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Diffstat (limited to 'src/gui/opengl/qopenglfunctions_es2.h')
-rw-r--r-- | src/gui/opengl/qopenglfunctions_es2.h | 931 |
1 files changed, 0 insertions, 931 deletions
diff --git a/src/gui/opengl/qopenglfunctions_es2.h b/src/gui/opengl/qopenglfunctions_es2.h deleted file mode 100644 index 851eb5951b..0000000000 --- a/src/gui/opengl/qopenglfunctions_es2.h +++ /dev/null @@ -1,931 +0,0 @@ -/**************************************************************************** -** -** Copyright (C) 2013 Klaralvdalens Datakonsult AB (KDAB) -** Contact: https://www.qt.io/licensing/ -** -** This file is part of the QtGui module of the Qt Toolkit. -** -** $QT_BEGIN_LICENSE:LGPL$ -** Commercial License Usage -** Licensees holding valid commercial Qt licenses may use this file in -** accordance with the commercial license agreement provided with the -** Software or, alternatively, in accordance with the terms contained in -** a written agreement between you and The Qt Company. For licensing terms -** and conditions see https://www.qt.io/terms-conditions. For further -** information use the contact form at https://www.qt.io/contact-us. -** -** GNU Lesser General Public License Usage -** Alternatively, this file may be used under the terms of the GNU Lesser -** General Public License version 3 as published by the Free Software -** Foundation and appearing in the file LICENSE.LGPL3 included in the -** packaging of this file. Please review the following information to -** ensure the GNU Lesser General Public License version 3 requirements -** will be met: https://www.gnu.org/licenses/lgpl-3.0.html. -** -** GNU General Public License Usage -** Alternatively, this file may be used under the terms of the GNU -** General Public License version 2.0 or (at your option) the GNU General -** Public license version 3 or any later version approved by the KDE Free -** Qt Foundation. The licenses are as published by the Free Software -** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3 -** included in the packaging of this file. Please review the following -** information to ensure the GNU General Public License requirements will -** be met: https://www.gnu.org/licenses/gpl-2.0.html and -** https://www.gnu.org/licenses/gpl-3.0.html. -** -** $QT_END_LICENSE$ -** -****************************************************************************/ - -#ifndef QOPENGLVERSIONFUNCTIONS_ES2_H -#define QOPENGLVERSIONFUNCTIONS_ES2_H - -#include <QtGui/qtguiglobal.h> - -#if defined(QT_OPENGL_ES_2) || defined(Q_QDOC) - -#include <QtGui/QOpenGLVersionFunctions> -#include <QtGui/qopenglcontext.h> - -QT_BEGIN_NAMESPACE - -class QOpenGLFunctions_ES2Private; - -class Q_GUI_EXPORT QOpenGLFunctions_ES2 : public QAbstractOpenGLFunctions -{ -public: - QOpenGLFunctions_ES2(); - ~QOpenGLFunctions_ES2(); - - bool initializeOpenGLFunctions() override; - - // OpenGL ES2 core functions - void glActiveTexture(GLenum texture); - void glAttachShader(GLuint program, GLuint shader); - void glBindAttribLocation(GLuint program, GLuint index, const GLchar* name); - void glBindBuffer(GLenum target, GLuint buffer); - void glBindFramebuffer(GLenum target, GLuint framebuffer); - void glBindRenderbuffer(GLenum target, GLuint renderbuffer); - void glBindTexture(GLenum target, GLuint texture); - void glBlendColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha); - void glBlendEquation(GLenum mode); - void glBlendEquationSeparate(GLenum modeRGB, GLenum modeAlpha); - void glBlendFunc(GLenum sfactor, GLenum dfactor); - void glBlendFuncSeparate(GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha); - void glBufferData(GLenum target, GLsizeiptr size, const GLvoid* data, GLenum usage); - void glBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid* data); - GLenum glCheckFramebufferStatus(GLenum target); - void glClear(GLbitfield mask); - void glClearColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha); - void glClearDepthf(GLclampf