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-rw-r--r--src/gui/rhi/qrhi.cpp10
1 files changed, 10 insertions, 0 deletions
diff --git a/src/gui/rhi/qrhi.cpp b/src/gui/rhi/qrhi.cpp
index 1585b4bbc0..ebb930bfa4 100644
--- a/src/gui/rhi/qrhi.cpp
+++ b/src/gui/rhi/qrhi.cpp
@@ -792,6 +792,16 @@ Q_LOGGING_CATEGORY(QRHI_LOG_INFO, "qt.rhi.general")
implementations this may be as low as 3584 bytes (224 four component, 32
bits per component vectors). Elsewhere the value is typically 16384 (1024
vec4s) or 65536 (4096 vec4s).
+
+ \value MaxVertexInputs The number of input attributes to the vertex shader.
+ The location in a QRhiVertexInputAttribute must be in range \c{[0,
+ MaxVertexInputs-1]}. The value may be as low as 8 with OpenGL ES 2.0.
+ Elsewhere, typical values are 16, 31, or 32.
+
+ \value MaxVertexOutputs The maximum number of outputs (4 component vector
+ \c out variables) from the vertex shader. The value may be as low as 8 with
+ OpenGL ES 2.0, and 15 with OpenGL ES 3.0 and some Metal devices. Elsewhere,
+ a typical value is 32.
*/
/*!