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path:
root
/
src
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gui
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rhi
/
qrhid3d11.cpp
Commit message (
Expand
)
Author
Age
Files
Lines
*
rhi: Make non-critical pipeline cache warnings qCDebug instead
Laszlo Agocs
2023-03-16
1
-6
/
+6
*
rhi: Clean up 1D and 3D texture feature flags
Laszlo Agocs
2023-03-07
1
-0
/
+4
*
rhi: Add support for half precision vertex atttributes
Ben Fletcher
2023-02-27
1
-0
/
+10
*
rhi: Do some internal doc fixes
Laszlo Agocs
2023-02-21
1
-3
/
+1
*
rhi: Remove QRhiSrb data getters
Laszlo Agocs
2023-02-20
1
-15
/
+6
*
rhi: backends: Get color attachment count in a saner way
Laszlo Agocs
2023-02-20
1
-2
/
+1
*
rhi: d3d11: Drop the built-in TDR test
Laszlo Agocs
2023-02-20
1
-55
/
+1
*
rhi: d3d11: Do not ignore storage buffer offset in the UAV
Laszlo Agocs
2023-02-14
1
-10
/
+12
*
RHI: Buffer readback fixes and unit test
Ben Fletcher
2022-12-14
1
-2
/
+2
*
Windows: centralize how we handle error messages
Yuhang Zhao
2022-11-16
1
-58
/
+93
*
RHI: Add support for 1D textures
Ben Fletcher
2022-11-15
1
-5
/
+70
*
D3D11Rhi: change default swap effect to FLIP_DISCARD
Yuhang Zhao
2022-11-03
1
-19
/
+5
*
QRhi: Allow negative viewport origin
Antti Määttä
2022-10-20
1
-2
/
+2
*
Port from qAsConst() to std::as_const()
Marc Mutz
2022-10-11
1
-2
/
+2
*
rhi: d3d11: Enable tessellation and geometry with some caveats
Laszlo Agocs
2022-08-15
1
-256
/
+293
*
rhi: vk: d3d: Zero init most structs normally
Laszlo Agocs
2022-08-10
1
-52
/
+26
*
rhi: d3d: Switch to DirectComposition for semi-transparent windows
Laszlo Agocs
2022-08-03
1
-152
/
+183
*
rhi: Clean up some inconsistencies
Laszlo Agocs
2022-07-12
1
-16
/
+16
*
rhi: Fix up the instancing step rate type
Laszlo Agocs
2022-07-07
1
-1
/
+1
*
rhi: Keep track of pipeline creation times
Laszlo Agocs
2022-07-05
1
-2
/
+8
*
QRhi(d3d): add missing qcryptographichash include
Mårten Nordheim
2022-06-03
1
-0
/
+1
*
rhi: d3d11: Make the "pipeline" cache save/load functional
Laszlo Agocs
2022-06-01
1
-13
/
+182
*
Use SPDX license identifiers
Lucie Gérard
2022-05-16
1
-38
/
+2
*
rhi: d3d: Fix not resetting the pipeline tracking between passes
Laszlo Agocs
2022-05-10
1
-2
/
+2
*
QtGui: use _L1 for for creating Latin-1 string literals
Sona Kurazyan
2022-04-28
1
-2
/
+4
*
rhi: d3d11: fail early with a broken device
Laszlo Agocs
2022-04-26
1
-2
/
+15
*
rhi: Make QRhiRenderTarget's rp getter functional with swapchains
Laszlo Agocs
2022-04-26
1
-0
/
+1
*
rhi: Add a feature flag for non-fill polygon modes
Laszlo Agocs
2022-04-22
1
-0
/
+2
*
rhi: Add explicit subclass for RTs from swapchains
Laszlo Agocs
2022-04-05
1
-11
/
+11
*
rhi: d3d11/vulkan: Allow passing in an array range override
Laszlo Agocs
2022-03-24
1
-4
/
+16
*
rhi: d3d11: Switch the default swap effect and scaling mode
Laszlo Agocs
2022-02-01
1
-25
/
+46
*
rhi: d3d11: switch to uuidof everywhere
Laszlo Agocs
2022-02-01
1
-9
/
+9
*
rhi: d3d11: Try uuidof instead of IID_* to help old MinGW
Laszlo Agocs
2022-02-01
1
-1
/
+1
*
rhi: Add the basic infrastructure for geometry shader support
Ben Fletcher
2022-01-31
1
-0
/
+2
*
rhi: Add support for polygon fill mode
Ben Fletcher
2022-01-31
1
-1
/
+14
*
rhi: Make sure pixelSize() to a texture rt is always up to date
Laszlo Agocs
2022-01-25
1
-0
/
+3
*
rhi: d3d: Fix up non-vsynced presentation
Laszlo Agocs
2022-01-19
1
-23
/
+46
*
rhi: Add the basic infrastructure for tessellation support
Laszlo Agocs
2022-01-13
1
-0
/
+2
*
rhi: Add queries for vertex input/output limits
Laszlo Agocs
2022-01-12
1
-0
/
+8
*
rhi: Improve the handling of HDR capable texture formats
Laszlo Agocs
2022-01-11
1
-12
/
+13
*
rhi: Returns mapping tables by value from QShader
Laszlo Agocs
2022-01-07
1
-6
/
+3
*
rhi: Add support for separate image and sampler objects
Laszlo Agocs
2022-01-06
1
-23
/
+45
*
rhi: Expose HDR output info in a saner way
Laszlo Agocs
2022-01-06
1
-29
/
+18
*
rhi: Drop the profiler for now
Laszlo Agocs
2022-01-04
1
-53
/
+8
*
rhi: Add the basics for HDR swapchains
Laszlo Agocs
2022-01-03
1
-19
/
+156
*
rhi: Auto-rebuild rt by tracking attachment id and generation
Laszlo Agocs
2021-12-10
1
-0
/
+5
*
d3d11rhi: remove leftover of pre-win10 code
Yuhang Zhao
2021-11-26
1
-3
/
+1
*
rhi: Expose the maximum uniform buffer range limit
Laszlo Agocs
2021-11-10
1
-0
/
+2
*
rhi: Add texture array support
Laszlo Agocs
2021-10-29
1
-14
/
+67
*
rhi: Allow testing renderpass compatibility without the objects
Laszlo Agocs
2021-09-16
1
-0
/
+5
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