2_1_Core->f.UniformMatrix2x3fv(location, count, transpose, value);
-}
-
-
-// OpenGL 3.0 core functions
-inline GLboolean QOpenGLFunctions_3_1::glIsVertexArray(GLuint array)
-{
- return d_3_0_Core->f.IsVertexArray(array);
-}
-
-inline void QOpenGLFunctions_3_1::glGenVertexArrays(GLsizei n, GLuint *arrays)
-{
- d_3_0_Core->f.GenVertexArrays(n, arrays);
-}
-
-inline void QOpenGLFunctions_3_1::glDeleteVertexArrays(GLsizei n, const GLuint *arrays)
-{
- d_3_0_Core->f.DeleteVertexArrays(n, arrays);
-}
-
-inline void QOpenGLFunctions_3_1::glBindVertexArray(GLuint array)
-{
- d_3_0_Core->f.BindVertexArray(array);
-}
-
-inline void QOpenGLFunctions_3_1::glFlushMappedBufferRange(GLenum target, GLintptr offset, GLsizeiptr length)
-{
- d_3_0_Core->f.FlushMappedBufferRange(target, offset, length);
-}
-
-inline GLvoid* QOpenGLFunctions_3_1::glMapBufferRange(GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access)
-{
- return d_3_0_Core->f.MapBufferRange(target, offset, length, access);
-}
-
-inline void QOpenGLFunctions_3_1::glFramebufferTextureLayer(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer)
-{
- d_3_0_Core->f.FramebufferTextureLayer(target, attachment, texture, level, layer);
-}
-
-inline void QOpenGLFunctions_3_1::glRenderbufferStorageMultisample(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height)
-{
- d_3_0_Core->f.RenderbufferStorageMultisample(target, samples, internalformat, width, height);
-}
-
-inline void QOpenGLFunctions_3_1::glBlitFramebuffer(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter)
-{
- d_3_0_Core->f.BlitFramebuffer(srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1, mask, filter);
-}
-
-inline void QOpenGLFunctions_3_1::glGenerateMipmap(GLenum target)
-{
- d_3_0_Core->f.GenerateMipmap(target);
-}
-
-inline void QOpenGLFunctions_3_1::glGetFramebufferAttachmentParameteriv(GLenum target, GLenum attachment, GLenum pname, GLint *params)
-{
- d_3_0_Core->f.GetFramebufferAttachmentParameteriv(target, attachment, pname, params);
-}
-
-inline void QOpenGLFunctions_3_1::glFramebufferRenderbuffer(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer)
-{
- d_3_0_Core->f.FramebufferRenderbuffer(target, attachment, renderbuffertarget, renderbuffer);
-}
-
-inline void QOpenGLFunctions_3_1::glFramebufferTexture3D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset)
-{
- d_3_0_Core->f.FramebufferTexture3D(target, attachment, textarget, texture, level, zoffset);
-}
-
-inline void QOpenGLFunctions_3_1::glFramebufferTexture2D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level)
-{
- d_3_0_Core->f.FramebufferTexture2D(target, attachment, textarget, texture, level);
-}
-
-inline void QOpenGLFunctions_3_1::glFramebufferTexture1D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level)
-{
- d_3_0_Core->f.FramebufferTexture1D(target, attachment, textarget, texture, level);
-}
-
-inline GLenum QOpenGLFunctions_3_1::glCheckFramebufferStatus(GLenum target)
-{
- return d_3_0_Core->f.CheckFramebufferStatus(target);
-}
-
-inline void QOpenGLFunctions_3_1::glGenFramebuffers(GLsizei n, GLuint *framebuffers)
-{
- d_3_0_Core->f.GenFramebuffers(n, framebuffers);
-}
-
-inline void QOpenGLFunctions_3_1::glDeleteFramebuffers(GLsizei n, const GLuint *framebuffers)
-{
- d_3_0_Core->f.DeleteFramebuffers(n, framebuffers);
-}
-