depth); - void glClearStencil(GLint s); - void glColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha); - void glCompileShader(GLuint shader); - void glCompressedTexImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid* data); - void glCompressedTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid* data); - void glCopyTexImage2D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); - void glCopyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); - GLuint glCreateProgram(void); - GLuint glCreateShader(GLenum type); - void glCullFace(GLenum mode); - void glDeleteBuffers(GLsizei n, const GLuint* buffers); - void glDeleteFramebuffers(GLsizei n, const GLuint* framebuffers); - void glDeleteProgram(GLuint program); - void glDeleteRenderbuffers(GLsizei n, const GLuint* renderbuffers); - void glDeleteShader(GLuint shader); - void glDeleteTextures(GLsizei n, const GLuint* textures); - void glDepthFunc(GLenum func); - void glDepthMask(GLboolean flag); - void glDepthRangef(GLclampf zNear, GLclampf zFar); - void glDetachShader(GLuint program, GLuint shader); - void glDisable(GLenum cap); - void glDisableVertexAttribArray(GLuint index); - void glDrawArrays(GLenum mode, GLint first, GLsizei count); - void glDrawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid* indices); - void glEnable(GLenum cap); - void glEnableVertexAttribArray(GLuint index); - void glFinish(void); - void glFlush(void); - void glFramebufferRenderbuffer(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer); - void glFramebufferTexture2D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); - void glFrontFace(GLenum mode); - void glGenBuffers(GLsizei n, GLuint* buffers); - void glGenerateMipmap(GLenum target); - void glGenFramebuffers(GLsizei n, GLuint* framebuffers); - void glGenRenderbuffers(GLsizei n, GLuint* renderbuffers); - void glGenTextures(GLsizei n, GLuint* textures); - void glGetActiveAttrib(GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, GLenum* type, GLchar* name); - void glGetActiveUniform(GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, GLenum* type, GLchar* name); - void glGetAttachedShaders(GLuint program, GLsizei maxcount, GLsizei* count, GLuint* shaders); - int glGetAttribLocation(GLuint program, const GLchar* name); - void glGetBooleanv(GLenum pname, GLboolean* params); - void glGetBufferParameteriv(GLenum target, GLenum pname, GLint* params); - GLenum glGetError(void); - void glGetFloatv(GLenum pname, GLfloat* params); - void glGetFramebufferAttachmentParameteriv(GLenum target, GLenum attachment, GLenum pname, GLint* params); - void glGetIntegerv(GLenum pname, GLint* params); - void glGetProgramiv(GLuint program, GLenum pname, GLint* params); - void glGetProgramInfoLog(GLuint program, GLsizei bufsize, GLsizei* length, GLchar* infolog); - void glGetRenderbufferParameteriv(GLenum target, GLenum pname, GLint* params); - void glGetShaderiv(GLuint shader, GLenum pname, GLint* params); - void glGetShaderInfoLog(GLuint shader, GLsizei bufsize, GLsizei* length, GLchar* infolog); - void glGetShaderPrecisionFormat(GLenum shadertype, GLenum precisiontype, GLint* range, GLint* precision); - void glGetShaderSource(GLuint shader, GLsizei bufsize, GLsizei* length, GLchar* source); - const GLubyte* glGetString(GLenum name); - void glGetTexParameterfv(GLenum target, GLenum pname, GLfloat* params); - void glGetTexParameteriv(GLenum target, GLenum pname, GLint* params); - void glGetUniformfv(GLuint program, GLint location, GLfloat* params); - void glGetUniformiv(GLuint program, GLint location, GLint* params); - int glGetUniformLocation(GLuint program, const GLchar* name); - void glGetVertexAttribfv(GLuint index, GLenum pname, GLfloat* params); - void glGetVertexAttribiv(GLuint index, GLenum pname, GLint* params); - void glGetVertexAttribPointerv(GLuint index, GLenum pname, GLvoid** pointer); - void glHint(GLenum target, GLenum mode); - GLboolean glIsBuffer(GLuint buffer); - GLboolean glIsEnabled(GLenum cap); - GLboolean