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-rw-r--r--src/gui/rhi/qrhid3d11_p_p.h98
1 files changed, 70 insertions, 28 deletions
diff --git a/src/gui/rhi/qrhid3d11_p_p.h b/src/gui/rhi/qrhid3d11_p_p.h
index 50ea3fbbfe..96c7818ee9 100644
--- a/src/gui/rhi/qrhid3d11_p_p.h
+++ b/src/gui/rhi/qrhid3d11_p_p.h
@@ -221,39 +221,66 @@ struct QD3D11ShaderResourceBindings : public QRhiShaderResourceBindings
};
QVarLengthArray<BoundResourceData, 8> boundResourceData;
- bool vsubufsPresent = false;
- bool fsubufsPresent = false;
- bool csubufsPresent = false;
- bool vssamplersPresent = false;
- bool fssamplersPresent = false;
- bool cssamplersPresent = false;
- bool csUAVsPresent = false;
-
- QRhiBatchedBindings<ID3D11Buffer *> vsubufs;
- QRhiBatchedBindings<UINT> vsubuforigbindings;
- QRhiBatchedBindings<UINT> vsubufoffsets;
- QRhiBatchedBindings<UINT> vsubufsizes;
-
- QRhiBatchedBindings<ID3D11Buffer *> fsubufs;
- QRhiBatchedBindings<UINT> fsubuforigbindings;
- QRhiBatchedBindings<UINT> fsubufoffsets;
- QRhiBatchedBindings<UINT> fsubufsizes;
+ struct StageUniformBufferBatches {
+ bool present = false;
+ QRhiBatchedBindings<ID3D11Buffer *> ubufs;
+ QRhiBatchedBindings<UINT> ubuforigbindings;
+ QRhiBatchedBindings<UINT> ubufoffsets;
+ QRhiBatchedBindings<UINT> ubufsizes;
+ void finish() {
+ present = ubufs.finish();
+ ubuforigbindings.finish();
+ ubufoffsets.finish();
+ ubufsizes.finish();
+ }
+ void clear() {
+ ubufs.clear();
+ ubuforigbindings.clear();
+ ubufoffsets.clear();
+ ubufsizes.clear();
+ }
+ };
- QRhiBatchedBindings<ID3D11Buffer *> csubufs;
- QRhiBatchedBindings<UINT> csubuforigbindings;
- QRhiBatchedBindings<UINT> csubufoffsets;
- QRhiBatchedBindings<UINT> csubufsizes;
+ struct StageSamplerBatches {
+ bool present = false;
+ QRhiBatchedBindings<ID3D11SamplerState *> samplers;
+ QRhiBatchedBindings<ID3D11ShaderResourceView *> shaderresources;
+ void finish() {
+ present = samplers.finish();
+ shaderresources.finish();
+ }
+ void clear() {
+ samplers.clear();
+ shaderresources.clear();
+ }
+ };
- QRhiBatchedBindings<ID3D11SamplerState *> vssamplers;
- QRhiBatchedBindings<ID3D11ShaderResourceView *> vsshaderresources;
+ struct StageUavBatches {
+ bool present = false;
+ QRhiBatchedBindings<ID3D11UnorderedAccessView *> uavs;
+ void finish() {
+ present = uavs.finish();
+ }
+ void clear() {
+ uavs.clear();
+ }
+ };
- QRhiBatchedBindings<ID3D11SamplerState *> fssamplers;
- QRhiBatchedBindings<ID3D11ShaderResourceView *> fsshaderresources;
+ StageUniformBufferBatches vsUniformBufferBatches;
+ StageUniformBufferBatches hsUniformBufferBatches;
+ StageUniformBufferBatches dsUniformBufferBatches;
+ StageUniformBufferBatches gsUniformBufferBatches;
+ StageUniformBufferBatches fsUniformBufferBatches;
+ StageUniformBufferBatches csUniformBufferBatches;
- QRhiBatchedBindings<ID3D11SamplerState *> cssamplers;
- QRhiBatchedBindings<ID3D11ShaderResourceView *> csshaderresources;
+ StageSamplerBatches vsSamplerBatches;
+ StageSamplerBatches hsSamplerBatches;
+ StageSamplerBatches dsSamplerBatches;
+ StageSamplerBatches gsSamplerBatches;
+ StageSamplerBatches fsSamplerBatches;
+ StageSamplerBatches csSamplerBatches;
- QRhiBatchedBindings<ID3D11UnorderedAccessView *> csUAVs;
+ StageUavBatches csUavBatches;
friend class QRhiD3D11;
};
@@ -274,6 +301,18 @@ struct QD3D11GraphicsPipeline : public QRhiGraphicsPipeline
QShader::NativeResourceBindingMap nativeResourceBindingMap;
} vs;
struct {
+ ID3D11HullShader *shader = nullptr;
+ QShader::NativeResourceBindingMap nativeResourceBindingMap;
+ } hs;
+ struct {
+ ID3D11DomainShader *shader = nullptr;
+ QShader::NativeResourceBindingMap nativeResourceBindingMap;
+ } ds;
+ struct {
+ ID3D11GeometryShader *shader = nullptr;
+ QShader::NativeResourceBindingMap nativeResourceBindingMap;
+ } gs;
+ struct {
ID3D11PixelShader *shader = nullptr;
QShader::NativeResourceBindingMap nativeResourceBindingMap;
} fs;
@@ -707,6 +746,9 @@ public:
int vsHighestActiveVertexBufferBinding = -1;
bool vsHasIndexBufferBound = false;
int vsHighestActiveSrvBinding = -1;
+ int hsHighestActiveSrvBinding = -1;
+ int dsHighestActiveSrvBinding = -1;
+ int gsHighestActiveSrvBinding = -1;
int fsHighestActiveSrvBinding = -1;
int csHighestActiveSrvBinding = -1;
int csHighestActiveUavBinding = -1;