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-rw-r--r--src/gui/painting/qbezier_p.h36
1 files changed, 18 insertions, 18 deletions
diff --git a/src/gui/painting/qbezier_p.h b/src/gui/painting/qbezier_p.h
index 399dd89140..f1f7eb155a 100644
--- a/src/gui/painting/qbezier_p.h
+++ b/src/gui/painting/qbezier_p.h
@@ -162,27 +162,27 @@ inline void QBezier::coefficients(qreal t, qreal &a, qreal &b, qreal &c, qreal &
inline QPointF QBezier::pointAt(qreal t) const
{
-#if 1
- qreal a, b, c, d;
- coefficients(t, a, b, c, d);
- return QPointF(a*x1 + b*x2 + c*x3 + d*x4, a*y1 + b*y2 + c*y3 + d*y4);
-#else
// numerically more stable:
+ qreal x, y;
+
qreal m_t = 1. - t;
- qreal a = x1*m_t + x2*t;
- qreal b = x2*m_t + x3*t;
- qreal c = x3*m_t + x4*t;
- a = a*m_t + b*t;
- b = b*m_t + c*t;
- qreal x = a*m_t + b*t;
- qreal a = y1*m_t + y2*t;
- qreal b = y2*m_t + y3*t;
- qreal c = y3*m_t + y4*t;
- a = a*m_t + b*t;
- b = b*m_t + c*t;
- qreal y = a*m_t + b*t;
+ {
+ qreal a = x1*m_t + x2*t;
+ qreal b = x2*m_t + x3*t;
+ qreal c = x3*m_t + x4*t;
+ a = a*m_t + b*t;
+ b = b*m_t + c*t;
+ x = a*m_t + b*t;
+ }
+ {
+ qreal a = y1*m_t + y2*t;
+ qreal b = y2*m_t + y3*t;
+ qreal c = y3*m_t + y4*t;
+ a = a*m_t + b*t;
+ b = b*m_t + c*t;
+ y = a*m_t + b*t;
+ }
return QPointF(x, y);
-#endif
}
inline QPointF QBezier::normalVector(qreal t) const