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-rw-r--r--src/gui/rhi/qrhi.cpp48
1 files changed, 45 insertions, 3 deletions
diff --git a/src/gui/rhi/qrhi.cpp b/src/gui/rhi/qrhi.cpp
index 57c466678e..dabad35688 100644
--- a/src/gui/rhi/qrhi.cpp
+++ b/src/gui/rhi/qrhi.cpp
@@ -3084,9 +3084,13 @@ QDebug operator<<(QDebug dbg, const QRhiShaderResourceBindings &srb)
\inmodule QtGui
\brief Graphics pipeline state resource.
+ \note Setting the shader stages is mandatory. There must be at least one
+ stage, and there must be a vertex stage.
+
\note Setting the shader resource bindings is mandatory. The referenced
QRhiShaderResourceBindings must already be built by the time build() is
- called.
+ called. Associating with a QRhiShaderResourceBindings that has no bindings
+ is also valid, as long as no shader in any stage expects any resources.
\note Setting the render pass descriptor is mandatory. To obtain a
QRhiRenderPassDescriptor that can be passed to setRenderPassDescriptor(),
@@ -3095,8 +3099,6 @@ QDebug operator<<(QDebug dbg, const QRhiShaderResourceBindings &srb)
\note Setting the vertex input layout is mandatory.
- \note Setting the shader stages is mandatory.
-
\note sampleCount() defaults to 1 and must match the sample count of the
render target's color and depth stencil attachments.
@@ -3912,6 +3914,46 @@ quint32 QRhiImplementation::approxByteSizeForTexture(QRhiTexture::Format format,
return approxSize;
}
+bool QRhiImplementation::sanityCheckGraphicsPipeline(QRhiGraphicsPipeline *ps)
+{
+ if (ps->cbeginShaderStages() == ps->cendShaderStages()) {
+ qWarning("Cannot build a graphics pipeline without any stages");
+ return false;
+ }
+
+ bool hasVertexStage = false;
+ for (auto it = ps->cbeginShaderStages(), itEnd = ps->cendShaderStages(); it != itEnd; ++it) {
+ if (!it->shader().isValid()) {
+ qWarning("Empty shader passed to graphics pipeline");
+ return false;
+ }
+ if (it->type() == QRhiShaderStage::Vertex) {
+ hasVertexStage = true;
+ const QRhiVertexInputLayout inputLayout = ps->vertexInputLayout();
+ if (inputLayout.cbeginAttributes() == inputLayout.cendAttributes()) {
+ qWarning("Vertex stage present without any vertex inputs");
+ return false;
+ }
+ }
+ }
+ if (!hasVertexStage) {
+ qWarning("Cannot build a graphics pipeline without a vertex stage");
+ return false;
+ }
+
+ if (!ps->renderPassDescriptor()) {
+ qWarning("Cannot build a graphics pipeline without a QRhiRenderPassDescriptor");
+ return false;
+ }
+
+ if (!ps->shaderResourceBindings()) {
+ qWarning("Cannot build a graphics pipeline without QRhiShaderResourceBindings");
+ return false;
+ }
+
+ return true;
+}
+
/*!
\internal
*/