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-rw-r--r--src/gui/opengl/qopenglvertexarrayobject.cpp11
1 files changed, 10 insertions, 1 deletions
diff --git a/src/gui/opengl/qopenglvertexarrayobject.cpp b/src/gui/opengl/qopenglvertexarrayobject.cpp
index 22ca35a8c3..9dfd5b2a6f 100644
--- a/src/gui/opengl/qopenglvertexarrayobject.cpp
+++ b/src/gui/opengl/qopenglvertexarrayobject.cpp
@@ -44,6 +44,7 @@
#include <QtCore/private/qobject_p.h>
#include <QtGui/qopenglcontext.h>
#include <QtGui/qopenglfunctions.h>
+#include <QtGui/qoffscreensurface.h>
#include <QtGui/qopenglfunctions_3_0.h>
#include <QtGui/qopenglfunctions_3_2_core.h>
@@ -359,9 +360,17 @@ QOpenGLVertexArrayObject::~QOpenGLVertexArrayObject()
Q_D(QOpenGLVertexArrayObject);
QOpenGLContext *oldContext = 0;
+ QScopedPointer<QOffscreenSurface> offscreenSurface;
if (d->context && ctx && d->context != ctx) {
oldContext = ctx;
- if (d->context->makeCurrent(oldContext->surface())) {
+ // Cannot just make the current surface current again with another context.
+ // The format may be incompatible and some platforms (iOS) may impose
+ // restrictions on using a window with different contexts. Create an
+ // offscreen surface (a pbuffer or a hidden window) instead to be safe.
+ offscreenSurface.reset(new QOffscreenSurface);
+ offscreenSurface->setFormat(d->context->format());
+ offscreenSurface->create();
+ if (d->context->makeCurrent(offscreenSurface.data())) {
ctx = d->context;
} else {
qWarning("QOpenGLVertexArrayObject::~QOpenGLVertexArrayObject() failed to make VAO's context current");