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+// Copyright (C) 2024 The Qt Company Ltd.
+// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR LGPL-3.0-only OR GPL-2.0-only OR GPL-3.0-only
+
+#ifndef QCOLORCLUT_H
+#define QCOLORCLUT_H
+
+//
+// W A R N I N G
+// -------------
+//
+// This file is not part of the Qt API. It exists purely as an
+// implementation detail. This header file may change from version to
+// version without notice, or even be removed.
+//
+// We mean it.
+//
+
+#include <QtCore/qlist.h>
+#include <QtGui/private/qcolormatrix_p.h>
+
+QT_BEGIN_NAMESPACE
+
+// A 3/4-dimensional lookup table compatible with ICC lut8, lut16, mAB, and mBA formats.
+class QColorCLUT
+{
+ inline static QColorVector interpolate(const QColorVector &a, const QColorVector &b, float t)
+ {
+ return a + (b - a) * t; // faster than std::lerp by assuming no super large or non-number floats
+ }
+ inline static void interpolateIn(QColorVector &a, const QColorVector &b, float t)
+ {
+ a += (b - a) * t;
+ }
+public:
+ uint32_t gridPointsX = 0;
+ uint32_t gridPointsY = 0;
+ uint32_t gridPointsZ = 0;
+ uint32_t gridPointsW = 1;
+ QList<QColorVector> table;
+
+ bool isEmpty() const { return table.isEmpty(); }
+
+ QColorVector apply(const QColorVector &v) const
+ {
+ Q_ASSERT(table.size() == gridPointsX * gridPointsY * gridPointsZ * gridPointsW);
+ QColorVector frac;
+ const float x = std::clamp(v.x, 0.0f, 1.0f) * (gridPointsX - 1);
+ const float y = std::clamp(v.y, 0.0f, 1.0f) * (gridPointsY - 1);
+ const float z = std::clamp(v.z, 0.0f, 1.0f) * (gridPointsZ - 1);
+ const float w = std::clamp(v.w, 0.0f, 1.0f) * (gridPointsW - 1);
+ const uint32_t lox = static_cast<uint32_t>(std::floor(x));
+ const uint32_t hix = std::min(lox + 1, gridPointsX - 1);
+ const uint32_t loy = static_cast<uint32_t>(std::floor(y));
+ const uint32_t hiy = std::min(loy + 1, gridPointsY - 1);
+ const uint32_t loz = static_cast<uint32_t>(std::floor(z));
+ const uint32_t hiz = std::min(loz + 1, gridPointsZ - 1);
+ const uint32_t low = static_cast<uint32_t>(std::floor(w));
+ const uint32_t hiw = std::min(low + 1, gridPointsW - 1);
+ frac.x = x - static_cast<float>(lox);
+ frac.y = y - static_cast<float>(loy);
+ frac.z = z - static_cast<float>(loz);
+ frac.w = w - static_cast<float>(low);
+ if (gridPointsW > 1) {
+ auto index = [&](qsizetype x, qsizetype y, qsizetype z, qsizetype w) -> qsizetype {
+ return x * gridPointsW * gridPointsZ * gridPointsY
+ + y * gridPointsW * gridPointsZ
+ + z * gridPointsW
+ + w;
+ };
+ QColorVector tmp[8];
+ // interpolate over w
+ tmp[0] = interpolate(table[index(lox, loy, loz, low)],
+ table[index(lox, loy, loz, hiw)], frac.w);
+ tmp[1] = interpolate(table[index(lox, loy, hiz, low)],
+ table[index(lox, loy, hiz, hiw)], frac.w);
+ tmp[2] = interpolate(table[index(lox, hiy, loz, low)],
+ table[index(lox, hiy, loz, hiw)], frac.w);
+ tmp[3] = interpolate(table[index(lox, hiy, hiz, low)],
+ table[index(lox, hiy, hiz, hiw)], frac.w);
+ tmp[4] = interpolate(table[index(hix, loy, loz, low)],
+ table[index(hix, loy, loz, hiw)], frac.w);
+ tmp[5] = interpolate(table[index(hix, loy, hiz, low)],
+ table[index(hix, loy, hiz, hiw)], frac.w);
+ tmp[6] = interpolate(table[index(hix, hiy, loz, low)],
+ table[index(hix, hiy, loz, hiw)], frac.w);
+ tmp[7] = interpolate(table[index(hix, hiy, hiz, low)],
+ table[index(hix, hiy, hiz, hiw)], frac.w);
+ // interpolate over z
+ for (int i = 0; i < 4; ++i)
+ interpolateIn(tmp[i * 2], tmp[i * 2 + 1], frac.z);
+ // interpolate over y
+ for (int i = 0; i < 2; ++i)
+ interpolateIn(tmp[i * 4], tmp[i * 4 + 2], frac.y);
+ // interpolate over x
+ interpolateIn(tmp[0], tmp[4], frac.x);
+ return tmp[0];
+ }
+ auto index = [&](qsizetype x, qsizetype y, qsizetype z) -> qsizetype {
+ return x * gridPointsZ * gridPointsY
+ + y * gridPointsZ
+ + z;
+ };
+ QColorVector tmp[8] = {
+ table[index(lox, loy, loz)],
+ table[index(lox, loy, hiz)],
+ table[index(lox, hiy, loz)],
+ table[index(lox, hiy, hiz)],
+ table[index(hix, loy, loz)],
+ table[index(hix, loy, hiz)],
+ table[index(hix, hiy, loz)],
+ table[index(hix, hiy, hiz)]
+ };
+ // interpolate over z
+ for (int i = 0; i < 4; ++i)
+ interpolateIn(tmp[i * 2], tmp[i * 2 + 1], frac.z);
+ // interpolate over y
+ for (int i = 0; i < 2; ++i)
+ interpolateIn(tmp[i * 4], tmp[i * 4 + 2], frac.y);
+ // interpolate over x
+ interpolateIn(tmp[0], tmp[4], frac.x);
+ return tmp[0];
+ }
+};
+
+QT_END_NAMESPACE
+
+#endif // QCOLORCLUT_H