diff options
Diffstat (limited to 'src/gui/opengl/qopenglpaintengine.cpp')
-rw-r--r-- | src/gui/opengl/qopenglpaintengine.cpp | 125 |
1 files changed, 63 insertions, 62 deletions
diff --git a/src/gui/opengl/qopenglpaintengine.cpp b/src/gui/opengl/qopenglpaintengine.cpp index 05135519f8..6525a4dad9 100644 --- a/src/gui/opengl/qopenglpaintengine.cpp +++ b/src/gui/opengl/qopenglpaintengine.cpp @@ -220,14 +220,14 @@ void QOpenGL2PaintEngineExPrivate::updateBrushTexture() if (currentBrushPixmap.width() > max_texture_size || currentBrushPixmap.height() > max_texture_size) currentBrushPixmap = currentBrushPixmap.scaled(max_texture_size, max_texture_size, Qt::KeepAspectRatio); -#if defined(QT_OPENGL_ES_2) - // OpenGL ES does not support GL_REPEAT wrap modes for NPOT textures. So instead, - // we emulate GL_REPEAT by only taking the fractional part of the texture coords - // in the qopenglslTextureBrushSrcFragmentShader program. - GLuint wrapMode = GL_CLAMP_TO_EDGE; -#else GLuint wrapMode = GL_REPEAT; -#endif + if (QOpenGLFunctions::isES()) { + // OpenGL ES does not support GL_REPEAT wrap modes for NPOT textures. So instead, + // we emulate GL_REPEAT by only taking the fractional part of the texture coords + // in the qopenglslTextureBrushSrcFragmentShader program. + wrapMode = GL_CLAMP_TO_EDGE; + } + funcs.glActiveTexture(GL_TEXTURE0 + QT_BRUSH_TEXTURE_UNIT); QOpenGLTextureCache::cacheForContext(ctx)->bindTexture(ctx, currentBrushPixmap); updateTextureFilter(GL_TEXTURE_2D, wrapMode, q->state()->renderHints & QPainter::SmoothPixmapTransform); @@ -542,36 +542,38 @@ void QOpenGL2PaintEngineEx::beginNativePainting() d->funcs.glDisableVertexAttribArray(i); #ifndef QT_OPENGL_ES_2 - Q_ASSERT(QOpenGLContext::currentContext()); - const QOpenGLContext *ctx = d->ctx; - const QSurfaceFormat &fmt = d->device->context()->format(); - if (fmt.majorVersion() < 3 || (fmt.majorVersion() == 3 && fmt.minorVersion() < 1) - || (fmt.majorVersion() == 3 && fmt.minorVersion() == 1 && ctx->hasExtension(QByteArrayLiteral("GL_ARB_compatibility"))) - || fmt.profile() == QSurfaceFormat::CompatibilityProfile) - { - // be nice to people who mix OpenGL 1.x code with QPainter commands - // by setting modelview and projection matrices to mirror the GL 1 - // paint engine - const QTransform& mtx = state()->matrix; - - float mv_matrix[4][4] = + if (!QOpenGLFunctions::isES()) { + Q_ASSERT(QOpenGLContext::currentContext()); + const QOpenGLContext *ctx = d->ctx; + const QSurfaceFormat &fmt = d->device->context()->format(); + if (fmt.majorVersion() < 3 || (fmt.majorVersion() == 3 && fmt.minorVersion() < 1) + || (fmt.majorVersion() == 3 && fmt.minorVersion() == 1 && ctx->hasExtension(QByteArrayLiteral("GL_ARB_compatibility"))) + || fmt.profile() == QSurfaceFormat::CompatibilityProfile) { - { float(mtx.m11()), float(mtx.m12()), 0, float(mtx.m13()) }, - { float(mtx.m21()), float(mtx.m22()), 0, float(mtx.m23()) }, - { 0, 0, 1, 0 }, - { float(mtx.dx()), float(mtx.dy()), 0, float(mtx.m33()) } - }; - - const QSize sz = d->device->size(); - - glMatrixMode(GL_PROJECTION); - glLoadIdentity(); - glOrtho(0, sz.width(), sz.height(), 0, -999999, 999999); - - glMatrixMode(GL_MODELVIEW); - glLoadMatrixf(&mv_matrix[0][0]); + // be