glIsFramebuffer(GLuint framebuffer); - GLboolean glIsProgram(GLuint program); - GLboolean glIsRenderbuffer(GLuint renderbuffer); - GLboolean glIsShader(GLuint shader); - GLboolean glIsTexture(GLuint texture); - void glLineWidth(GLfloat width); - void glLinkProgram(GLuint program); - void glPixelStorei(GLenum pname, GLint param); - void glPolygonOffset(GLfloat factor, GLfloat units); - void glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid* pixels); - void glReleaseShaderCompiler(void); - void glRenderbufferStorage(GLenum target, GLenum internalformat, GLsizei width, GLsizei height); - void glSampleCoverage(GLclampf value, GLboolean invert); - void glScissor(GLint x, GLint y, GLsizei width, GLsizei height); - void glShaderBinary(GLsizei n, const GLuint* shaders, GLenum binaryformat, const GLvoid* binary, GLsizei length); - void glShaderSource(GLuint shader, GLsizei count, const GLchar* *string, const GLint* length); - void glStencilFunc(GLenum func, GLint ref, GLuint mask); - void glStencilFuncSeparate(GLenum face, GLenum func, GLint ref, GLuint mask); - void glStencilMask(GLuint mask); - void glStencilMaskSeparate(GLenum face, GLuint mask); - void glStencilOp(GLenum fail, GLenum zfail, GLenum zpass); - void glStencilOpSeparate(GLenum face, GLenum fail, GLenum zfail, GLenum zpass); - void glTexImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid* pixels); - void glTexParameterf(GLenum target, GLenum pname, GLfloat param); - void glTexParameterfv(GLenum target, GLenum pname, const GLfloat* params); - void glTexParameteri(GLenum target, GLenum pname, GLint param); - void glTexParameteriv(GLenum target, GLenum pname, const GLint* params); - void glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid* pixels); - void glUniform1f(GLint location, GLfloat x); - void glUniform1fv(GLint location, GLsizei count, const GLfloat* v); - void glUniform1i(GLint location, GLint x); - void glUniform1iv(GLint location, GLsizei count, const GLint* v); - void glUniform2f(GLint location, GLfloat x, GLfloat y); - void glUniform2fv(GLint location, GLsizei count, const GLfloat* v); - void glUniform2i(GLint location, GLint x, GLint y); - void glUniform2iv(GLint location, GLsizei count, const GLint* v); - void glUniform3f(GLint location, GLfloat x, GLfloat y, GLfloat z); - void glUniform3fv(GLint location, GLsizei count, const GLfloat* v); - void glUniform3i(GLint location, GLint x, GLint y, GLint z); - void glUniform3iv(GLint location, GLsizei count, const GLint* v); - void glUniform4f(GLint location, GLfloat x, GLfloat y, GLfloat z, GLfloat w); - void glUniform4fv(GLint location, GLsizei count, const GLfloat* v); - void glUniform4i(GLint location, GLint x, GLint y, GLint z, GLint w); - void glUniform4iv(GLint location, GLsizei count, const GLint* v); - void glUniformMatrix2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); - void glUniformMatrix3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); - void glUniformMatrix4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); - void glUseProgram(GLuint program); - void glValidateProgram(GLuint program); - void glVertexAttrib1f(GLuint indx, GLfloat x); - void glVertexAttrib1fv(GLuint indx, const GLfloat* values); - void glVertexAttrib2f(GLuint indx, GLfloat x, GLfloat y); - void glVertexAttrib2fv(GLuint indx, const GLfloat* values); - void glVertexAttrib3f(GLuint indx, GLfloat x, GLfloat y, GLfloat z); - void glVertexAttrib3fv(GLuint indx, const GLfloat* values); - void glVertexAttrib4f(GLuint indx, GLfloat x, GLfloat y, GLfloat z, GLfloat w); - void glVertexAttrib4fv(GLuint indx, const GLfloat* values); - void glVertexAttribPointer(GLuint indx, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid* ptr); - void glViewport(GLint x, GLint y, GLsizei width, GLsizei height); - -private: - friend class QOpenGLContext; - - static bool isContextCompatible(QOpenGLContext *context); - static QOpenGLVersionProfile versionProfile(); - - // For future expansion - not used - QOpenGLFunctions_ES2Private* d_es2; -}; - -// OpenGL ES2 core functions -inline void QOpenGLFunctions_ES2::glActiveTexture(GLenum texture) -{ - ::glActiveTexture(texture); -} - -inline void QOpenGLFunctions_ES2::glAttachShader(GLuint program, GLuint shader) -{ - ::glAttachShader(program, shader); -} - -inline void QOpenGLFunctions_ES2::glBindAttribLocation(GLuint program, GLuint index, const GLchar* name) -{ - ::glBindAttribLocation(program, index, name); -} - -inline void QOpenGLFunctions_ES2::glBindBuffer(GLenum target, GLuint buffer) -{ - ::glBindBuffer(target, buffer); -} - -inline void QOpenGLFunctions_ES2::glBindFramebuffer(GLenum target, GLuint framebuffer) -{ - ::glBindFramebuffer(target, framebuffer); -} - -inline void QOpenGLFunctions_ES2::glBindRenderbuffer(GLenum target, GLuint renderbuffer) -{ - ::glBindRenderbuffer(target, renderbuffer); -} - -inline void QOpenGLFunctions_ES2::glBindTexture(GLenum target, GLuint texture) -{ - ::glBindTexture(target, texture); -} - -inline void QOpenGLFunctions_ES2::glBlendColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha) -{ - ::glBlendColor(red, green, blue, alpha); -} - -inline void QOpenGLFunctions_ES2::glBlendEquation(GLenum mode) -{ - ::glBlendEquation(mode); -} - -inline void QOpenGLFunctions_ES2::glBlendEquationSeparate(GLenum modeRGB, GLenum modeAlpha) -{ - ::glBlendEquationSeparate(modeRGB, modeAlpha); -} - -inline void QOpenGLFunctions_ES2::glBlendFunc(GLenum sfactor, GLenum dfactor) -{ - ::glBlendFunc(sfactor, dfactor); -} - -inline void QOpenGLFunctions_ES2::glBlendFuncSeparate(GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha) -{ - ::glBlendFuncSeparate(srcRGB, dstRGB, srcAlpha, dstAlpha); -} - -inline void QOpenGLFunctions_ES2::glBufferData(GLenum target, GLsizeiptr size, const GLvoid* data, GLenum usage) -{ - ::glBufferData(target, size, data, usage); -} - -inline void QOpenGLFunctions_ES2::glBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid* data) -{ - ::glBufferSubData(target, offset, size, data); -} - -inline GLenum QOpenGLFunctions_ES2::glCheckFramebufferStatus(GLenum target) -{ - return ::glCheckFramebufferStatus(target); -} - -inline void QOpenGLFunctions_ES2::glClear(GLbitfield mask) -{ - ::glClear(mask); -} - -inline void QOpenGLFunctions_ES2::glClearColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha) -{ - ::glClearColor(red, green, blue, alpha); -} - -inline void QOpenGLFunctions_ES2::glClearDepthf(GLclampf depth) -{ - ::glClearDepthf(depth); -} - -inline void QOpenGLFunctions_ES2::glClearStencil(GLint s) -{ - ::glClearStencil(s); -} - -inline void QOpenGLFunctions_ES2::glColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha) -{ - ::glColorMask(red, green, blue, alpha); -} - -inline void QOpenGLFunctions_ES2::glCompileShader(GLuint shader) -{ - ::glCompileShader(shader); -} - -inline void QOpenGLFunctions_ES2::glCompressedTexImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid* data) -{ - ::glCompressedTexImage2D(target, level, internalformat, width, height, border, imageSize, data); -} - -inline void QOpenGLFunctions_ES2::glCompressedTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid* data) -{ - ::glCompressedTexSubImage2D(target, level, xoffset, yoffset, width, height, format, imageSize, data); -} - -inline void QOpenGLFunctions_ES2::glCopyTexImage2D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border) -{ - ::glCopyTexImage2D(target, level, internalformat, x, y, width, height, border); -} - -inline void QOpenGLFunctions_ES2::glCopyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height) -{ - ::glCopyTexSubImage2D(target, level, xoffset, yoffset, x, y, width, height); -} - -inline GLuint QOpenGLFunctions_ES2::glCreateProgram(void) -{ - return ::glCreateProgram(); -} - -inline GLuint QOpenGLFunctions_ES2::glCreateShader(GLenum type) -{ - return ::glCreateShader(type); -} - -inline void QOpenGLFunctions_ES2::glCullFace(GLenum mode) -{ - ::glCullFace(mode); -} - -inline void QOpenGLFunctions_ES2::glDeleteBuffers(GLsizei