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-rw-r--r--src/gui/rhi/qrhi.cpp18
1 files changed, 18 insertions, 0 deletions
diff --git a/src/gui/rhi/qrhi.cpp b/src/gui/rhi/qrhi.cpp
index ac5836fc68..ece5190ff7 100644
--- a/src/gui/rhi/qrhi.cpp
+++ b/src/gui/rhi/qrhi.cpp
@@ -2319,6 +2319,24 @@ QRhiResource::Type QRhiRenderPassDescriptor::resourceType() const
}
/*!
+ \fn bool QRhiRenderPassDescriptor::isCompatible(const QRhiRenderPassDescriptor *other) const;
+
+ \return true if the \a other QRhiRenderPassDescriptor is compatible with
+ this one, meaning \c this and \a other can be used interchangebly in
+ QRhiGraphicsPipeline::setRenderPassDescriptor().
+
+ The concept of the compatibility of renderpass descriptors is similar to
+ the \l{QRhiShaderResourceBindings::isLayoutCompatible}{layout
+ compatibility} of QRhiShaderResourceBindings instances. They allow better
+ reuse of QRhiGraphicsPipeline instances: for example, a
+ QRhiGraphicsPipeline instance cache is expected to use these functions to
+ look for a matching pipeline, instead of just comparing pointers, thus
+ allowing a different QRhiRenderPassDescriptor and
+ QRhiShaderResourceBindings to be used in combination with the pipeline, as
+ long as they are compatible.
+ */
+
+/*!
\return a pointer to a backend-specific QRhiNativeHandles subclass, such as
QRhiVulkanRenderPassNativeHandles. The returned value is null when exposing
the underlying native resources is not supported by the backend.