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path:
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rhi
/
qrhid3d11_p_p.h
Commit message (
Expand
)
Author
Age
Files
Lines
*
rhi: Make it a QPA-style private but semi-public API
Laszlo Agocs
2023-05-21
1
-853
/
+0
*
rhi: Replace the temporary GPU time query API with a saner one
Laszlo Agocs
2023-04-18
1
-4
/
+24
*
rhi: Remove readback result type alias
Laszlo Agocs
2023-04-12
1
-1
/
+1
*
rhi: d3d11: Drop the built-in TDR test
Laszlo Agocs
2023-02-20
1
-13
/
+0
*
rhi: d3d11: Do not ignore storage buffer offset in the UAV
Laszlo Agocs
2023-02-14
1
-2
/
+2
*
RHI: Add support for 1D textures
Ben Fletcher
2022-11-15
1
-0
/
+3
*
D3D11Rhi: change default swap effect to FLIP_DISCARD
Yuhang Zhao
2022-11-03
1
-1
/
+0
*
rhi: d3d11: Enable tessellation and geometry with some caveats
Laszlo Agocs
2022-08-15
1
-28
/
+70
*
rhi: d3d: Switch to DirectComposition for semi-transparent windows
Laszlo Agocs
2022-08-03
1
-1
/
+5
*
rhi: Clean up some inconsistencies
Laszlo Agocs
2022-07-12
1
-2
/
+2
*
rhi: Keep track of pipeline creation times
Laszlo Agocs
2022-07-05
1
-1
/
+1
*
rhi: d3d11: Make the "pipeline" cache save/load functional
Laszlo Agocs
2022-06-01
1
-0
/
+37
*
Use SPDX license identifiers
Lucie Gérard
2022-05-16
1
-38
/
+2
*
rhi: d3d: Fix not resetting the pipeline tracking between passes
Laszlo Agocs
2022-05-10
1
-3
/
+0
*
rhi: Add explicit subclass for RTs from swapchains
Laszlo Agocs
2022-04-05
1
-4
/
+4
*
rhi: d3d11: Switch the default swap effect and scaling mode
Laszlo Agocs
2022-02-01
1
-1
/
+2
*
rhi: d3d: Fix up non-vsynced presentation
Laszlo Agocs
2022-01-19
1
-1
/
+2
*
rhi: Expose HDR output info in a saner way
Laszlo Agocs
2022-01-06
1
-4
/
+1
*
rhi: Drop the profiler for now
Laszlo Agocs
2022-01-04
1
-1
/
+1
*
rhi: Add the basics for HDR swapchains
Laszlo Agocs
2022-01-03
1
-1
/
+8
*
rhi: Auto-rebuild rt by tracking attachment id and generation
Laszlo Agocs
2021-12-10
1
-0
/
+3
*
rhi: Add texture array support
Laszlo Agocs
2021-10-29
1
-1
/
+2
*
rhi: Allow testing renderpass compatibility without the objects
Laszlo Agocs
2021-09-16
1
-0
/
+1
*
rhi: Add a way to tell an srb that only the resources have changed
Laszlo Agocs
2021-09-03
1
-0
/
+1
*
rhi: Add support for 3D textures
Laszlo Agocs
2021-05-31
1
-2
/
+11
*
rhi: Make it possible to clone a QRhiRenderPassDescriptor
Laszlo Agocs
2021-03-19
1
-0
/
+1
*
rhi: Pipeline cache load/save
Laszlo Agocs
2021-01-22
1
-0
/
+3
*
RHI: Use QT_BEGIN_LICENSE:LGPL header
Kai Köhne
2021-01-15
1
-11
/
+14
*
rhi: Expose device name, type, and IDs
Laszlo Agocs
2021-01-13
1
-0
/
+2
*
Replace discouraged Q_MOVABLE_TYPE by Q_RELOCATABLE_TYPE
Andreas Buhr
2020-11-30
1
-3
/
+3
*
rhi: Further reduce copying in the command buffer
Laszlo Agocs
2020-10-16
1
-9
/
+7
*
rhi: Make the new direct buffer update available for non-uniform buffers
Laszlo Agocs
2020-10-12
1
-2
/
+2
*
rhi: d3d: Save a few cycles in bindShaderResources
Laszlo Agocs
2020-10-11
1
-0
/
+8
*
rhi: d3d: Calculate dynamic offset usage upfront
Laszlo Agocs
2020-10-11
1
-0
/
+1
*
rhi: gl: d3d: Reduce the size of the Command struct
Laszlo Agocs
2020-10-11
1
-5
/
+7
*
rhi: Add support for full, direct buffer updates
Laszlo Agocs
2020-10-11
1
-0
/
+2
*
rhi: Make per-frame flags per-pass where appropriate
Laszlo Agocs
2020-10-02
1
-2
/
+5
*
rhi: Manage buffer data without QBA
Laszlo Agocs
2020-09-30
1
-0
/
+6
*
rhi: Switch command lists to QVLA
Laszlo Agocs
2020-09-25
1
-1
/
+1
*
rhi: gl: d3d: Do not use QByteArray where there is no point
Laszlo Agocs
2020-09-25
1
-1
/
+1
*
rhi: d3d: Fix dynamic offsets with multiple buffers
Laszlo Agocs
2020-09-23
1
-0
/
+3
*
Switch to qvla where it makes sense in rhi
Laszlo Agocs
2020-06-30
1
-6
/
+6
*
Use QList instead of QVector in gui
Jarek Kobus
2020-06-29
1
-6
/
+6
*
rhi: Enable specifying just an adapter or phys dev
Laszlo Agocs
2020-06-26
1
-2
/
+3
*
rhi: Harmonize create-destroy API pattern with the rest of Qt
Laszlo Agocs
2020-05-28
1
-24
/
+24
*
rhi: Add backing format hint to QRhiRenderBuffer
Laszlo Agocs
2020-04-29
1
-2
/
+4
*
rhi: Add support for arrays of combined image samplers
Laszlo Agocs
2020-03-05
1
-4
/
+7
*
rhi: d3d: Use native resource binding mapping table when present
Laszlo Agocs
2020-03-03
1
-5
/
+17
*
rhi: Execute pending host writes on nativeBuffer() query
Laszlo Agocs
2020-03-03
1
-1
/
+1
*
rhi: Allow querying the native buffer objects behind a QRhiBuffer
Laszlo Agocs
2020-02-21
1
-0
/
+1
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