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Diffstat (limited to 'src/gui/opengl/qopenglfunctions_3_1.h')
-rw-r--r-- | src/gui/opengl/qopenglfunctions_3_1.h | 1601 |
1 files changed, 0 insertions, 1601 deletions
diff --git a/src/gui/opengl/qopenglfunctions_3_1.h b/src/gui/opengl/qopenglfunctions_3_1.h deleted file mode 100644 index 3a8d3891f3..0000000000 --- a/src/gui/opengl/qopenglfunctions_3_1.h +++ /dev/null @@ -1,1601 +0,0 @@ -/**************************************************************************** -** -** Copyright (C) 2013 Klaralvdalens Datakonsult AB (KDAB) -** Copyright (C) 2016 The Qt Company Ltd. -** Contact: https://www.qt.io/licensing/ -** -** This file is part of the QtGui module of the Qt Toolkit. -** -** $QT_BEGIN_LICENSE:LGPL$ -** Commercial License Usage -** Licensees holding valid commercial Qt licenses may use this file in -** accordance with the commercial license agreement provided with the -** Software or, alternatively, in accordance with the terms contained in -** a written agreement between you and The Qt Company. For licensing terms -** and conditions see https://www.qt.io/terms-conditions. For further -** information use the contact form at https://www.qt.io/contact-us. -** -** GNU Lesser General Public License Usage -** Alternatively, this file may be used under the terms of the GNU Lesser -** General Public License version 3 as published by the Free Software -** Foundation and appearing in the file LICENSE.LGPL3 included in the -** packaging of this file. Please review the following information to -** ensure the GNU Lesser General Public License version 3 requirements -** will be met: https://www.gnu.org/licenses/lgpl-3.0.html. -** -** GNU General Public License Usage -** Alternatively, this file may be used under the terms of the GNU -** General Public License version 2.0 or (at your option) the GNU General -** Public license version 3 or any later version approved by the KDE Free -** Qt Foundation. The licenses are as published by the Free Software -** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3 -** included in the packaging of this file. Please review the following -** information to ensure the GNU General Public License requirements will -** be met: https://www.gnu.org/licenses/gpl-2.0.html and -** https://www.gnu.org/licenses/gpl-3.0.html. -** -** $QT_END_LICENSE$ -** -** -** This file was generated by glgen version 0.1 -** Command line was: glgen -** -** glgen is Copyright (C) 2013 Klaralvdalens Datakonsult AB (KDAB) -** -** This is an auto-generated file. -** Do not edit! All changes made to it will be lost. -** -****************************************************************************/ - -#ifndef QOPENGLVERSIONFUNCTIONS_3_1_H -#define QOPENGLVERSIONFUNCTIONS_3_1_H - -#include <QtGui/qtguiglobal.h> - -#if !defined(QT_NO_OPENGL) && !defined(QT_OPENGL_ES_2) - -#include <QtGui/QOpenGLVersionFunctions> -#include <QtGui/qopenglcontext.h> - -QT_BEGIN_NAMESPACE - -class Q_GUI_EXPORT QOpenGLFunctions_3_1 : public QAbstractOpenGLFunctions -{ -public: - QOpenGLFunctions_3_1(); - ~QOpenGLFunctions_3_1(); - - bool initializeOpenGLFunctions() override; - - // OpenGL 1.0 core functions - void glViewport(GLint x, GLint y, GLsizei width, GLsizei height); - void glDepthRange(GLdouble nearVal, GLdouble farVal); - GLboolean glIsEnabled(GLenum cap); - void glGetTexLevelParameteriv(GLenum target, GLint level, GLenum pname, GLint *params); - void glGetTexLevelParameterfv(GLenum target, GLint level, GLenum pname, GLfloat *params); - void glGetTexParameteriv(GLenum target, GLenum pname, GLint *params); - void glGetTexParameterfv(GLenum target, GLenum pname, GLfloat *params); - void glGetTexImage(GLenum target, GLint level, GLenum format, GLenum type, GLvoid *pixels); - const GLubyte * glGetString(GLenum name); - void glGetIntegerv(GLenum pname, GLint *params); - void glGetFloatv(GLenum pname, GLfloat *params); - GLenum glGetError(); - void glGetDoublev(GLenum pname, GLdouble *params); - void glGetBooleanv(GLenum pname, GLboolean *params); - void glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels); - void glReadBuffer(GLenum mode); - void glPixelStorei(GLenum pname, GLint param); - void glPixelStoref(GLenum pname, GLfloat param); - void glDepthFunc(GLenum func); - void glStencilOp(GLenum fail, GLenum zfail, GLenum zpass); - void glStencilFunc(GLenum func, GLint ref, GLuint mask); - void glLogicOp(GLenum opcode); - void glBlendFunc(GLenum sfactor, GLenum dfactor); - void glFlush(); - void glFinish(); - void glEnable(GLenum cap); - void glDisable(GLenum cap); - void glDepthMask(GLboolean flag); - void glColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha); - void glStencilMask(GLuint mask); - void glClearDepth(GLdouble depth); - void glClearStencil(GLint s); - void glClearColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); - void glClear(GLbitfield mask); - void glDrawBuffer(GLenum mode); - void glTexImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels); - void glTexImage1D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid *pixels); - void glTexParameteriv(GLenum target, GLenum pname, const GLint *params); - void glTexParameteri(GLenum target, GLenum pname, GLint param); - void glTexParameterfv(GLenum target, GLenum pname, const GLfloat *params); - void glTexParameterf(GLenum target, GLenum pname, GLfloat param); - void glScissor(GLint x, GLint y, GLsizei width, GLsizei height); - void glPolygonMode(GLenum face, GLenum mode); - void glPointSize(GLfloat size); - void glLineWidth(GLfloat width); - void glHint(GLenum target, GLenum mode); - void glFrontFace(GLenum mode); - void glCullFace(GLenum mode); - - // OpenGL 1.1 core functions - void glIndexubv(const GLubyte *c); - void glIndexub(GLubyte c); - GLboolean glIsTexture(GLuint texture); - void glGenTextures(GLsizei n, GLuint *textures); - void glDeleteTextures(GLsizei n, const GLuint *textures); - void glBindTexture(GLenum target, GLuint texture); - void glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels); - void glTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels); - void glCopyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); - void glCopyTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width); - void glCopyTexImage2D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); - void glCopyTexImage1D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border); - void glPolygonOffset(GLfloat factor, GLfloat units); - void glGetPointerv(GLenum pname, GLvoid* *params); - void glDrawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices); - void glDrawArrays(GLenum mode, GLint first, GLsizei count); - - // OpenGL 1.2 core functions - void glCopyTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); - void glTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels); - void glTexImage3D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels); - void glDrawRangeElements(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices); - void glBlendEquation(GLenum mode); - void glBlendColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); - - // OpenGL 1.3 core functions - void glGetCompressedTexImage(GLenum target, GLint level, GLvoid *img); - void glCompressedTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid *data); - void glCompressedTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data); - void glCompressedTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *data); - void glCompressedTexImage1D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid *data); - void glCompressedTexImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data); - void glCompressedTexImage3D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *data); - void glSampleCoverage(GLfloat value, GLboolean invert); - void glActiveTexture(GLenum texture); - - // OpenGL 1.4 core functions - void glPointParameteriv(GLenum pname, const GLint *params); - void glPointParameteri(GLenum pname, GLint param); - void glPointParameterfv(GLenum pname, const GLfloat *params); - void glPointParameterf(GLenum pname, GLfloat param); - void glMultiDrawElements(GLenum mode, const GLsizei *count, GLenum type, const GLvoid* const *indices, GLsizei drawcount); - void glMultiDrawArrays(GLenum mode, const GLint *first, const GLsizei *count, GLsizei drawcount); - void glBlendFuncSeparate(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha); - - // OpenGL 1.5 core functions - void glGetBufferPointerv(GLenum target, GLenum pname, GLvoid* *params); - void glGetBufferParameteriv(GLenum target, GLenum pname, GLint *params); - GLboolean glUnmapBuffer(GLenum target); - GLvoid* glMapBuffer(GLenum target, GLenum access); - void glGetBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, GLvoid *data); - void glBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid *data); - void glBufferData(GLenum target, GLsizeiptr size, const GLvoid *data, GLenum usage); - GLboolean glIsBuffer(GLuint buffer); - void glGenBuffers(GLsizei n, GLuint *buffers); - void glDeleteBuffers(GLsizei n, const GLuint *buffers); - void glBindBuffer(GLenum target, GLuint buffer); - void glGetQueryObjectuiv(GLuint id, GLenum pname, GLuint *params); - void glGetQueryObjectiv(GLuint id, GLenum pname, GLint *params); - void glGetQueryiv(GLenum target, GLenum pname, GLint *params); - void glEndQuery(GLenum target); - void glBeginQuery(GLenum target, GLuint id); - GLboolean glIsQuery(GLuint id); - void glDeleteQueries(GLsizei n, const GLuint *ids); - void glGenQueries(GLsizei n, GLuint *ids); - - // OpenGL 2.0 core functions - void glVertexAttribPointer(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid *pointer); - void glValidateProgram(GLuint program); - void glUniformMatrix4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); - void glUniformMatrix3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); - void glUniformMatrix2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); - void glUniform4iv(GLint location, GLsizei count, const GLint *value); - void glUniform3iv(GLint location, GLsizei count, const GLint *value); - void glUniform2iv(GLint location, GLsizei count, const GLint *value); - void glUniform1iv(GLint location, GLsizei count, const GLint *value); - void glUniform4fv(GLint location, GLsizei count, const GLfloat *value); - void glUniform3fv(GLint location, GLsizei count, const GLfloat *value); - void glUniform2fv(GLint location, GLsizei count, const GLfloat *value); - void glUniform1fv(GLint location, GLsizei count, const GLfloat *value); - void glUniform4i(GLint location, GLint v0, GLint v1, GLint v2, GLint v3); - void glUniform3i(GLint location, GLint v0, GLint v1, GLint v2); - void glUniform2i(GLint location, GLint v0, GLint v1); - void glUniform1i(GLint location, GLint v0); - void glUniform4f(GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); - void glUniform3f(GLint location, GLfloat v0, GLfloat v1, GLfloat v2); - void glUniform2f(GLint location, GLfloat v0, GLfloat v1); - void glUniform1f(GLint location, GLfloat v0); - void glUseProgram(GLuint program); - void glShaderSource(GLuint shader, GLsizei count, const GLchar* const *string, const GLint *length); - void glLinkProgram(GLuint program); - GLboolean glIsShader(GLuint shader); - GLboolean glIsProgram(GLuint program); - void glGetVertexAttribPointerv(GLuint index, GLenum pname, GLvoid* *pointer); - void glGetVertexAttribiv(GLuint index, GLenum pname, GLint *params); - void glGetVertexAttribfv(GLuint index, GLenum pname, GLfloat *params); - void glGetVertexAttribdv(GLuint index, GLenum pname, GLdouble *params); - void glGetUniformiv(GLuint program, GLint location, GLint *params); - void glGetUniformfv(GLuint program, GLint location, GLfloat *params); - GLint glGetUniformLocation(GLuint program, const GLchar *name); - void glGetShaderSource(GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source); - void glGetShaderInfoLog(GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog); - void glGetShaderiv(GLuint shader, GLenum pname, GLint *params); - void glGetProgramInfoLog(GLuint program, GLsizei bufSize, GLsizei *length, GLchar *infoLog); - void glGetProgramiv(GLuint program, GLenum pname, GLint *params); - GLint glGetAttribLocation(GLuint program, const GLchar *name); - void glGetAttachedShaders(GLuint program, GLsizei maxCount, GLsizei *count, GLuint *obj); - void glGetActiveUniform(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name); - void glGetActiveAttrib(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name); - void glEnableVertexAttribArray(GLuint index); - void glDisableVertexAttribArray(GLuint index); - void glDetachShader(GLuint program, GLuint shader); - void glDeleteShader(GLuint shader); - void glDeleteProgram(GLuint program); - GLuint glCreateShader(GLenum type); - GLuint glCreateProgram(); - void glCompileShader(GLuint shader); - void glBindAttribLocation(GLuint program, GLuint index, const GLchar *name); - void glAttachShader(GLuint program, GLuint shader); - void glStencilMaskSeparate(GLenum face, GLuint mask); - void glStencilFuncSeparate(GLenum face, GLenum func, GLint ref, GLuint mask); - void glStencilOpSeparate(GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass); - void glDrawBuffers(GLsizei n, const GLenum *bufs); - void glBlendEquationSeparate(GLenum modeRGB, GLenum modeAlpha); - - // OpenGL 2.1 core functions - void glUniformMatrix4x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); - void glUniformMatrix3x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); - void glUniformMatrix4x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); - void glUniformMatrix2x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); - void glUniformMatrix3x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); - void glUniformMatrix2x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); - - // OpenGL 3.0 core functions - GLboolean glIsVertexArray(GLuint array); - void glGenVertexArrays(GLsizei n, GLuint *arrays); - void glDeleteVertexArrays(GLsizei n, const GLuint *arrays); - void glBindVertexArray(GLuint array); - void glFlushMappedBufferRange(GLenum target, GLintptr offset, GLsizeiptr length); - GLvoid* glMapBufferRange(GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access); - void glFramebufferTextureLayer(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer); - void glRenderbufferStorageMultisample(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); - void glBlitFramebuffer(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter); - void glGenerateMipmap(GLenum target); - void glGetFramebufferAttachmentParameteriv(GLenum target, GLenum attachment, GLenum pname, GLint *params); - void glFramebufferRenderbuffer(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer); - void glFramebufferTexture3D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset); - void