-inline void QOpenGLFunctions_3_1::glBindFramebuffer(GLenum target, GLuint framebuffer)
-{
- d_3_0_Core->f.BindFramebuffer(target, framebuffer);
-}
-
-inline GLboolean QOpenGLFunctions_3_1::glIsFramebuffer(GLuint framebuffer)
-{
- return d_3_0_Core->f.IsFramebuffer(framebuffer);
-}
-
-inline void QOpenGLFunctions_3_1::glGetRenderbufferParameteriv(GLenum target, GLenum pname, GLint *params)
-{
- d_3_0_Core->f.GetRenderbufferParameteriv(target, pname, params);
-}
-
-inline void QOpenGLFunctions_3_1::glRenderbufferStorage(GLenum target, GLenum internalformat, GLsizei width, GLsizei height)
-{
- d_3_0_Core->f.RenderbufferStorage(target, internalformat, width, height);
-}
-
-inline void QOpenGLFunctions_3_1::glGenRenderbuffers(GLsizei n, GLuint *renderbuffers)
-{
- d_3_0_Core->f.GenRenderbuffers(n, renderbuffers);
-}
-
-inline void QOpenGLFunctions_3_1::glDeleteRenderbuffers(GLsizei n, const GLuint *renderbuffers)
-{
- d_3_0_Core->f.DeleteRenderbuffers(n, renderbuffers);
-}
-
-inline void QOpenGLFunctions_3_1::glBindRenderbuffer(GLenum target, GLuint renderbuffer)
-{
- d_3_0_Core->f.BindRenderbuffer(target, renderbuffer);
-}
-
-inline GLboolean QOpenGLFunctions_3_1::glIsRenderbuffer(GLuint renderbuffer)
-{
- return d_3_0_Core->f.IsRenderbuffer(renderbuffer);
-}
-
-inline const GLubyte * QOpenGLFunctions_3_1::glGetStringi(GLenum name, GLuint index)
-{
- return d_3_0_Core->f.GetStringi(name, index);
-}
-
-inline void QOpenGLFunctions_3_1::glClearBufferfi(GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil)
-{
- d_3_0_Core->f.ClearBufferfi(buffer, drawbuffer, depth, stencil);
-}
-
-inline void QOpenGLFunctions_3_1::glClearBufferfv(GLenum buffer, GLint drawbuffer, const GLfloat *value)
-{
- d_3_0_Core->f.ClearBufferfv(buffer, drawbuffer, value);
-}
-
-inline void QOpenGLFunctions_3_1::glClearBufferuiv(GLenum buffer, GLint drawbuffer, const GLuint *value)
-{
- d_3_0_Core->f.ClearBufferuiv(buffer, drawbuffer, value);
-}
-
-inline void QOpenGLFunctions_3_1::glClearBufferiv(GLenum buffer, GLint drawbuffer, const GLint *value)
-{
- d_3_0_Core->f.ClearBufferiv(buffer, drawbuffer, value);
-}
-
-inline void QOpenGLFunctions_3_1::glGetTexParameterIuiv(GLenum target, GLenum pname, GLuint *params)
-{
- d_3_0_Core->f.GetTexParameterIuiv(target, pname, params);
-}
-
-inline void QOpenGLFunctions_3_1::glGetTexParameterIiv(GLenum target, GLenum pname, GLint *params)
-{
- d_3_0_Core->f.GetTexParameterIiv(target, pname, params);
-}
-
-inline void QOpenGLFunctions_3_1::glTexParameterIuiv(GLenum target, GLenum pname, const GLuint *params)
-{
- d_3_0_Core->f.TexParameterIuiv(target, pname, params);
-}
-
-inline void QOpenGLFunctions_3_1::glTexParameterIiv(GLenum target, GLenum pname, const GLint *params)
-{
- d_3_0_Core->f.TexParameterIiv(target, pname, params);
-}
-
-inline void QOpenGLFunctions_3_1::glUniform4uiv(GLint location, GLsizei count, const GLuint *value)
-{
- d_3_0_Core->f.Uniform4uiv(location, count, value);
-}
-
-inline void QOpenGLFunctions_3_1::glUniform3uiv(GLint location, GLsizei count, const GLuint *value)
-{
- d_3_0_Core->f.Uniform3uiv(location, count, value);
-}
-
-inline void QOpenGLFunctions_3_1::glUniform2uiv(GLint location, GLsizei count, const GLuint *value)
-{
- d_3_0_Core->f.Uniform2uiv(location, count, value);
-}
-
-inline void QOpenGLFunctions_3_1::glUniform1uiv(GLint location, GLsizei count, const GLuint *value)
