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-rw-r--r--src/gui/rhi/qrhid3d11.cpp8
1 files changed, 4 insertions, 4 deletions
diff --git a/src/gui/rhi/qrhid3d11.cpp b/src/gui/rhi/qrhid3d11.cpp
index 9fccff7b5c..48e626106c 100644
--- a/src/gui/rhi/qrhid3d11.cpp
+++ b/src/gui/rhi/qrhid3d11.cpp
@@ -2708,15 +2708,15 @@ QRhiBuffer::NativeBuffer QD3D11Buffer::nativeBuffer()
return { { &buffer }, 1 };
}
-char *QD3D11Buffer::beginFullDynamicUniformBufferUpdateForCurrentFrame()
+char *QD3D11Buffer::beginFullDynamicBufferUpdateForCurrentFrame()
{
// Shortcut the entire buffer update mechanism and allow the client to do
// the host writes directly to the buffer. This will lead to unexpected
// results when combined with QRhiResourceUpdateBatch-based updates for the
// buffer, since dynBuf is left untouched and out of sync, but provides a
- // fast path for uniform buffers that have all their content changed in
+ // fast path for dynamic buffers that have all their content changed in
// every frame.
- Q_ASSERT(m_type == Dynamic && m_usage.testFlag(UniformBuffer));
+ Q_ASSERT(m_type == Dynamic);
D3D11_MAPPED_SUBRESOURCE mp;
QRHI_RES_RHI(QRhiD3D11);
HRESULT hr = rhiD->context->Map(buffer, 0, D3D11_MAP_WRITE_DISCARD, 0, &mp);
@@ -2727,7 +2727,7 @@ char *QD3D11Buffer::beginFullDynamicUniformBufferUpdateForCurrentFrame()
return static_cast<char *>(mp.pData);
}
-void QD3D11Buffer::endFullDynamicUniformBufferUpdateForCurrentFrame()
+void QD3D11Buffer::endFullDynamicBufferUpdateForCurrentFrame()
{
QRHI_RES_RHI(QRhiD3D11);
rhiD->context->Unmap(buffer, 0);