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-rw-r--r--src/gui/opengl/qopenglshaderprogram.cpp130
1 files changed, 46 insertions, 84 deletions
diff --git a/src/gui/opengl/qopenglshaderprogram.cpp b/src/gui/opengl/qopenglshaderprogram.cpp
index 153a5dd9ee..4986ca573d 100644
--- a/src/gui/opengl/qopenglshaderprogram.cpp
+++ b/src/gui/opengl/qopenglshaderprogram.cpp
@@ -47,7 +47,6 @@
#include <QtCore/qvarlengtharray.h>
#include <QtCore/qvector.h>
#include <QtCore/qloggingcategory.h>
-#include <QtCore/qcoreapplication.h>
#include <QtGui/qtransform.h>
#include <QtGui/QColor>
#include <QtGui/QSurfaceFormat>
@@ -178,7 +177,7 @@ QT_BEGIN_NAMESPACE
(requires OpenGL >= 4.3 or OpenGL ES >= 3.1).
*/
-Q_LOGGING_CATEGORY(DBG_SHADER_CACHE, "qt.opengl.diskcache")
+Q_DECLARE_LOGGING_CATEGORY(lcOpenGLProgramDiskCache)
// For GLES 3.1/3.2
#ifndef GL_GEOMETRY_SHADER
@@ -209,10 +208,6 @@ Q_LOGGING_CATEGORY(DBG_SHADER_CACHE, "qt.opengl.diskcache")
#define GL_PATCH_DEFAULT_INNER_LEVEL 0x8E73
#endif
-#ifndef GL_NUM_PROGRAM_BINARY_FORMATS
-#define GL_NUM_PROGRAM_BINARY_FORMATS 0x87FE
-#endif
-
#ifndef QT_OPENGL_ES_2
static inline bool isFormatGLES(const QSurfaceFormat &f)
{
@@ -1080,6 +1075,44 @@ bool QOpenGLShaderProgram::addCacheableShaderFromSourceCode(QOpenGLShader::Shade
return addCacheableShaderFromSourceCode(type, QByteArray(source));
}
+static inline QShader::Stage qt_shaderTypeToStage(QOpenGLShader::ShaderType type)
+{
+ switch (type) {
+ case QOpenGLShader::Vertex:
+ return QShader::VertexStage;
+ case QOpenGLShader::Fragment:
+ return QShader::FragmentStage;
+ case QOpenGLShader::Geometry:
+ return QShader::GeometryStage;
+ case QOpenGLShader::TessellationControl:
+ return QShader::TessellationControlStage;
+ case QOpenGLShader::TessellationEvaluation:
+ return QShader::TessellationEvaluationStage;
+ case QOpenGLShader::Compute:
+ return QShader::ComputeStage;
+ }
+ return QShader::VertexStage;
+}
+
+static inline QOpenGLShader::ShaderType qt_shaderStageToType(QShader::Stage stage)
+{
+ switch (stage) {
+ case QShader::VertexStage:
+ return QOpenGLShader::Vertex;
+ case QShader::TessellationControlStage:
+ return QOpenGLShader::TessellationControl;
+ case QShader::TessellationEvaluationStage:
+ return QOpenGLShader::TessellationEvaluation;
+ case QShader::GeometryStage:
+ return QOpenGLShader::Geometry;
+ case QShader::FragmentStage:
+ return QOpenGLShader::Fragment;
+ case QShader::ComputeStage:
+ return QOpenGLShader::Compute;
+ }
+ return QOpenGLShader::Vertex;
+}
+
/*!
\overload
@@ -1108,7 +1141,7 @@ bool QOpenGLShaderProgram::addCacheableShaderFromSourceCode(QOpenGLShader::Shade
if (d->isCacheDisabled())
return addShaderFromSourceCode(type, source);
- d->binaryProgram.shaders.append(QOpenGLProgramBinaryCache::ShaderDesc(type, source));
+ d->binaryProgram.shaders.append(QOpenGLProgramBinaryCache::ShaderDesc(qt_shaderTypeToStage(type), source));
return true;
}
@@ -1165,7 +1198,7 @@ bool QOpenGLShaderProgram::addCacheableShaderFromSourceFile(QOpenGLShader::Shade
if (d->isCacheDisabled())
return addShaderFromSourceFile(type, fileName);
- QOpenGLProgramBinaryCache::ShaderDesc shader(type);
+ QOpenGLProgramBinaryCache::ShaderDesc shader(qt_shaderTypeToStage(type));
// NB! It could be tempting to defer reading the file contents and just
// hash the filename as the cache key, perhaps combined with last-modified
// timestamp checks. However, this would raise a number of issues (no
@@ -3719,77 +3752,6 @@ bool QOpenGLShader::hasOpenGLShaders(ShaderType type, QOpenGLContext *context)
return true;
}
-// While unlikely, one application can in theory use contexts with different versions
-// or profiles. Therefore any version- or extension-specific checks must be done on a
-// per-context basis, not just once per process. QOpenGLSharedResource enables this,
-// although it's once-per-sharing-context-group, not per-context. Still, this should
-// be good enough in practice.