n, const GLuint* buffers) -{ - ::glDeleteBuffers(n, buffers); -} - -inline void QOpenGLFunctions_ES2::glDeleteFramebuffers(GLsizei n, const GLuint* framebuffers) -{ - ::glDeleteFramebuffers(n, framebuffers); -} - -inline void QOpenGLFunctions_ES2::glDeleteProgram(GLuint program) -{ - ::glDeleteProgram(program); -} - -inline void QOpenGLFunctions_ES2::glDeleteRenderbuffers(GLsizei n, const GLuint* renderbuffers) -{ - ::glDeleteRenderbuffers(n, renderbuffers); -} - -inline void QOpenGLFunctions_ES2::glDeleteShader(GLuint shader) -{ - ::glDeleteShader(shader); -} - -inline void QOpenGLFunctions_ES2::glDeleteTextures(GLsizei n, const GLuint* textures) -{ - ::glDeleteTextures(n, textures); -} - -inline void QOpenGLFunctions_ES2::glDepthFunc(GLenum func) -{ - ::glDepthFunc(func); -} - -inline void QOpenGLFunctions_ES2::glDepthMask(GLboolean flag) -{ - ::glDepthMask(flag); -} - -inline void QOpenGLFunctions_ES2::glDepthRangef(GLclampf zNear, GLclampf zFar) -{ - ::glDepthRangef(zNear, zFar); -} - -inline void QOpenGLFunctions_ES2::glDetachShader(GLuint program, GLuint shader) -{ - ::glDetachShader(program, shader); -} - -inline void QOpenGLFunctions_ES2::glDisable(GLenum cap) -{ - ::glDisable(cap); -} - -inline void QOpenGLFunctions_ES2::glDisableVertexAttribArray(GLuint index) -{ - ::glDisableVertexAttribArray(index); -} - -inline void QOpenGLFunctions_ES2::glDrawArrays(GLenum mode, GLint first, GLsizei count) -{ - ::glDrawArrays(mode, first, count); -} - -inline void QOpenGLFunctions_ES2::glDrawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid* indices) -{ - ::glDrawElements(mode, count, type, indices); -} - -inline void QOpenGLFunctions_ES2::glEnable(GLenum cap) -{ - ::glEnable(cap); -} - -inline void QOpenGLFunctions_ES2::glEnableVertexAttribArray(GLuint index) -{ - ::glEnableVertexAttribArray(index); -} - -inline void QOpenGLFunctions_ES2::glFinish(void) -{ - ::glFinish(); -} - -inline void QOpenGLFunctions_ES2::glFlush(void) -{ - ::glFlush(); -} - -inline void QOpenGLFunctions_ES2::glFramebufferRenderbuffer(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer) -{ - ::glFramebufferRenderbuffer(target, attachment, renderbuffertarget, renderbuffer); -} - -inline void QOpenGLFunctions_ES2::glFramebufferTexture2D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level) -{ - ::glFramebufferTexture2D(target, attachment, textarget, texture, level); -} - -inline void QOpenGLFunctions_ES2::glFrontFace(GLenum mode) -{ - ::glFrontFace(mode); -} - -inline void QOpenGLFunctions_ES2::glGenBuffers(GLsizei n, GLuint* buffers) -{ - ::glGenBuffers(n, buffers); -} - -inline void QOpenGLFunctions_ES2::glGenerateMipmap(GLenum target) -{ - ::glGenerateMipmap(target); -} - -inline void QOpenGLFunctions_ES2::glGenFramebuffers(GLsizei n, GLuint* framebuffers) -{ - ::glGenFramebuffers(n, framebuffers); -} - -inline void QOpenGLFunctions_ES2::glGenRenderbuffers(GLsizei n, GLuint* renderbuffers) -{ - ::glGenRenderbuffers(n, renderbuffers); -} - -inline void QOpenGLFunctions_ES2::glGenTextures(GLsizei n, GLuint* textures) -{ - ::glGenTextures(n, textures); -} - -inline void QOpenGLFunctions_ES2::glGetActiveAttrib(GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, GLenum* type, GLchar* name) -{ - ::glGetActiveAttrib(program, index, bufsize, length, size, type, name); -} - -inline void QOpenGLFunctions_ES2::glGetActiveUniform(GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, GLenum* type, GLchar* name) -{ - ::glGetActiveUniform(program, index, bufsize, length, size, type, name); -} - -inline void QOpenGLFunctions_ES2::glGetAttachedShaders(GLuint program, GLsizei maxcount, GLsizei* count, GLuint* shaders) -{ - ::glGetAttachedShaders(program, maxcount, count, shaders); -} - -inline int QOpenGLFunctions_ES2::glGetAttribLocation(GLuint program, const GLchar* name) -{ - return ::glGetAttribLocation(program, name); -} - -inline void QOpenGLFunctions_ES2::glGetBooleanv(GLenum pname, GLboolean* params) -{ - ::glGetBooleanv(pname, params); -} - -inline