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path: root/src/gui/opengl/qopengltexturehelper.cpp
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Diffstat (limited to 'src/gui/opengl/qopengltexturehelper.cpp')
-rw-r--r--src/gui/opengl/qopengltexturehelper.cpp56
1 files changed, 48 insertions, 8 deletions
diff --git a/src/gui/opengl/qopengltexturehelper.cpp b/src/gui/opengl/qopengltexturehelper.cpp
index 69ad498aa7..1f44a81276 100644
--- a/src/gui/opengl/qopengltexturehelper.cpp
+++ b/src/gui/opengl/qopengltexturehelper.cpp
@@ -478,11 +478,31 @@ void QOpenGLTextureHelper::qt_TextureImage3D(GLuint texture, GLenum target, GLen
void QOpenGLTextureHelper::qt_TextureImage2D(GLuint texture, GLenum target, GLenum bindingTarget, GLint level, GLenum internalFormat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels)
{
+ // For cubemaps we can't use the standard DSA emulation as it is illegal to
+ // try to bind a texture to one of the cubemap face targets. So we force the
+ // target and binding target to the cubemap values in this case.
GLint oldTexture;
- glGetIntegerv(bindingTarget, &oldTexture);
- glBindTexture(target, texture);
- glTexImage2D(target, level, internalFormat, width, height, border, format, type, pixels);
- glBindTexture(target, oldTexture);
+
+ switch (target) {
+ case GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
+ case GL_TEXTURE_CUBE_MAP_POSITIVE_X:
+ case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
+ case GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
+ case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
+ case GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
+ glGetIntegerv(GL_TEXTURE_BINDING_CUBE_MAP, &oldTexture);
+ glBindTexture(GL_TEXTURE_CUBE_MAP, texture);
+ glTexImage2D(target, level, internalFormat, width, height, border, format, type, pixels);
+ glBindTexture(GL_TEXTURE_CUBE_MAP, oldTexture);
+ break;
+
+ default:
+ glGetIntegerv(bindingTarget, &oldTexture);
+ glBindTexture(target, texture);
+ glTexImage2D(target, level, internalFormat, width, height, border, format, type, pixels);
+ glBindTexture(target, oldTexture);
+ break;
+ }
}
void QOpenGLTextureHelper::qt_TextureImage1D(GLuint texture, GLenum target, GLenum bindingTarget, GLint level, GLenum internalFormat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid *pixels)
@@ -505,11 +525,31 @@ void QOpenGLTextureHelper::qt_TextureSubImage3D(GLuint texture, GLenum target, G
void QOpenGLTextureHelper::qt_TextureSubImage2D(GLuint texture, GLenum target, GLenum bindingTarget, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels)
{
+ // For cubemaps we can't use the standard DSA emulation as it is illegal to
+ // try to bind a texture to one of the cubemap face targets. So we force the
+ // target and binding target to the cubemap values in this case.
GLint oldTexture;
- glGetIntegerv(bindingTarget, &oldTexture);
- glBindTexture(target, texture);
- glTexSubImage2D(target, level, xoffset, yoffset, width, height, format, type, pixels);
- glBindTexture(target, oldTexture);
+
+ switch (target) {
+ case GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
+ case GL_TEXTURE_CUBE_MAP_POSITIVE_X:
+ case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
+ case GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
+ case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
+ case GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
+ glGetIntegerv(GL_TEXTURE_BINDING_CUBE_MAP, &oldTexture);
+ glBindTexture(GL_TEXTURE_CUBE_MAP, texture);
+ glTexSubImage2D(target, level, xoffset, yoffset, width, height, format, type, pixels);
+ glBindTexture(GL_TEXTURE_CUBE_MAP, oldTexture);
+ break;
+
+ default:
+ glGetIntegerv(bindingTarget, &oldTexture);
+ glBindTexture(target, texture);
+ glTexSubImage2D(target, level, xoffset, yoffset, width, height, format, type, pixels);
+ glBindTexture(target, oldTexture);
+ break;
+ }
}
void QOpenGLTextureHelper::qt_TextureSubImage1D(GLuint texture, GLenum target, GLenum bindingTarget, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels)