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Diffstat (limited to 'src/gui/rhi/qrhid3d11.cpp')
-rw-r--r--src/gui/rhi/qrhid3d11.cpp33
1 files changed, 22 insertions, 11 deletions
diff --git a/src/gui/rhi/qrhid3d11.cpp b/src/gui/rhi/qrhid3d11.cpp
index 4dcda25d18..d357a6b2db 100644
--- a/src/gui/rhi/qrhid3d11.cpp
+++ b/src/gui/rhi/qrhid3d11.cpp
@@ -291,21 +291,24 @@ bool QRhiD3D11::create(QRhi::Flags flags)
return false;
}
+ const bool supports11_1 = SUCCEEDED(ctx->QueryInterface(__uuidof(ID3D11DeviceContext1), reinterpret_cast<void **>(&context)));
+ ctx->Release();
+ if (!supports11_1) {
+ qWarning("ID3D11DeviceContext1 not supported");
+ return false;
+ }
+
// Test if creating a Shader Model 5.0 vertex shader works; we want to
// fail already in create() if that's not the case.
ID3D11VertexShader *testShader = nullptr;
if (SUCCEEDED(dev->CreateVertexShader(g_testVertexShader, sizeof(g_testVertexShader), nullptr, &testShader))) {
testShader->Release();
} else {
- qWarning("D3D11 smoke test failed (failed to create vertex shader)");
- ctx->Release();
- return false;
- }
-
- const bool supports11_1 = SUCCEEDED(ctx->QueryInterface(__uuidof(ID3D11DeviceContext1), reinterpret_cast<void **>(&context)));
- ctx->Release();
- if (!supports11_1) {
- qWarning("ID3D11DeviceContext1 not supported");
+ static const char *msg = "D3D11 smoke test: Failed to create vertex shader";
+ if (flags.testFlag(QRhi::SuppressSmokeTestWarnings))
+ qCDebug(QRHI_LOG_INFO, "%s", msg);
+ else
+ qWarning("%s", msg);
return false;
}
@@ -315,11 +318,19 @@ bool QRhiD3D11::create(QRhi::Flags flags)
// still not support this D3D_FEATURE_LEVEL_11_1 feature. (e.g.
// because it only does 11_0)
if (!features.ConstantBufferOffsetting) {
- qWarning("Constant buffer offsetting is not supported by the driver");
+ static const char *msg = "D3D11 smoke test: Constant buffer offsetting is not supported by the driver";
+ if (flags.testFlag(QRhi::SuppressSmokeTestWarnings))
+ qCDebug(QRHI_LOG_INFO, "%s", msg);
+ else
+ qWarning("%s", msg);
return false;
}
} else {
- qWarning("Failed to query D3D11_FEATURE_D3D11_OPTIONS");
+ static const char *msg = "D3D11 smoke test: Failed to query D3D11_FEATURE_D3D11_OPTIONS";
+ if (flags.testFlag(QRhi::SuppressSmokeTestWarnings))
+ qCDebug(QRHI_LOG_INFO, "%s", msg);
+ else
+ qWarning("%s", msg);
return false;
}
} else {