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-rw-r--r--src/gui/painting/qtransform.cpp93
1 files changed, 47 insertions, 46 deletions
diff --git a/src/gui/painting/qtransform.cpp b/src/gui/painting/qtransform.cpp
index 7bc10df68e..4adc2b075e 100644
--- a/src/gui/painting/qtransform.cpp
+++ b/src/gui/painting/qtransform.cpp
@@ -41,7 +41,6 @@
#include "qdatastream.h"
#include "qdebug.h"
#include "qhashfunctions.h"
-#include "qmatrix.h"
#include "qregion.h"
#include "qpainterpath.h"
#include "qpainterpath_p.h"
@@ -109,14 +108,6 @@ static void nanWarning(const char *func)
or project the coordinate system, and is typically used when
rendering graphics.
- QTransform differs from QMatrix in that it is a true 3x3 matrix,
- allowing perspective transformations. QTransform's toAffine()
- method allows casting QTransform to QMatrix. If a perspective
- transformation has been specified on the matrix, then the
- conversion will cause loss of data.
-
- QTransform is the recommended transformation class in Qt.
-
A QTransform object can be built using the setMatrix(), scale(),
rotate(), translate() and shear() functions. Alternatively, it
can be built by applying \l {QTransform#Basic Matrix
@@ -308,26 +299,6 @@ QTransform::QTransform(qreal h11, qreal h12, qreal h21,
{
}
-#if QT_DEPRECATED_SINCE(5, 15)
-/*!
- \fn QTransform::QTransform(const QMatrix &matrix)
- \obsolete
-
- Constructs a matrix that is a copy of the given \a matrix.
- Note that the \c m13, \c m23, and \c m33 elements are set to 0, 0,
- and 1 respectively.
- */
-QTransform::QTransform(const QMatrix &mtx)
- : m_matrix{ {mtx._m11, mtx._m12, 0}, {mtx._m21, mtx._m22, 0}, {mtx._dx, mtx._dy, 1} }
- , m_type(TxNone)
- , m_dirty(TxShear)
-#if QT_VERSION < QT_VERSION_CHECK(6, 0, 0)
- , d(nullptr)
-#endif
-{
-}
-#endif // QT_DEPRECATED_SINCE(5, 15)
-
/*!
Returns the adjoint of this matrix.
*/
@@ -1557,7 +1528,7 @@ QRegion QTransform::map(const QRegion &r) const
}
QPainterPath p = map(qt_regionToPath(r));
- return p.toFillPolygon(QTransform()).toPolygon();
+ return p.toFillPolygon().toPolygon();
}
struct QHomogeneousCoordinate
@@ -2095,22 +2066,6 @@ void QTransform::map(int x, int y, int *tx, int *ty) const
*ty = qRound(fy);
}
-#if QT_DEPRECATED_SINCE(5, 15)
-/*!
- \obsolete
- Returns the QTransform as an affine matrix.
-
- \warning If a perspective transformation has been specified,
- then the conversion will cause loss of data.
-*/
-QMatrix QTransform::toAffine() const
-{
- return QMatrix(m_matrix[0][0], m_matrix[0][1],
- m_matrix[1][0], m_matrix[1][1],
- m_matrix[2][0], m_matrix[2][1]);
-}
-#endif // QT_DEPRECATED_SINCE(5, 15)
-
/*!
Returns the transformation type of this matrix.
@@ -2402,4 +2357,50 @@ bool qt_scaleForTransform(const QTransform &transform, qreal *scale)
}
}
+QDataStream & operator>>(QDataStream &s, QTransform::Affine &m)
+{
+ if (s.version() == 1) {
+ float m11, m12, m21, m22, dx, dy;
+ s >> m11; s >> m12; s >> m21; s >> m22; s >> dx; s >> dy;
+
+ m.m_matrix[0][0] = m11;
+ m.m_matrix[0][1] = m12;
+ m.m_matrix[1][0] = m21;
+ m.m_matrix[1][1] = m22;
+ m.m_matrix[2][0] = dx;
+ m.m_matrix[2][1] = dy;
+ } else {
+ s >> m.m_matrix[0][0];
+ s >> m.m_matrix[0][1];
+ s >> m.m_matrix[1][0];
+ s >> m.m_matrix[1][1];
+ s >> m.m_matrix[2][0];
+ s >> m.m_matrix[2][1];
+ }
+ m.m_matrix[0][2] = 0;
+ m.m_matrix[1][2] = 0;
+ m.m_matrix[2][2] = 1;
+ return s;
+}
+
+QDataStream &operator<<(QDataStream &s, const QTransform::Affine &m)
+{
+ if (s.version() == 1) {
+ s << (float)m.m_matrix[0][0]
+ << (float)m.m_matrix[0][1]
+ << (float)m.m_matrix[1][0]
+ << (float)m.m_matrix[1][1]
+ << (float)m.m_matrix[2][0]
+ << (float)m.m_matrix[2][1];
+ } else {
+ s << m.m_matrix[0][0]
+ << m.m_matrix[0][1]
+ << m.m_matrix[1][0]
+ << m.m_matrix[1][1]
+ << m.m_matrix[2][0]
+ << m.m_matrix[2][1];
+ }
+ return s;
+}
+
QT_END_NAMESPACE