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-rw-r--r--src/gui/rhi/qrhi.cpp3
1 files changed, 2 insertions, 1 deletions
diff --git a/src/gui/rhi/qrhi.cpp b/src/gui/rhi/qrhi.cpp
index 7ebac6d1bd..632bfd0b29 100644
--- a/src/gui/rhi/qrhi.cpp
+++ b/src/gui/rhi/qrhi.cpp
@@ -544,7 +544,8 @@ Q_LOGGING_CATEGORY(QRHI_LOG_INFO, "qt.rhi.general")
supported. When reported as not supported, the line width set on the
graphics pipeline state is ignored. This can always be false with some
backends (D3D11, Metal). With Vulkan, the value depends on the
- implementation.
+ implementation. With OpenGL, wide lines are not supported in core profile
+ contexts.
\value VertexShaderPointSize Indicates that the size of rasterized points
set via \c{gl_PointSize} in the vertex shader is taken into account. When