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diff --git a/src/gui/painting/qemulationpaintengine.cpp b/src/gui/painting/qemulationpaintengine.cpp
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+/****************************************************************************
+**
+** Copyright (C) 2011 Nokia Corporation and/or its subsidiary(-ies).
+** All rights reserved.
+** Contact: Nokia Corporation (qt-info@nokia.com)
+**
+** This file is part of the QtGui module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** No Commercial Usage
+** This file contains pre-release code and may not be distributed.
+** You may use this file in accordance with the terms and conditions
+** contained in the Technology Preview License Agreement accompanying
+** this package.
+**
+** GNU Lesser General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU Lesser
+** General Public License version 2.1 as published by the Free Software
+** Foundation and appearing in the file LICENSE.LGPL included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU Lesser General Public License version 2.1 requirements
+** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
+**
+** In addition, as a special exception, Nokia gives you certain additional
+** rights. These rights are described in the Nokia Qt LGPL Exception
+** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
+**
+** If you have questions regarding the use of this file, please contact
+** Nokia at qt-info@nokia.com.
+**
+**
+**
+**
+**
+**
+**
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#include <private/qemulationpaintengine_p.h>
+#include <private/qpainter_p.h>
+#include <private/qtextengine_p.h>
+#include <qdebug.h>
+
+QT_BEGIN_NAMESPACE
+
+QEmulationPaintEngine::QEmulationPaintEngine(QPaintEngineEx *engine)
+ : real_engine(engine)
+{
+ QPaintEngine::state = real_engine->state();
+}
+
+
+QPaintEngine::Type QEmulationPaintEngine::type() const
+{
+ return real_engine->type();
+}
+
+bool QEmulationPaintEngine::begin(QPaintDevice *)
+{
+ return true;
+}
+
+bool QEmulationPaintEngine::end()
+{
+ return true;
+}
+
+
+QPainterState *QEmulationPaintEngine::createState(QPainterState *orig) const
+{
+ return real_engine->createState(orig);
+}
+
+void QEmulationPaintEngine::fill(const QVectorPath &path, const QBrush &brush)
+{
+ QPainterState *s = state();
+
+ if (s->bgMode == Qt::OpaqueMode) {
+ Qt::BrushStyle style = brush.style();
+ if (style >= Qt::Dense1Pattern && style <= Qt::DiagCrossPattern)
+ real_engine->fill(path, s->bgBrush);
+ }
+
+ Qt::BrushStyle style = qbrush_style(brush);
+ if (style >= Qt::LinearGradientPattern && style <= Qt::ConicalGradientPattern) {
+ const QGradient *g = brush.gradient();
+
+ if (g->coordinateMode() > QGradient::LogicalMode) {
+ if (g->coordinateMode() == QGradient::StretchToDeviceMode) {
+ QBrush copy = brush;
+ QTransform mat = copy.transform();
+ mat.scale(real_engine->painter()->device()->width(), real_engine->painter()->device()->height());
+ copy.setTransform(mat);
+ real_engine->fill(path, copy);
+ return;
+ } else if (g->coordinateMode() == QGradient::ObjectBoundingMode) {
+ QBrush copy = brush;
+ QTransform mat = copy.transform();
+ QRectF r = path.controlPointRect();
+ mat.translate(r.x(), r.y());
+ mat.scale(r.width(), r.height());
+ copy.setTransform(mat);
+ real_engine->fill(path, copy);
+ return;
+ }
+ }
+ }
+
+ real_engine->fill(path, brush);
+}
+
+void QEmulationPaintEngine::stroke(const QVectorPath &path, const QPen &pen)
+{
+ QPainterState *s = state();
+
+ if (s->bgMode == Qt::OpaqueMode && pen.style() > Qt::SolidLine) {
+ QPen bgPen = pen;
+ bgPen.setBrush(s->bgBrush);
+ bgPen.setStyle(Qt::SolidLine);
+ real_engine->stroke(path, bgPen);
+ }
+
+ QBrush brush = pen.brush();
+ QPen copy = pen;
+ Qt::BrushStyle style = qbrush_style(brush);
+ if (style >= Qt::LinearGradientPattern && style <= Qt::ConicalGradientPattern) {
+ const QGradient *g = brush.gradient();
+
+ if (g->coordinateMode() > QGradient::LogicalMode) {
+ if (g->coordinateMode() == QGradient::StretchToDeviceMode) {
+ QTransform mat = brush.transform();
+ mat.scale(real_engine->painter()->device()->width(), real_engine->painter()->device()->height());
