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Diffstat (limited to 'src/gui/rhi/qrhid3d11_p_p.h')
-rw-r--r--src/gui/rhi/qrhid3d11_p_p.h51
1 files changed, 35 insertions, 16 deletions
diff --git a/src/gui/rhi/qrhid3d11_p_p.h b/src/gui/rhi/qrhid3d11_p_p.h
index 26de34ae0a..33412b8011 100644
--- a/src/gui/rhi/qrhid3d11_p_p.h
+++ b/src/gui/rhi/qrhid3d11_p_p.h
@@ -64,6 +64,7 @@ struct QD3D11Buffer : public QRhiBuffer
~QD3D11Buffer();
void release() override;
bool build() override;
+ QRhiBuffer::NativeBuffer nativeBuffer() override;
ID3D11UnorderedAccessView *unorderedAccessView();
@@ -99,8 +100,8 @@ struct QD3D11Texture : public QRhiTexture
~QD3D11Texture();
void release() override;
bool build() override;
- bool buildFrom(const QRhiNativeHandles *src) override;
- const QRhiNativeHandles *nativeHandles() override;
+ bool buildFrom(NativeTexture src) override;
+ NativeTexture nativeTexture() override;
bool prepareBuild(QSize *adjustedSize = nullptr);
bool finishBuild();
@@ -112,7 +113,6 @@ struct QD3D11Texture : public QRhiTexture
DXGI_FORMAT dxgiFormat;
uint mipLevelCount = 0;
DXGI_SAMPLE_DESC sampleDesc;
- QRhiD3D11TextureNativeHandles nativeHandlesStruct;
ID3D11UnorderedAccessView *perLevelViews[QRhi::MAX_LEVELS];
uint generation = 0;
friend class QRhiD3D11;
@@ -121,7 +121,7 @@ struct QD3D11Texture : public QRhiTexture
struct QD3D11Sampler : public QRhiSampler
{
QD3D11Sampler(QRhiImplementation *rhi, Filter magFilter, Filter minFilter, Filter mipmapMode,
- AddressMode u, AddressMode v);
+ AddressMode u, AddressMode v, AddressMode w);
~QD3D11Sampler();
void release() override;
bool build() override;
@@ -136,6 +136,7 @@ struct QD3D11RenderPassDescriptor : public QRhiRenderPassDescriptor
QD3D11RenderPassDescriptor(QRhiImplementation *rhi);
~QD3D11RenderPassDescriptor();
void release() override;
+ bool isCompatible(const QRhiRenderPassDescriptor *other) const override;
};
struct QD3D11RenderTargetData
@@ -209,10 +210,13 @@ struct QD3D11ShaderResourceBindings : public QRhiShaderResourceBindings
uint generation;
};
struct BoundSampledTextureData {
- quint64 texId;
- uint texGeneration;
- quint64 samplerId;
- uint samplerGeneration;
+ int count;
+ struct {
+ quint64 texId;
+ uint texGeneration;
+ quint64 samplerId;
+ uint samplerGeneration;
+ } d[QRhiShaderResourceBinding::Data::MAX_TEX_SAMPLER_ARRAY_SIZE];
};
struct BoundStorageImageData {
quint64 id;
@@ -269,8 +273,14 @@ struct QD3D11GraphicsPipeline : public QRhiGraphicsPipeline
ID3D11DepthStencilState *dsState = nullptr;
ID3D11BlendState *blendState = nullptr;
- ID3D11VertexShader *vs = nullptr;
- ID3D11PixelShader *fs = nullptr;
+ struct {
+ ID3D11VertexShader *shader = nullptr;
+ QShader::NativeResourceBindingMap nativeResourceBindingMap;
+ } vs;
+ struct {
+ ID3D11PixelShader *shader = nullptr;
+ QShader::NativeResourceBindingMap nativeResourceBindingMap;
+ } fs;
ID3D11InputLayout *inputLayout = nullptr;
D3D11_PRIMITIVE_TOPOLOGY d3dTopology = D3D11_PRIMITIVE_TOPOLOGY_TRIANGLELIST;
ID3D11RasterizerState *rastState = nullptr;
@@ -285,7 +295,10 @@ struct QD3D11ComputePipeline : public QRhiComputePipeline
void release() override;
bool build() override;
- ID3D11ComputeShader *cs = nullptr;
+ struct {
+ ID3D11ComputeShader *shader = nullptr;
+ QShader::NativeResourceBindingMap nativeResourceBindingMap;
+ } cs;
uint generation = 0;
friend class QRhiD3D11;
};
@@ -559,9 +572,12 @@ public:
const QSize &pixelSize,
int sampleCount,
QRhiTexture::Flags flags) override;
- QRhiSampler *createSampler(QRhiSampler::Filter magFilter, QRhiSampler::Filter minFilter,
+ QRhiSampler *createSampler(QRhiSampler::Filter magFilter,
+ QRhiSampler::Filter minFilter,
QRhiSampler::Filter mipmapMode,
- QRhiSampler:: AddressMode u, QRhiSampler::AddressMode v) override;
+ QRhiSampler:: AddressMode u,
+ QRhiSampler::AddressMode v,
+ QRhiSampler::AddressMode w) override;
QRhiTextureRenderTarget *createTextureRenderTarget(const QRhiTextureRenderTargetDescription &desc,
QRhiTextureRenderTarget::Flags flags) override;
@@ -638,8 +654,9 @@ public:
void enqueueSubresUpload(QD3D11Texture *texD, QD3D11CommandBuffer *cbD,
int layer, int level, const QRhiTextureSubresourceUploadDescription &subresDesc);
void enqueueResourceUpdates(QRhiCommandBuffer *cb, QRhiResourceUpdateBatch *resourceUpdates);
- void updateShaderResourceBindings(QD3D11ShaderResourceBindings *srbD);
- void executeBufferHostWritesForCurrentFrame(QD3D11Buffer *bufD);
+ void updateShaderResourceBindings(QD3D11ShaderResourceBindings *srbD,
+ const QShader::NativeResourceBindingMap *nativeResourceBindingMaps[]);
+ void executeBufferHostWrites(QD3D11Buffer *bufD);
void bindShaderResources(QD3D11ShaderResourceBindings *srbD,
const uint *dynOfsPairs, int dynOfsPairCount,
bool offsetOnlyChange);
@@ -697,9 +714,11 @@ public:
struct Shader {
Shader() = default;
- Shader(IUnknown *s, const QByteArray &bytecode) : s(s), bytecode(bytecode) { }
+ Shader(IUnknown *s, const QByteArray &bytecode, const QShader::NativeResourceBindingMap &rbm)
+ : s(s), bytecode(bytecode), nativeResourceBindingMap(rbm) { }
IUnknown *s;
QByteArray bytecode;
+ QShader::NativeResourceBindingMap nativeResourceBindingMap;
};
QHash<QRhiShaderStage, Shader> m_shaderCache;