diff options
Diffstat (limited to 'src/gui/rhi/qrhi.cpp')
-rw-r--r-- | src/gui/rhi/qrhi.cpp | 48 |
1 files changed, 45 insertions, 3 deletions
diff --git a/src/gui/rhi/qrhi.cpp b/src/gui/rhi/qrhi.cpp index 57c466678e..dabad35688 100644 --- a/src/gui/rhi/qrhi.cpp +++ b/src/gui/rhi/qrhi.cpp @@ -3084,9 +3084,13 @@ QDebug operator<<(QDebug dbg, const QRhiShaderResourceBindings &srb) \inmodule QtGui \brief Graphics pipeline state resource. + \note Setting the shader stages is mandatory. There must be at least one + stage, and there must be a vertex stage. + \note Setting the shader resource bindings is mandatory. The referenced QRhiShaderResourceBindings must already be built by the time build() is - called. + called. Associating with a QRhiShaderResourceBindings that has no bindings + is also valid, as long as no shader in any stage expects any resources. \note Setting the render pass descriptor is mandatory. To obtain a QRhiRenderPassDescriptor that can be passed to setRenderPassDescriptor(), @@ -3095,8 +3099,6 @@ QDebug operator<<(QDebug dbg, const QRhiShaderResourceBindings &srb) \note Setting the vertex input layout is mandatory. - \note Setting the shader stages is mandatory. - \note sampleCount() defaults to 1 and must match the sample count of the render target's color and depth stencil attachments. @@ -3912,6 +3914,46 @@ quint32 QRhiImplementation::approxByteSizeForTexture(QRhiTexture::Format format, return approxSize; } +bool QRhiImplementation::sanityCheckGraphicsPipeline(QRhiGraphicsPipeline *ps) +{ + if (ps->cbeginShaderStages() == ps->cendShaderStages()) { + qWarning("Cannot build a graphics pipeline without any stages"); + return false; + } + + bool hasVertexStage = false; + for (auto it = ps->cbeginShaderStages(), itEnd = ps->cendShaderStages(); it != itEnd; ++it) { + if (!it->shader().isValid()) { + qWarning("Empty shader passed to graphics pipeline"); + return false; + } + if (it->type() == QRhiShaderStage::Vertex) { + hasVertexStage = true; + const QRhiVertexInputLayout inputLayout = ps->vertexInputLayout(); + if (inputLayout.cbeginAttributes() == inputLayout.cendAttributes()) { + qWarning("Vertex stage present without any vertex inputs"); + return false; + } + } + } + if (!hasVertexStage) { + qWarning("Cannot build a graphics pipeline without a vertex stage"); + return false; + } + + if (!ps->renderPassDescriptor()) { + qWarning("Cannot build a graphics pipeline without a QRhiRenderPassDescriptor"); + return false; + } + + if (!ps->shaderResourceBindings()) { + qWarning("Cannot build a graphics pipeline without QRhiShaderResourceBindings"); + return false; + } + + return true; +} + /*! \internal */ |