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-rw-r--r--src/gui/opengl/qopenglshaderprogram.cpp6
1 files changed, 3 insertions, 3 deletions
diff --git a/src/gui/opengl/qopenglshaderprogram.cpp b/src/gui/opengl/qopenglshaderprogram.cpp
index 849d94365a..5ea7a10e0d 100644
--- a/src/gui/opengl/qopenglshaderprogram.cpp
+++ b/src/gui/opengl/qopenglshaderprogram.cpp
@@ -71,7 +71,7 @@ QT_BEGIN_NAMESPACE
\snippet code/src_gui_qopenglshaderprogram.cpp 0
- \section1 Writing portable shaders
+ \section1 Writing Portable Shaders
Shader programs can be difficult to reuse across OpenGL implementations
because of varying levels of support for standard vertex attributes and
@@ -95,7 +95,7 @@ QT_BEGIN_NAMESPACE
to just features that are present in GLSL/ES, and avoid
standard variable names that only work on the desktop.
- \section1 Simple shader example
+ \section1 Simple Shader Example
\snippet code/src_gui_qopenglshaderprogram.cpp 1
@@ -104,7 +104,7 @@ QT_BEGIN_NAMESPACE
\snippet code/src_gui_qopenglshaderprogram.cpp 2
- \section1 Binary shaders and programs
+ \section1 Binary Shaders and Programs
Binary shaders may be specified using \c{glShaderBinary()} on
the return value from QOpenGLShader::shaderId(). The QOpenGLShader instance