-class QOpenGLProgramBinarySupportCheck : public QOpenGLSharedResource
-{
-public:
- QOpenGLProgramBinarySupportCheck(QOpenGLContext *context);
- void invalidateResource() override { }
- void freeResource(QOpenGLContext *) override { }
-
- bool isSupported() const { return m_supported; }
-
-private:
- bool m_supported;
-};
-
-QOpenGLProgramBinarySupportCheck::QOpenGLProgramBinarySupportCheck(QOpenGLContext *context)
- : QOpenGLSharedResource(context->shareGroup()),
- m_supported(false)
-{
- if (QCoreApplication::testAttribute(Qt::AA_DisableShaderDiskCache)) {
- qCDebug(DBG_SHADER_CACHE, "Shader cache disabled via app attribute");
- return;
- }
- if (qEnvironmentVariableIntValue("QT_DISABLE_SHADER_DISK_CACHE")) {
- qCDebug(DBG_SHADER_CACHE, "Shader cache disabled via env var");
- return;
- }
-
- QOpenGLContext *ctx = QOpenGLContext::currentContext();
- if (ctx) {
- if (ctx->isOpenGLES()) {
- qCDebug(DBG_SHADER_CACHE, "OpenGL ES v%d context", ctx->format().majorVersion());
- if (ctx->format().majorVersion() >= 3) {
- m_supported = true;
- } else {
- const bool hasExt = ctx->hasExtension("GL_OES_get_program_binary");
- qCDebug(DBG_SHADER_CACHE, "GL_OES_get_program_binary support = %d", hasExt);
- if (hasExt)
- m_supported = true;
- }
- } else {
- const bool hasExt = ctx->hasExtension("GL_ARB_get_program_binary");
- qCDebug(DBG_SHADER_CACHE, "GL_ARB_get_program_binary support = %d", hasExt);
- if (hasExt)
- m_supported = true;
- }
- if (m_supported) {
- GLint fmtCount = 0;
- ctx->functions()->glGetIntegerv(GL_NUM_PROGRAM_BINARY_FORMATS, &fmtCount);
- qCDebug(DBG_SHADER_CACHE, "Supported binary format count = %d", fmtCount);
- m_supported = fmtCount > 0;
- }
- }
- qCDebug(DBG_SHADER_CACHE, "Shader cache supported = %d", m_supported);
-}
-
-class QOpenGLProgramBinarySupportCheckWrapper
-{
-public:
- QOpenGLProgramBinarySupportCheck *get(QOpenGLContext *context)
- {
- return m_resource.value<QOpenGLProgramBinarySupportCheck>(context);
- }
-
-private:
- QOpenGLMultiGroupSharedResource m_resource;
-};
-
bool QOpenGLShaderProgramPrivate::isCacheDisabled() const
{
static QOpenGLProgramBinarySupportCheckWrapper binSupportCheck;
@@ -3800,7 +3762,7 @@ bool QOpenGLShaderProgramPrivate::compileCacheable()
{
Q_Q(QOpenGLShaderProgram);
for (const QOpenGLProgramBinaryCache::ShaderDesc &shader : qAsConst(binaryProgram.shaders)) {
- QScopedPointer<QOpenGLShader> s(new QOpenGLShader(shader.type, q));
+ QScopedPointer<QOpenGLShader> s(new QOpenGLShader(qt_shaderStageToType(shader.stage), q));
if (!s->compileSourceCode(shader.source)) {
log = s->log();
return false;
@@ -3819,19 +3781,19 @@ bool QOpenGLShaderProgramPrivate::linkBinary()
Q_Q(QOpenGLShaderProgram);
const QByteArray cacheKey = binaryProgram.cacheKey();
- if (DBG_SHADER_CACHE().isEnabled(QtDebugMsg))
- qCDebug(DBG_SHADER_CACHE, "program with %d shaders, cache key %s",
+ if (lcOpenGLProgramDiskCache().isEnabled(QtDebugMsg))
+ qCDebug(lcOpenGLProgramDiskCache, "program with %d shaders, cache key %s",
binaryProgram.shaders.count(), cacheKey.constData());
bool needsCompile = true;
if (binCache.load(cacheKey, q->programId())) {
- qCDebug(DBG_SHADER_CACHE, "Program binary received from cache");
+ qCDebug(lcOpenGLProgramDiskCache, "Program binary received from cache");
needsCompile = false;
}
bool needsSave = false;
if (needsCompile) {
- qCDebug(DBG_SHADER_CACHE, "Program binary not in cache, compiling");
+ qCDebug(lcOpenGLProgramDiskCache, "Program binary not in cache, compiling");
if (compileCacheable())
needsSave = true;
else