void QOpenGLFunctions_ES2::glGetBufferParameteriv(GLenum target, GLenum pname, GLint* params) -{ - ::glGetBufferParameteriv(target, pname, params); -} - -inline GLenum QOpenGLFunctions_ES2::glGetError(void) -{ - return ::glGetError(); -} - -inline void QOpenGLFunctions_ES2::glGetFloatv(GLenum pname, GLfloat* params) -{ - ::glGetFloatv(pname, params); -} - -inline void QOpenGLFunctions_ES2::glGetFramebufferAttachmentParameteriv(GLenum target, GLenum attachment, GLenum pname, GLint* params) -{ - ::glGetFramebufferAttachmentParameteriv(target, attachment, pname, params); -} - -inline void QOpenGLFunctions_ES2::glGetIntegerv(GLenum pname, GLint* params) -{ - ::glGetIntegerv(pname, params); -} - -inline void QOpenGLFunctions_ES2::glGetProgramiv(GLuint program, GLenum pname, GLint* params) -{ - ::glGetProgramiv(program, pname, params); -} - -inline void QOpenGLFunctions_ES2::glGetProgramInfoLog(GLuint program, GLsizei bufsize, GLsizei* length, GLchar* infolog) -{ - ::glGetProgramInfoLog(program, bufsize, length, infolog); -} - -inline void QOpenGLFunctions_ES2::glGetRenderbufferParameteriv(GLenum target, GLenum pname, GLint* params) -{ - ::glGetRenderbufferParameteriv(target, pname, params); -} - -inline void QOpenGLFunctions_ES2::glGetShaderiv(GLuint shader, GLenum pname, GLint* params) -{ - ::glGetShaderiv(shader, pname, params); -} - -inline void QOpenGLFunctions_ES2::glGetShaderInfoLog(GLuint shader, GLsizei bufsize, GLsizei* length, GLchar* infolog) -{ - ::glGetShaderInfoLog(shader, bufsize, length, infolog); -} - -inline void QOpenGLFunctions_ES2::glGetShaderPrecisionFormat(GLenum shadertype, GLenum precisiontype, GLint* range, GLint* precision) -{ - ::glGetShaderPrecisionFormat(shadertype, precisiontype, range, precision); -} - -inline void QOpenGLFunctions_ES2::glGetShaderSource(GLuint shader, GLsizei bufsize, GLsizei* length, GLchar* source) -{ - ::glGetShaderSource(shader, bufsize, length, source); -} - -inline const GLubyte* QOpenGLFunctions_ES2::glGetString(GLenum name) -{ - return ::glGetString(name); -} - -inline void QOpenGLFunctions_ES2::glGetTexParameterfv(GLenum target, GLenum pname, GLfloat* params) -{ - ::glGetTexParameterfv(target, pname, params); -} - -inline void QOpenGLFunctions_ES2::glGetTexParameteriv(GLenum target, GLenum pname, GLint* params) -{ - ::glGetTexParameteriv(target, pname, params); -} - -inline void QOpenGLFunctions_ES2::glGetUniformfv(GLuint program, GLint location, GLfloat* params) -{ - ::glGetUniformfv(program, location, params); -} - -inline void QOpenGLFunctions_ES2::glGetUniformiv(GLuint program, GLint location, GLint* params) -{ - ::glGetUniformiv(program, location, params); -} - -inline int QOpenGLFunctions_ES2::glGetUniformLocation(GLuint program, const GLchar* name) -{ - return ::glGetUniformLocation(program, name); -} - -inline void QOpenGLFunctions_ES2::glGetVertexAttribfv(GLuint index, GLenum pname, GLfloat* params) -{ - ::glGetVertexAttribfv(index, pname, params); -} - -inline void QOpenGLFunctions_ES2::glGetVertexAttribiv(GLuint index, GLenum pname, GLint* params) -{ - ::glGetVertexAttribiv(index, pname, params); -} - -inline void QOpenGLFunctions_ES2::glGetVertexAttribPointerv(GLuint index, GLenum pname, GLvoid** pointer) -{ - ::glGetVertexAttribPointerv(index, pname, pointer); -} - -inline void QOpenGLFunctions_ES2::glHint(GLenum target, GLenum mode) -{ - ::glHint(target, mode); -} - -inline GLboolean QOpenGLFunctions_ES2::glIsBuffer(GLuint buffer) -{ - return ::glIsBuffer(buffer); -} - -inline GLboolean QOpenGLFunctions_ES2::glIsEnabled(GLenum cap) -{ - return ::glIsEnabled(cap); -} - -inline GLboolean QOpenGLFunctions_ES2::glIsFramebuffer(GLuint framebuffer) -{ - return ::glIsFramebuffer(framebuffer); -} - -inline GLboolean QOpenGLFunctions_ES2::glIsProgram(GLuint program) -{ - return ::glIsProgram(program); -} - -inline GLboolean QOpenGLFunctions_ES2::glIsRenderbuffer(GLuint renderbuffer) -{ - return ::glIsRenderbuffer(renderbuffer); -} - -inline GLboolean