nice to people who mix OpenGL 1.x code with QPainter commands + // by setting modelview and projection matrices to mirror the GL 1 + // paint engine + const QTransform& mtx = state()->matrix; + + float mv_matrix[4][4] = + { + { float(mtx.m11()), float(mtx.m12()), 0, float(mtx.m13()) }, + { float(mtx.m21()), float(mtx.m22()), 0, float(mtx.m23()) }, + { 0, 0, 1, 0 }, + { float(mtx.dx()), float(mtx.dy()), 0, float(mtx.m33()) } + }; + + const QSize sz = d->device->size(); + + glMatrixMode(GL_PROJECTION); + glLoadIdentity(); + glOrtho(0, sz.width(), sz.height(), 0, -999999, 999999); + + glMatrixMode(GL_MODELVIEW); + glLoadMatrixf(&mv_matrix[0][0]); + } } -#endif +#endif // QT_OPENGL_ES_2 d->lastTextureUsed = GLuint(-1); d->dirtyStencilRegion = QRect(0, 0, d->width, d->height); @@ -598,11 +600,11 @@ void QOpenGL2PaintEngineExPrivate::resetGLState() setVertexAttribArrayEnabled(QT_TEXTURE_COORDS_ATTR, false); setVertexAttribArrayEnabled(QT_VERTEX_COORDS_ATTR, false); setVertexAttribArrayEnabled(QT_OPACITY_ATTR, false); -#ifndef QT_OPENGL_ES_2 - // gl_Color, corresponding to vertex attribute 3, may have been changed - float color[] = { 1.0f, 1.0f, 1.0f, 1.0f }; - funcs.glVertexAttrib4fv(3, color); -#endif + if (!QOpenGLFunctions::isES()) { + // gl_Color, corresponding to vertex attribute 3, may have been changed + float color[] = { 1.0f, 1.0f, 1.0f, 1.0f }; + funcs.glVertexAttrib4fv(3, color); + } } void QOpenGL2PaintEngineEx::endNativePainting() @@ -1332,13 +1334,15 @@ void QOpenGL2PaintEngineEx::renderHintsChanged() { state()->renderHintsChanged = true; -#if !defined(QT_OPENGL_ES_2) - if ((state()->renderHints & QPainter::Antialiasing) - || (state()->renderHints & QPainter::HighQualityAntialiasing)) - glEnable(GL_MULTISAMPLE); - else - glDisable(GL_MULTISAMPLE); -#endif +#ifndef QT_OPENGL_ES_2 + if (!QOpenGLFunctions::isES()) { + if ((state()->renderHints & QPainter::Antialiasing) + || (state()->renderHints & QPainter::HighQualityAntialiasing)) + glEnable(GL_MULTISAMPLE); + else + glDisable(GL_MULTISAMPLE); + } +#endif // QT_OPENGL_ES_2 Q_D(QOpenGL2PaintEngineEx); d->lastTextureUsed = GLuint(-1); @@ -2008,23 +2012,20 @@ bool QOpenGL2PaintEngineEx::begin(QPaintDevice *pdev) glDisable(GL_DEPTH_TEST); glDisable(GL_SCISSOR_TEST); -#if !defined(QT_OPENGL_ES_2) - glDisable(GL_MULTISAMPLE); -#endif - - d->glyphCacheType = QFontEngineGlyphCache::Raster_A8; - -#if !defined(QT_OPENGL_ES_2) +#ifndef QT_OPENGL_ES_2 + if (!QOpenGLFunctions::isES()) { + glDisable(GL_MULTISAMPLE); d->glyphCacheType = QFontEngineGlyphCache::Raster_RGBMask; -#endif + d->multisamplingAlwaysEnabled = false; + } else +#endif // QT_OPENGL_ES_2 + { + // OpenGL ES can't switch MSAA off, so if the gl paint device is + // multisampled, it's always multisampled. + d->multisamplingAlwaysEnabled = d->device->context()->format().samples() > 1; + } -#if defined(QT_OPENGL_ES_2) - // OpenGL ES can't switch MSAA off, so if the gl paint device is - // multisampled, it's always multisampled. - d->multisamplingAlwaysEnabled = d->device->context()->format().samples() > 1; -#else - d->multisamplingAlwaysEnabled = false; -#endif + d->glyphCacheType = QFontEngineGlyphCache::Raster_A8; return true; } |