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Diffstat (limited to 'src/gui/opengl/qopengltexture.cpp')
-rw-r--r--src/gui/opengl/qopengltexture.cpp50
1 files changed, 17 insertions, 33 deletions
diff --git a/src/gui/opengl/qopengltexture.cpp b/src/gui/opengl/qopengltexture.cpp
index a0b482e1d2..1db61b7ca1 100644
--- a/src/gui/opengl/qopengltexture.cpp
+++ b/src/gui/opengl/qopengltexture.cpp
@@ -81,7 +81,8 @@ QOpenGLTexturePrivate::QOpenGLTexturePrivate(QOpenGLTexture::Target textureTarge
textureView(false),
autoGenerateMipMaps(true),
storageAllocated(false),
- texFuncs(0)
+ texFuncs(0),
+ functions(0)
{
dimensions[0] = dimensions[1] = dimensions[2] = 1;
@@ -165,6 +166,7 @@ bool QOpenGLTexturePrivate::create()
return false;
}
context = ctx;
+ functions = ctx->functions();
// Resolve any functions we will need based upon context version and create the texture
initializeOpenGLFunctions();
@@ -177,7 +179,7 @@ bool QOpenGLTexturePrivate::create()
feature = static_cast<QOpenGLTexture::Feature>(feature << 1);
}
- texFuncs->glGenTextures(1, &textureId);
+ functions->glGenTextures(1, &textureId);
return textureId != 0;
}
@@ -194,9 +196,10 @@ void QOpenGLTexturePrivate::destroy()
return;
}
- texFuncs->glDeleteTextures(1, &textureId);
+ functions->glDeleteTextures(1, &textureId);
context = 0;
+ functions = 0;
textureId = 0;
format = QOpenGLTexture::NoFormat;
formatClass = QOpenGLTexture::NoFormatClass;
@@ -231,17 +234,17 @@ void QOpenGLTexturePrivate::destroy()
void QOpenGLTexturePrivate::bind()
{
- texFuncs->glBindTexture(target, textureId);
+ functions->glBindTexture(target, textureId);
}
void QOpenGLTexturePrivate::bind(uint unit, QOpenGLTexture::TextureUnitReset reset)
{
GLint oldTextureUnit = 0;
if (reset == QOpenGLTexture::ResetTextureUnit)
- texFuncs->glGetIntegerv(GL_ACTIVE_TEXTURE, &oldTextureUnit);
+ functions->glGetIntegerv(GL_ACTIVE_TEXTURE, &oldTextureUnit);
texFuncs->glActiveTexture(GL_TEXTURE0 + unit);
- texFuncs->glBindTexture(target, textureId);
+ functions->glBindTexture(target, textureId);
if (reset == QOpenGLTexture::ResetTextureUnit)
texFuncs->glActiveTexture(GL_TEXTURE0 + oldTextureUnit);
@@ -249,17 +252,17 @@ void QOpenGLTexturePrivate::bind(uint unit, QOpenGLTexture::TextureUnitReset res
void QOpenGLTexturePrivate::release()
{
- texFuncs->glBindTexture(target, 0);
+ functions->glBindTexture(target, 0);
}
void QOpenGLTexturePrivate::release(uint unit, QOpenGLTexture::TextureUnitReset reset)
{
GLint oldTextureUnit = 0;
if (reset == QOpenGLTexture::ResetTextureUnit)
- texFuncs->glGetIntegerv(GL_ACTIVE_TEXTURE, &oldTextureUnit);
+ functions->glGetIntegerv(GL_ACTIVE_TEXTURE, &oldTextureUnit);
texFuncs->glActiveTexture(GL_TEXTURE0 + unit);
- texFuncs->glBindTexture(target, 0);
+ functions->glBindTexture(target, 0);
if (reset == QOpenGLTexture::ResetTextureUnit)
texFuncs->glActiveTexture(GL_TEXTURE0 + oldTextureUnit);
@@ -268,18 +271,18 @@ void QOpenGLTexturePrivate::release(uint unit, QOpenGLTexture::TextureUnitReset
bool QOpenGLTexturePrivate::isBound() const
{
GLint boundTextureId = 0;
- texFuncs->glGetIntegerv(bindingTarget, &boundTextureId);
+ functions->glGetIntegerv(bindingTarget, &boundTextureId);
return (static_cast<GLuint>(boundTextureId) == textureId);
}
bool QOpenGLTexturePrivate::isBound(uint unit) const
{
GLint oldTextureUnit = 0;
- texFuncs->glGetIntegerv(GL_ACTIVE_TEXTURE, &oldTextureUnit);
+ functions->glGetIntegerv(GL_ACTIVE_TEXTURE, &oldTextureUnit);
GLint boundTextureId = 0;
texFuncs->glActiveTexture(GL_TEXTURE0 + unit);
- texFuncs->glGetIntegerv(bindingTarget, &boundTextureId);
+ functions->glGetIntegerv(bindingTarget, &boundTextureId);
bool result = (static_cast<GLuint>(boundTextureId) == textureId);
texFuncs->glActiveTexture(GL_TEXTURE0 + oldTextureUnit);
@@ -4107,27 +4110,8 @@ QOpenGLTexture::WrapMode QOpenGLTexture::wrapMode(QOpenGLTexture::CoordinateDire
*/
void QOpenGLTexture::setBorderColor(QColor color)
{
-#if !defined(QT_OPENGL_ES_2)
- if (!QOpenGLContext::currentContext()->isOpenGLES()) {
- Q_D(QOpenGLTexture);
- d->create();
- Q_ASSERT(d->texFuncs);
- Q_ASSERT(d->textureId);
- float values[4];
- values[0] = color.redF();
- values[1] = color.greenF();
- values[2] = color.blueF();
- values[3] = color.alphaF();
- d->borderColor.clear();
- for (int i = 0; i < 4; ++i)
- d->borderColor.append(QVariant(values[i]));
- d->texFuncs->glTextureParameterfv(d->textureId, d->target, d->bindingTarget, GL_TEXTURE_BORDER_COLOR, values);
- return;
- }
-#else
- Q_UNUSED(color);
-#endif
- qWarning("QOpenGLTexture: Border color is not supported");
+ setBorderColor(static_cast<float>(color.redF()), static_cast<float>(color.greenF()),
+ static_cast<float>(color.blueF()), static_cast<float>(color.alphaF()));
}
/*!