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-rw-r--r--src/gui/opengl/qopenglpaintengine.cpp33
1 files changed, 14 insertions, 19 deletions
diff --git a/src/gui/opengl/qopenglpaintengine.cpp b/src/gui/opengl/qopenglpaintengine.cpp
index b18d2cc42a..834aed9142 100644
--- a/src/gui/opengl/qopenglpaintengine.cpp
+++ b/src/gui/opengl/qopenglpaintengine.cpp
@@ -199,15 +199,14 @@ void QOpenGL2PaintEngineExPrivate::updateBrushTexture()
// for opacity to the cache.
GLuint texId = QOpenGL2GradientCache::cacheForContext(ctx)->getBuffer(*g, 1.0);
- funcs.glActiveTexture(GL_TEXTURE0 + QT_BRUSH_TEXTURE_UNIT);
- funcs.glBindTexture(GL_TEXTURE_2D, texId);
-
GLenum wrapMode = GL_CLAMP_TO_EDGE;
if (g->spread() == QGradient::RepeatSpread || g->type() == QGradient::ConicalGradient)
wrapMode = GL_REPEAT;
else if (g->spread() == QGradient::ReflectSpread)
wrapMode = GL_MIRRORED_REPEAT;
+ funcs.glActiveTexture(GL_TEXTURE0 + QT_BRUSH_TEXTURE_UNIT);
+ funcs.glBindTexture(GL_TEXTURE_2D, texId);
updateTextureFilter(wrapMode, q->state()->renderHints & QPainter::SmoothPixmapTransform);
}
else if (style == Qt::TexturePattern) {
@@ -228,6 +227,7 @@ void QOpenGL2PaintEngineExPrivate::updateBrushTexture()
funcs.glActiveTexture(GL_TEXTURE0 + QT_BRUSH_TEXTURE_UNIT);
QOpenGLTextureCache::cacheForContext(ctx)->bindTexture(ctx, currentBrushImage);
updateTextureFilter(wrapMode, q->state()->renderHints & QPainter::SmoothPixmapTransform);
+
textureInvertedY = false;
}
brushTextureDirty = false;
@@ -1384,16 +1384,14 @@ void QOpenGL2PaintEngineEx::drawPixmap(const QRectF& dest, const QPixmap & pixma
d->funcs.glActiveTexture(GL_TEXTURE0 + QT_IMAGE_TEXTURE_UNIT);
GLuint id = QOpenGLTextureCache::cacheForContext(ctx)->bindTexture(ctx, pixmap);
-
- QOpenGLRect srcRect(src.left(), src.top(), src.right(), src.bottom());
+ d->updateTextureFilter(GL_CLAMP_TO_EDGE, state()->renderHints & QPainter::SmoothPixmapTransform, id);
bool isBitmap = pixmap.isQBitmap();
bool isOpaque = !isBitmap && !pixmap.hasAlpha();
- d->updateTextureFilter(GL_CLAMP_TO_EDGE,
- state()->renderHints & QPainter::SmoothPixmapTransform, id);
-
d->shaderManager->setSrcPixelType(isBitmap ? QOpenGLEngineShaderManager::PatternSrc : QOpenGLEngineShaderManager::ImageSrc);
+
+ QOpenGLRect srcRect(src.left(), src.top(), src.right(), src.bottom());
d->drawTexture(dest, srcRect, pixmap.size(), isOpaque, isBitmap);
}
@@ -1432,9 +1430,7 @@ void QOpenGL2PaintEngineEx::drawImage(const QRectF& dest, const QImage& image, c
d->funcs.glActiveTexture(GL_TEXTURE0 + QT_IMAGE_TEXTURE_UNIT);
GLuint id = QOpenGLTextureCache::cacheForContext(ctx)->bindTexture(ctx, image, bindOption);
-
- d->updateTextureFilter(GL_CLAMP_TO_EDGE,
- state()->renderHints & QPainter::SmoothPixmapTransform, id);
+ d->updateTextureFilter(GL_CLAMP_TO_EDGE, state()->renderHints & QPainter::SmoothPixmapTransform, id);
d->drawTexture(dest, src, image.size(), !image.hasAlphaChannel());
}
@@ -1477,13 +1473,13 @@ bool QOpenGL2PaintEngineEx::drawTexture(const QRectF &dest, GLuint textureId, co
d->funcs.glActiveTexture(GL_TEXTURE0 + QT_IMAGE_TEXTURE_UNIT);
d->funcs.glBindTexture(GL_TEXTURE_2D, textureId);
+ d->updateTextureFilter(GL_CLAMP_TO_EDGE, state()->renderHints & QPainter::SmoothPixmapTransform, textureId);
- QOpenGLRect srcRect(src.left(), src.bottom(), src.right(), src.top());
-
- d->updateTextureFilter(GL_CLAMP_TO_EDGE,
- state()->renderHints & QPainter::SmoothPixmapTransform, textureId);
d->shaderManager->setSrcPixelType(QOpenGLEngineShaderManager::ImageSrc);
+
+ QOpenGLRect srcRect(src.left(), src.bottom(), src.right(), src.top());
d->drawTexture(dest, srcRect, size, false);
+
return true;
}
@@ -1954,16 +1950,15 @@ void QOpenGL2PaintEngineExPrivate::drawPixmapFragments(const QPainter::PixmapFra
allOpaque &= (opacity >= 0.99f);
}
+ transferMode(ImageOpacityArrayDrawingMode);
+
funcs.glActiveTexture(GL_TEXTURE0 + QT_IMAGE_TEXTURE_UNIT);
GLuint id = QOpenGLTextureCache::cacheForContext(ctx)->bindTexture(ctx, pixmap);
- transferMode(ImageOpacityArrayDrawingMode);
+ updateTextureFilter(GL_CLAMP_TO_EDGE, q->state()->renderHints & QPainter::SmoothPixmapTransform, id);
bool isBitmap = pixmap.isQBitmap();
bool isOpaque = !isBitmap && (!pixmap.hasAlpha() || (hints & QPainter::OpaqueHint)) && allOpaque;
- updateTextureFilter(GL_CLAMP_TO_EDGE,
- q->state()->renderHints & QPainter::SmoothPixmapTransform, id);
-
// Setup for texture drawing
currentBrush = noBrush;
shaderManager->setSrcPixelType(isBitmap ? QOpenGLEngineShaderManager::PatternSrc