glFramebufferTexture2D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); - void glFramebufferTexture1D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); - GLenum glCheckFramebufferStatus(GLenum target); - void glGenFramebuffers(GLsizei n, GLuint *framebuffers); - void glDeleteFramebuffers(GLsizei n, const GLuint *framebuffers); - void glBindFramebuffer(GLenum target, GLuint framebuffer); - GLboolean glIsFramebuffer(GLuint framebuffer); - void glGetRenderbufferParameteriv(GLenum target, GLenum pname, GLint *params); - void glRenderbufferStorage(GLenum target, GLenum internalformat, GLsizei width, GLsizei height); - void glGenRenderbuffers(GLsizei n, GLuint *renderbuffers); - void glDeleteRenderbuffers(GLsizei n, const GLuint *renderbuffers); - void glBindRenderbuffer(GLenum target, GLuint renderbuffer); - GLboolean glIsRenderbuffer(GLuint renderbuffer); - const GLubyte * glGetStringi(GLenum name, GLuint index); - void glClearBufferfi(GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil); - void glClearBufferfv(GLenum buffer, GLint drawbuffer, const GLfloat *value); - void glClearBufferuiv(GLenum buffer, GLint drawbuffer, const GLuint *value); - void glClearBufferiv(GLenum buffer, GLint drawbuffer, const GLint *value); - void glGetTexParameterIuiv(GLenum target, GLenum pname, GLuint *params); - void glGetTexParameterIiv(GLenum target, GLenum pname, GLint *params); - void glTexParameterIuiv(GLenum target, GLenum pname, const GLuint *params); - void glTexParameterIiv(GLenum target, GLenum pname, const GLint *params); - void glUniform4uiv(GLint location, GLsizei count, const GLuint *value); - void glUniform3uiv(GLint location, GLsizei count, const GLuint *value); - void glUniform2uiv(GLint location, GLsizei count, const GLuint *value); - void glUniform1uiv(GLint location, GLsizei count, const GLuint *value); - void glUniform4ui(GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3); - void glUniform3ui(GLint location, GLuint v0, GLuint v1, GLuint v2); - void glUniform2ui(GLint location, GLuint v0, GLuint v1); - void glUniform1ui(GLint location, GLuint v0); - GLint glGetFragDataLocation(GLuint program, const GLchar *name); - void glBindFragDataLocation(GLuint program, GLuint color, const GLchar *name); - void glGetUniformuiv(GLuint program, GLint location, GLuint *params); - void glGetVertexAttribIuiv(GLuint index, GLenum pname, GLuint *params); - void glGetVertexAttribIiv(GLuint index, GLenum pname, GLint *params); - void glVertexAttribIPointer(GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid *pointer); - void glEndConditionalRender(); - void glBeginConditionalRender(GLuint id, GLenum mode); - void glClampColor(GLenum target, GLenum clamp); - void glGetTransformFeedbackVarying(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name); - void glTransformFeedbackVaryings(GLuint program, GLsizei count, const GLchar* const *varyings, GLenum bufferMode); - void glBindBufferBase(GLenum target, GLuint index, GLuint buffer); - void glBindBufferRange(GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size); - void glEndTransformFeedback(); - void glBeginTransformFeedback(GLenum primitiveMode); - GLboolean glIsEnabledi(GLenum target, GLuint index); - void glDisablei(GLenum target, GLuint index); - void glEnablei(GLenum target, GLuint index); - void glGetIntegeri_v(GLenum target, GLuint index, GLint *data); - void glGetBooleani_v(GLenum target, GLuint index, GLboolean *data); - void glColorMaski(GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a); - - // OpenGL 3.1 core functions - void glCopyBufferSubData(GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size); - void glUniformBlockBinding(GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding); - void glGetActiveUniformBlockName(GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformBlockName); - void glGetActiveUniformBlockiv(GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint *params); - GLuint glGetUniformBlockIndex(GLuint program, const GLchar *uniformBlockName); - void glGetActiveUniformName(GLuint program, GLuint uniformIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformName); - void glGetActiveUniformsiv(GLuint program, GLsizei uniformCount, const GLuint *uniformIndices, GLenum pname, GLint *params); - void glGetUniformIndices(GLuint program, GLsizei uniformCount, const GLchar* const *uniformNames, GLuint *uniformIndices); - void glPrimitiveRestartIndex(GLuint index); - void glTexBuffer(GLenum target, GLenum internalformat, GLuint buffer); - void glDrawElementsInstanced(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLsizei instancecount); - void glDrawArraysInstanced(GLenum mode, GLint first, GLsizei count, GLsizei instancecount); - -private: - friend class QOpenGLContext; - - static bool isContextCompatible(QOpenGLContext *context); - static QOpenGLVersionProfile versionProfile(); - - QOpenGLFunctions_1_0_CoreBackend* d_1_0_Core; - QOpenGLFunctions_1_1_CoreBackend* d_1_1_Core; - QOpenGLFunctions_1_2_CoreBackend* d_1_2_Core; - QOpenGLFunctions_1_3_CoreBackend* d_1_3_Core; - QOpenGLFunctions_1_4_CoreBackend* d_1_4_Core; - QOpenGLFunctions_1_5_CoreBackend* d_1_5_Core; - QOpenGLFunctions_2_0_CoreBackend* d_2_0_Core; - QOpenGLFunctions_2_1_CoreBackend* d_2_1_Core; - QOpenGLFunctions_3_0_CoreBackend* d_3_0_Core; - QOpenGLFunctions_3_1_CoreBackend* d_3_1_Core; -}; - -// OpenGL 1.0 core functions -inline void QOpenGLFunctions_3_1::glViewport(GLint x, GLint y, GLsizei width, GLsizei height) -{ - d_1_0_Core->f.Viewport(x, y, width, height); -} - -inline void QOpenGLFunctions_3_1::glDepthRange(GLdouble nearVal, GLdouble farVal) -{ - d_1_0_Core->f.DepthRange(nearVal, farVal); -} - -inline GLboolean QOpenGLFunctions_3_1::glIsEnabled(GLenum cap) -{ - return d_1_0_Core->f.IsEnabled(cap); -} - -inline void QOpenGLFunctions_3_1::glGetTexLevelParameteriv(GLenum target, GLint level, GLenum pname, GLint *params) -{ - d_1_0_Core->f.GetTexLevelParameteriv(target, level, pname, params); -} - -inline void QOpenGLFunctions_3_1::glGetTexLevelParameterfv(GLenum target, GLint level, GLenum pname, GLfloat *params) -{ - d_1_0_Core->f.GetTexLevelParameterfv(target, level, pname, params); -} - -inline void QOpenGLFunctions_3_1::glGetTexParameteriv(GLenum target, GLenum pname, GLint *params) -{ - d_1_0_Core->f.GetTexParameteriv(target, pname, params); -} - -inline void QOpenGLFunctions_3_1::glGetTexParameterfv(GLenum target, GLenum pname, GLfloat *params) -{ - d_1_0_Core->f.GetTexParameterfv(target, pname, params); -} - -inline void QOpenGLFunctions_3_1::glGetTexImage(GLenum target, GLint level, GLenum format, GLenum type, GLvoid *pixels) -{ - d_1_0_Core->f.GetTexImage(target, level, format, type, pixels); -} - -inline const GLubyte * QOpenGLFunctions_3_1::glGetString(GLenum name) -{ - return d_1_0_Core->f.GetString(name); -} - -inline void QOpenGLFunctions_3_1::glGetIntegerv(GLenum pname, GLint *params) -{ - d_1_0_Core->f.GetIntegerv(pname, params); -} - -inline void QOpenGLFunctions_3_1::glGetFloatv(GLenum pname, GLfloat *params) -{ - d_1_0_Core->f.GetFloatv(pname, params); -} - -inline GLenum QOpenGLFunctions_3_1::glGetError() -{ - return d_1_0_Core->f.GetError(); -} - -inline void QOpenGLFunctions_3_1::glGetDoublev(GLenum pname, GLdouble *params) -{ - d_1_0_Core->f.GetDoublev(pname, params); -} - -inline void QOpenGLFunctions_3_1::glGetBooleanv(GLenum pname, GLboolean *params) -{ - d_1_0_Core->f.GetBooleanv(pname, params); -} - -inline void QOpenGLFunctions_3_1::glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels) -{ - d_1_0_Core->f.ReadPixels(x, y, width, height, format, type, pixels); -} - -inline void QOpenGLFunctions_3_1::glReadBuffer(GLenum mode) -{ - d_1_0_Core->f.ReadBuffer(mode); -} - -inline void QOpenGLFunctions_3_1::glPixelStorei(GLenum pname, GLint param) -{ - d_1_0_Core->f.PixelStorei(pname, param); -} - -inline void QOpenGLFunctions_3_1::glPixelStoref(GLenum pname, GLfloat param) -{ - d_1_0_Core->f.PixelStoref(pname, param); -} - -inline void QOpenGLFunctions_3_1::glDepthFunc(GLenum func) -{ - d_1_0_Core->f.DepthFunc(func); -} - -inline void QOpenGLFunctions_3_1::glStencilOp(GLenum fail, GLenum zfail, GLenum zpass) -{ - d_1_0_Core->f.StencilOp(fail, zfail, zpass); -} - -inline void QOpenGLFunctions_3_1::glStencilFunc(GLenum func, GLint ref, GLuint mask) -{ - d_1_0_Core->f.StencilFunc(func, ref, mask); -} - -inline void QOpenGLFunctions_3_1::glLogicOp(GLenum opcode) -{ - d_1_0_Core->f.LogicOp(opcode); -} - -inline void QOpenGLFunctions_3_1::glBlendFunc(GLenum sfactor, GLenum dfactor) -{ - d_1_0_Core->f.BlendFunc(sfactor, dfactor); -} - -inline void QOpenGLFunctions_3_1::glFlush() -{ - d_1_0_Core->f.Flush(); -} - -inline void QOpenGLFunctions_3_1::glFinish() -{ - d_1_0_Core->f.Finish(); -} - -inline void QOpenGLFunctions_3_1::glEnable(GLenum cap) -{ - d_1_0_Core->f.Enable(cap); -} - -inline void QOpenGLFunctions_3_1::glDisable(GLenum cap) -{ - d_1_0_Core->f.Disable(cap); -} - -inline void QOpenGLFunctions_3_1::glDepthMask(GLboolean flag) -{ - d_1_0_Core->f.DepthMask(flag); -} - -inline void QOpenGLFunctions_3_1::glColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha) -{ - d_1_0_Core->f.ColorMask(red, green, blue, alpha); -} - -inline void QOpenGLFunctions_3_1::glStencilMask(GLuint mask) -{ - d_1_0_Core->f.StencilMask(mask); -} - -inline void QOpenGLFunctions_3_1::glClearDepth(GLdouble depth) -{ - d_1_0_Core->f.ClearDepth(depth); -} - -inline void QOpenGLFunctions_3_1::glClearStencil(GLint s) -{ - d_1_0_Core->f.ClearStencil(s); -} - -inline void QOpenGLFunctions_3_1::glClearColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha) -{ - d_1_0_Core->f.ClearColor(red, green, blue, alpha); -} - -inline void QOpenGLFunctions_3_1::glClear(GLbitfield mask) -{ - d_1_0_Core->f.Clear(mask); -} - -inline void QOpenGLFunctions_3_1::glDrawBuffer(GLenum mode) -{ - d_1_0_Core->f.DrawBuffer(mode); -} - -inline void QOpenGLFunctions_3_1::glTexImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels) -{ - d_1_0_Core->f.TexImage2D(target, level, internalformat, width, height, border, format, type, pixels); -} - -inline void QOpenGLFunctions_3_1::glTexImage1D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid *pixels) -{ - d_1_0_Core->f.TexImage1D(target, level, internalformat, width, border, format, type, pixels); -} - -inline void QOpenGLFunctions_3_1::glTexParameteriv(GLenum target, GLenum pname, const GLint *params) -{ - d_1_0_Core->f.TexParameteriv(target, pname, params); -} - -inline void QOpenGLFunctions_3_1::glTexParameteri(GLenum target, GLenum pname, GLint param) -{ - d_1_0_Core->f.TexParameteri(target, pname, param); -} - -inline void QOpenGLFunctions_3_1::glTexParameterfv(GLenum target, GLenum pname, const GLfloat *params) -{ - d_1_0_Core->f.TexParameterfv(target, pname, params); -} - -inline void QOpenGLFunctions_3_1::glTexParameterf(GLenum target, GLenum pname, GLfloat param) -{ - d_1_0_Core->f.TexParameterf(target, pname, param); -} - -inline void QOpenGLFunctions_3_1::glScissor(GLint x, GLint y, GLsizei width, GLsizei height) -{ - d_1_0_Core->f.Scissor(x, y, width, height); -} - -inline void QOpenGLFunctions_3_1::glPolygonMode(GLenum face, GLenum mode) -{ - d_1_0_Core->f.PolygonMode(face, mode); -} - -inline void QOpenGLFunctions_3_1::glPointSize(GLfloat size) -{ - d_1_0_Core->f.PointSize(size); -} - -inline void QOpenGLFunctions_3_1::glLineWidth(GLfloat width) -{ - d_1_0_Core->f.LineWidth(width); -} - -inline void QOpenGLFunctions_3_1::glHint(GLenum target, GLenum mode) -{ - d_1_0_Core->f.Hint(target, mode); -} - -inline void QOpenGLFunctions_3_1::glFrontFace(GLenum mode) -{ - d_1_0_Core->f.FrontFace(mode); -} - -inline void QOpenGLFunctions_3_1::glCullFace(GLenum mode) -{ - d_1_0_Core->f.CullFace(mode); -} - - -// OpenGL 1.1 core functions -inline void QOpenGLFunctions_3_1::glIndexubv(const GLubyte *c) -{ - Q_UNUSED(c); - QOPENGL_DEPRECATEDFUNCTION; -} - -inline void QOpenGLFunctions_3_1::glIndexub(GLubyte c) -{ - Q_UNUSED(c); - QOPENGL_DEPRECATEDFUNCTION; -} - -inline GLboolean QOpenGLFunctions_3_1::glIsTexture(GLuint texture) -{ - return d_1_1_Core->f.IsTexture(texture); -} - -inline void QOpenGLFunctions_3_1::glGenTextures(GLsizei n, GLuint *textures) -{ - d_1_1_Core->f.GenTextures(n, textures); -} - -inline void QOpenGLFunctions_3_1::glDeleteTextures(GLsizei n, const GLuint *textures) -{ - d_1_1_Core->f.DeleteTextures(n, textures); -} - -inline void QOpenGLFunctions_3_1::glBindTexture(GLenum target, GLuint texture) -{ - d_1_1_Core->f.BindTexture(target, texture); -} - -inline void QOpenGLFunctions_3_1::glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels) -{ - d_1_1_Core->f.TexSubImage2D(target, level, xoffset, yoffset, width, height, format, type, pixels); -} - -inline void QOpenGLFunctions_3_1::glTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels) -{ - d_1_1_Core->f.TexSubImage1D(target, level, xoffset, width, format, type, pixels); -} - -inline void QOpenGLFunctions_3_1::glCopyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height) -{ - d_1_1_Core->f.CopyTexSubImage2D(target, level, xoffset, yoffset, x, y, width, height); -} - -inline void QOpenGLFunctions_3_1::glCopyTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width) -{ - d_1_1_Core->f.CopyTexSubImage1D(target, level, xoffset, x, y, width); -} - -inline void QOpenGLFunctions_3_1::glCopyTexImage2D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border) -{ - d_1_1_Core->f.CopyTexImage2D(target, level, internalformat, x, y, width, height, border); -} - -inline void QOpenGLFunctions_3_1::glCopyTexImage1D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border) -{ - d_1_1_Core->f.CopyTexImage1D(target, level, internalformat, x, y, width, border); -} - -inline void QOpenGLFunctions_3_1::glPolygonOffset(GLfloat factor, GLfloat units) -{ - d_1_1_Core->f.PolygonOffset(factor, units); -} - -inline void QOpenGLFunctions_3_1::glGetPointerv(GLenum pname, GLvoid* *params) -{ - Q_UNUSED(pname); - Q_UNUSED(params); - QOPENGL_DEPRECATEDFUNCTION; -} - -inline void QOpenGLFunctions_3_1::glDrawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices) -{ - d_1_1_Core->f.DrawElements(mode, count, type, indices); -} - -inline void QOpenGLFunctions_3_1::glDrawArrays(GLenum mode, GLint first, GLsizei count) -{ - d_1_1_Core->f.DrawArrays(mode, first, count); -} - - -// OpenGL 1.2 core functions -inline void QOpenGLFunctions_3_1::glCopyTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height) -{ - d_1_2_Core->f.CopyTexSubImage3D(target, level, xoffset, yoffset, zoffset, x, y, width, height); -} - -inline void QOpenGLFunctions_3_1::glTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels) -{ - d_1_2_Core->f.TexSubImage3D(target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, pixels); -} - -inline void QOpenGLFunctions_3_1::glTexImage3D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels) -{ - d_1_2_Core->f.TexImage3D(target, level, internalformat, width, height, depth, border, format, type, pixels); -} - -inline void QOpenGLFunctions_3_1::glDrawRangeElements(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices) -{ - d_1_2_Core->f.DrawRangeElements(mode, start, end, count, type, indices); -} - -inline void QOpenGLFunctions_3_1::glBlendEquation(GLenum mode) -{ - d_1_2_Core->f.BlendEquation(mode); -} - -inline void QOpenGLFunctions_3_1::glBlendColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha) -{ - d_1_2_Core->f.BlendColor(red, green, blue, alpha); -} - - -// OpenGL 1.3 core functions -inline void QOpenGLFunctions_3_1::glGetCompressedTexImage(GLenum target, GLint level, GLvoid *img) -{ - d_1_3_Core->f.GetCompressedTexImage(target, level, img); -} - -inline void QOpenGLFunctions_3_1::glCompressedTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid *data) -{ - d_1_3_Core->f.CompressedTexSubImage1D(target, level, xoffset, width, format, imageSize, data); -} - -inline void QOpenGLFunctions_3_1::glCompressedTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data) -{ - d_1_3_Core->f.CompressedTexSubImage2D(target, level, xoffset, yoffset, width, height, format, imageSize, data); -} - -inline void QOpenGLFunctions_3_1::glCompressedTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *data) -{ - d_1_3_Core->f.CompressedTexSubImage3D(target, level, xoffset, yoffset, zoffset, width, height, depth, format, imageSize, data); -} - -inline void QOpenGLFunctions_3_1::glCompressedTexImage1D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid *data) -{ - d_1_3_Core->f.CompressedTexImage1D(target, level, internalformat, width, border, imageSize, data); -} - -inline void QOpenGLFunctions_3_1::glCompressedTexImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data) -{ - d_1_3_Core->f.CompressedTexImage2D(target, level, internalformat, width, height, border, imageSize, data); -} - -inline void QOpenGLFunctions_3_1::glCompressedTexImage3D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *data) -{ - d_1_3_Core->f.CompressedTexImage3D(target, level, internalformat, width, height, depth, border, imageSize, data); -} - -inline void QOpenGLFunctions_3_1::glSampleCoverage(GLfloat value, GLboolean invert) -{ - d_1_3_Core->f.SampleCoverage(value, invert); -} - -inline void QOpenGLFunctions_3_1::glActiveTexture(GLenum texture) -{ - d_1_3_Core->f.ActiveTexture(texture); -} - - -// OpenGL 1.4 core functions -inline void QOpenGLFunctions_3_1::glPointParameteriv(GLenum pname, const GLint *params) -{ - d_1_4_Core->f.PointParameteriv(pname, params); -} - -inline void QOpenGLFunctions_3_1::glPointParameteri(GLenum pname, GLint param) -{ - d_1_4_Core->f.PointParameteri(pname, param); -} - -inline void QOpenGLFunctions_3_1::glPointParameterfv(GLenum pname, const GLfloat *params) -{ - d_1_4_Core->f.PointParameterfv(pname, params); -} - -inline void QOpenGLFunctions_3_1::glPointParameterf(GLenum pname, GLfloat param) -{ - d_1_4_Core->f.PointParameterf(pname, param); -} - -inline void QOpenGLFunctions_3_1::glMultiDrawElements(GLenum mode, const GLsizei *count, GLenum type, const GLvoid* const *indices, GLsizei drawcount) -{ - d_1_4_Core->f.MultiDrawElements(mode, count, type, indices, drawcount); -} - -inline void QOpenGLFunctions_3_1::glMultiDrawArrays(GLenum mode, const GLint *first, const GLsizei *count, GLsizei drawcount) -{ - d_1_4_Core->f.MultiDrawArrays(mode, first, count, drawcount); -} - -inline void QOpenGLFunctions_3_1::glBlendFuncSeparate(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha) -{ - d_1_4_Core->f.BlendFuncSeparate(sfactorRGB, dfactorRGB, sfactorAlpha, dfactorAlpha); -} - - -// OpenGL 1.5 core functions -inline void QOpenGLFunctions_3_1::glGetBufferPointerv(GLenum target, GLenum pname, GLvoid* *params) -{ - d_1_5_Core->f.GetBufferPointerv(target, pname, params); -} - -inline void QOpenGLFunctions_3_1::glGetBufferParameteriv(GLenum target, GLenum pname, GLint *params) -{ - d_1_5_Core->f.GetBufferParameteriv(target, pname, params); -} - -inline GLboolean QOpenGLFunctions_3_1::glUnmapBuffer(GLenum target) -{ - return d_1_5_Core->f.UnmapBuffer(target); -} - -inline GLvoid* QOpenGLFunctions_3_1::glMapBuffer(GLenum target, GLenum access) -{ - return d_1_5_Core->f.MapBuffer(target, access); -} - -inline void QOpenGLFunctions_3_1::glGetBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, GLvoid *data) -{ - d_1_5_Core->f.GetBufferSubData(target, offset, size, data); -} - -inline void QOpenGLFunctions_3_1::glBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid *data) -{ - d_1_5_Core->f.BufferSubData(target, offset, size, data); -} - -inline void QOpenGLFunctions_3_1::glBufferData(GLenum target, GLsizeiptr size, const GLvoid *data, GLenum usage) -{ - d_1_5_Core->f.BufferData(target, size, data, usage); -} - -inline GLboolean QOpenGLFunctions_3_1::glIsBuffer(GLuint buffer) -{ - return d_1_5_Core->f.IsBuffer(buffer); -} - -inline void QOpenGLFunctions_3_1::glGenBuffers(GLsizei n, GLuint *buffers) -{ - d_1_5_Core->f.GenBuffers(n, buffers); -} - -inline void QOpenGLFunctions_3_1::glDeleteBuffers(GLsizei n, const GLuint *buffers) -{ - d_1_5_Core->f.DeleteBuffers(n, buffers); -} - -inline void QOpenGLFunctions_3_1::glBindBuffer(GLenum target, GLuint buffer) -{ - d_1_5_Core->f.BindBuffer(target, buffer); -} - -inline void QOpenGLFunctions_3_1::glGetQueryObjectuiv(GLuint id, GLenum pname, GLuint *params) -{ - d_1_5_Core->f.GetQueryObjectuiv(id, pname, params); -} - -inline void QOpenGLFunctions_3_1::glGetQueryObjectiv(GLuint id, GLenum pname, GLint *params) -{ - d_1_5_Core->f.GetQueryObjectiv(id, pname, params); -} - -inline void QOpenGLFunctions_3_1::glGetQueryiv(GLenum target, GLenum pname, GLint *params) -{ - d_1_5_Core->f.GetQueryiv(target, pname, params); -} - -inline void QOpenGLFunctions_3_1::glEndQuery(GLenum target) -{ - d_1_5_Core->f.EndQuery(target); -} - -inline void QOpenGLFunctions_3_1::glBeginQuery(GLenum target, GLuint id) -{ - d_1_5_Core->f.BeginQuery(target, id); -} - -inline GLboolean QOpenGLFunctions_3_1::glIsQuery(GLuint id) -{ - return d_1_5_Core->f.IsQuery(id); -} - -inline void QOpenGLFunctions_3_1::glDeleteQueries(GLsizei n, const GLuint *ids) -{ - d_1_5_Core->f.DeleteQueries(n, ids); -} - -inline void QOpenGLFunctions_3_1::glGenQueries(GLsizei n, GLuint *ids) -{ - d_1_5_Core->f.GenQueries(n, ids); -} - - -// OpenGL 2.0 core functions -inline void QOpenGLFunctions_3_1::glVertexAttribPointer(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid *pointer) -{ - d_2_0_Core->f.VertexAttribPointer(index, size, type, normalized, stride, pointer); -} - -inline void QOpenGLFunctions_3_1::glValidateProgram(GLuint program) -{ - d_2_0_Core->f.ValidateProgram(program); -} - -inline void QOpenGLFunctions_3_1::glUniformMatrix4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) -{ - d_2_0_Core->f.UniformMatrix4fv(location, count, transpose, value); -} - -inline void QOpenGLFunctions_3_1::glUniformMatrix3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) -{ - d_2_0_Core->f.UniformMatrix3fv(location, count, transpose, value); -} - -inline void QOpenGLFunctions_3_1::glUniformMatrix2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) -{ - d_2_0_Core->f.UniformMatrix2fv(location, count, transpose, value); -} - -inline void QOpenGLFunctions_3_1::glUniform4iv(GLint location, GLsizei count, const GLint *value) -{ - d_2_0_Core->f.Uniform4iv(location, count, value); -} - -inline void QOpenGLFunctions_3_1::glUniform3iv(GLint location, GLsizei count, const GLint *value) -{ - d_2_0_Core->f.Uniform3iv(location, count, value); -} - -inline void QOpenGLFunctions_3_1::glUniform2iv(GLint location, GLsizei count, const GLint *value) -{ - d_2_0_Core->f.Uniform2iv(location, count, value); -} - -inline void QOpenGLFunctions_3_1::glUniform1iv(GLint location, GLsizei count, const GLint *value) -{ - d_2_0_Core->f.Uniform1iv(location, count, value); -} - -inline void QOpenGLFunctions_3_1::glUniform4fv(GLint location, GLsizei count, const GLfloat *value) -{ - d_2_0_Core->f.Uniform4fv(location, count, value); -} - -inline void QOpenGLFunctions_3_1::glUniform3fv(GLint location, GLsizei count, const GLfloat *value) -{ - d_2_0_Core->f.Uniform3fv(location, count, value); -} - -inline void QOpenGLFunctions_3_1::glUniform2fv(GLint location, GLsizei count, const GLfloat *value) -{ - d_2_0_Core->f.Uniform2fv(location, count, value); -} - -inline void QOpenGLFunctions_3_1::glUniform1fv(GLint location, GLsizei count, const GLfloat *value) -{ - d_2_0_Core->f.Uniform1fv(location, count, value); -} - -inline void QOpenGLFunctions_3_1::glUniform4i(GLint location, GLint v0, GLint v1, GLint v2, GLint v3) -{ - d_2_0_Core->f.Uniform4i(location, v0, v1, v2, v3); -} - -inline void QOpenGLFunctions_3_1::glUniform3i(GLint location, GLint v0, GLint v1, GLint v2) -{ - d_2_0_Core->f.Uniform3i(location, v0, v1, v2); -} - -inline void QOpenGLFunctions_3_1::glUniform2i(GLint location, GLint v0, GLint v1) -{ - d_2_0_Core->f.Uniform2i(location, v0, v1); -} - -inline void QOpenGLFunctions_3_1::glUniform1i(GLint location, GLint v0) -{ - d_2_0_Core->f.Uniform1i(location, v0); -} - -inline void QOpenGLFunctions_3_1::glUniform4f(GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3) -{ - d_2_0_Core->f.Uniform4f(location, v0, v1, v2, v3); -} - -inline void QOpenGLFunctions_3_1::glUniform3f(GLint location, GLfloat v0, GLfloat v1, GLfloat v2) -{ - d_2_0_Core->f.Uniform3f(location, v0, v1, v2); -} - -inline void QOpenGLFunctions_3_1::glUniform2f(GLint location, GLfloat v0, GLfloat v1) -{ - d_2_0_Core->f.Uniform2f(location, v0, v1); -} - -inline void QOpenGLFunctions_3_1::glUniform1f(GLint location, GLfloat v0) -{ - d_2_0_Core->f.Uniform1f(location, v0); -} - -inline void QOpenGLFunctions_3_1::glUseProgram(GLuint program) -{ - d_2_0_Core->f.UseProgram(program); -} - -inline void QOpenGLFunctions_3_1::glShaderSource(GLuint shader, GLsizei count, const GLchar* const *string, const GLint *length) -{ - d_2_0_Core->f.ShaderSource(shader, count, string, length); -} - -inline void QOpenGLFunctions_3_1::glLinkProgram(GLuint program) -{ - d_2_0_Core->f.LinkProgram(program); -} - -inline GLboolean QOpenGLFunctions_3_1::glIsShader(GLuint shader) -{ - return d_2_0_Core->f.IsShader(shader); -} - -inline GLboolean QOpenGLFunctions_3_1::glIsProgram(GLuint program) -{ - return d_2_0_Core->f.IsProgram(program); -} - -inline void QOpenGLFunctions_3_1::glGetVertexAttribPointerv(GLuint index, GLenum pname, GLvoid* *pointer) -{ - d_2_0_Core->f.GetVertexAttribPointerv(index, pname, pointer); -} - -inline void QOpenGLFunctions_3_1::glGetVertexAttribiv(GLuint index, GLenum pname, GLint *params) -{ - d_2_0_Core->f.GetVertexAttribiv(index, pname, params); -} - -inline void QOpenGLFunctions_3_1::glGetVertexAttribfv(GLuint index, GLenum pname, GLfloat *params) -{ - d_2_0_Core->f.GetVertexAttribfv(index, pname, params); -} - -inline void QOpenGLFunctions_3_1::glGetVertexAttribdv(GLuint index, GLenum pname, GLdouble *params) -{ - d_2_0_Core->f.GetVertexAttribdv(index, pname, params); -} - -inline void QOpenGLFunctions_3_1::glGetUniformiv(GLuint program, GLint location, GLint *params) -{ - d_2_0_Core->f.GetUniformiv(program, location, params); -} - -inline void QOpenGLFunctions_3_1::glGetUniformfv(GLuint program, GLint location, GLfloat *params) -{ - d_2_0_Core->f.GetUniformfv(program, location, params); -} - -inline GLint QOpenGLFunctions_3_1::glGetUniformLocation(GLuint program, const GLchar *name) -{ - return d_2_0_Core->f.GetUniformLocation(program, name); -} - -inline void QOpenGLFunctions_3_1::glGetShaderSource(GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source) -{ - d_2_0_Core->f.GetShaderSource(shader, bufSize, length, source); -} - -inline void QOpenGLFunctions_3_1::glGetShaderInfoLog(GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog) -{ - d_2_0_Core->f.GetShaderInfoLog(shader, bufSize, length, infoLog); -} - -inline void QOpenGLFunctions_3_1::glGetShaderiv(GLuint shader, GLenum pname, GLint *params) -{ - d_2_0_Core->f.GetShaderiv(shader, pname, params); -} - -inline void QOpenGLFunctions_3_1::glGetProgramInfoLog(GLuint program, GLsizei bufSize, GLsizei *length, GLchar *infoLog) -{ - d_2_0_Core->f.GetProgramInfoLog(program, bufSize, length, infoLog); -} - -inline void QOpenGLFunctions_3_1::glGetProgramiv(GLuint program, GLenum pname, GLint *params) -{ - d_2_0_Core->f.GetProgramiv(program, pname, params); -} - -inline GLint QOpenGLFunctions_3_1::glGetAttribLocation(GLuint program, const GLchar *name) -{ - return d_2_0_Core->f.GetAttribLocation(program, name); -} - -inline void QOpenGLFunctions_3_1::glGetAttachedShaders(GLuint program, GLsizei maxCount, GLsizei *count, GLuint *obj) -{ - d_2_0_Core->f.GetAttachedShaders(program, maxCount, count, obj); -} - -inline void QOpenGLFunctions_3_1::glGetActiveUniform(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name) -{ - d_2_0_Core->f.GetActiveUniform(program, index, bufSize, length, size, type, name); -} - -inline void QOpenGLFunctions_3_1::glGetActiveAttrib(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name) -{ - d_2_0_Core->f.GetActiveAttrib(program, index, bufSize, length, size, type, name); -} - -inline void QOpenGLFunctions_3_1::glEnableVertexAttribArray(GLuint index) -{ - d_2_0_Core->f.EnableVertexAttribArray(index); -} - -inline void QOpenGLFunctions_3_1::glDisableVertexAttribArray(GLuint index) -{ - d_2_0_Core->f.DisableVertexAttribArray(index); -} - -inline void QOpenGLFunctions_3_1::glDetachShader(GLuint program, GLuint shader) -{ - d_2_0_Core->f.DetachShader(program, shader); -} - -inline void QOpenGLFunctions_3_1::glDeleteShader(GLuint shader) -{ - d_2_0_Core->f.DeleteShader(shader); -} - -inline void QOpenGLFunctions_3_1::glDeleteProgram(GLuint program) -{ - d_2_0_Core->f.DeleteProgram(program); -} - -inline GLuint QOpenGLFunctions_3_1::glCreateShader(GLenum type) -{ - return d_2_0_Core->f.CreateShader(type); -} - -inline GLuint QOpenGLFunctions_3_1::glCreateProgram() -{ - return d_2_0_Core->f.CreateProgram(); -} - -inline void QOpenGLFunctions_3_1::glCompileShader(GLuint shader) -{ - d_2_0_Core->f.CompileShader(shader); -} - -inline void QOpenGLFunctions_3_1::glBindAttribLocation(GLuint program, GLuint index, const GLchar *name) -{ - d_2_0_Core->f.BindAttribLocation(program, index, name); -} - -inline void QOpenGLFunctions_3_1::glAttachShader(GLuint program, GLuint shader) -{ - d_2_0_Core->f.AttachShader(program, shader); -} - -inline void QOpenGLFunctions_3_1::glStencilMaskSeparate(GLenum face, GLuint mask) -{ - d_2_0_Core->f.StencilMaskSeparate(face, mask); -} - -inline void QOpenGLFunctions_3_1::glStencilFuncSeparate(GLenum face, GLenum func, GLint ref, GLuint mask) -{ - d_2_0_Core->f.StencilFuncSeparate(face, func, ref, mask); -} - -inline void