-{
- d_3_0_Core->f.Uniform1uiv(location, count, value);
-}
-
-inline void QOpenGLFunctions_3_1::glUniform4ui(GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3)
-{
- d_3_0_Core->f.Uniform4ui(location, v0, v1, v2, v3);
-}
-
-inline void QOpenGLFunctions_3_1::glUniform3ui(GLint location, GLuint v0, GLuint v1, GLuint v2)
-{
- d_3_0_Core->f.Uniform3ui(location, v0, v1, v2);
-}
-
-inline void QOpenGLFunctions_3_1::glUniform2ui(GLint location, GLuint v0, GLuint v1)
-{
- d_3_0_Core->f.Uniform2ui(location, v0, v1);
-}
-
-inline void QOpenGLFunctions_3_1::glUniform1ui(GLint location, GLuint v0)
-{
- d_3_0_Core->f.Uniform1ui(location, v0);
-}
-
-inline GLint QOpenGLFunctions_3_1::glGetFragDataLocation(GLuint program, const GLchar *name)
-{
- return d_3_0_Core->f.GetFragDataLocation(program, name);
-}
-
-inline void QOpenGLFunctions_3_1::glBindFragDataLocation(GLuint program, GLuint color, const GLchar *name)
-{
- d_3_0_Core->f.BindFragDataLocation(program, color, name);
-}
-
-inline void QOpenGLFunctions_3_1::glGetUniformuiv(GLuint program, GLint location, GLuint *params)
-{
- d_3_0_Core->f.GetUniformuiv(program, location, params);
-}
-
-inline void QOpenGLFunctions_3_1::glGetVertexAttribIuiv(GLuint index, GLenum pname, GLuint *params)
-{
- d_3_0_Core->f.GetVertexAttribIuiv(index, pname, params);
-}
-
-inline void QOpenGLFunctions_3_1::glGetVertexAttribIiv(GLuint index, GLenum pname, GLint *params)
-{
- d_3_0_Core->f.GetVertexAttribIiv(index, pname, params);
-}
-
-inline void QOpenGLFunctions_3_1::glVertexAttribIPointer(GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid *pointer)
-{
- d_3_0_Core->f.VertexAttribIPointer(index, size, type, stride, pointer);
-}
-
-inline void QOpenGLFunctions_3_1::glEndConditionalRender()
-{
- d_3_0_Core->f.EndConditionalRender();
-}
-
-inline void QOpenGLFunctions_3_1::glBeginConditionalRender(GLuint id, GLenum mode)
-{
- d_3_0_Core->f.BeginConditionalRender(id, mode);
-}
-
-inline void QOpenGLFunctions_3_1::glClampColor(GLenum target, GLenum clamp)
-{
- d_3_0_Core->f.ClampColor(target, clamp);
-}
-
-inline void QOpenGLFunctions_3_1::glGetTransformFeedbackVarying(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name)
-{
- d_3_0_Core->f.GetTransformFeedbackVarying(program, index, bufSize, length, size, type, name);
-}
-
-inline void QOpenGLFunctions_3_1::glTransformFeedbackVaryings(GLuint program, GLsizei count, const GLchar* const *varyings, GLenum bufferMode)
-{
- d_3_0_Core->f.TransformFeedbackVaryings(program, count, varyings, bufferMode);
-}
-
-inline void QOpenGLFunctions_3_1::glBindBufferBase(GLenum target, GLuint index, GLuint buffer)
-{
- d_3_0_Core->f.BindBufferBase(target, index, buffer);
-}
-
-inline void QOpenGLFunctions_3_1::glBindBufferRange(GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size)
-{
- d_3_0_Core->f.BindBufferRange(target, index, buffer, offset, size);
-}
-
-inline void QOpenGLFunctions_3_1::glEndTransformFeedback()
-{
- d_3_0_Core->f.EndTransformFeedback();
-}
-
-inline void QOpenGLFunctions_3_1::glBeginTransformFeedback(GLenum primitiveMode)
-{
- d_3_0_Core->f.BeginTransformFeedback(primitiveMode);
-}
-
-inline GLboolean QOpenGLFunctions_3_1::glIsEnabledi(GLenum target, GLuint index)
-{
- return d_3_0_Core->f.IsEnabledi(target, index);
-}
-
-inline void QOpenGLFunctions_3_1::glDisablei(GLenum target, GLuint index)
