diff options
Diffstat (limited to 'src/gui/painting/shaders')
-rw-r--r-- | src/gui/painting/shaders/backingstorecompose.frag | 25 | ||||
-rw-r--r-- | src/gui/painting/shaders/backingstorecompose.frag.qsb | bin | 0 -> 1657 bytes | |||
-rw-r--r-- | src/gui/painting/shaders/backingstorecompose.vert | 19 | ||||
-rw-r--r-- | src/gui/painting/shaders/backingstorecompose.vert.qsb | bin | 0 -> 1408 bytes |
4 files changed, 44 insertions, 0 deletions
diff --git a/src/gui/painting/shaders/backingstorecompose.frag b/src/gui/painting/shaders/backingstorecompose.frag new file mode 100644 index 0000000000..3b08ade035 --- /dev/null +++ b/src/gui/painting/shaders/backingstorecompose.frag @@ -0,0 +1,25 @@ +#version 440 + +layout(location = 0) in vec2 v_texcoord; +layout(location = 0) out vec4 fragColor; + +layout(std140, binding = 0) uniform buf { + mat4 vertexTransform; + mat3 textureTransform; + float opacity; + int textureSwizzle; +}; + +layout(binding = 1) uniform sampler2D textureSampler; + +void main() +{ + vec4 tmpFragColor = texture(textureSampler, v_texcoord); + tmpFragColor.a *= opacity; + if (textureSwizzle == 0) + fragColor = tmpFragColor; + else if(textureSwizzle == 2) + fragColor.argb = tmpFragColor; + else + fragColor.bgra = tmpFragColor; +} diff --git a/src/gui/painting/shaders/backingstorecompose.frag.qsb b/src/gui/painting/shaders/backingstorecompose.frag.qsb Binary files differnew file mode 100644 index 0000000000..63ba55eed8 --- /dev/null +++ b/src/gui/painting/shaders/backingstorecompose.frag.qsb diff --git a/src/gui/painting/shaders/backingstorecompose.vert b/src/gui/painting/shaders/backingstorecompose.vert new file mode 100644 index 0000000000..0c72c97419 --- /dev/null +++ b/src/gui/painting/shaders/backingstorecompose.vert @@ -0,0 +1,19 @@ +#version 440 + +layout(location = 0) in vec3 position; +layout(location = 1) in vec2 texcoord; + +layout(location = 0) out vec2 v_texcoord; + +layout(std140, binding = 0) uniform buf { + mat4 vertexTransform; + mat3 textureTransform; + float opacity; + int textureSwizzle; +}; + +void main() +{ + v_texcoord = (textureTransform * vec3(texcoord, 1.0)).xy; + gl_Position = vertexTransform * vec4(position, 1.0); +} diff --git a/src/gui/painting/shaders/backingstorecompose.vert.qsb b/src/gui/painting/shaders/backingstorecompose.vert.qsb Binary files differnew file mode 100644 index 0000000000..1aa6e661f8 --- /dev/null +++ b/src/gui/painting/shaders/backingstorecompose.vert.qsb |