QOpenGLFunctions_3_1::glStencilOpSeparate(GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass) -{ - d_2_0_Core->f.StencilOpSeparate(face, sfail, dpfail, dppass); -} - -inline void QOpenGLFunctions_3_1::glDrawBuffers(GLsizei n, const GLenum *bufs) -{ - d_2_0_Core->f.DrawBuffers(n, bufs); -} - -inline void QOpenGLFunctions_3_1::glBlendEquationSeparate(GLenum modeRGB, GLenum modeAlpha) -{ - d_2_0_Core->f.BlendEquationSeparate(modeRGB, modeAlpha); -} - - -// OpenGL 2.1 core functions -inline void QOpenGLFunctions_3_1::glUniformMatrix4x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) -{ - d_2_1_Core->f.UniformMatrix4x3fv(location, count, transpose, value); -} - -inline void QOpenGLFunctions_3_1::glUniformMatrix3x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) -{ - d_2_1_Core->f.UniformMatrix3x4fv(location, count, transpose, value); -} - -inline void QOpenGLFunctions_3_1::glUniformMatrix4x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) -{ - d_2_1_Core->f.UniformMatrix4x2fv(location, count, transpose, value); -} - -inline void QOpenGLFunctions_3_1::glUniformMatrix2x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) -{ - d_2_1_Core->f.UniformMatrix2x4fv(location, count, transpose, value); -} - -inline void QOpenGLFunctions_3_1::glUniformMatrix3x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) -{ - d_2_1_Core->f.UniformMatrix3x2fv(location, count, transpose, value); -} - -inline void QOpenGLFunctions_3_1::glUniformMatrix2x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) -{ - d_2_1_Core->f.UniformMatrix2x3fv(location, count, transpose, value); -} - - -// OpenGL 3.0 core functions -inline GLboolean QOpenGLFunctions_3_1::glIsVertexArray(GLuint array) -{ - return d_3_0_Core->f.IsVertexArray(array); -} - -inline void QOpenGLFunctions_3_1::glGenVertexArrays(GLsizei n, GLuint *arrays) -{ - d_3_0_Core->f.GenVertexArrays(n, arrays); -} - -inline void QOpenGLFunctions_3_1::glDeleteVertexArrays(GLsizei n, const GLuint *arrays) -{ - d_3_0_Core->f.DeleteVertexArrays(n, arrays); -} - -inline void QOpenGLFunctions_3_1::glBindVertexArray(GLuint array) -{ - d_3_0_Core->f.BindVertexArray(array); -} - -inline void QOpenGLFunctions_3_1::glFlushMappedBufferRange(GLenum target, GLintptr offset, GLsizeiptr length) -{ - d_3_0_Core->f.FlushMappedBufferRange(target, offset, length); -} - -inline GLvoid* QOpenGLFunctions_3_1::glMapBufferRange(GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access) -{ - return d_3_0_Core->f.MapBufferRange(target, offset, length, access); -} - -inline void QOpenGLFunctions_3_1::glFramebufferTextureLayer(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer) -{ - d_3_0_Core->f.FramebufferTextureLayer(target, attachment, texture, level, layer); -} - -inline void QOpenGLFunctions_3_1::glRenderbufferStorageMultisample(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height) -{ - d_3_0_Core->f.RenderbufferStorageMultisample(target, samples, internalformat, width, height); -} - -inline void QOpenGLFunctions_3_1::glBlitFramebuffer(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter) -{ - d_3_0_Core->f.BlitFramebuffer(srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1, mask, filter); -} - -inline void QOpenGLFunctions_3_1::glGenerateMipmap(GLenum target) -{ - d_3_0_Core->f.GenerateMipmap(target); -} - -inline void QOpenGLFunctions_3_1::glGetFramebufferAttachmentParameteriv(GLenum target, GLenum attachment, GLenum pname, GLint *params) -{ - d_3_0_Core->f.GetFramebufferAttachmentParameteriv(target, attachment, pname, params); -} - -inline void QOpenGLFunctions_3_1::glFramebufferRenderbuffer(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer) -{ - d_3_0_Core->f.FramebufferRenderbuffer(target, attachment, renderbuffertarget, renderbuffer); -} - -inline void QOpenGLFunctions_3_1::glFramebufferTexture3D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset) -{ - d_3_0_Core->f.FramebufferTexture3D(target, attachment, textarget, texture, level, zoffset); -} - -inline void QOpenGLFunctions_3_1::glFramebufferTexture2D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level) -{ - d_3_0_Core->f.FramebufferTexture2D(target, attachment, textarget, texture, level); -} - -inline void QOpenGLFunctions_3_1::glFramebufferTexture1D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level) -{ - d_3_0_Core->f.FramebufferTexture1D(target, attachment, textarget, texture, level); -} - -inline GLenum QOpenGLFunctions_3_1::glCheckFramebufferStatus(GLenum target) -{ - return d_3_0_Core->f.CheckFramebufferStatus(target); -} - -inline void QOpenGLFunctions_3_1::glGenFramebuffers(GLsizei n, GLuint *framebuffers) -{ - d_3_0_Core->f.GenFramebuffers(n, framebuffers); -} - -inline void QOpenGLFunctions_3_1::glDeleteFramebuffers(GLsizei n, const GLuint *framebuffers) -{ - d_3_0_Core->f.DeleteFramebuffers(n, framebuffers); -} - -inline void QOpenGLFunctions_3_1::glBindFramebuffer(GLenum target, GLuint framebuffer) -{ - d_3_0_Core->f.BindFramebuffer(target, framebuffer); -} - -inline GLboolean QOpenGLFunctions_3_1::glIsFramebuffer(GLuint framebuffer) -{ - return d_3_0_Core->f.IsFramebuffer(framebuffer); -} - -inline void QOpenGLFunctions_3_1::glGetRenderbufferParameteriv(GLenum target, GLenum pname, GLint *params) -{ - d_3_0_Core->f.GetRenderbufferParameteriv(target, pname, params); -} - -inline void QOpenGLFunctions_3_1::glRenderbufferStorage(GLenum target, GLenum internalformat, GLsizei width, GLsizei height) -{ - d_3_0_Core->f.RenderbufferStorage(target, internalformat, width, height); -} - -inline void QOpenGLFunctions_3_1::glGenRenderbuffers(GLsizei n, GLuint *renderbuffers) -{ - d_3_0_Core->f.GenRenderbuffers(n, renderbuffers); -} - -inline void QOpenGLFunctions_3_1::glDeleteRenderbuffers(GLsizei n, const GLuint *renderbuffers) -{ - d_3_0_Core->f.DeleteRenderbuffers(n, renderbuffers); -} - -inline void QOpenGLFunctions_3_1::glBindRenderbuffer(GLenum target, GLuint renderbuffer) -{ - d_3_0_Core->f.BindRenderbuffer(target, renderbuffer); -} - -inline GLboolean QOpenGLFunctions_3_1::glIsRenderbuffer(GLuint renderbuffer) -{ - return d_3_0_Core->f.IsRenderbuffer(renderbuffer); -} - -inline const GLubyte * QOpenGLFunctions_3_1::glGetStringi(GLenum name, GLuint index) -{ - return d_3_0_Core->f.GetStringi(name, index); -} - -inline void QOpenGLFunctions_3_1::glClearBufferfi(GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil) -{ - d_3_0_Core->f.ClearBufferfi(buffer, drawbuffer, depth, stencil); -} - -inline void QOpenGLFunctions_3_1::glClearBufferfv(GLenum buffer, GLint drawbuffer, const GLfloat *value) -{ - d_3_0_Core->f.ClearBufferfv(buffer, drawbuffer, value); -} - -inline void QOpenGLFunctions_3_1::glClearBufferuiv(GLenum buffer, GLint drawbuffer, const GLuint *value) -{ - d_3_0_Core->f.ClearBufferuiv(buffer, drawbuffer, value); -} - -inline void QOpenGLFunctions_3_1::glClearBufferiv(GLenum buffer, GLint drawbuffer, const GLint *value) -{ - d_3_0_Core->f.ClearBufferiv(buffer, drawbuffer, value); -} - -inline void QOpenGLFunctions_3_1::glGetTexParameterIuiv(GLenum target, GLenum pname, GLuint *params) -{ - d_3_0_Core->f.GetTexParameterIuiv(target, pname, params); -} - -inline void QOpenGLFunctions_3_1::glGetTexParameterIiv(GLenum target, GLenum pname, GLint *params) -{ - d_3_0_Core->f.GetTexParameterIiv(target, pname, params); -} - -inline void QOpenGLFunctions_3_1::glTexParameterIuiv(GLenum target, GLenum pname, const GLuint *params) -{ - d_3_0_Core->f.TexParameterIuiv(target, pname, params); -} - -inline