-{
- d_3_0_Core->f.Disablei(target, index);
-}
-
-inline void QOpenGLFunctions_3_1::glEnablei(GLenum target, GLuint index)
-{
- d_3_0_Core->f.Enablei(target, index);
-}
-
-inline void QOpenGLFunctions_3_1::glGetIntegeri_v(GLenum target, GLuint index, GLint *data)
-{
- d_3_0_Core->f.GetIntegeri_v(target, index, data);
-}
-
-inline void QOpenGLFunctions_3_1::glGetBooleani_v(GLenum target, GLuint index, GLboolean *data)
-{
- d_3_0_Core->f.GetBooleani_v(target, index, data);
-}
-
-inline void QOpenGLFunctions_3_1::glColorMaski(GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a)
-{
- d_3_0_Core->f.ColorMaski(index, r, g, b, a);
-}
-
-
-// OpenGL 3.1 core functions
-inline void QOpenGLFunctions_3_1::glCopyBufferSubData(GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size)
-{
- d_3_1_Core->f.CopyBufferSubData(readTarget, writeTarget, readOffset, writeOffset, size);
-}
-
-inline void QOpenGLFunctions_3_1::glUniformBlockBinding(GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding)
-{
- d_3_1_Core->f.UniformBlockBinding(program, uniformBlockIndex, uniformBlockBinding);
-}
-
-inline void QOpenGLFunctions_3_1::glGetActiveUniformBlockName(GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformBlockName)
-{
- d_3_1_Core->f.GetActiveUniformBlockName(program, uniformBlockIndex, bufSize, length, uniformBlockName);
-}
-
-inline void QOpenGLFunctions_3_1::glGetActiveUniformBlockiv(GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint *params)
-{
- d_3_1_Core->f.GetActiveUniformBlockiv(program, uniformBlockIndex, pname, params);
-}
-
-inline GLuint QOpenGLFunctions_3_1::glGetUniformBlockIndex(GLuint program, const GLchar *uniformBlockName)
-{
- return d_3_1_Core->f.GetUniformBlockIndex(program, uniformBlockName);
-}
-
-inline void QOpenGLFunctions_3_1::glGetActiveUniformName(GLuint program, GLuint uniformIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformName)
-{
- d_3_1_Core->f.GetActiveUniformName(program, uniformIndex, bufSize, length, uniformName);
-}
-
-inline void QOpenGLFunctions_3_1::glGetActiveUniformsiv(GLuint program, GLsizei uniformCount, const GLuint *uniformIndices, GLenum pname, GLint *params)
-{
- d_3_1_Core->f.GetActiveUniformsiv(program, uniformCount, uniformIndices, pname, params);
-}
-
-inline void QOpenGLFunctions_3_1::glGetUniformIndices(GLuint program, GLsizei uniformCount, const GLchar* const *uniformNames, GLuint *uniformIndices)
-{
- d_3_1_Core->f.GetUniformIndices(program, uniformCount, uniformNames, uniformIndices);
-}
-
-inline void QOpenGLFunctions_3_1::glPrimitiveRestartIndex(GLuint index)
-{
- d_3_1_Core->f.PrimitiveRestartIndex(index);
-}
-
-inline void QOpenGLFunctions_3_1::glTexBuffer(GLenum target, GLenum internalformat, GLuint buffer)
-{
- d_3_1_Core->f.TexBuffer(target, internalformat, buffer);
-}
-
-inline void QOpenGLFunctions_3_1::glDrawElementsInstanced(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLsizei instancecount)
-{
- d_3_1_Core->f.DrawElementsInstanced(mode, count, type, indices, instancecount);
-}
-
-inline void QOpenGLFunctions_3_1::glDrawArraysInstanced(GLenum mode, GLint first, GLsizei count, GLsizei instancecount)
-{
- d_3_1_Core->f.DrawArraysInstanced(mode, first, count, instancecount);
-}
-
-
-
-QT_END_NAMESPACE
-
-#endif // QT_NO_OPENGL && !QT_OPENGL_ES_2
-
-#endif