QOpenGLFunctions_ES2::glIsShader(GLuint shader) -{ - return ::glIsShader(shader); -} - -inline GLboolean QOpenGLFunctions_ES2::glIsTexture(GLuint texture) -{ - return ::glIsTexture(texture); -} - -inline void QOpenGLFunctions_ES2::glLineWidth(GLfloat width) -{ - ::glLineWidth(width); -} - -inline void QOpenGLFunctions_ES2::glLinkProgram(GLuint program) -{ - ::glLinkProgram(program); -} - -inline void QOpenGLFunctions_ES2::glPixelStorei(GLenum pname, GLint param) -{ - ::glPixelStorei(pname, param); -} - -inline void QOpenGLFunctions_ES2::glPolygonOffset(GLfloat factor, GLfloat units) -{ - ::glPolygonOffset(factor, units); -} - -inline void QOpenGLFunctions_ES2::glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid* pixels) -{ - ::glReadPixels(x, y, width, height, format, type, pixels); -} - -inline void QOpenGLFunctions_ES2::glReleaseShaderCompiler(void) -{ - ::glReleaseShaderCompiler(); -} - -inline void QOpenGLFunctions_ES2::glRenderbufferStorage(GLenum target, GLenum internalformat, GLsizei width, GLsizei height) -{ - ::glRenderbufferStorage(target, internalformat, width, height); -} - -inline void QOpenGLFunctions_ES2::glSampleCoverage(GLclampf value, GLboolean invert) -{ - ::glSampleCoverage(value, invert); -} - -inline void QOpenGLFunctions_ES2::glScissor(GLint x, GLint y, GLsizei width, GLsizei height) -{ - ::glScissor(x, y, width, height); -} - -inline void QOpenGLFunctions_ES2::glShaderBinary(GLsizei n, const GLuint* shaders, GLenum binaryformat, const GLvoid* binary, GLsizei length) -{ - ::glShaderBinary(n, shaders, binaryformat, binary, length); -} - -inline void QOpenGLFunctions_ES2::glShaderSource(GLuint shader, GLsizei count, const GLchar* *string, const GLint* length) -{ - ::glShaderSource(shader, count, string, length); -} - -inline void QOpenGLFunctions_ES2::glStencilFunc(GLenum func, GLint ref, GLuint mask) -{ - ::glStencilFunc(func, ref, mask); -} - -inline void QOpenGLFunctions_ES2::glStencilFuncSeparate(GLenum face, GLenum func, GLint ref, GLuint mask) -{ - ::glStencilFuncSeparate(face, func, ref, mask); -} - -inline void QOpenGLFunctions_ES2::glStencilMask(GLuint mask) -{ - ::glStencilMask(mask); -} - -inline void QOpenGLFunctions_ES2::glStencilMaskSeparate(GLenum face, GLuint mask) -{ - ::glStencilMaskSeparate(face, mask); -} - -inline void QOpenGLFunctions_ES2::glStencilOp(GLenum fail, GLenum zfail, GLenum zpass) -{ - ::glStencilOp(fail, zfail, zpass); -} - -inline void QOpenGLFunctions_ES2::glStencilOpSeparate(GLenum face, GLenum fail, GLenum zfail, GLenum zpass) -{ - ::glStencilOpSeparate(face, fail, zfail, zpass); -} - -inline void QOpenGLFunctions_ES2::glTexImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid* pixels) -{ - ::glTexImage2D(target, level, internalformat, width, height, border, format, type, pixels); -} - -inline void QOpenGLFunctions_ES2::glTexParameterf(GLenum target, GLenum pname, GLfloat param) -{ - ::glTexParameterf(target, pname, param); -} - -inline void QOpenGLFunctions_ES2::glTexParameterfv(GLenum target, GLenum pname, const GLfloat* params) -{ - ::glTexParameterfv(target, pname, params); -} - -inline void QOpenGLFunctions_ES2::glTexParameteri(GLenum target, GLenum pname, GLint param) -{ - ::glTexParameteri(target, pname, param); -} - -inline void QOpenGLFunctions_ES2::glTexParameteriv(GLenum target, GLenum pname, const GLint* params) -{ - ::glTexParameteriv(target, pname, params); -} - -inline void QOpenGLFunctions_ES2::glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid* pixels) -{ - ::glTexSubImage2D(target, level, xoffset, yoffset, width, height, format, type, pixels); -} - -inline void QOpenGLFunctions_ES2::glUniform1f(GLint location, GLfloat x) -{ - ::glUniform1f(location, x); -} - -inline void QOpenGLFunctions_ES2::glUniform1fv(GLint location, GLsizei count, const GLfloat* v) -{ - ::glUniform1fv(location, count, v); -} - -inline void QOpenGLFunctions_ES2::glUniform1i(GLint location, GLint x) -{ - ::glUniform1i(location, x); -} - -inline void