+ brush.setTransform(mat);
+ copy.setBrush(brush);
+ real_engine->stroke(path, copy);
+ return;
+ } else if (g->coordinateMode() == QGradient::ObjectBoundingMode) {
+ QTransform mat = brush.transform();
+ QRectF r = path.controlPointRect();
+ mat.translate(r.x(), r.y());
+ mat.scale(r.width(), r.height());
+ brush.setTransform(mat);
+ copy.setBrush(brush);
+ real_engine->stroke(path, copy);
+ return;
+ }
+ }
+ }
+
+ real_engine->stroke(path, pen);
+}
+
+void QEmulationPaintEngine::clip(const QVectorPath &path, Qt::ClipOperation op)
+{
+ real_engine->clip(path, op);
+}
+
+void QEmulationPaintEngine::drawPixmap(const QRectF &r, const QPixmap &pm, const QRectF &sr)
+{
+ if (state()->bgMode == Qt::OpaqueMode && pm.isQBitmap())
+ fillBGRect(r);
+ real_engine->drawPixmap(r, pm, sr);
+}
+
+void QEmulationPaintEngine::drawTextItem(const QPointF &p, const QTextItem &textItem)
+{
+ if (state()->bgMode == Qt::OpaqueMode) {
+ const QTextItemInt &ti = static_cast<const QTextItemInt &>(textItem);
+ QRectF rect(p.x(), p.y() - ti.ascent.toReal(), ti.width.toReal(), (ti.ascent + ti.descent + 1).toReal());
+ fillBGRect(rect);
+ }
+
+ QPainterState *s = state();
+ Qt::BrushStyle style = qbrush_style(s->pen.brush());
+ if (style >= Qt::LinearGradientPattern && style <= Qt::ConicalGradientPattern)
+ {
+ QPen savedPen = s->pen;
+ QGradient g = *s->pen.brush().gradient();
+
+ if (g.coordinateMode() > QGradient::LogicalMode) {
+ QTransform mat = s->pen.brush().transform();
+ if (g.coordinateMode() == QGradient::StretchToDeviceMode) {
+ mat.scale(real_engine->painter()->device()->width(), real_engine->painter()->device()->height());
+ } else if (g.coordinateMode() == QGradient::ObjectBoundingMode) {
+ const QTextItemInt &ti = static_cast<const QTextItemInt &>(textItem);
+ QRectF r(p.x(), p.y() - ti.ascent.toReal(), ti.width.toReal(), (ti.ascent + ti.descent + 1).toReal());
+ mat.translate(r.x(), r.y());
+ mat.scale(r.width(), r.height());
+ }
+ g.setCoordinateMode(QGradient::LogicalMode);
+ QBrush brush(g);
+ brush.setTransform(mat);
+ s->pen.setBrush(brush);
+ penChanged();
+ real_engine->drawTextItem(p, textItem);
+ s->pen = savedPen;
+ penChanged();
+ return;
+ }
+ }
+
+ real_engine->drawTextItem(p, textItem);
+}
+
+void QEmulationPaintEngine::drawStaticTextItem(QStaticTextItem *item)
+{
+ real_engine->drawStaticTextItem(item);
+}
+
+void QEmulationPaintEngine::drawTiledPixmap(const QRectF &r, const QPixmap &pixmap, const QPointF &s)
+{
+ if (state()->bgMode == Qt::OpaqueMode && pixmap.isQBitmap())
+ fillBGRect(r);
+ real_engine->drawTiledPixmap(r, pixmap, s);
+}
+
+void QEmulationPaintEngine::drawImage(const QRectF &r, const QImage &pm, const QRectF &sr, Qt::ImageConversionFlags flags)
+{
+ real_engine->drawImage(r, pm, sr, flags);
+}
+
+void QEmulationPaintEngine::clipEnabledChanged()
+{
+ real_engine->clipEnabledChanged();
+}
+
+void QEmulationPaintEngine::penChanged()
+{
+ real_engine->penChanged();
+}
+
+void QEmulationPaintEngine::brushChanged()
+{
+ real_engine->brushChanged();
+}
+
+void QEmulationPaintEngine::brushOriginChanged()
+{
+ real_engine->brushOriginChanged();
+}
+
+void QEmulationPaintEngine::opacityChanged()
+{
+ real_engine->opacityChanged();
+}
+
+void QEmulationPaintEngine::compositionModeChanged()
+{
+ real_engine->compositionModeChanged();
+}
+
+void QEmulationPaintEngine::renderHintsChanged()
+{
+ real_engine->renderHintsChanged();
+}
+
+void QEmulationPaintEngine::transformChanged()
+{
+ real_engine->transformChanged();
+}
+
+void QEmulationPaintEngine::setState(QPainterState *s)
+{
+ QPaintEngine::state = s;
+ real_engine->setState(s);
+}
+
+void QEmulationPaintEngine::beginNativePainting()
+{
+ real_engine->beginNativePainting();
+}
+
+void QEmulationPaintEngine::endNativePainting()
+{
+ real_engine->endNativePainting();
+}
+
+void QEmulationPaintEngine::fillBGRect(const QRectF &r)
+{
+ qreal pts[] = { r.x(), r.y(), r.x() + r.width(), r.y(),
+ r.x() + r.width(), r.y() + r.height(), r.x(), r.y() + r.height() };
+ QVectorPath vp(pts, 4, 0, QVectorPath::RectangleHint);
+ real_engine->fill(vp, state()->bgBrush);
+}
+
+QT_END_NAMESPACE