void QOpenGLFunctions_3_1::glTexParameterIiv(GLenum target, GLenum pname, const GLint *params) -{ - d_3_0_Core->f.TexParameterIiv(target, pname, params); -} - -inline void QOpenGLFunctions_3_1::glUniform4uiv(GLint location, GLsizei count, const GLuint *value) -{ - d_3_0_Core->f.Uniform4uiv(location, count, value); -} - -inline void QOpenGLFunctions_3_1::glUniform3uiv(GLint location, GLsizei count, const GLuint *value) -{ - d_3_0_Core->f.Uniform3uiv(location, count, value); -} - -inline void QOpenGLFunctions_3_1::glUniform2uiv(GLint location, GLsizei count, const GLuint *value) -{ - d_3_0_Core->f.Uniform2uiv(location, count, value); -} - -inline void QOpenGLFunctions_3_1::glUniform1uiv(GLint location, GLsizei count, const GLuint *value) -{ - d_3_0_Core->f.Uniform1uiv(location, count, value); -} - -inline void QOpenGLFunctions_3_1::glUniform4ui(GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3) -{ - d_3_0_Core->f.Uniform4ui(location, v0, v1, v2, v3); -} - -inline void QOpenGLFunctions_3_1::glUniform3ui(GLint location, GLuint v0, GLuint v1, GLuint v2) -{ - d_3_0_Core->f.Uniform3ui(location, v0, v1, v2); -} - -inline void QOpenGLFunctions_3_1::glUniform2ui(GLint location, GLuint v0, GLuint v1) -{ - d_3_0_Core->f.Uniform2ui(location, v0, v1); -} - -inline void QOpenGLFunctions_3_1::glUniform1ui(GLint location, GLuint v0) -{ - d_3_0_Core->f.Uniform1ui(location, v0); -} - -inline GLint QOpenGLFunctions_3_1::glGetFragDataLocation(GLuint program, const GLchar *name) -{ - return d_3_0_Core->f.GetFragDataLocation(program, name); -} - -inline void QOpenGLFunctions_3_1::glBindFragDataLocation(GLuint program, GLuint color, const GLchar *name) -{ - d_3_0_Core->f.BindFragDataLocation(program, color, name); -} - -inline void QOpenGLFunctions_3_1::glGetUniformuiv(GLuint program, GLint location, GLuint *params) -{ - d_3_0_Core->f.GetUniformuiv(program, location, params); -} - -inline void QOpenGLFunctions_3_1::glGetVertexAttribIuiv(GLuint index, GLenum pname, GLuint *params) -{ - d_3_0_Core->f.GetVertexAttribIuiv(index, pname, params); -} - -inline void QOpenGLFunctions_3_1::glGetVertexAttribIiv(GLuint index, GLenum pname, GLint *params) -{ - d_3_0_Core->f.GetVertexAttribIiv(index, pname, params); -} - -inline void QOpenGLFunctions_3_1::glVertexAttribIPointer(GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid *pointer) -{ - d_3_0_Core->f.VertexAttribIPointer(index, size, type, stride, pointer); -} - -inline void QOpenGLFunctions_3_1::glEndConditionalRender() -{ - d_3_0_Core->f.EndConditionalRender(); -} - -inline void QOpenGLFunctions_3_1::glBeginConditionalRender(GLuint id, GLenum mode) -{ - d_3_0_Core->f.BeginConditionalRender(id, mode); -} - -inline void QOpenGLFunctions_3_1::glClampColor(GLenum target, GLenum clamp) -{ - d_3_0_Core->f.ClampColor(target, clamp); -} - -inline void QOpenGLFunctions_3_1::glGetTransformFeedbackVarying(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name) -{ - d_3_0_Core->f.GetTransformFeedbackVarying(program, index, bufSize, length, size, type, name); -} - -inline void QOpenGLFunctions_3_1::glTransformFeedbackVaryings(GLuint program, GLsizei count, const GLchar* const *varyings, GLenum bufferMode) -{ - d_3_0_Core->f.TransformFeedbackVaryings(program, count, varyings, bufferMode); -} - -inline void QOpenGLFunctions_3_1::glBindBufferBase(GLenum target, GLuint index, GLuint buffer) -{ - d_3_0_Core->f.BindBufferBase(target, index, buffer); -} - -inline void QOpenGLFunctions_3_1::glBindBufferRange(GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size) -{ - d_3_0_Core->f.BindBufferRange(target, index, buffer, offset, size); -} - -inline void QOpenGLFunctions_3_1::glEndTransformFeedback() -{ - d_3_0_Core->f.EndTransformFeedback(); -} - -inline void QOpenGLFunctions_3_1::glBeginTransformFeedback(GLenum primitiveMode) -{ - d_3_0_Core->f.BeginTransformFeedback(primitiveMode); -} - -inline GLboolean QOpenGLFunctions_3_1::glIsEnabledi(GLenum target, GLuint index) -{ - return d_3_0_Core->f.IsEnabledi(target, index); -} - -inline void QOpenGLFunctions_3_1::glDisablei(GLenum target, GLuint index) -{ - d_3_0_Core->f.Disablei(target, index); -} - -inline void QOpenGLFunctions_3_1::glEnablei(GLenum target, GLuint index) -{ - d_3_0_Core->f.Enablei(target, index); -} - -inline void QOpenGLFunctions_3_1::glGetIntegeri_v(GLenum target, GLuint index, GLint *data) -{ - d_3_0_Core->f.GetIntegeri_v(target, index, data); -} - -inline void QOpenGLFunctions_3_1::glGetBooleani_v(GLenum target, GLuint index, GLboolean *data) -{ - d_3_0_Core->f.GetBooleani_v(target, index, data); -} - -inline void QOpenGLFunctions_3_1::glColorMaski(GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a) -{ - d_3_0_Core->f.ColorMaski(index, r, g, b, a); -} - - -// OpenGL 3.1 core functions -inline void QOpenGLFunctions_3_1::glCopyBufferSubData(GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size) -{ - d_3_1_Core->f.CopyBufferSubData(readTarget, writeTarget, readOffset, writeOffset, size); -} - -inline void QOpenGLFunctions_3_1::glUniformBlockBinding(GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding) -{ - d_3_1_Core->f.UniformBlockBinding(program, uniformBlockIndex, uniformBlockBinding); -} - -inline void QOpenGLFunctions_3_1::glGetActiveUniformBlockName(GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformBlockName) -{ - d_3_1_Core->f.GetActiveUniformBlockName(program, uniformBlockIndex, bufSize, length, uniformBlockName); -} - -inline void QOpenGLFunctions_3_1::glGetActiveUniformBlockiv(GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint *params) -{ - d_3_1_Core->f.GetActiveUniformBlockiv(program, uniformBlockIndex, pname, params); -} - -inline GLuint QOpenGLFunctions_3_1::glGetUniformBlockIndex(GLuint program, const GLchar *uniformBlockName) -{ - return d_3_1_Core->f.GetUniformBlockIndex(program, uniformBlockName); -} - -inline void QOpenGLFunctions_3_1::glGetActiveUniformName(GLuint program, GLuint uniformIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformName) -{ - d_3_1_Core->f.GetActiveUniformName(program, uniformIndex, bufSize, length, uniformName); -} - -inline void QOpenGLFunctions_3_1::glGetActiveUniformsiv(GLuint program, GLsizei uniformCount, const GLuint *uniformIndices, GLenum pname, GLint *params) -{ - d_3_1_Core->f.GetActiveUniformsiv(program, uniformCount, uniformIndices, pname, params); -} - -inline void QOpenGLFunctions_3_1::glGetUniformIndices(GLuint program, GLsizei uniformCount, const GLchar* const *uniformNames, GLuint *uniformIndices) -{ - d_3_1_Core->f.GetUniformIndices(program, uniformCount, uniformNames, uniformIndices); -} - -inline void QOpenGLFunctions_3_1::glPrimitiveRestartIndex(GLuint index) -{ - d_3_1_Core->f.PrimitiveRestartIndex(index); -} - -inline void QOpenGLFunctions_3_1::glTexBuffer(GLenum target, GLenum internalformat, GLuint buffer) -{ - d_3_1_Core->f.TexBuffer(target, internalformat, buffer); -} - -inline void QOpenGLFunctions_3_1::glDrawElementsInstanced(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLsizei instancecount) -{ - d_3_1_Core->f.DrawElementsInstanced(mode, count, type, indices, instancecount); -} - -inline void QOpenGLFunctions_3_1::glDrawArraysInstanced(GLenum mode, GLint first, GLsizei count, GLsizei instancecount) -{ - d_3_1_Core->f.DrawArraysInstanced(mode, first, count, instancecount); -} - - - -QT_END_NAMESPACE - -#endif // QT_NO_OPENGL && !QT_OPENGL_ES_2 - -#endif |