QOpenGLFunctions_ES2::glUniform1iv(GLint location, GLsizei count, const GLint* v) -{ - ::glUniform1iv(location, count, v); -} - -inline void QOpenGLFunctions_ES2::glUniform2f(GLint location, GLfloat x, GLfloat y) -{ - ::glUniform2f(location, x, y); -} - -inline void QOpenGLFunctions_ES2::glUniform2fv(GLint location, GLsizei count, const GLfloat* v) -{ - ::glUniform2fv(location, count, v); -} - -inline void QOpenGLFunctions_ES2::glUniform2i(GLint location, GLint x, GLint y) -{ - ::glUniform2i(location, x, y); -} - -inline void QOpenGLFunctions_ES2::glUniform2iv(GLint location, GLsizei count, const GLint* v) -{ - ::glUniform2iv(location, count, v); -} - -inline void QOpenGLFunctions_ES2::glUniform3f(GLint location, GLfloat x, GLfloat y, GLfloat z) -{ - ::glUniform3f(location, x, y, z); -} - -inline void QOpenGLFunctions_ES2::glUniform3fv(GLint location, GLsizei count, const GLfloat* v) -{ - ::glUniform3fv(location, count, v); -} - -inline void QOpenGLFunctions_ES2::glUniform3i(GLint location, GLint x, GLint y, GLint z) -{ - ::glUniform3i(location, x, y, z); -} - -inline void QOpenGLFunctions_ES2::glUniform3iv(GLint location, GLsizei count, const GLint* v) -{ - ::glUniform3iv(location, count, v); -} - -inline void QOpenGLFunctions_ES2::glUniform4f(GLint location, GLfloat x, GLfloat y, GLfloat z, GLfloat w) -{ - ::glUniform4f(location, x, y, z, w); -} - -inline void QOpenGLFunctions_ES2::glUniform4fv(GLint location, GLsizei count, const GLfloat* v) -{ - ::glUniform4fv(location, count, v); -} - -inline void QOpenGLFunctions_ES2::glUniform4i(GLint location, GLint x, GLint y, GLint z, GLint w) -{ - ::glUniform4i(location, x, y, z, w); -} - -inline void QOpenGLFunctions_ES2::glUniform4iv(GLint location, GLsizei count, const GLint* v) -{ - ::glUniform4iv(location, count, v); -} - -inline void QOpenGLFunctions_ES2::glUniformMatrix2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) -{ - ::glUniformMatrix2fv(location, count, transpose, value); -} - -inline void QOpenGLFunctions_ES2::glUniformMatrix3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) -{ - ::glUniformMatrix3fv(location, count, transpose, value); -} - -inline void QOpenGLFunctions_ES2::glUniformMatrix4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) -{ - ::glUniformMatrix4fv(location, count, transpose, value); -} - -inline void QOpenGLFunctions_ES2::glUseProgram(GLuint program) -{ - ::glUseProgram(program); -} - -inline void QOpenGLFunctions_ES2::glValidateProgram(GLuint program) -{ - ::glValidateProgram(program); -} - -inline void QOpenGLFunctions_ES2::glVertexAttrib1f(GLuint indx, GLfloat x) -{ - ::glVertexAttrib1f(indx, x); -} - -inline void QOpenGLFunctions_ES2::glVertexAttrib1fv(GLuint indx, const GLfloat* values) -{ - ::glVertexAttrib1fv(indx, values); -} - -inline void QOpenGLFunctions_ES2::glVertexAttrib2f(GLuint indx, GLfloat x, GLfloat y) -{ - ::glVertexAttrib2f(indx, x, y); -} - -inline void QOpenGLFunctions_ES2::glVertexAttrib2fv(GLuint indx, const GLfloat* values) -{ - ::glVertexAttrib2fv(indx, values); -} - -inline void QOpenGLFunctions_ES2::glVertexAttrib3f(GLuint indx, GLfloat x, GLfloat y, GLfloat z) -{ - ::glVertexAttrib3f(indx, x, y, z); -} - -inline void QOpenGLFunctions_ES2::glVertexAttrib3fv(GLuint indx, const GLfloat* values) -{ - ::glVertexAttrib3fv(indx, values); -} - -inline void QOpenGLFunctions_ES2::glVertexAttrib4f(GLuint indx, GLfloat x, GLfloat y, GLfloat z, GLfloat w) -{ - ::glVertexAttrib4f(indx, x, y, z, w); -} - -inline void QOpenGLFunctions_ES2::glVertexAttrib4fv(GLuint indx, const GLfloat* values) -{ - ::glVertexAttrib4fv(indx, values); -} - -inline void QOpenGLFunctions_ES2::glVertexAttribPointer(GLuint indx, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid* ptr) -{ - ::glVertexAttribPointer(indx, size, type, normalized, stride, ptr); -} - -inline void QOpenGLFunctions_ES2::glViewport(GLint x, GLint y, GLsizei width, GLsizei height) -{ - ::glViewport(x, y, width, height); -} - -QT_END_NAMESPACE - -#endif // QT_OPENGL_ES_2 - -#endif |